using System; namespace PKHeX.Core { /// /// class with values from the X & Y games. /// public class PersonalInfoXY : PersonalInfoBW { public new const int SIZE = 0x40; public PersonalInfoXY(byte[] data) : base(data) { // Unpack TMHM & Tutors TMHM = GetBits(Data.AsSpan(0x28, 0x10)); TypeTutors = GetBits(Data.AsSpan(0x38, 0x4)); // 0x3C-0x40 unknown } public override byte[] Write() { SetBits(TMHM, Data.AsSpan(0x28)); SetBits(TypeTutors, Data.AsSpan(0x38)); return Data; } } }