using System;
using System.Linq;
namespace PKHeX.Core
{
///
/// Object representing a 's data and derived properties.
///
public abstract class PKM : IContestStats
{
public static readonly string[] Extensions = PKX.GetPKMExtensions();
public abstract int SIZE_PARTY { get; }
public abstract int SIZE_STORED { get; }
public string Extension => GetType().Name.ToLower();
public abstract PersonalInfo PersonalInfo { get; }
// Internal Attributes set on creation
public byte[] Data; // Raw Storage
public string Identifier; // User or Form Custom Attribute
public int Box { get; set; } = -1; // Batch Editor
public int Slot { get; set; } = -1; // Batch Editor
public virtual byte[] EncryptedPartyData => Encrypt().Take(SIZE_PARTY).ToArray();
public virtual byte[] EncryptedBoxData => Encrypt().Take(SIZE_STORED).ToArray();
public virtual byte[] DecryptedPartyData => Write().Take(SIZE_PARTY).ToArray();
public virtual byte[] DecryptedBoxData => Write().Take(SIZE_STORED).ToArray();
public virtual bool Valid { get => ChecksumValid && Sanity == 0; set { if (!value) return; Sanity = 0; RefreshChecksum(); } }
// Trash Bytes
public abstract byte[] Nickname_Trash { get; set; }
public abstract byte[] OT_Trash { get; set; }
public virtual byte[] HT_Trash { get; set; }
protected byte[] GetData(int Offset, int Length)
{
if (Offset + Length > Data.Length)
return null;
byte[] data = new byte[Length];
Array.Copy(Data, Offset, data, 0, Length);
return data;
}
protected virtual ushort CalculateChecksum()
{
ushort chk = 0;
switch (Format)
{
case 3:
for (int i = 32; i < SIZE_STORED; i += 2)
chk += BitConverter.ToUInt16(Data, i);
return chk;
default: // 4+
for (int i = 8; i < SIZE_STORED; i += 2)
chk += BitConverter.ToUInt16(Data, i);
return chk;
}
}
protected abstract byte[] Encrypt();
public abstract int Format { get; }
private byte[] Write()
{
RefreshChecksum();
return Data;
}
// Surface Properties
public abstract int Species { get; set; }
public abstract string Nickname { get; set; }
public abstract int HeldItem { get; set; }
public abstract int Gender { get; set; }
public abstract int Nature { get; set; }
public abstract int Ability { get; set; }
public abstract int CurrentFriendship { get; set; }
public abstract int AltForm { get; set; }
public abstract bool IsEgg { get; set; }
public abstract bool IsNicknamed { get; set; }
public abstract uint EXP { get; set; }
public abstract int TID { get; set; }
public abstract string OT_Name { get; set; }
public abstract int OT_Gender { get; set; }
public abstract int Ball { get; set; }
public abstract int Met_Level { get; set; }
// Battle
public abstract int Move1 { get; set; }
public abstract int Move2 { get; set; }
public abstract int Move3 { get; set; }
public abstract int Move4 { get; set; }
public abstract int Move1_PP { get; set; }
public abstract int Move2_PP { get; set; }
public abstract int Move3_PP { get; set; }
public abstract int Move4_PP { get; set; }
public abstract int Move1_PPUps { get; set; }
public abstract int Move2_PPUps { get; set; }
public abstract int Move3_PPUps { get; set; }
public abstract int Move4_PPUps { get; set; }
public abstract int EV_HP { get; set; }
public abstract int EV_ATK { get; set; }
public abstract int EV_DEF { get; set; }
public abstract int EV_SPE { get; set; }
public abstract int EV_SPA { get; set; }
public abstract int EV_SPD { get; set; }
public abstract int IV_HP { get; set; }
public abstract int IV_ATK { get; set; }
public abstract int IV_DEF { get; set; }
public abstract int IV_SPE { get; set; }
public abstract int IV_SPA { get; set; }
public abstract int IV_SPD { get; set; }
public abstract int Stat_Level { get; set; }
public abstract int Stat_HPMax { get; set; }
public abstract int Stat_HPCurrent { get; set; }
public abstract int Stat_ATK { get; set; }
public abstract int Stat_DEF { get; set; }
public abstract int Stat_SPE { get; set; }
public abstract int Stat_SPA { get; set; }
public abstract int Stat_SPD { get; set; }
// Hidden Properties
