using System; using System.Drawing; using System.Linq; using System.Text; namespace PKHeX { public class PK6 : PKX { internal const int SIZE_PARTY = 0x104; internal const int SIZE_STORED = 0xE8; public PK6(byte[] decryptedData = null, string ident = null) { Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone(); Identifier = ident; if (Data.Length != SIZE_PARTY) Array.Resize(ref Data, SIZE_PARTY); } // Internal Attributes set on creation public byte[] Data; // Raw Storage public string Identifier; // User or Form Custom Attribute // Structure #region Block A public uint EncryptionConstant { get { return BitConverter.ToUInt32(Data, 0x00); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x00); } } public ushort Sanity { get { return BitConverter.ToUInt16(Data, 0x04); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x04); } // Should always be zero... } public ushort Checksum { get { return BitConverter.ToUInt16(Data, 0x06); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x06); } } public int Species { get { return BitConverter.ToUInt16(Data, 0x08); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); } } public int HeldItem { get { return BitConverter.ToUInt16(Data, 0x0A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } } public int TID { get { return BitConverter.ToUInt16(Data, 0x0C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); } } public int SID { get { return BitConverter.ToUInt16(Data, 0x0E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); } } public uint EXP { get { return BitConverter.ToUInt32(Data, 0x10); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x10); } } public int Ability { get { return Data[0x14]; } set { Data[0x14] = (byte)value; } } public int AbilityNumber { get { return Data[0x15]; } set { Data[0x15] = (byte)value; } } public int TrainingBagHits { get { return Data[0x16]; } set { Data[0x16] = (byte)value; } } public int TrainingBag { get { return Data[0x17]; } set { Data[0x17] = (byte)value; } } public uint PID { get { return BitConverter.ToUInt32(Data, 0x18); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x18); } } public int Nature { get { return Data[0x1C]; } set { Data[0x1C] = (byte)value; } } public bool FatefulEncounter { get { return (Data[0x1D] & 1) == 1; } set { Data[0x1D] = (byte)(Data[0x1D] & ~0x01 | (value ? 1 : 0)); } } public int Gender { get { return (Data[0x1D] >> 1) & 0x3; } set { Data[0x1D] = (byte)(Data[0x1D] & ~0x06 | (value << 1)); } } public int AltForm { get { return Data[0x1D] >> 3; } set { Data[0x1D] = (byte)(Data[0x1D] & 0x07 | (value << 3)); } } public int EV_HP { get { return Data[0x1E]; } set { Data[0x1E] = (byte)value; } } public int EV_ATK { get { return Data[0x1F]; } set { Data[0x1F] = (byte)value; } } public int EV_DEF { get { return Data[0x20]; } set { Data[0x20] = (byte)value; } } public int EV_SPE { get { return Data[0x21]; } set { Data[0x21] = (byte)value; } } public int EV_SPA { get { return Data[0x22]; } set { Data[0x22] = (byte)value; } } public int EV_SPD { get { return Data[0x23]; } set { Data[0x23] = (byte)value; } } public int CNT_Cool { get { return Data[0x24]; } set { Data[0x24] = (byte)value; } } public int CNT_Beauty { get { return Data[0x25]; } set { Data[0x25] = (byte)value; } } public int CNT_Cute { get { return Data[0x26]; } set { Data[0x26] = (byte)value; } } public int CNT_Smart { get { return Data[0x27]; } set { Data[0x27] = (byte)value; } } public int CNT_Tough { get { return Data[0x28]; } set { Data[0x28] = (byte)value; } } public int CNT_Sheen { get { return Data[0x29]; } set { Data[0x29] = (byte)value; } } public byte Markings { get { return Data[0x2A]; } set { Data[0x2A] = value; } } public bool Circle { get { return (Markings & (1 << 0)) == 1 << 0; } set { Markings = (byte)(Markings & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool Triangle { get { return (Markings & (1 << 1)) == 1 << 1; } set { Markings = (byte)(Markings & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool Square { get { return (Markings & (1 << 2)) == 1 << 2; } set { Markings = (byte)(Markings & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool Heart { get { return (Markings & (1 << 3)) == 1 << 3; } set { Markings = (byte)(Markings & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool Star { get { return (Markings & (1 << 4)) == 1 << 4; } set { Markings = (byte)(Markings & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool Diamond { get { return (Markings & (1 << 5)) == 1 << 5; } set { Markings = (byte)(Markings & ~(1 << 5) | (value ? 