using System; namespace PKHeX.Core { /// /// class with values from the Black & White games. /// public class PersonalInfoBW : PersonalInfo { public const int SIZE = 0x3C; public PersonalInfoBW(byte[] data) : base(data) { // Unpack TMHM & Tutors TMHM = GetBits(Data, 0x28, 0x10); TypeTutors = GetBits(Data, 0x38, 0x4); } public override byte[] Write() { SetBits(TMHM).CopyTo(Data, 0x28); SetBits(TypeTutors).CopyTo(Data, 0x38); return Data; } public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; } public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; } public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; } public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; } public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; } public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; } public override int Type1 { get => Data[0x06]; set => Data[0x06] = (byte)value; } public override int Type2 { get => Data[0x07]; set => Data[0x07] = (byte)value; } public override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; } public override int EvoStage { get => Data[0x09]; set => Data[0x09] = (byte)value; } private int EVYield { get => BitConverter.ToUInt16(Data, 0x0A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } public override int EV_HP { get => EVYield >> 0 & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | (value & 0x3) << 0; } public override int EV_ATK { get => EVYield >> 2 & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | (value & 0x3) << 2; } public override int EV_DEF { get => EVYield >> 4 & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | (value & 0x3) << 4; } public override int EV_SPE { get => EVYield >> 6 & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | (value & 0x3) << 6; } public override int EV_SPA { get => EVYield >> 8 & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | (value & 0x3) << 8; } public override int EV_SPD { get => EVYield >> 10 & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | (value & 0x3) << 10; } public bool Telekenesis { get => (EVYield >> 12 & 1) == 1; set => EVYield = (EVYield & ~(0x1 << 12)) | (value ? 1 : 0) << 12; } public int Item1 { get => BitConverter.ToInt16(Data, 0x0C); set => BitConverter.GetBytes((short)value).CopyTo(Data, 0x0C); } public int Item2 { get => BitConverter.ToInt16(Data, 0x0E); set => BitConverter.GetBytes((short)value).CopyTo(Data, 0x0E); } public int Item3 { get => BitConverter.ToInt16(Data, 0x10); set => BitConverter.GetBytes((short)value).CopyTo(Data, 0x10); } public override int Gender { get => Data[0x12]; set => Data[0x12] = (byte)value; } public override int HatchCycles { get => Data[0x13]; set => Data[0x13] = (byte)value; } public override int BaseFriendship { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int EXPGrowth { get => Data[0x15]; set => Data[0x15] = (byte)value; } public override int EggGroup1 { get => Data[0x16]; set => Data[0x16] = (byte)value; } public override int EggGroup2 { get => Data[0x17]; set => Data[0x17] = (byte)value; } public int Ability1 { get => Data[0x18]; set => Data[0x18] = (byte)value; } public int Ability2 { get => Data[0x19]; set => Data[0x19] = (byte)value; } public int AbilityH { get => Data[0x1A]; set => Data[0x1A] = (byte)value; } public override int EscapeRate { get => Data[0x1B]; set => Data[0x1B] = (byte)value; } protected internal override int FormStatsIndex { get => BitConverter.ToUInt16(Data, 0x1C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1C); } public override int FormeSprite { get => BitConverter.ToUInt16(Data, 0x1E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1E); } public override int FormeCount { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int Color { get => Data[0x21] & 0x3F; set => Data[0x21] = (byte)((Data[0x21] & 0xC0) | (value & 0x3F)); } public bool SpriteFlip { get => ((Data[0x21] >> 6) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x40) | (value ? 0x40 : 0)); } public bool SpriteForme { get => ((Data[0x21] >> 7) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x80) | (value ? 0x80 : 0)); } public override int BaseEXP { get => BitConverter.ToUInt16(Data, 0x22); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x22); } public override int Height { get => BitConverter.ToUInt16(Data, 0x24); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x24); } public override int Weight { get => BitConverter.ToUInt16(Data, 0x26); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x26); } public override int[] Items { get => new[] { Item1, Item2, Item3 }; set { if (value.Length != 3) return; Item1 = value[0]; Item2 = value[1]; Item3 = value[2]; } } public override int[] Abilities { get => new[] { Ability1, Ability2, AbilityH }; set { if (value.Length != 3) return; Ability1 = (byte)value[0]; Ability2 = (byte)value[1]; AbilityH = (byte)value[2]; } } public bool HasHiddenAbility => AbilityH != Ability1; } }