public abstract int Version { get; set; }
public abstract int SID { get; set; }
public abstract int PKRS_Strain { get; set; }
public abstract int PKRS_Days { get; set; }
public abstract int CNT_Cool { get; set; }
public abstract int CNT_Beauty { get; set; }
public abstract int CNT_Cute { get; set; }
public abstract int CNT_Smart { get; set; }
public abstract int CNT_Tough { get; set; }
public abstract int CNT_Sheen { get; set; }
public abstract uint EncryptionConstant { get; set; }
public abstract uint PID { get; set; }
public abstract ushort Sanity { get; set; }
public abstract ushort Checksum { get; set; }
// Misc Properties
public abstract int Language { get; set; }
public abstract bool FatefulEncounter { get; set; }
public abstract int TSV { get; }
public abstract int PSV { get; }
public abstract int Characteristic { get; }
public abstract int MarkValue { get; protected set; }
public abstract int Met_Location { get; set; }
public abstract int Egg_Location { get; set; }
public abstract int OT_Friendship { get; set; }
public virtual bool Japanese => Language == (int)LanguageID.Japanese;
public virtual bool Korean => Language == (int)LanguageID.Korean;
public virtual bool Chinese => Language == (int)LanguageID.ChineseS || Language == (int)LanguageID.ChineseT;
// Future Properties
public virtual int Met_Year { get => 0; set { } }
public virtual int Met_Month { get => 0; set { } }
public virtual int Met_Day { get => 0; set { } }
public virtual string HT_Name { get; set; }
public virtual int HT_Gender { get; set; }
public virtual int HT_Affection { get; set; }
public virtual int HT_Friendship { get; set; }
public virtual int HT_Memory { get; set; }
public virtual int HT_TextVar { get; set; }
public virtual int HT_Feeling { get; set; }
public virtual int HT_Intensity { get; set; }
public virtual int OT_Memory { get; set; }
public virtual int OT_TextVar { get; set; }
public virtual int OT_Feeling { get; set; }
public virtual int OT_Intensity { get; set; }
public virtual int Geo1_Region { get; set; }
public virtual int Geo2_Region { get; set; }
public virtual int Geo3_Region { get; set; }
public virtual int Geo4_Region { get; set; }
public virtual int Geo5_Region { get; set; }
public virtual int Geo1_Country { get; set; }
public virtual int Geo2_Country { get; set; }
public virtual int Geo3_Country { get; set; }
public virtual int Geo4_Country { get; set; }
public virtual int Geo5_Country { get; set; }
public virtual byte Enjoyment { get; set; }
public virtual byte Fullness { get; set; }
public virtual int AbilityNumber { get; set; }
public virtual int Country { get; set; }
public virtual int Region { get; set; }
public virtual int ConsoleRegion { get; set; }
///
/// The date the Pokémon was met.
///
/// A DateTime representing the date the Pokémon was met, or null if either the format does not support dates or the stored date is invalid.
/// Not all types support the property. In these cases, this property will return null.
///
/// If null is assigned to this property, it will be cleared.
public virtual DateTime? MetDate
{
get
{
// Check to see if date is valid
if (!Util.IsDateValid(2000 + Met_Year, Met_Month, Met_Day))
return null;
return new DateTime(2000 + Met_Year, Met_Month, Met_Day);
}
set
{
if (value.HasValue)
{
// Only update the properties if a value is provided.
Met_Year = value.Value.Year - 2000;
Met_Month = value.Value.Month;
Met_Day = value.Value.Day;
}
else
{
// Clear the Met Date.
// If code tries to access MetDate again, null will be returned.
Met_Year = 0;
Met_Month = 0;
Met_Day = 0;
}
}
}
public virtual int Egg_Year { get => 0; set { } }
public virtual int Egg_Month { get => 0; set { } }
public virtual int Egg_Day { get => 0; set { } }
///
/// The date a Pokémon was met as an egg.
///
/// A DateTime representing the date the Pokémon was met as an egg, or null if the format does not support dates.
/// Not all types support the property. In these cases, this property will return null.