1 << 5 : 0)); } } private byte PKRS { get { return Data[0x2B]; } set { Data[0x2B] = value; } } public int PKRS_Days { get { return PKRS & 0xF; } set { PKRS = (byte)(PKRS & ~0xF | value); } } public int PKRS_Strain { get { return PKRS >> 4; } set { PKRS = (byte)(PKRS & 0xF | value << 4); } } private byte ST1 { get { return Data[0x2C]; } set { Data[0x2C] = value; } } public bool Unused0 { get { return (ST1 & (1 << 0)) == 1 << 0; } set { ST1 = (byte)(ST1 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool Unused1 { get { return (ST1 & (1 << 1)) == 1 << 1; } set { ST1 = (byte)(ST1 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool ST1_SPA { get { return (ST1 & (1 << 2)) == 1 << 2; } set { ST1 = (byte)(ST1 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool ST1_HP { get { return (ST1 & (1 << 3)) == 1 << 3; } set { ST1 = (byte)(ST1 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool ST1_ATK { get { return (ST1 & (1 << 4)) == 1 << 4; } set { ST1 = (byte)(ST1 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool ST1_SPD { get { return (ST1 & (1 << 5)) == 1 << 5; } set { ST1 = (byte)(ST1 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool ST1_SPE { get { return (ST1 & (1 << 6)) == 1 << 6; } set { ST1 = (byte)(ST1 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool ST1_DEF { get { return (ST1 & (1 << 7)) == 1 << 7; } set { ST1 = (byte)(ST1 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } private byte ST2 { get { return Data[0x2D]; } set { Data[0x2D] = value; } } public bool ST2_SPA { get { return (ST2 & (1 << 0)) == 1 << 0; } set { ST2 = (byte)(ST2 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool ST2_HP { get { return (ST2 & (1 << 1)) == 1 << 1; } set { ST2 = (byte)(ST2 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool ST2_ATK { get { return (ST2 & (1 << 2)) == 1 << 2; } set { ST2 = (byte)(ST2 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool ST2_SPD { get { return (ST2 & (1 << 3)) == 1 << 3; } set { ST2 = (byte)(ST2 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool ST2_SPE { get { return (ST2 & (1 << 4)) == 1 << 4; } set { ST2 = (byte)(ST2 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool ST2_DEF { get { return (ST2 & (1 << 5)) == 1 << 5; } set { ST2 = (byte)(ST2 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool ST3_SPA { get { return (ST2 & (1 << 6)) == 1 << 6; } set { ST2 = (byte)(ST2 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool ST3_HP { get { return (ST2 & (1 << 7)) == 1 << 7; } set { ST2 = (byte)(ST2 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } private byte ST3 { get { return Data[0x2E]; } set { Data[0x2E] = value; } } public bool ST3_ATK { get { return (ST3 & (1 << 0)) == 1 << 0; } set { ST3 = (byte)(ST3 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool ST3_SPD { get { return (ST3 & (1 << 1)) == 1 << 1; } set { ST3 = (byte)(ST3 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool ST3_SPE { get { return (ST3 & (1 << 2)) == 1 << 2; } set { ST3 = (byte)(ST3 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool ST3_DEF { get { return (ST3 & (1 << 3)) == 1 << 3; } set { ST3 = (byte)(ST3 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool ST4_1 { get { return (ST3 & (1 << 4)) == 1 << 4; } set { ST3 = (byte)(ST3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool ST5_1 { get { return (ST3 & (1 << 5)) == 1 << 5; } set { ST3 = (byte)(ST3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool ST5_2 { get { return (ST3 & (1 << 6)) == 1 << 6; } set { ST3 = (byte)(ST3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool ST5_3 { get { return (ST3 & (1 << 7)) == 1 << 7; } set { ST3 = (byte)(ST3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } private byte ST4 { get { return Data[0x2F]; } set { Data[0x2F] = value; } } public bool ST5_4 { get { return (ST4 & (1 << 0)) == 1 << 0; } set { ST4 = (byte)(ST4 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool ST6_1 { get { return (ST4 & (1 << 1)) == 1 << 1; } set { ST4 = (byte)(ST4 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool ST6_2 { get { return (ST4 & (1 << 2)) == 1 << 2; } set { ST4 = (byte)(ST4 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool ST6_3 { get { return (ST4 & (1 << 3)) == 1 << 3; } set { ST4 = (byte)(ST4 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool ST7_1 { get { return (ST4 & (1 << 4)) == 1 << 4; } set { ST4 = (byte)(ST4 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool ST7_2 { get { return (ST4 & (1 << 5)) == 1 << 5; } set { ST4 = (byte)(ST4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool ST7_3 { get { return (ST4 & (1 << 6)) == 1 << 6; } set { ST4 = (byte)(ST4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool ST8_1 { get { return (ST4 & (1 << 7)) == 1 << 7; } set { ST4 = (byte)(ST4 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } private byte RIB0 { get { return Data[0x30]; } set { Data[0x30] = value; } } public bool RIB0_0 { get { return (RIB0 & (1 << 0)) == 1 << 0; } set { RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool RIB0_1 { get { return (RIB0 & (1 << 1)) == 1 << 1; } set { RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool RIB0_2 { get { return (RIB0 & (1 << 2)) == 1 << 2; } set { RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool RIB0_3 { get { return (RIB0 & (1 << 3)) == 1 << 3; } set { RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool RIB0_4 { get { return (RIB0 & (1 << 4)) == 1 << 4; } set { RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool RIB0_5 { get { return (RIB0 & (1 << 5)) == 1 << 5; } set { RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool RIB0_6 { get { return (RIB0 & (1 << 6)) == 1 << 6; } set { RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool RIB0_7 { get { return (RIB0 & (1 << 7)) == 1 << 7; } set { RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } private byte RIB1 { get { return Data[0x31]; } set { Data[0x31] = value; } } public bool RIB1_0 { get { return (RIB1 & (1 << 0)) == 1 << 0; } set { RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool RIB1_1 { get { return (RIB1 & (1 << 1)) == 1 << 1; } set { RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool RIB1_2 { get { return (RIB1 & (1 << 2)) == 1 << 2; } set { RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool RIB1_3 { get { return (RIB1 & (1 << 3)) == 1 << 3; } set { RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool RIB1_4 { get { return (RIB1 & (1 << 4)) == 1 << 4; } set { RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool RIB1_5 { get { return (RIB1 & (1 << 5)) == 1 << 5; } set { RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool RIB1_6 { get { return (RIB1 & (1 << 6)) == 1 << 6; } set { RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool RIB1_7 { get { return (RIB1 & (1 << 7)) == 1 << 7; } set { RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } private byte RIB2 { get { return Data[0x32]; } set { Data[0x32] = value; } } public bool RIB2_0 { get { return (RIB2 & (1 << 0)) == 1 << 0; } set { RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool RIB2_1 { get { return (RIB2 & (1 << 1)) == 1 << 1; } set { RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool RIB2_2 { get { return (RIB2 & (1 << 2)) == 1 << 2; } set { RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool RIB2_3 { get { return (RIB2 & (1 << 3)) == 1 << 3; } set { RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool RIB2_4 { get { return (RIB2 & (1 << 4)) == 1 << 4; } set { RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool RIB2_5 { get { return (RIB2 & (1 << 5)) == 1 << 5; } set { RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool RIB2_6 { get { return (RIB2 & (1 << 6)) == 1 << 6; } set { RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool RIB2_7 { get { return (RIB2 & (1 << 7)) == 1 << 7; } set { RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } private byte RIB3 { get { return Data[0x33]; } set { Data[0x33] = value; } } public bool RIB3_0 { get { return (RIB3 & (1 << 0)) == 1 << 0; } set { RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool RIB3_1 { get { return (RIB3 & (1 << 1)) == 1 << 1; } set { RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool RIB3_2 { get { return (RIB3 & (1 << 2)) == 1 << 2; } set { RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool RIB3_3 { get { return (RIB3 & (1 << 3)) == 1 << 3; } set { RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool RIB3_4 { get { return (RIB3 & (1 << 4)) == 1 << 4; } set { RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool RIB3_5 { get { return (RIB3 & (1 << 5)) == 1 << 5; } set { RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool RIB3_6 { get { return (RIB3 & (1 << 6)) == 1 << 6; } set { RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool RIB3_7 { get { return (RIB3 & (1 << 7)) == 1 << 7; } set { RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } private byte RIB4 { get { return Data[0x34]; } set { Data[0x34] = value; } } public bool RIB4_0 { get { return (RIB4 & (1 << 0)) == 1 << 0; } set { RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool RIB4_1 { get { return (RIB4 & (1 << 1)) == 1 << 1; } set { RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool RIB4_2 { get { return (RIB4 & (1 << 2)) == 1 << 2; } set { RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool RIB4_3 { get { return (RIB4 & (1 << 3)) == 1 << 3; } set { RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool RIB4_4 { get { return (RIB4 & (1 << 4)) == 1 << 4; } set { RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool RIB4_5 { get { return (RIB4 & (1 << 5)) == 1 << 5; } set { RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool RIB4_6 { get { return (RIB4 & (1 << 6)) == 1 << 6; } set { RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool RIB4_7 { get { return (RIB4 & (1 << 7)) == 1 << 7; } set { RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } private byte RIB5 { get { return Data[0x35]; } set { Data[0x35] = value; } } public bool RIB5_0 { get { return (RIB5 & (1 << 0)) == 1 << 0; } set { RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool RIB5_1 { get { return (RIB5 & (1 << 1)) == 1 << 1; } set { RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool RIB5_2 { get { return (RIB5 & (1 << 2)) == 1 << 2; } set { RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool RIB5_3 { get { return (RIB5 & (1 << 3)) == 1 << 3; } set { RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool RIB5_4 { get { return (RIB5 & (1 << 4)) == 1 << 4; } set { RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool RIB5_5 { get { return (RIB5 & (1 << 5)) == 1 << 5; } set { RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool RIB5_6 { get { return (RIB5 & (1 << 6)) == 1 << 6; } set { RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool RIB5_7 { get { return (RIB5 & (1 << 7)) == 1 << 7; } set { RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } public byte _0x36 { get { return Data[0x36]; } set { Data[0x36] = value; } } public byte _0x37 { get { return Data[0x37]; } set { Data[0x37] = value; } } public int Memory_ContestCount { get { return Data[0x38]; } set { Data[0x38] = (byte)value; } } public int Memory_BattleCount { get { return Data[0x39]; } set { Data[0x39] = (byte)value; } } private byte DistByte { get { return Data[0x3A]; } set { Data[0x3A] = value; } } public bool Dist1 { get { return (DistByte & (1 << 0)) == 1 << 0; } set { DistByte = (byte)(DistByte & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool Dist2 { get { return (DistByte & (1 << 1)) == 1 << 1; } set { DistByte = (byte)(DistByte & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool Dist3 { get { return (DistByte & (1 << 2)) == 1 << 2; } set { DistByte = (byte)(DistByte & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool Dist4 { get { return (DistByte & (1 << 3)) == 1 << 3; } set { DistByte = (byte)(DistByte & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool Dist5 { get { return (DistByte & (1 << 4)) == 1 << 4; } set { DistByte = (byte)(DistByte & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool Dist6 { get { return (DistByte & (1 << 5)) == 1 << 5; } set { DistByte = (byte)(DistByte & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public bool Dist7 { get { return (DistByte & (1 << 6)) == 1 << 6; } set { DistByte = (byte)(DistByte & ~(1 << 6) | (value ? 1 << 6 : 0)); } } public bool Dist8 { get { return (DistByte & (1 << 7)) == 1 << 7; } set { DistByte = (byte)(DistByte & ~(1 << 7) | (value ? 1 << 7 : 0)); } } public byte _0x3B { get { return Data[0x3B]; } set { Data[0x3B] = value; } } public byte _0x3C { get { return Data[0x3C]; } set { Data[0x3C] = value; } } public byte _0x3D { get { return Data[0x3D]; } set { Data[0x3D] = value; } } public byte _0x3E { get { return Data[0x3E]; } set { Data[0x3E] = value; } } public byte _0x3F { get { return Data[0x3F]; } set { Data[0x3F] = value; } } #endregion #region Block B public string Nickname { get { return Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x40, 24)) .Replace("\uE08F", "\u2640") // nidoran .Replace("\uE08E", "\u2642") // nidoran .Replace("\u2019", "\u0027"); // farfetch'd } set { if (value.Length > 12) value = value.Substring(0, 12); // Hard cap string TempNick = value // Replace Special Characters and add Terminator .Replace("\u2640", "\uE08F") // nidoran .Replace("\u2642", "\uE08E") // nidoran .Replace("\u0027", "\u2019") // farfetch'd .PadRight(value.Length + 1, '\0'); // Null Terminator Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x40); } } public int Move1 { get { return BitConverter.ToUInt16(Data, 0x5A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A); } } public int Move2 { get { return BitConverter.ToUInt16(Data, 