using System; using System.Collections.Generic; namespace PKHeX.Core { /// /// Pokémon Stadium (Pokémon Stadium 2 in Japan) /// public sealed class SAV1Stadium : SAV_STADIUM { public override int SaveRevision => Japanese ? 0 : 1; public override string SaveRevisionString => Japanese ? "J" : "U"; public override PersonalTable Personal => PersonalTable.Y; public override int MaxEV => ushort.MaxValue; public override IReadOnlyList HeldItems => Array.Empty(); public override GameVersion Version { get; protected set; } = GameVersion.Stadium; public override SaveFile Clone() => new SAV1Stadium((byte[])Data.Clone(), Japanese); public override int Generation => 1; private int StringLength => Japanese ? StringLengthJ : StringLengthU; private const int StringLengthJ = 6; private const int StringLengthU = 11; public override int OTLength => StringLength; public override int NickLength => StringLength; public override int BoxCount => Japanese ? 8 : 12; public override int BoxSlotCount => Japanese ? 30 : 20; public override int MaxMoveID => Legal.MaxMoveID_1; public override int MaxSpeciesID => Legal.MaxSpeciesID_1; public override int MaxAbilityID => Legal.MaxAbilityID_1; public override int MaxItemID => Legal.MaxItemID_1; public override Type PKMType => typeof(PK1); public override PKM BlankPKM => new PK1(Japanese); private const int SIZE_PK1J = PokeCrypto.SIZE_1STORED + (2 * StringLengthJ); // 0x2D private const int SIZE_PK1U = PokeCrypto.SIZE_1STORED + (2 * StringLengthU); // 0x37 protected override int SIZE_STORED => Japanese ? SIZE_PK1J : SIZE_PK1U; protected override int SIZE_PARTY => Japanese ? SIZE_PK1J : SIZE_PK1U; private int ListHeaderSize => Japanese ? 0x0C : 0x10; private const int ListFooterSize = 6; // POKE + 2byte checksum private const int TeamCountU = 10; private const int TeamCountJ = 12; private const int TeamCountTypeU = 9; // team-types 1 & 2 are unused private const int TeamCountTypeJ = 9; protected override int TeamCount => Japanese ? TeamCountJ * TeamCountTypeJ : TeamCountU * TeamCountTypeU; private const int TeamSizeJ = 0x0C + (SIZE_PK1J * 6) + ListFooterSize; // 0x120 private const int TeamSizeU = 0x10 + (SIZE_PK1U * 6) + ListFooterSize; // 0x160 private const uint FOOTER_MAGIC = 0x454B4F50; // POKE private int BoxSize => Japanese ? BoxSizeJ : BoxSizeU; //private int ListHeaderSizeBox => Japanese ? 0x0C : 0x10; private const int BoxSizeJ = 0x0C + (SIZE_PK1J * 30) + ListFooterSize; // 0x558 private const int BoxSizeU = 0x10 + (SIZE_PK1U * 20) + 6 + ListFooterSize; // 0x468 (6 bytes alignment) public override int GetBoxOffset(int box) => Box + ListHeaderSize + (box * BoxSize); public SAV1Stadium(byte[] data) : this(data, IsStadiumJ(data)) { } public SAV1Stadium(byte[] data, bool japanese) : base(data, japanese, StadiumUtil.IsMagicPresentSwap(data, japanese ? TeamSizeJ : TeamSizeU, FOOTER_MAGIC)) { Box = 0xC000; } public SAV1Stadium(bool japanese = false) : base(japanese, SaveUtil.SIZE_G1STAD) { Box = 0xC000; ClearBoxes(); } protected override bool GetIsBoxChecksumValid(int i) { var boxOfs = GetBoxOffset(i) - ListHeaderSize; var size = BoxSize - 2; var chk = Checksums.CheckSum16(Data, boxOfs, size); var actual = BigEndian.ToUInt16(Data, boxOfs + size); return chk == actual; } protected override void SetBoxChecksum(int i) { var boxOfs = GetBoxOffset(i) - ListHeaderSize; var size = BoxSize - 2; var chk = Checksums.CheckSum16(Data, boxOfs, size); BigEndian.GetBytes(chk).CopyTo(Data, boxOfs + size); } protected override void SetBoxMetadata(int i) { var bdata = GetBoxOffset(i); // Set box count int count = 0; for (int s = 0; s < BoxSlotCount; s++) { var rel = bdata + (SIZE_STORED * s); if (Data[rel] != 0) // Species present count++; } // Last byte of header Data[bdata - 1] = (byte)count; } protected override PKM GetPKM(byte[] data) { int len = StringLength; var nick = data.Slice(PokeCrypto.SIZE_1STORED, len); var ot = data.Slice(PokeCrypto.SIZE_1STORED + len, len); data = data.Slice(0, PokeCrypto.SIZE_1STORED); return new