using System.Collections.Generic;
namespace PKHeX.Core
{
public struct SeedInfo
{
public uint Seed;
public bool Charm3;
///
/// Yields an enumerable list of seeds until another valid PID breaks the chain.
///
/// Seed and RNG data
/// Verification information
/// Seed information data, which needs to be unrolled once for the nature call.
public static IEnumerable GetSeedsUntilNature(PIDIV pidiv, FrameGenerator info)
{
bool charm3 = false;
var seed = pidiv.OriginSeed;
yield return new SeedInfo { Seed = seed };
var s1 = seed;
var s2 = pidiv.RNG.Prev(s1);
while (true)
{
var a = s2 >> 16;
var b = s1 >> 16;
var pid = b << 16 | a;
// Process Conditions
switch (VerifyPIDCriteria(pid, info))
{
case LockInfo.Pass:
yield break;
case LockInfo.Gender:
charm3 = true;
break;
}
s1 = pidiv.RNG.Prev(s2);
s2 = pidiv.RNG.Prev(s1);
yield return new SeedInfo { Seed = s1, Charm3 = charm3 };
}
}
///
/// Yields an enumerable list of seeds until another valid PID breaks the chain.
///
/// Seed and RNG data
/// Verification information
/// Unown Form lock value
/// Seed information data, which needs to be unrolled once for the nature call.
public static IEnumerable GetSeedsUntilUnownForm(PIDIV pidiv, FrameGenerator info, int form)
{
var seed = pidiv.OriginSeed;
yield return new SeedInfo { Seed = seed };
var s1 = seed;
var s2 = pidiv.RNG.Prev(s1);
while (true)
{
var a = s2 >> 16;
var b = s1 >> 16;
// PID is in reverse for FRLG Unown
var pid = a << 16 | b;
// Process Conditions
if (PKX.GetUnownForm(pid) == form) // matches form, does it match nature?
switch (VerifyPIDCriteria(pid, info))
{
case LockInfo.Pass: // yes
yield break;
}
s1 = pidiv.RNG.Prev(s2);
s2 = pidiv.RNG.Prev(s1);
yield return new SeedInfo { Seed = s1 };
}
}
private static LockInfo VerifyPIDCriteria(uint pid, FrameGenerator info)
{
// Nature locks are always a given
var nval = pid % 25;
if (nval != info.Nature)
return LockInfo.Nature;
if (!info.Gendered)
return LockInfo.Pass;
var gender = pid & 0xFF;
if (info.GenderLow > gender || gender > info.GenderHigh)
return LockInfo.Gender;
return LockInfo.Pass;
}
}
}