0x5C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C); } } public int Move3 { get { return BitConverter.ToUInt16(Data, 0x5E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E); } } public int Move4 { get { return BitConverter.ToUInt16(Data, 0x60); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x60); } } public int Move1_PP { get { return Data[0x62]; } set { Data[0x62] = (byte)value; } } public int Move2_PP { get { return Data[0x63]; } set { Data[0x63] = (byte)value; } } public int Move3_PP { get { return Data[0x64]; } set { Data[0x64] = (byte)value; } } public int Move4_PP { get { return Data[0x65]; } set { Data[0x65] = (byte)value; } } public int Move1_PPUps { get { return Data[0x66]; } set { Data[0x66] = (byte)value; } } public int Move2_PPUps { get { return Data[0x67]; } set { Data[0x67] = (byte)value; } } public int Move3_PPUps { get { return Data[0x68]; } set { Data[0x68] = (byte)value; } } public int Move4_PPUps { get { return Data[0x69]; } set { Data[0x69] = (byte)value; } } public int RelearnMove1 { get { return BitConverter.ToUInt16(Data, 0x6A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6A); } } public int RelearnMove2 { get { return BitConverter.ToUInt16(Data, 0x6C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6C); } } public int RelearnMove3 { get { return BitConverter.ToUInt16(Data, 0x6E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6E); } } public int RelearnMove4 { get { return BitConverter.ToUInt16(Data, 0x70); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x70); } } public bool SecretSuperTraining { get { return Data[0x72] == 1; } set { Data[0x72] = (byte)((Data[0x72] & ~1) | (value ? 1 : 0)); } } public byte _0x73 { get { return Data[0x73]; } set { Data[0x73] = value; } } private uint IV32 { get { return BitConverter.ToUInt32(Data, 0x74); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x74); } } public int IV_HP { get { return (int)(IV32 >> 00) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); } } public int IV_ATK { get { return (int)(IV32 >> 05) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); } } public int IV_DEF { get { return (int)(IV32 >> 10) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); } } public int IV_SPE { get { return (int)(IV32 >> 15) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); } } public int IV_SPA { get { return (int)(IV32 >> 20) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); } } public int IV_SPD { get { return (int)(IV32 >> 25) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); } } public bool IsEgg { get { return ((IV32 >> 30) & 1) == 1; } set { IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); } } public bool IsNicknamed { get { return ((IV32 >> 31) & 1) == 1; } set { IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); } } #endregion #region Block C public string HT_Name { get { return Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x78, 24)) .Replace("\uE08F", "\u2640") // nidoran .Replace("\uE08E", "\u2642") // nidoran .Replace("\u2019", "\u0027"); // farfetch'd } set { if (value.Length > 12) value = value.Substring(0, 12); // Hard cap string TempNick = value // Replace Special Characters and add Terminator .Replace("\u2640", "\uE08F") // nidoran .Replace("\u2642", "\uE08E") // nidoran .Replace("\u0027", "\u2019") // farfetch'd .PadRight(value.Length + 1, '\0'); // Null Terminator Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x78); } } public int HT_Gender { get { return Data[0x92]; } set { Data[0x92] = (byte)value; } } public int CurrentHandler { get { return Data[0x93]; } set { Data[0x93] = (byte)value; } } public int Geo1_Region { get { return Data[0x94]; } set { Data[0x94] = (byte)value; } } public int Geo1_Country { get { return Data[0x95]; } set { Data[0x95] = (byte)value; } } public int Geo2_Region { get { return Data[0x96]; } set { Data[0x96] = (byte)value; } } public int Geo2_Country { get { return Data[0x97]; } set { Data[0x97] = (byte)value; } } public int Geo3_Region { get { return Data[0x98]; } set { Data[0x98] = (byte)value; } } public int Geo3_Country { get { return Data[0x99]; } set { Data[0x99] = (byte)value; } } public int Geo4_Region { get { return Data[0x9A]; } set { Data[0x9A] = (byte)value; } } public int Geo4_Country { get { return Data[0x9B]; } set { Data[0x9B] = (byte)value; } } public int Geo5_Region { get { return Data[0x9C]; } set { Data[0x9C] = (byte)value; } } public int Geo5_Country { get { return Data[0x9D]; } set { Data[0x9D] = (byte)value; } } public byte _0x9E { get { return Data[0x9E]; } set { Data[0x9E] = value; } } public