using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace PKHeX.Core { /// /// Utility logic for detecting a from various locations on the host machine. /// public static class SaveFinder { /// /// Searches the provided to find a valid 3DS drive, usually from an inserted SD card. /// /// List of drives on the host machine. /// Optional parameter to skip the first drive. /// The first drive is usually the system hard drive, or can be a floppy disk drive (slower to check, never has expected data). /// Folder path pointing to the Nintendo 3DS folder. public static string? Get3DSLocation(IEnumerable drives, bool skipFirstDrive = true) => FindConsoleRootFolder(drives, "Nintendo 3DS", skipFirstDrive); /// /// Searches the provided to find a valid Switch drive, usually from an inserted SD card. /// /// List of drives on the host machine. /// Optional parameter to skip the first drive. /// The first drive is usually the system hard drive, or can be a floppy disk drive (slower to check, never has expected data). /// Folder path pointing to the Nintendo folder. public static string? GetSwitchLocation(IEnumerable drives, bool skipFirstDrive = true) => FindConsoleRootFolder(drives, "Nintendo", skipFirstDrive); private static string? FindConsoleRootFolder(IEnumerable drives, string path, bool skipFirstDrive) { if (skipFirstDrive) drives = drives.Skip(1); var paths = drives.Select(drive => Path.Combine(drive, path)); return paths.FirstOrDefault(Directory.Exists); } /// /// Gets a list of 3DS save backup paths for the storage device. /// /// Root location of device /// List of possible 3DS save backup paths. public static IEnumerable Get3DSBackupPaths(string root) { yield return Path.Combine(root, "saveDataBackup"); yield return Path.Combine(root, "filer", "UserSaveData"); yield return Path.Combine(root, "JKSV", "Saves"); yield return Path.Combine(root, "TWLSaveTool"); yield return Path.Combine(root, "fbi", "save"); yield return Path.Combine(root, "gm9", "out"); yield return Path.Combine(root, "3ds", "Checkpoint", "saves"); } /// /// Gets a list of Switch save backup paths for the storage device. /// /// Root location of device /// List of possible 3DS save backup paths. public static IEnumerable GetSwitchBackupPaths(string root) { yield return Path.Combine(root, "switch", "Checkpoint", "saves"); } /// /// Extra list of Backup Paths used for detecting a save file. /// public static readonly List CustomBackupPaths = new List(); /// /// Finds a compatible save file that was most recently saved (by file write time). /// /// List of drives on the host machine. /// If this function does not return a save file, this parameter will be set to the error message. /// Paths to check in addition to the default paths /// Reference to a valid save file, if any. public static SaveFile? FindMostRecentSaveFile(IReadOnlyList drives, ref string error, params string[] extra) { var foldersToCheck = GetFoldersToCheck(drives, extra); var result = GetSaveFilePathsFromFolders(foldersToCheck, out var possiblePaths); if (!result) { error = string.Join(Environment.NewLine, possiblePaths); // `possiblePaths` contains the error message return null; } // return newest save file path that is valid var byMostRecent = possiblePaths.OrderByDescending(File.GetLastWriteTimeUtc); var saves = byMostRecent.Select(SaveUtil.GetVariantSAV); return saves.FirstOrDefault(z => z?.ChecksumsValid == true); } /// /// Gets all detectable save files ordered by most recently saved (by file write time). /// /// List of drives on the host machine. /// Detect save files stored in common SD card homebrew locations. /// Paths to check in addition to the default paths /// Valid save files, if any. public static IEnumerable GetSaveFiles(IReadOnlyList drives, bool detect, params string[] extra) => GetSaveFiles(drives, detect, (IEnumerable)extra); /// /// Gets all detectable save files ordered by most recently saved (by file write time). /// /// List of drives on the host machine. /// Detect save files stored in common SD card homebrew locations. /// Paths to check in addition to the default paths /// Valid save files, if any. public static IEnumerable GetSaveFiles(IReadOnlyList drives, bool detect, IEnumerable extra) { var paths = detect ? GetFoldersToCheck(drives, extra) : extra; var result = GetSaveFilePathsFromFolders(paths, out var possiblePaths); if (!result) yield break; var byMostRecent = possiblePaths.OrderByDescending(File.GetLastWriteTimeUtc); foreach (var s in byMostRecent) { var sav = SaveUtil.GetVariantSAV(s); if (sav != null) yield return sav; } } public static IEnumerable GetFoldersToCheck(IReadOnlyList drives, IEnumerable extra) { var foldersToCheck = extra.Where(f => !string.IsNullOrWhiteSpace(f)).Concat(CustomBackupPaths); string path3DS = Path.GetPathRoot(Get3DSLocation(drives)); if (!string.IsNullOrEmpty(path3DS)) // check for Homebrew/CFW backups foldersToCheck = foldersToCheck.Concat(Get3DSBackupPaths(path3DS)); string pathNX = Path.GetPathRoot(GetSwitchLocation(drives)); if (!string.IsNullOrEmpty(pathNX)) // check for Homebrew/CFW backups foldersToCheck = foldersToCheck.Concat(GetSwitchBackupPaths(pathNX)); return foldersToCheck; } private static bool GetSaveFilePathsFromFolders(IEnumerable foldersToCheck, out IEnumerable possible) { var possiblePaths = new List(); foreach (var folder in foldersToCheck) { if (!SaveUtil.GetSavesFromFolder(folder, true, out IEnumerable files)) { if (!(files is string[] msg)) // should always return string[] continue; if (msg.Length == 0) // folder doesn't exist continue; possible = msg; return false; } possiblePaths.AddRange(files); } possible = possiblePaths; return true; } } }