using System; using System.Collections.Generic; using System.Text; namespace PKHeX.Core { public static class PSS6 { private const string Header = "PSS List"; private static readonly string[] headers = { "PSS Data - Friends", "PSS Data - Acquaintances", "PSS Data - Passerby", }; public static List GetPSSParse(SAV6 SAV) { var result = new List {Header}; int offset = SAV.PSS; var data = SAV.Data; for (int g = 0; g < 3; g++) { result.Add("----"); result.Add(headers[g]); result.Add("----"); // uint count = BitConverter.ToUInt32(savefile, offset + 0x4E20); ReadTrainers(result, data, offset, 100); offset += 0x5000; // Advance to next block } return result; } private static void ReadTrainers(ICollection result, byte[] data, int offset, int count) { int r_offset = offset; for (int i = 0; i < count; i++) { if (!ReadTrainer(result, data, r_offset)) break; // No data present here if (i > 0) result.Add(string.Empty); r_offset += 0xC8; // Advance to next entry } } private static bool ReadTrainer(ICollection result, byte[] Data, int ofs) { ulong pssID = BitConverter.ToUInt64(Data, ofs); if (pssID == 0) return false; // no data string otname = Util.TrimFromZero(Encoding.Unicode.GetString(Data, ofs + 8, 0x1A)); string message = Util.TrimFromZero(Encoding.Unicode.GetString(Data, ofs + 0x22, 0x22)); // Trim terminated // uint unk1 = BitConverter.ToUInt32(savefile, r_offset + 0x44); // ulong unk2 = BitConverter.ToUInt64(savefile, r_offset + 0x48); // uint unk3 = BitConverter.ToUInt32(savefile, r_offset + 0x50); // uint unk4 = BitConverter.ToUInt16(savefile, r_offset + 0x54); byte region = Data[ofs + 0x56]; byte country = Data[ofs + 0x57]; byte game = Data[ofs + 0x5A]; // ulong outfit = BitConverter.ToUInt64(savefile, r_offset + 0x5C); int favpkm = BitConverter.ToUInt16(Data, ofs + 0x9C) & 0x7FF; string gamename = GetGameName(game); var countryRegion = GeoLocation.GetCountryRegionText(country, region, GameInfo.CurrentLanguage); result.Add($"OT: {otname}"); result.Add($"Message: {message}"); result.Add($"Game: {gamename}"); result.Add($"Country: {countryRegion.Item1}"); result.Add($"Region: {countryRegion.Item2}"); result.Add($"Favorite: {GameInfo.Strings.specieslist[favpkm]}"); return false; } private static string GetGameName(int game) { const string unk = "UNKNOWN GAME"; if (game < 0) return unk; var list = GameInfo.Strings.gamelist; if (game >= list.Length) return unk; return list[game]; } } }