byte _0x9F { get { return Data[0x9F]; } set { Data[0x9F] = value; } } public byte _0xA0 { get { return Data[0xA0]; } set { Data[0xA0] = value; } } public byte _0xA1 { get { return Data[0xA1]; } set { Data[0xA1] = value; } } public int HT_Friendship { get { return Data[0xA2]; } set { Data[0xA2] = (byte)value; } } public int HT_Affection { get { return Data[0xA3]; } set { Data[0xA3] = (byte)value; } } public int HT_Intensity { get { return Data[0xA4]; } set { Data[0xA4] = (byte)value; } } public int HT_Memory { get { return Data[0xA5]; } set { Data[0xA5] = (byte)value; } } public int HT_Feeling { get { return Data[0xA6]; } set { Data[0xA6] = (byte)value; } } public byte _0xA7 { get { return Data[0xA7]; } set { Data[0xA7] = value; } } public int HT_TextVar { get { return BitConverter.ToUInt16(Data, 0xA8); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA8); } } public byte _0xAA { get { return Data[0xAA]; } set { Data[0xAA] = value; } } public byte _0xAB { get { return Data[0xAB]; } set { Data[0xAB] = value; } } public byte _0xAC { get { return Data[0xAC]; } set { Data[0xAC] = value; } } public byte _0xAD { get { return Data[0xAD]; } set { Data[0xAD] = value; } } public byte Fullness { get { return Data[0xAE]; } set { Data[0xAE] = value; } } public byte Enjoyment { get { return Data[0xAF]; } set { Data[0xAF] = value; } } #endregion #region Block D public string OT_Name { get { return Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0xB0, 24)) .Replace("\uE08F", "\u2640") // Nidoran ♂ .Replace("\uE08E", "\u2642") // Nidoran ♀ .Replace("\u2019", "\u0027"); // farfetch'd } set { if (value.Length > 12) value = value.Substring(0, 12); // Hard cap string TempNick = value // Replace Special Characters and add Terminator .Replace("\u2640", "\uE08F") // Nidoran ♂ .Replace("\u2642", "\uE08E") // Nidoran ♀ .Replace("\u0027", "\u2019") // Farfetch'd .PadRight(value.Length + 1, '\0'); // Null Terminator Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0xB0); } } public int OT_Friendship { get { return Data[0xCA]; } set { Data[0xCA] = (byte)value; } } public int OT_Affection { get { return Data[0xCB]; } set { Data[0xCB] = (byte)value; } } public int OT_Intensity { get { return Data[0xCC]; } set { Data[0xCC] = (byte)value; } } public int OT_Memory { get { return Data[0xCD]; } set { Data[0xCD] = (byte)value; } } public int OT_TextVar { get { return BitConverter.ToUInt16(Data, 0xCE); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xCE); } } public int OT_Feeling { get { return Data[0xD0]; } set { Data[0xD0] = (byte)value; } } public int Egg_Year { get { return Data[0xD1]; } set { Data[0xD1] = (byte)value; } } public int Egg_Month { get { return Data[0xD2]; } set { Data[0xD2] = (byte)value; } } public int Egg_Day { get { return Data[0xD3]; } set { Data[0xD3] = (byte)value; } } public int Met_Year { get { return Data[0xD4]; } set { Data[0xD4] = (byte)value; } } public int Met_Month { get { return Data[0xD5]; } set { Data[0xD5] = (byte)value; } } public int Met_Day { get { return Data[0xD6]; } set { Data[0xD6] = (byte)value; } } public byte _0xD7 { get { return Data[0xD7]; } set { Data[0xD7] = value; } } public int Egg_Location { get { return BitConverter.ToUInt16(Data, 0xD8); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xD8); } } public int Met_Location { get { return BitConverter.ToUInt16(Data, 0xDA); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xDA); } } public int Ball { get { return Data[0xDC]; } set { Data[0xDC] = (byte)value; } } public int Met_Level { get { return Data[0xDD] & ~0x80; } set { Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); } } public int OT_Gender { get { return Data[0xDD] >> 7; } set { Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); } } public int EncounterType { get { return Data[0xDE]; } set { Data[0xDE] = (byte)value; } } public int Version { get { return Data[0xDF]; } set { Data[0xDF] = (byte)value; } } public int Country { get { return Data[0xE0]; } set { Data[0xE0] = (byte)value; } } public int Region { get { return Data[0xE1]; } set { Data[0xE1] = (byte)value; } } public int ConsoleRegion { get { return Data[0xE2]; } set { Data[0xE2] = (byte)value; } } public int Language { get { return Data[0xE3]; } set { Data[0xE3] = (byte)value; } } #endregion #region Battle Stats public int Stat_Level { get { return Data[0xEC]; } set { Data[0xEC] = (byte)value; } } public int Stat_HPCurrent { get { return BitConverter.ToUInt16(Data, 0xF0); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF0); } } public int Stat_HPMax { get { return