///
/// If null is assigned to this property, it will be cleared.
public virtual DateTime? EggMetDate
{
get
{
// Check to see if date is valid
if (!Util.IsDateValid(2000 + Egg_Year, Egg_Month, Egg_Day))
return null;
return new DateTime(2000 + Egg_Year, Egg_Month, Egg_Day);
}
set
{
if (value.HasValue)
{
// Only update the properties if a value is provided.
Egg_Year = value.Value.Year - 2000;
Egg_Month = value.Value.Month;
Egg_Day = value.Value.Day;
}
else
{
// Clear the Met Date.
// If code tries to access MetDate again, null will be returned.
Egg_Year = 0;
Egg_Month = 0;
Egg_Day = 0;
}
}
}
public virtual int OT_Affection { get => 0; set { } }
public virtual int RelearnMove1 { get => 0; set { } }
public virtual int RelearnMove2 { get => 0; set { } }
public virtual int RelearnMove3 { get => 0; set { } }
public virtual int RelearnMove4 { get => 0; set { } }
public virtual int EncounterType { get => 0; set { } }
// Exposed but not Present in all
public abstract int CurrentHandler { get; set; }
// Maximums
public abstract int MaxMoveID { get; }
public abstract int MaxSpeciesID { get; }
public abstract int MaxItemID { get; }
public abstract int MaxAbilityID { get; }
public abstract int MaxBallID { get; }
public abstract int MaxGameID { get; }
public abstract int MaxIV { get; }
public abstract int MaxEV { get; }
public abstract int OTLength { get; }
public abstract int NickLength { get; }
// Derived
public int SpecForm { get => Species + (AltForm << 11); set { Species = value & 0x7FF; AltForm = value >> 11; } }
public virtual int SpriteItem => HeldItem;
public virtual bool IsShiny => TSV == PSV;
public virtual bool Locked { get => false; set { } }
public int TrainerID7 => (int)((uint)(TID | (SID << 16)) % 1000000);
public int TrainerSID7 => (int)((uint)(TID | (SID << 16)) / 1000000);
public bool VC2 => Version >= 39 && Version <= 41;
public bool VC1 => Version >= 35 && Version <= 38;
public bool Horohoro => Version == 34;
public bool E => Version == (int)GameVersion.E;
public bool FRLG => Version == (int)GameVersion.FR || Version == (int)GameVersion.LG;
public bool Pt => (int)GameVersion.Pt == Version;
public bool HGSS => Version == (int)GameVersion.HG || Version == (int)GameVersion.SS;
public bool BW => Version == (int)GameVersion.B || Version == (int)GameVersion.W;
public bool B2W2 => Version == (int)GameVersion.B2 || Version == (int)GameVersion.W2;
public bool XY => Version == (int)GameVersion.X || Version == (int)GameVersion.Y;
public bool AO => Version == (int)GameVersion.AS || Version == (int)GameVersion.OR;
public bool SM => Version == (int)GameVersion.SN || Version == (int)GameVersion.MN;
public bool USUM => Version == (int)GameVersion.US || Version == (int)GameVersion.UM;
protected bool PtHGSS => Pt || HGSS;
public bool VC => VC1 || VC2;
public bool Gen7 => Version >= 30 && Version <= 33;
public bool Gen6 => Version >= 24 && Version <= 29;
public bool Gen5 => Version >= 20 && Version <= 23;
public bool Gen4 => Version >= 7 && Version <= 12 && Version != 9;
public bool Gen3 => Version >= 1 && Version <= 5 || Version == 15;
public bool Gen2 => Version == (int)GameVersion.GSC;
public bool Gen1 => Version == (int)GameVersion.RBY;
public bool GenU => !(Gen7 || Gen6 || Gen5 || Gen4 || Gen3 || Gen2 || Gen1 || VC);
public int GenNumber
{
get
{
if (Gen7) return 7;
if (Gen6) return 6;
if (Gen5) return 5;
if (Gen4) return 4;
if (Gen3) return 3;
if (Gen2) return Format; // 2
if (Gen1) return Format; // 1
if (VC1) return 1;
if (VC2) return 2;
return -1;
}
}
public int DebutGeneration => Legal.GetDebutGeneration(Species);
public bool PKRS_Infected => PKRS_Strain > 0;
public bool PKRS_Cured => PKRS_Days == 0 && PKRS_Strain > 0;
public virtual bool ChecksumValid => Checksum == CalculateChecksum();
public int CurrentLevel { get => PKX.GetLevel(Species, EXP); set => EXP = PKX.GetEXP(value, Species); }
public int MarkCircle { get => Markings[0]; set { var marks = Markings; marks[0] = value; Markings = marks; } }
public int MarkTriangle { get => Markings[1]; set { var marks = Markings; marks[1] = value; Markings = marks; } }
public int MarkSquare { get => Markings[2]; set { var marks = Markings; marks[2] = value; Markings = marks; } }
public int MarkHeart { get => Markings[3]; set { var marks = Markings; marks[3] = value; Markings = marks; } }
public int MarkStar { get => Markings[4]; set { var marks = Markings; marks[4] = value; Markings = marks; } }
public int MarkDiamond { get => Markings[5]; set { var marks = Markings; marks[5] = value; Markings = marks; } }
public int IVTotal => IVs.Sum();
public int EVTotal => EVs.Sum();
///
/// Swaps bits at a given position
///
/// Value to swap bits for
/// Position of first bit to be swapped
/// Position of second bit to be swapped
/// Generation 3 marking values are swapped (Square-Triangle, instead of Triangle-Square).
