using System.Collections.Generic; namespace PKHeX.Core { public struct SeedInfo { public uint Seed; public bool Charm3; /// /// Yields an enumerable list of seeds until another valid PID breaks the chain. /// /// Seed and RNG data /// Verification information /// Seed information data, which needs to be unrolled once for the nature call. public static IEnumerable GetSeedsUntilNature(PIDIV pidiv, FrameGenerator info) { bool charm3 = false; var seed = pidiv.OriginSeed; yield return new SeedInfo { Seed = seed }; var s1 = seed; var s2 = pidiv.RNG.Prev(s1); while (true) { var a = s2 >> 16; var b = s1 >> 16; var pid = b << 16 | a; // Process Conditions switch (VerifyPIDCriteria(pid, info)) { case LockInfo.Pass: yield break; case LockInfo.Gender: charm3 = true; break; } s1 = pidiv.RNG.Prev(s2); s2 = pidiv.RNG.Prev(s1); yield return new SeedInfo { Seed = s1, Charm3 = charm3 }; } } /// /// Yields an enumerable list of seeds until another valid PID breaks the chain. /// /// Seed and RNG data /// Verification information /// Unown Form lock value /// Seed information data, which needs to be unrolled once for the nature call. public static IEnumerable GetSeedsUntilUnownForm(PIDIV pidiv, FrameGenerator info, int form) { var seed = pidiv.OriginSeed; yield return new SeedInfo { Seed = seed }; var s1 = seed; var s2 = pidiv.RNG.Prev(s1); while (true) { var a = s2 >> 16; var b = s1 >> 16; // PID is in reverse for FRLG Unown var pid = a << 16 | b; // Process Conditions if (PKX.GetUnownForm(pid) == form) // matches form, does it match nature? switch (VerifyPIDCriteria(pid, info)) { case LockInfo.Pass: // yes yield break; } s1 = pidiv.RNG.Prev(s2); s2 = pidiv.RNG.Prev(s1); yield return new SeedInfo { Seed = s1 }; } } private static LockInfo VerifyPIDCriteria(uint pid, FrameGenerator info) { // Nature locks are always a given var nval = pid % 25; if (nval != info.Nature) return LockInfo.Nature; if (!info.Gendered) return LockInfo.Pass; var gender = pid & 0xFF; if (info.GenderLow > gender || gender > info.GenderHigh) return LockInfo.Gender; return LockInfo.Pass; } } }