BitConverter.ToUInt16(Data, 0xF2); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF2); } } public int Stat_ATK { get { return BitConverter.ToUInt16(Data, 0xF4); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF4); } } public int Stat_DEF { get { return BitConverter.ToUInt16(Data, 0xF6); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF6); } } public int Stat_SPE { get { return BitConverter.ToUInt16(Data, 0xF8); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF8); } } public int Stat_SPA { get { return BitConverter.ToUInt16(Data, 0xFA); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFA); } } public int Stat_SPD { get { return BitConverter.ToUInt16(Data, 0xFC); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFC); } } #endregion // Simple Generated Attributes public int CurrentFriendship { get { return CurrentHandler == 0 ? OT_Friendship : HT_Friendship; } set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; } } public int OppositeFriendship { get { return CurrentHandler == 1 ? OT_Friendship : HT_Friendship; } set { if (CurrentHandler == 1) OT_Friendship = value; else HT_Friendship = value; } } public int[] IVs { get { return new[] {IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD}; } set { if (value == null || value.Length != 6) return; IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2]; IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5]; } } public int[] EVs => new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD }; public int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 4); public int TSV => (TID ^ SID) >> 4; public bool IsShiny => TSV == PSV; public bool PKRS_Infected => PKRS_Strain > 0; public bool PKRS_Cured => PKRS_Days == 0 && PKRS_Strain > 0; public bool IsUntraded => string.IsNullOrWhiteSpace(HT_Name); public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && Met_Location / 10000 == 4 && Gen6; public bool Gen6 => Version >= 24 && Version <= 29; public bool Gen5 => Version >= 20 && Version <= 23; public bool Gen4 => Version >= 10 && Version < 12 || Version >= 7 && Version <= 8; public bool Gen3 => Version >= 1 && Version <= 5 || Version == 15; public bool GenU => !(Gen6 || Gen5 || Gen4 || Gen3); public int[] Moves { get { return new[] { Move1, Move2, Move3, Move4 }; } set { if (value.Length > 0) Move1 = value[0]; if (value.Length > 1) Move2 = value[1]; if (value.Length > 2) Move3 = value[2]; if (value.Length > 3) Move4 = value[3]; } } public int[] RelearnMoves { get { return new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 }; } set { if (value.Length > 0) RelearnMove1 = value[0]; if (value.Length > 1) RelearnMove2 = value[1]; if (value.Length > 2) RelearnMove3 = value[2]; if (value.Length > 3) RelearnMove4 = value[3]; } } public int CurrentLevel => getLevel(Species, EXP); // Complex Generated Attributes public Image Sprite => getSprite(this); public string ShowdownText => getShowdownText(this); public string[] QRText => getQRText(this); public byte[] EncryptedPartyData => Encrypt().Take(SIZE_PARTY).ToArray(); public byte[] EncryptedBoxData => Encrypt().Take(SIZE_STORED).ToArray(); public byte[] DecryptedPartyData => Data.Take(SIZE_PARTY).ToArray(); public byte[] DecryptedBoxData => Data.Take(SIZE_STORED).ToArray(); public int HPType { get { return 15 * ((IV_HP & 1) + 2 * (IV_ATK & 1) + 4 * (IV_DEF & 1) + 8 * (IV_SPE & 1) + 16 * (IV_SPA & 1) + 32 * (IV_SPD & 1)) / 63; } set { IV_HP = (IV_HP & ~1) + hpivs[value, 0]; IV_ATK = (IV_ATK & ~1) + hpivs[value, 1]; IV_DEF = (IV_DEF & ~1) + hpivs[value, 2]; IV_SPE = (IV_SPE & ~1) + hpivs[value, 3]; IV_SPA = (IV_SPA & ~1) + hpivs[value, 4]; IV_SPD = (IV_SPD & ~1) + hpivs[value, 5]; } } public int Characteristic { get { // Characteristic with EC%6 int pm6 = (int)(EncryptionConstant % 6); // EC MOD 6 int maxIV = IVs.Max(); int pm6stat = 0; for (int i = 0; i < 6; i++) if (IVs[pm6stat = pm6++ % 6] == maxIV) break; return pm6stat*5 + maxIV%5; } } public int PotentialRating { get { int ivTotal = IVs.Sum(); if (ivTotal <= 90) return 0; if (ivTotal <= 120) return 1; return ivTotal <= 150 ? 