/// Swapped bits value
protected static int SwapBits(int value, int p1, int p2)
{
int bit1 = (value >> p1) & 1;
int bit2 = (value >> p2) & 1;
int x = bit1 ^ bit2;
x = (x << p1) | (x << p2);
return value ^ x;
}
public string ShowdownText => ShowdownSet.GetShowdownText(this);
public string[] QRText => this.GetQRLines();
public virtual string FileName
{
get
{
string form = AltForm > 0 ? $"-{AltForm:00}" : "";
string star = IsShiny ? " ★" : "";
return $"{Species:000}{form}{star} - {Nickname} - {Checksum:X4}{EncryptionConstant:X8}.{Extension}";
}
}
public int[] IVs
{
get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD };
set
{
if (value?.Length != 6) return;
IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
}
}
public int[] EVs
{
get => new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD };
set
{
if (value?.Length != 6) return;
EV_HP = value[0]; EV_ATK = value[1]; EV_DEF = value[2];
EV_SPE = value[3]; EV_SPA = value[4]; EV_SPD = value[5];
}
}
public int[] Moves
{
get => new[] { Move1, Move2, Move3, Move4 };
set
{
Move1 = value.Length > 0 ? value[0] : 0;
Move2 = value.Length > 1 ? value[1] : 0;
Move3 = value.Length > 2 ? value[2] : 0;
Move4 = value.Length > 3 ? value[3] : 0;
}
}
public int[] RelearnMoves
{
get => new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 };
set
{
RelearnMove1 = value.Length > 0 ? value[0] : 0;
RelearnMove2 = value.Length > 1 ? value[1] : 0;
RelearnMove3 = value.Length > 2 ? value[2] : 0;
RelearnMove4 = value.Length > 3 ? value[3] : 0;
}
}
public int[] Contest
{
get => new[] { CNT_Cool, CNT_Beauty, CNT_Cute, CNT_Smart, CNT_Tough, CNT_Sheen };
set
{
if (value?.Length != 6) return;
CNT_Cool = value[0]; CNT_Beauty = value[1]; CNT_Cute = value[2];
CNT_Smart = value[3]; CNT_Tough = value[4]; CNT_Sheen = value[5];
}
}
public int PIDAbility
{
get
{
if (GenNumber > 5 || Format > 5)
return -1;
if (Version == (int) GameVersion.CXD)
return Array.IndexOf(PersonalInfo.Abilities, Ability);
return (int)((Gen5 ? PID >> 16 : PID) & 1);
}
}
public virtual int[] Markings
{
get
{
int[] mark = new int[8];
for (int i = 0; i < 8; i++)
mark[i] = (MarkValue >> i) & 1;
return mark;
}
set
{
if (value.Length > 8)
return;
byte b = 0;
for (int i = 0; i < value.Length; i++)
b |= (byte)(Math.Min(value[i], 1) << i);
MarkValue = b;
}
}
public int[] CNTs
{
get => new[] { CNT_Cool, CNT_Beauty, CNT_Cute, CNT_Smart, CNT_Tough, CNT_Sheen };
set { if (value?.Length != 6) return; CNT_Cool = value[0]; CNT_Beauty = value[1]; CNT_Cute = value[2]; CNT_Smart = value[3]; CNT_Tough = value[4]; CNT_Sheen = value[5]; }
}
protected static int GetHiddenPowerBitVal(int[] ivs)
{
int sum = 0;
for (int i = 0; i < ivs.Length; i++)
sum |= (ivs[i] & 1) << i;
return sum;
}
private int HPVal => GetHiddenPowerBitVal(new[] {IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD});
