using System;
using System.Collections.Generic;
using System.IO;
namespace PKHeX.Core
{
public abstract class Learnset
{
protected int Count;
protected int[] Moves;
protected int[] Levels;
///
/// Returns the moves a Pokémon can learn between the specified level range.
///
/// Maximum level
/// Minimum level
/// Array of Move IDs
public int[] GetMoves(int maxLevel, int minLevel = 0)
{
if (minLevel <= 1 && maxLevel >= 100)
return Moves;
if (minLevel > maxLevel)
return new int[0];
int start = Array.FindIndex(Levels, z => z >= minLevel);
if (start < 0)
return new int[0];
int end = Array.FindLastIndex(Levels, z => z <= maxLevel);
if (end < 0)
return new int[0];
int[] result = new int[end - start + 1];
Array.Copy(Moves, start, result, 0, result.Length);
return result;
}
/// Returns the moves a Pokémon would have if it were encountered at the specified level.
/// In Generation 1, it is not possible to learn any moves lower than these encounter moves.
/// The level the Pokémon was encountered at.
/// The amount of move slots to return.
/// Array of Move IDs
public int[] GetEncounterMoves(int level, int count = 4)
{
if (count == 0 || Moves.Length == 0)
return new int[0];
int end = Array.FindLastIndex(Levels, z => z <= level);
if (end < 0)
return new int[0];
count = Math.Min(count, 4);
int start = end - count + 1;
if (start < 0) start = 0;
int[] result = new int[end - start + 1];
Array.Copy(Moves, start, result, 0, result.Length);
return result;
}
/// Returns the index of the lowest level move if the Pokémon were encountered at the specified level.
/// Helps determine the minimum level an encounter can be at.
/// The level the Pokémon was encountered at.
/// Array of Move IDs
public int GetMinMoveLevel(int level)
{
if (Levels.Length == 0)
return 1;
int end = Array.FindLastIndex(Levels, z => z <= level);
return Math.Max(end - 4, 1);
}
/// Returns the level that a Pokémon can learn the specified move.
/// Move ID
/// Level the move is learned at. If the result is below 0, it cannot be learned by levelup.
public int GetLevelLearnMove(int move)
{
int index = Array.IndexOf(Moves, move);
return index < 0 ? 0 : Levels[index];
}
}
public class Learnset1 : Learnset
{
private Learnset1(byte[] data, ref int offset)
{
var moves = new List();
var levels = new List();
while (data[offset] != 0)
{
levels.Add(data[offset++]);
moves.Add(data[offset++]);
}
++offset;
Moves = moves.ToArray();
Levels = levels.ToArray();
Count = Moves.Length;
}
public static Learnset[] GetArray(byte[] input, int maxSpecies)
{
var data = new Learnset[maxSpecies + 1];
int offset = 0;
for (int s = 0; s < data.Length; s++)
data[s] = new Learnset1(input, ref offset);
return data;
}
}
public class Learnset6 : Learnset
{
private Learnset6(byte[] data)
{
if (data.Length < 4 || data.Length % 4 != 0)
{ Count = 0; Levels = new int[0]; Moves = new int[0]; return; }
Count = data.Length / 4 - 1;
Moves = new int[Count];
Levels = new int[Count];
using (BinaryReader br = new BinaryReader(new MemoryStream(data)))
for (int i = 0; i < Count; i++)
{
Moves[i] = br.ReadInt16();
Levels[i] = br.ReadInt16();
}
}
public static Learnset[] GetArray(byte[][] entries)
{
Learnset[] data = new Learnset[entries.Length];
for (int i = 0; i < data.Length; i++)
data[i] = new Learnset6(entries[i]);
return data;
}
}
public class Learnset7 : Learnset
{
private Learnset7(byte[] data)
{
if (data.Length < 4 || data.Length % 4 != 0)
{ Count = 0; Levels = new int[0]; Moves = new int[0]; return; }
Count = data.Length / 4 - 1;
Moves = new int[Count];
Levels = new int[Count];
using (BinaryReader br = new BinaryReader(new MemoryStream(data)))
for (int i = 0; i < Count; i++)
{
Moves[i] = br.ReadInt16();
Levels[i] = br.ReadInt16();
}
}
public static Learnset[] GetArray(byte[][] entries)
{
Learnset[] data = new Learnset[entries.Length];
for (int i = 0; i < data.Length; i++)
data[i] = new Learnset7(entries[i]);
return data;
}
}
}