PK1(data, Japanese) { OT_Trash = ot, Nickname_Trash = nick }; } public int GetTeamOffset(int team) => Japanese ? GetTeamOffsetJ(team) : GetTeamOffsetU(team); private int GetTeamOffsetJ(int team) { if ((uint) team > TeamCount) throw new ArgumentOutOfRangeException(nameof(team)); return GetTeamTypeOffsetJ(team / TeamCountJ) + (TeamSizeJ * (team % TeamCountJ)); } private int GetTeamOffsetU(int team) { if ((uint)team > TeamCount) throw new ArgumentOutOfRangeException(nameof(team)); return GetTeamTypeOffsetU(team / TeamCountU) + (TeamSizeU * (team % TeamCountU)); } private static int GetTeamTypeOffsetJ(int team) => team switch { 0 => 0x0000, // Anything Goes 1 => 0x0D80, // Nintendo Cup '97 2 => 0x1B00, // Nintendo Cup '98 3 => 0x2880, // Nintendo Cup '99 4 => 0x4000, // Petit Cup 5 => 0x4D80, // Pika Cup 6 => 0x5B00, // Prime Cup 7 => 0x6880, // Gym Leader Castle 8 => 0x8000, // Vs. Mewtwo _ => throw new ArgumentOutOfRangeException(nameof(team)), }; private static int GetTeamTypeOffsetU(int team) => team switch { 0 => 0x0000, 1 => 0x0DC0, // Unused 2 => 0x1B80, // Unused 3 => 0x2940, // Poke Cup 4 => 0x4000, // Petit Cup 5 => 0x4DC0, // Pika Cup 6 => 0x5B80, // Prime Cup 7 => 0x6940, // Gym Leader Castle 8 => 0x8000, // Vs. Mewtwo _ => throw new ArgumentOutOfRangeException(nameof(team)), }; public int GetTeamOffset(Stadium2TeamType type, int team) { if (Japanese) return GetTeamTypeOffsetJ((int)type) + (TeamSizeJ * team); return GetTeamTypeOffsetU((int)type) + (TeamSizeU * team); } public string GetTeamName(int team) { if ((uint)team >= TeamCount) throw new ArgumentOutOfRangeException(nameof(team)); var teamsPerType = Japanese ? TeamCountJ : TeamCountU; var type = team / teamsPerType; var index = team % teamsPerType; return $"{GetTeamTypeName(type).Replace('_', ' ')} {index + 1}"; } private string GetTeamTypeName(int type) { if (Japanese) return ((Stadium1TeamType) type).ToString(); return type switch { 1 => "Unused1", 2 => "Unused2", 3 => "Poké_Cup", _ => ((Stadium1TeamType)type).ToString(), }; } public override SlotGroup[] GetRegisteredTeams() { var result = base.GetRegisteredTeams(); if (Japanese) return result; // Trim out the teams that aren't accessible var noUnused = new SlotGroup[result.Length - (2 * TeamCountU)]; Array.Copy(result, 0, noUnused, 0, TeamCountU); Array.Copy(result, 3 * TeamCountU, noUnused, TeamCountU, noUnused.Length - TeamCountU); return noUnused; } public override SlotGroup GetTeam(int team) { if ((uint)team >= TeamCount) throw new ArgumentOutOfRangeException(nameof(team)); var name = GetTeamName(team); var members = new PK1[6]; var ofs = GetTeamOffset(team); for (int i = 0; i < 6; i++) { var rel = ofs + ListHeaderSize + (i * SIZE_STORED); members[i] = (PK1)GetStoredSlot(Data, rel); } return new SlotGroup(name, members); } public override void WriteSlotFormatStored(PKM pkm, byte[] data, int offset) { // pkm that have never been boxed have yet to save the 'current level' for box indication // set this value at this time ((PK1)pkm).Stat_LevelBox = pkm.CurrentLevel; base.WriteSlotFormatStored(pkm, Data, offset); } public override void WriteBoxSlot(PKM pkm, byte[] data, int offset) { // pkm that have never been boxed have yet to save the 'current level' for box indication // set this value at this time ((PK1)pkm).Stat_LevelBox = pkm.CurrentLevel; base.WriteBoxSlot(pkm, Data, offset); } public static bool IsStadium(byte[] data) { if (data.Length != SaveUtil.SIZE_G1STAD) return false; if (IsStadiumU(data)) return true; if (IsStadiumJ(data)) return true; return false; } private static bool IsStadiumU(byte[] data) => StadiumUtil.IsMagicPresentEither(data, TeamSizeU, FOOTER_MAGIC); private static bool IsStadiumJ(byte[] data) => StadiumUtil.IsMagicPresentEither(data, TeamSizeJ, FOOTER_MAGIC); } public enum Stadium1TeamType { Anything_Goes = 0, Nintendo_Cup97 = 1, // unused in non-JP Nintendo_Cup98 = 2, // unused in non-JP Nintendo_Cup99 = 3, // Poke Cup in non-JP Petit_Cup = 4, Pika_Cup = 5, Prime_Cup = 6, Gym_Leader_Castle = 7, Vs_Mewtwo = 8, } }