public virtual int HPPower => Format < 6 ? 40*HPVal/63 + 30 : 60;
public virtual int HPType
{
get => 15 * HPVal / 63;
set
{
IV_HP = (IV_HP & ~1) + PKX.hpivs[value, 0];
IV_ATK = (IV_ATK & ~1) + PKX.hpivs[value, 1];
IV_DEF = (IV_DEF & ~1) + PKX.hpivs[value, 2];
IV_SPE = (IV_SPE & ~1) + PKX.hpivs[value, 3];
IV_SPA = (IV_SPA & ~1) + PKX.hpivs[value, 4];
IV_SPD = (IV_SPD & ~1) + PKX.hpivs[value, 5];
}
}
// Legality Extensions
public TradebackType TradebackStatus { get; set; } = TradebackType.Any;
public bool Gen1_NotTradeback => TradebackStatus == TradebackType.Gen1_NotTradeback;
public bool Gen2_NotTradeback => TradebackStatus == TradebackType.Gen2_NotTradeback;
public virtual bool WasLink => false;
private bool _WasEgg;
public bool WasEgg
{
get
{
switch (GenNumber)
{
case 4: return Legal.EggLocations4.Contains(Egg_Location) || (Species == 490 && Egg_Location == 3001) || (Egg_Location == 3002 && PtHGSS); // faraway
case 5: return Legal.EggLocations5.Contains(Egg_Location);
case 6: return Legal.EggLocations6.Contains(Egg_Location);
case 7: return Legal.EggLocations7.Contains(Egg_Location);
}
// Gen 1/2 and pal park Gen 3
return _WasEgg;
}
set => _WasEgg = value;
}
public virtual bool WasGiftEgg
{
get
{
if (!WasEgg) return false;
switch (GenNumber)
{
case 4: return Legal.GiftEggLocation4.Contains(Egg_Location) || (Egg_Location == 3002 && HGSS); // faraway
case 5: return Egg_Location == 60003;
case 6:
case 7: return Egg_Location == 60004;
}
return false;
}
}
public virtual bool WasEvent => Met_Location > 40000 && Met_Location < 50000 || FatefulEncounter;
public virtual bool WasEventEgg => Gen4 ? WasEgg && Species == 490 : ((Egg_Location > 40000 && Egg_Location < 50000) || (FatefulEncounter && Egg_Location > 0)) && Met_Level == 1;
public bool WasTradedEgg
{
get
{
switch (GenNumber)
{
case 4:
return Egg_Location == 2002;
case 5:
return Egg_Location == 30003;
default:
return Egg_Location == 30002;
}
}
}
public virtual bool WasIngameTrade => Met_Location == 30001 || Gen4 && Egg_Location == 2001;
public virtual bool IsUntraded => false;
public virtual bool IsNative => GenNumber == Format;
public virtual bool IsOriginValid => Species <= Legal.GetMaxSpeciesOrigin(Format);
public virtual bool SecretSuperTrainingUnlocked { get => false; set { } }
public virtual bool SecretSuperTrainingComplete { get => false; set { } }
public virtual int SuperTrainingMedalCount(int maxCount = 30) => 0;
public virtual int HyperTrainFlags { get => 0; set { } }
public virtual bool HT_HP { get => false; set { } }
public virtual bool HT_ATK { get => false; set { } }
public virtual bool HT_DEF { get => false; set { } }
public virtual bool HT_SPA { get => false; set { } }
public virtual bool HT_SPD { get => false; set { } }
public virtual bool HT_SPE { get => false; set { } }
///
/// Toggles the Hyper Training flag for a given stat.
