! PKHeX Interface Customization File ! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable. ! lang_en.txt = English ! lang_jp.txt = Japanese ! lang_fr.txt = French ! lang_de.txt = German ! lang_es.txt = Spanish ! lang_it.txt = Italian ! lang_ko.txt = Korean ! lang_zh.txt = Chinese ! lang_pt.txt = Portuguese ! Make sure that each edit has a ' = ' between Control name and new Text! ! ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below. ! Main = PKHeX - Change stuff below this line, not above. ---------------------Menu Strip------------------------ Menu_File = File Menu_Open = Ouvrir... Menu_Save = Enregistrer PKM... Menu_ExportSAV = Enregistrer SAV... Menu_ExportMAIN = Enregistrer main Menu_ExportBAK = Enregistrer BAK Menu_Exit = Quitter -- Menu_Tools = Outils Menu_Showdown = Showdown Menu_ShowdownImportPKM = Import Set from Clipboard Menu_ShowdownExportPKM = Export Set to Clipboard Menu_ShowdownExportParty = Export Party to Clipboard Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard Menu_CyberGadget = CyberGadget Menu_OpenTemp = Ouvrir le dossier Temp Menu_OpenCache = Ouvrir le dossier Cache Menu_Data = Données Menu_LoadBoxes = Charger Boîtes Menu_DumpBoxes = Dumper Boîtes Menu_Report = Rapport de données Box Menu_Database = Base de données PKM Menu_Other = Autre Menu_OpenSDF = Ouvrir le dossier SaveDataFiler Menu_OpenSDB = Ouvrir le dossier SaveDataBackup -- Menu_Options = Options Menu_Language = Langue Menu_Modify = Réglez SAV Menu_ModifyDex = Modifier Pokédex Infos Menu_ModifyPKM = Modifier PKM Infos Menu_Unicode = Unicode Menu_About = A propos de PKHeX --------------------Context Menus---------------------- mnuView = Voir mnuSet = Afficher mnuDelete = Effacer mnu2View = Voir --------------------Main Tab Data---------------------- Tab_Main = Général Label_PID = PID: BTN_RerollPID = Modif. Label_Species = Espèce : CHK_Nicknamed = Surnom : Label_EXP = Expérience : Label_CurLevel = Niveau : Label_Nature = Nature : Label_HeldItem = Objet : Label_Friendship = Bonheur : Label_Form = Form. Label_Ability = Talent : Label_Language = Langue : CHK_IsEgg = Œuf CHK_Infected = Infecté CHK_Cured = Guéri Label_PKRS = Pokérus : Label_PKRSdays = Jr. Label_Country = Pays : Label_SubRegion = Région : Label_3DSRegion = Région 3DS : ---------------------Met Tab Data----------------------- Tab_Met = Origine Label_OriginGame = Jeu de base : Label_MetLocation = Lieu : Label_Ball = Pokéball : Label_MetLevel = Niveau : Label_MetDate = Rencontré le : Label_EncounterType = Zone : CHK_Fateful = Rencontre Fatidique ---------------------Egg Met Data----------------------- CHK_AsEgg = Œuf Pokémon GB_EggConditions = Éclosion Label_EggLocation = Lieu : Label_EggDate = Date : --------------------Stats Tab Data---------------------- Tab_Stats = Stats Label_IVs = IV Label_EVs = EV Label_Stats = Stats Label_HP = PV : Label_ATK = Attaque : Label_DEF = Défense : Label_SPA = Attaq. Spé. : Label_SPD = Déf. Spé. : Label_SPE = Vitesse : Label_Total = Total : Label_HiddenPowerPrefix = Type Puissance Cachée : Label_CharacteristicPrefix = Caractéristiques : BTN_RandomIVs = IV aléatoires BTN_RandomEVs = EV aléatoires Label_ContestStats = Stats de Concours Label_Cool = S-F. Label_Beauty = Beauté Label_Cute = Grâce Label_Smart = Intell. Label_Tough = Robus. Label_Sheen = Lustre -------------------Attacks Tab Data--------------------- Tab_Attacks = Attaq. GB_CurrentMoves = Capacités actuelles Label_CurPP = PP Label_PPups = PP Max GB_RelearnMoves = Capacités réapprises -------------------OT/Misc Tab Data--------------------- Tab_OTMisc = Divers GB_OT = Infos Dresseur Label_TID = ID : Label_SID = SID : Label_OT = DO : GB_nOT = Dernier Dresseur