2 : 3; } } public string FileName => getFileName(this); public bool ChecksumValid => Checksum == CalculateChecksum(); // Methods public void RefreshChecksum() { Checksum = CalculateChecksum(); } public ushort CalculateChecksum() { ushort chk = 0; for (int i = 8; i < SIZE_STORED; i += 2) // Loop through the entire PK6 chk += BitConverter.ToUInt16(Data, i); return chk; } public byte[] Write() { RefreshChecksum(); return Data; } public byte[] Encrypt() { Checksum = CalculateChecksum(); return encryptArray(Data); } public void CalculateStats() { ushort[] Stats = getStats(this); Stat_HPMax = Stat_HPCurrent = Stats[0]; Stat_ATK = Stats[1]; Stat_DEF = Stats[2]; Stat_SPE = Stats[3]; Stat_SPA = Stats[4]; Stat_SPD = Stats[5]; } // General User-error Fixes public void FixMoves() { int[] moves = new int[4]; int ctr = 0; for (int i = 0; i < moves.Length; i++) if (Moves[i] != 0) moves[ctr++] = Moves[i]; Moves = moves; } public void FixRelearn() { int[] moves = new int[4]; int ctr = 0; for (int i = 0; i < moves.Length; i++) if (RelearnMoves[i] != 0) moves[ctr++] = RelearnMoves[i]; RelearnMoves = moves; } public void FixMemories() { if (IsEgg) // No memories if is egg. { Geo1_Country = Geo2_Country = Geo3_Country = Geo4_Country = Geo5_Country = Geo1_Region = Geo2_Region = Geo3_Region = Geo4_Region = Geo5_Region = HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = /* OT_Friendship */ OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0; // Clear Handler HT_Name = "".PadRight(11, '\0'); return; } if (IsUntraded) HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0; if (!Gen6) OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0; Geo1_Region = Geo1_Country > 0 ? Geo1_Region : 0; Geo2_Region = Geo2_Country > 0 ? Geo2_Region : 0; Geo3_Region = Geo3_Country > 0 ? Geo3_Region : 0; Geo4_Region = Geo4_Country > 0 ? Geo4_Region : 0; Geo5_Region = Geo5_Country > 0 ? Geo5_Region : 0; if (Geo5_Country != 0 && Geo4_Country == 0) { Geo4_Country = Geo5_Country; Geo4_Region = Geo5_Region; Geo5_Country = Geo5_Region = 0; } if (Geo4_Country != 0 && Geo3_Country == 0) { Geo3_Country = Geo4_Country; Geo3_Region = Geo4_Region; Geo4_Country = Geo4_Region = 0; } if (Geo3_Country != 0 && Geo2_Country == 0) { Geo2_Country = Geo3_Country; Geo2_Region = Geo3_Region; Geo3_Country = Geo3_Region = 0; } if (Geo2_Country != 0 && Geo1_Country == 0) { Geo1_Country = Geo2_Country; Geo1_Region = Geo2_Region; Geo2_Country = Geo2_Region = 0; } if (Geo1_Country == 0 && !IsUntraded && !IsUntradedEvent6) { // Traded Non-Eggs/Events need to have a current location. Geo1_Country = Country; Geo1_Region = Region; } } // Synthetic Trading Logic public void Trade(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank, int Day = 1, int Month = 1, int Year = 2015) { // Eggs do not have any modifications done if they are traded if (IsEgg && !(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender)) UpdateEgg(Day, Month, Year); // Process to the HT if the OT of the Pokémon does not match the SAV's OT info. else if (!TradeOT(SAV_Trainer, SAV_TID, SAV_SID, SAV_COUNTRY, SAV_REGION, SAV_GENDER)) TradeHT(SAV_Trainer, SAV_COUNTRY, SAV_REGION, SAV_GENDER, Bank); } private bool TradeOT(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER) { // Check to see if the OT matches the SAV's OT info. if (!(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender)) return false; CurrentHandler = 0; if (!IsUntraded && (SAV_COUNTRY != Geo1_Country || SAV_REGION != Geo1_Region)) TradeGeoLocation(SAV_COUNTRY, SAV_REGION); return true; } private void TradeHT(string SAV_Trainer, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank) { if (SAV_Trainer != HT_Name || SAV_GENDER != HT_Gender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6)) TradeGeoLocation(SAV_COUNTRY, SAV_REGION); CurrentHandler = 1; HT_Name = SAV_Trainer; HT_Gender = SAV_GENDER; // Make a memory if no memory already exists. Pretty terrible way of doing this but I'd rather not overwrite existing memories. if (HT_Memory == 0) TradeMemory(Bank); } // Misc Updates private void UpdateEgg(int Day, int Month, int Year) { Egg_Location = 30002; Egg_Day = Day; Egg_Month = Month; Egg_Year = Year - 2000; } private void TradeGeoLocation(int GeoCountry, int GeoRegion) { // Allow the method to abort if the values are invalid if (GeoCountry < 0 || GeoRegion < 0) return; // Trickle down Geo5_Country = Geo4_Country; Geo5_Region = Geo4_Region; Geo4_Country = Geo3_Country; Geo4_Region = Geo3_Region; Geo3_Country = Geo2_Country; Geo3_Region = Geo2_Region; Geo2_Country = Geo1_Country; Geo2_Region = Geo1_Region; Geo1_Country = Country; Geo1_Region = Region; } public void TradeMemory(bool Bank) { HT_Memory = 4; // Link trade to [VAR: General Location] HT_TextVar = Bank ? 0 : 9; // Somewhere (Bank) : Pokécenter (Trade) HT_Intensity = 1; HT_Feeling = Util.rand.Next(0, Bank ? 9 : 19); // 0-9 Bank, 0-19 Trade } public void TradeFriendshipAffection(string SAV_TRAINER) { // Don't alter the data if the info is the same. if (SAV_TRAINER == HT_Name) return; // Reset HT_Friendship = getBaseFriendship(Species); HT_Affection = 0; } } }