///
/// Battle Stat (H/A/B/S/C/D)
/// Final Hyper Training Flag value
public bool HyperTrainInvert(int stat)
{
switch (stat)
{
case 0: return HT_HP ^= true;
case 1: return HT_ATK ^= true;
case 2: return HT_DEF ^= true;
case 3: return HT_SPE ^= true;
case 4: return HT_SPA ^= true;
case 5: return HT_SPD ^= true;
}
return false;
}
///
/// Checks if the could inhabit a set of games.
///
/// Set of games.
///
/// True if could inhabit, False if not.
public bool InhabitedGeneration(int Generation, int species = -1)
{
if (species < 0)
species = Species;
if (Format == Generation)
return true;
if (!IsOriginValid)
return false;
// Sanity Check Species ID
if (Legal.GetMaxSpeciesOrigin(Generation) < species && !Legal.GetFutureGenEvolutions(Generation).Contains(species))
return false;
// Trade generation 1 -> 2
if (Format == 2 && Generation == 1 && !Gen2_NotTradeback)
return true;
// Trade generation 2 -> 1
if (Format == 1 && Generation == 2 && !Gen1_NotTradeback)
return true;
if (Format < Generation)
return false; // Future
int gen = GenNumber;
switch (Generation)
{
case 1: return Format == 1 || VC1;
case 2: return Format == 2 || VC2;
case 3: return Gen3;
case 4: return 3 <= gen && gen <= 4;
case 5: return 3 <= gen && gen <= 5;
case 6: return 3 <= gen && gen <= 6;
case 7: return VC || 3 <= gen && gen <= 7;
default:
return false;
}
}
///
/// Checks if the PKM has its original met location.
///
/// Returns false if the Met Location has been overwritten via generational transfer.
public virtual bool HasOriginalMetLocation => !(Format < 3 || VC || GenNumber <= 4 && Format != GenNumber);
///
/// Checks if the current is valid.
///
/// True if valid, False if invalid.
public virtual bool IsGenderValid()
{
int gender = Gender;
int gv = PersonalInfo.Gender;
if (gv == 255)
return gender == 2;
if (gv == 254)
return gender == 1;
if (gv == 0)
return gender == 0;
if (GenNumber >= 6)
return true;
return gender == PKX.GetGenderFromPIDAndRatio(PID, gv);
}
///
/// Updates the checksum of the .
///
public void RefreshChecksum() => Checksum = CalculateChecksum();
///
/// Reorders moves and fixes PP if necessary.
///
public void FixMoves()
{
ReorderMoves();
if (Move1 == 0) Move1_PP = Move1_PPUps = 0;
if (Move2 == 0) Move2_PP = Move2_PPUps = 0;
if (Move3 == 0) Move3_PP = Move3_PPUps = 0;
if (Move4 == 0) Move4_PP = Move4_PPUps = 0;
}
///
/// Reorders moves to put Empty entries last.
///
private void ReorderMoves()
{
if (Move4 != 0 && Move3 == 0)
{
Move3 = Move4;
Move3_PP = Move4_PP;
Move3_PPUps = Move4_PPUps;
Move4 = 0;
}
if (Move3 != 0 && Move2 == 0)
{
Move2 = Move3;
Move2_PP = Move3_PP;
Move2_PPUps = Move3_PPUps;
Move3 = 0;
ReorderMoves();
}
if (Move2 != 0 && Move1 == 0)
{
Move1 = Move2;
Move1_PP = Move2_PP;
Move1_PPUps = Move2_PPUps;
Move2 = 0;
ReorderMoves();
}
}
///
/// Applies the desired Ability option.
///
/// Ability Number (0/1/2)
public void RefreshAbility(int n)
{
AbilityNumber = 1 << n;
int[] abilities = PersonalInfo.Abilities;
if (n < abilities.Length)
Ability = abilities[n];
if (this is PK5 pk5)
pk5.HiddenAbility = n == 2;
}
///
/// Gets the IV Judge Rating value.
///
/// IV Judge scales his response 0 (worst) to 3 (best).
public int PotentialRating
{
get
{
int ivTotal = IVs.Sum();
if (ivTotal <= 90)
return 0;
if (ivTotal <= 120)
return 1;
return ivTotal <= 150 ? 2 : 3;
}
}
///
/// Gets the current Battle Stats.