connu Label_PrevOT = DO : GB_ExtraBytes = Octets supplémentaires GB_Markings = Marquages BTN_Ribbons = Rubans BTN_Medals = Médaill. BTN_History = Souvenirs Label_EncryptionConstant = Valeur de cryptage : BTN_RerollEC = Edit. -----------------Save Data Interface-------------------- Tab_Box = Boîtes PC Tab_PartyBattle = Partie Tab_Other = Autres Tab_SAV = SAV B_OpenPokePuffs = Pofiteroles B_OpenItemPouch = Objets B_OpenTrainerInfo = Infos Dress. B_OpenBoxLayout = Fonds Boîte B_OpenWondercards = CarteMiracle B_OpenBerryField = Baies B_OpenOPowers = O-Auras B_OpenEventFlags = Evènements B_OpenPokedex = Pokédex -- B_OpenSecretBase = Secret Base --------------------Tab Internals----------------------- L_Party = Equipe : L_ReadOnlyPBB = Cet onglet est en lecture seule. L_BattleBox = Boîte de Combat : GB_Daycare = Pension GB_GTS = GTS GB_Fused = Fusion GB_SUBE = Vieil H. DayCare_HasEgg = Œuf disponible L_DaycareSeed = Seed L_ReadOnlyOther = Cet onglet est en lecture seule. B_JPEG = Sauver image PGL B_OpenHallofFame = Panthéon B_OUTPasserby = PSS B_VerifyCHK = Checksums B_SaveBoxBin = Save Box Data++ L_GameSync = Game Sync ID: L_Secure1 = Secure Value 1: L_Secure2 = Secure Value 2: ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! RibbonEditor = Ribbon Editor - Change stuff below this line, not above. ----------------------Buttons-------------------------- BTN_All = Donner tout BTN_None = Retirer tout BTN_Cancel = Annuler BTN_Save = Sauvegarder ----------------------Ribbons-------------------------- L_RibbonChampionKalos = Maître Kalos L_RibbonChampionG3Hoenn = Maître Hoenn (RSE) L_RibbonChampionSinnoh = Maître Sinnoh L_RibbonBestFriends = Affection L_RibbonTraining = Perfectionnement L_RibbonBattlerSkillful = Élite L_RibbonBattlerExpert = Génie L_RibbonEffort = Effort L_RibbonAlert = Alerte L_RibbonShock = Choc L_RibbonDowncast = Déprime L_RibbonCareless = Négligence L_RibbonRelax = Détente L_RibbonSnooze = Sieste L_RibbonSmile = Sourire L_RibbonGorgeous = Sublime L_RibbonRoyal = Royal L_RibbonGorgeousRoyal = Royal Sublime L_RibbonArtist = Artiste L_RibbonFootprint = Empreinte L_RibbonRecord = Record L_RibbonLegend = Légende L_RibbonCountry = Pays L_RibbonNational = National L_RibbonEarth = Terre L_RibbonWorld = Monde L_RibbonClassic = Classique L_RibbonPremier = Premier L_RibbonEvent = Événement L_RibbonBirthday = Anniversaire L_RibbonSpecial = Spécial L_RibbonSouvenir = Souvenir L_RibbonWishing = Souhait L_RibbonChampionBattle = Vainqueur Championnat L_RibbonChampionRegional = Champion Régional L_RibbonChampionNational = Champion National L_RibbonChampionWorld = Champion du Monde L_RibbonCountMemoryContest = Souvenir Concours L_RibbonCountMemoryBattle = Souvenir Combat L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS) L_RibbonContestStar = Contest Star L_RibbonMasterCoolness = Coolness Master L_RibbonMasterBeauty = Beauty Master L_RibbonMasterCuteness = Cuteness Master L_RibbonMasterCleverness = Cleverness Master L_RibbonMasterToughness = Toughness Master ----------------Contest/Battle (PAST)------------------- L_RibbonG3Cool = Cool (G3) L_RibbonG3CoolSuper = Cool Super L_RibbonG3CoolHyper = Cool Hyper L_RibbonG3CoolMaster = Cool Master L_RibbonG3Beauty = Beauty (G3) L_RibbonG3BeautySuper = Beauty Super L_RibbonG3BeautyHyper = Beauty Hyper L_RibbonG3BeautyMaster = Beauty Master L_RibbonG3Cute = Cute (G3) L_RibbonG3CuteSuper = Cute Super L_RibbonG3CuteHyper = Cute Hyper L_RibbonG3CuteMaster = Cute Master L_RibbonG3Smart = Smart (G3) L_RibbonG3SmartSuper = Smart Super L_RibbonG3SmartHyper = Smart Hyper L_RibbonG3SmartMaster = Smart Master L_RibbonG3Tough = Tough (G3) L_RibbonG3ToughSuper = Tough Super