using System.Collections.Generic;
namespace PKHeX.Core
{
///
/// Tracks slot changes and provides the ability to revert a change.
///
public sealed class SlotChangelog
{
private readonly SaveFile SAV;
private readonly Stack UndoStack = new();
private readonly Stack RedoStack = new();
public SlotChangelog(SaveFile sav) => SAV = sav;
public bool CanUndo => UndoStack.Count != 0;
public bool CanRedo => RedoStack.Count != 0;
public void AddNewChange(ISlotInfo info)
{
var revert = GetReversion(info, SAV);
AddUndo(revert);
}
public ISlotInfo Undo()
{
var change = UndoStack.Pop();
var revert = GetReversion(change.Info, SAV);
AddRedo(revert);
change.Revert(SAV);
return change.Info;
}
public ISlotInfo Redo()
{
var change = RedoStack.Pop();
var revert = GetReversion(change.Info, SAV);
AddUndo(revert);
change.Revert(SAV);
return change.Info;
}
private void AddRedo(SlotReversion change)
{
RedoStack.Push(change);
}
private void AddUndo(SlotReversion change)
{
UndoStack.Push(change);
RedoStack.Clear();
}
private static SlotReversion GetReversion(ISlotInfo info, SaveFile sav) => info switch
{
SlotInfoParty p => new PartyReversion(p, sav),
_ => new SingleSlotReversion(info, sav)
};
private abstract class SlotReversion
{
internal readonly ISlotInfo Info;
protected SlotReversion(ISlotInfo info) => Info = info;
public abstract void Revert(SaveFile sav);
}
private sealed class PartyReversion : SlotReversion
{
private readonly IList Party;
public PartyReversion(ISlotInfo info, SaveFile s) : base(info) => Party = s.PartyData;
public override void Revert(SaveFile sav) => sav.PartyData = Party;
}
private sealed class SingleSlotReversion : SlotReversion
{
private readonly PKM Entity;
public SingleSlotReversion(ISlotInfo info, SaveFile sav) : base(info) => Entity = info.Read(sav);
public override void Revert(SaveFile sav) => Info.WriteTo(sav, Entity, PKMImportSetting.Skip);
}
}
}