///
/// entry containing Base Stat Info
/// Battle Stats (H/A/B/S/C/D)
public virtual ushort[] GetStats(PersonalInfo p)
{
int level = CurrentLevel;
ushort[] Stats = new ushort[6];
Stats[0] = (ushort)(p.HP == 1 ? 1 : ((HT_HP ? 31 : IV_HP) + 2 * p.HP + EV_HP / 4 + 100) * level / 100 + 10);
Stats[1] = (ushort)(((HT_ATK ? 31 : IV_ATK) + 2 * p.ATK + EV_ATK / 4) * level / 100 + 5);
Stats[2] = (ushort)(((HT_DEF ? 31 : IV_DEF) + 2 * p.DEF + EV_DEF / 4) * level / 100 + 5);
Stats[4] = (ushort)(((HT_SPA ? 31 : IV_SPA) + 2 * p.SPA + EV_SPA / 4) * level / 100 + 5);
Stats[5] = (ushort)(((HT_SPD ? 31 : IV_SPD) + 2 * p.SPD + EV_SPD / 4) * level / 100 + 5);
Stats[3] = (ushort)(((HT_SPE ? 31 : IV_SPE) + 2 * p.SPE + EV_SPE / 4) * level / 100 + 5);
// Account for nature
PKX.ModifyStatsForNature(Stats, Nature);
return Stats;
}
///
/// Applies the specified stats to the .
///
/// Battle Stats (H/A/B/S/C/D)
public void SetStats(ushort[] Stats)
{
Stat_HPMax = Stat_HPCurrent = Stats[0];
Stat_ATK = Stats[1];
Stat_DEF = Stats[2];
Stat_SPE = Stats[3];
Stat_SPA = Stats[4];
Stat_SPD = Stats[5];
}
///
/// Checks if the can hold its .
///
/// Items that the can hold.
/// True/False if the can hold its .
public virtual bool CanHoldItem(ushort[] ValidArray)
{
return ValidArray.Contains((ushort)HeldItem);
}
///
/// Deep clones the object. The clone will not have any shared resources with the source.
///
/// Cloned object
public abstract PKM Clone();
///
/// Sets Link Trade data for an .
///
/// Day the was traded.
/// Month the was traded.
/// Day the was traded.
/// Link Trade location value.
protected void SetLinkTradeEgg(int day, int month, int y, int location = 30002)
{
Met_Day = day;
Met_Month = month;
Met_Year = y - 2000;
Met_Location = location;
}
///
/// Gets the PP of a Move ID with consideration of the amount of PP Ups applied.
///
/// Move ID
/// PP Ups count
/// Current PP for the move.
public virtual int GetMovePP(int move, int ppup)
{
return GetBasePP(move) * (5 + ppup) / 5;
}
///
/// Gets the base PP of a move ID depending on the 's format.
///
/// Move ID
/// Amount of PP the move has by default (no PP Ups).
protected int GetBasePP(int move)
{
int[] pptable;
switch (Format)
{
case 1: pptable = Legal.MovePP_RBY; break;
case 2: pptable = Legal.MovePP_GSC; break;
case 3: pptable = Legal.MovePP_RS; break;
case 4: pptable = Legal.MovePP_DP; break;
case 5: pptable = Legal.MovePP_BW; break;
case 6: pptable = Legal.MovePP_XY; break;
case 7: pptable = Legal.MovePP_SM; break;
default: pptable = new int[1]; break;
}
if (move >= pptable.Length)
move = 0;
return pptable[move];
}
///
/// Applies to the to make it shiny.
///
///
/// Should only be used on or s.
///
public void SetShinyIVs()
{
if (Format > 2)
return;
int[] and2 = {2, 3, 6, 7, 10, 11, 14, 15};
IV_ATK = and2[Util.Rand32() & 7];
IV_DEF = 10;
IV_SPE = 10;
IV_SPA = 10;
}
///
/// Applies a shiny to the .
///
///
/// If a originated in a generation prior to Generation 6, the is updated.
///
public void SetShinyPID()
{
if (Format <= 2)
SetShinyIVs();
do PID = PKX.GetRandomPID(Species, Gender, Version, Nature, AltForm, PID); while (!IsShiny);
if (Format >= 6 && 3 <= GenNumber && GenNumber <= 5)
EncryptionConstant = PID;
}
///
/// Applies a shiny to the .