L_RibbonG3ToughHyper = Tough Hyper L_RibbonG3ToughMaster = Tough Master L_RibbonG4Cool = Cool (G4) L_RibbonG4CoolGreat = Cool Great L_RibbonG4CoolUltra = Cool Ultra L_RibbonG4CoolMaster = Cool Master L_RibbonG4Beauty = Beauty (G4) L_RibbonG4BeautyGreat = Beauty Great L_RibbonG4BeautyUltra = Beauty Ultra L_RibbonG4BeautyMaster = Beauty Master L_RibbonG4Cute = Cute (G4) L_RibbonG4CuteGreat = Cute Great L_RibbonG4CuteUltra = Cute Ultra L_RibbonG4CuteMaster = Cute Master L_RibbonG4Smart = Smart (G4) L_RibbonG4SmartGreat = Smart Great L_RibbonG4SmartUltra = Smart Ultra L_RibbonG4SmartMaster = Smart Master L_RibbonG4Tough = Tough (G4) L_RibbonG4ToughGreat = Tough Great L_RibbonG4ToughUltra = Tough Ultra L_RibbonG4ToughMaster = Tough Master L_RibbonWinning = Winning L_RibbonVictory = Victory L_RibbonAbility = Ability L_RibbonAbilityGreat = Great Ability L_RibbonAbilityDouble = Double Ability L_RibbonAbilityMulti = Multi Ability L_RibbonAbilityPair = Pair Ability L_RibbonAbilityWorld = World Ability L_RibbonCountG3Cool = Cool L_RibbonCountG3Beauty = Beauty L_RibbonCountG3Cute = Cute L_RibbonCountG3Smart = Smart L_RibbonCountG3Tough = Tough ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SuperTrainingEditor = Medal Editor - Change stuff below this line, not above. ----------------------Buttons-------------------------- B_All = Give All B_None = Remove All B_Cancel = Cancel B_Save = Save ------------------Super Training----------------------- L_SuperTrain1_HP = Rang 1: PV L_SuperTrain1_ATK = Rang 1: Attq. L_SuperTrain1_DEF = Rang 1: Déf. L_SuperTrain1_SPA = Rang 1: A. Spé. L_SuperTrain1_SPD = Rang 1: D. Spé. L_SuperTrain1_SPE = Rang 1: Vit. L_SuperTrain2_HP = Rang 2: PV L_SuperTrain2_ATK = Rang 2: Attq. L_SuperTrain2_DEF = Rang 2: Déf. L_SuperTrain2_SPA = Rang 2: A. Spé. L_SuperTrain2_SPD = Rang 2: D. Spé. L_SuperTrain2_SPE = Rang 2: Vit. L_SuperTrain3_HP = Rang 3: PV L_SuperTrain3_ATK = Rang 3: Attq. L_SuperTrain3_DEF = Rang 3: Déf. L_SuperTrain3_SPA = Rang 3: A. Spé. L_SuperTrain3_SPD = Rang 3: D. Spé. L_SuperTrain3_SPE = Rang 3: Vit. CHK_Secret = Entraînement Secret Activé L_SuperTrain4_1 = Rang 4: Troubles L_SuperTrain5_1 = Rang 5: Plante L_SuperTrain5_2 = Rang 5: Feu L_SuperTrain5_3 = Rang 5: Eau L_SuperTrain5_4 = Rang 5: Cibles Fuyantes L_SuperTrain6_1 = Rang 6: Riposte L_SuperTrain6_2 = Rang 6: Rapide L_SuperTrain6_3 = Rang 6: Longue L_SuperTrain7_1 = Rang 7: Lépidonille L_SuperTrain7_2 = Rang 7: Ballon Pixel L_SuperTrain7_3 = Rang 7: Trioxhydre L_SuperTrain8_1 = Rang 8: X / Y --- L_Bag = Last Used Bag: L_Hits = Hits Remaining: ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Memories / Amie UI Below ! MemoryAmie - Change stuff below this line, not above. ---------------------Bottom UI------------------------- BTN_Cancel = Annuler BTN_Save = Sauver L_Handler = Dresseur actuel : L_Fullness = Satiété : L_Enjoyment = Gaieté : - Tab_OTMemory = Souvenirs avec : DO L_OT_Friendship = Bonheur : L_OT_Affection = Affection : L_OT_TextLine = Type souvenir : L_OT_Quality = Intensité : L_OT_Feeling = Feeling : Tab_CTMemory = Autres souvenirs L_CT_Friendship = Bonheur : L_CT_Affection = Affection : L_CT_TextLine = Type souvenir : L_CT_Quality = Intensité : L_CT_Feeling = Feeling : Tab_Residence = Résidence GB_Residence = Ce Pokémon a résidé (en) (à) : L_Geo0 = Emplacement 0 L_Geo1 = Emplacement 1 L_Geo2 = Emplacement 2 L_Geo3 = Emplacement 3 L_Geo4 = Emplacement 4 L_Region = Région L_Country = Pays -- - **Please leave the {0} in your line. The OT name will show instead. -- L_Arguments = Onglet désactivé ; Toujours avec ; DO ; Génération précédente - ; Souvenirs avec ; Pokémon ; Zone ; Objet(s) ; Attaque ; Emplacement ! End