///
public void SetShinySID()
{
if (IsShiny) return;
var xor = TID ^ (PID >> 16) ^ (PID & 0xFFFF);
SID = (int)((xor & 0xFFF8) | (Util.Rand32() & 7));
}
///
/// Applies a to the according to the specified .
///
///
/// If a originated in a generation prior to Generation 6, the is updated.
///
public void SetPIDGender(int gender)
{
do PID = PKX.GetRandomPID(Species, gender, Version, Nature, AltForm, PID); while (IsShiny);
if (Format >= 6 && 3 <= GenNumber && GenNumber <= 5)
EncryptionConstant = PID;
}
///
/// Applies a to the according to the specified .
///
///
/// If a originated in a generation prior to Generation 6, the is updated.
///
public void SetPIDNature(int nature)
{
do PID = PKX.GetRandomPID(Species, Gender, Version, nature, AltForm, PID); while (IsShiny);
if (Format >= 6 && 3 <= GenNumber && GenNumber <= 5)
EncryptionConstant = PID;
}
///
/// Applies a to the according to the specified .
///
///
/// This method should only be used for Unown originating in Generation 3 games.
/// If a originated in a generation prior to Generation 6, the is updated.
///
public void SetPIDUnown3(int form)
{
do PID = Util.Rand32(); while (PKX.GetUnownForm(PID) != form);
if (Format >= 6 && 3 <= GenNumber && GenNumber <= 5)
EncryptionConstant = PID;
}
///
/// Randomizes the IVs within game constraints.
///
/// Randomized IVs if desired.
public int[] SetRandomIVs(int? flawless = null)
{
int[] ivs = new int[6];
for (int i = 0; i < 6; i++)
ivs[i] = (int)(Util.Rand32() & MaxIV);
int count = flawless ?? GetFlawlessIVCount();
if (count != 0)
{
for (int i = 0; i < count; i++)
ivs[i] = MaxIV;
Util.Shuffle(ivs); // Randomize IV order
}
IVs = ivs;
return ivs;
}
///
/// Randomizes the IVs within game constraints.
///
/// Randomized IVs if desired.
public int[] SetRandomIVs(int[] template, int? flawless = null)
{
int count = flawless ?? GetFlawlessIVCount();
int[] ivs = new int[6];
do
{
for (int i = 0; i < 6; i++)
ivs[i] = template[i] < 0 ? (int) (Util.Rand32() & MaxIV) : template[i];
} while (ivs.Count(z => z == MaxIV) < count);
return ivs;
}
///
/// Gets the amount of flawless IVs that the should have.
///
/// Count of IVs that should be max.
public int GetFlawlessIVCount()
{
if (GenNumber >= 6 && (Legal.Legends.Contains(Species) || Legal.SubLegends.Contains(Species)))
return 3;
if (VC)
return Species == 151 || Species == 251 ? 5 : 3;
return 0;
}
///
/// Applies all shared properties from the current to .
///
/// that receives property values.
public void TransferPropertiesWithReflection(PKM Destination)
{
// Only transfer declared properties not defined in PKM.cs but in the actual type
var SourceProperties = ReflectUtil.GetPropertiesCanWritePublicDeclared(GetType());
var DestinationProperties = ReflectUtil.GetPropertiesCanWritePublicDeclared(Destination.GetType());
// Transfer properties in the order they are defined in the destination PKM format for best conversion
var shared = DestinationProperties.Intersect(SourceProperties);
foreach (string property in shared)
{
var prop = ReflectUtil.GetValue(this, property);
if (prop != null && !(prop is byte[]))
ReflectUtil.SetValue(Destination, property, prop);
}
}
///
/// Clears moves that a may have, possibly from a future generation.
///
public void ClearInvalidMoves()
{
uint invalid = 0;
var moves = Moves;
for (var i = 0; i < moves.Length; i++)
{
if (moves[i] <= MaxMoveID)
continue;
invalid++;
moves[i] = 0;
}
if (invalid == 0)
return;
if (invalid == 4) // no moves remain
{
moves[0] = 1; // Pound
Move1_PP = GetMovePP(1, Move1_PPUps);
}
Moves = moves;
FixMoves();
}
}
}