using System; using static PKHeX.Core.RibbonIndex; namespace PKHeX.Core; /// /// Ribbon Indexes for Generation 8 /// public enum RibbonIndex : byte { ChampionKalos, ChampionG3, ChampionSinnoh, BestFriends, Training, BattlerSkillful, BattlerExpert, Effort, Alert, Shock, Downcast, Careless, Relax, Snooze, Smile, Gorgeous, Royal, GorgeousRoyal, Artist, Footprint, Record, Legend, Country, National, Earth, World, Classic, Premier, Event, Birthday, Special, Souvenir, Wishing, ChampionBattle, ChampionRegional, ChampionNational, ChampionWorld, CountMemoryContest, CountMemoryBattle, ChampionG6Hoenn, ContestStar, MasterCoolness, MasterBeauty, MasterCuteness, MasterCleverness, MasterToughness, ChampionAlola, BattleRoyale, BattleTreeGreat, BattleTreeMaster, ChampionGalar, TowerMaster, MasterRank, MarkLunchtime, MarkSleepyTime, MarkDusk, MarkDawn, MarkCloudy, MarkRainy, MarkStormy, MarkSnowy, MarkBlizzard, MarkDry, MarkSandstorm, MarkMisty, MarkDestiny, MarkFishing, MarkCurry, MarkUncommon, MarkRare, MarkRowdy, MarkAbsentMinded, MarkJittery, MarkExcited, MarkCharismatic, MarkCalmness, MarkIntense, MarkZonedOut, MarkJoyful, MarkAngry, MarkSmiley, MarkTeary, MarkUpbeat, MarkPeeved, MarkIntellectual, MarkFerocious, MarkCrafty, MarkScowling, MarkKindly, MarkFlustered, MarkPumpedUp, MarkZeroEnergy, MarkPrideful, MarkUnsure, MarkHumble, MarkThorny, MarkVigor, MarkSlump, Hisui, TwinklingStar, ChampionPaldea, MarkJumbo, MarkMini, MarkItemfinder, MarkPartner, MarkGourmand, OnceInALifetime, MarkAlpha, MarkMightiest, MarkTitan, Partner, MAX_COUNT, } public static class RibbonIndexExtensions { public const RibbonIndex MAX_G8 = MarkSlump; public const RibbonIndex MAX_G8A = Hisui; public const RibbonIndex MAX_G8B = TwinklingStar; public const RibbonIndex MAX_G9 = Partner; public static bool GetRibbonIndex(this IRibbonIndex x, RibbonIndex r) => x.GetRibbon((int)r); public static void SetRibbonIndex(this IRibbonIndex x, RibbonIndex r, bool value = true) => x.SetRibbon((int)r, value); public static bool IsEncounterMark8(this RibbonIndex r) => r is >= MarkLunchtime and <= MarkSlump; public static bool IsEncounterMark9(this RibbonIndex r) => r is >= MarkAlpha and <= MarkTitan; public static bool IsRibbon(this RibbonIndex r) => r < MAX_COUNT && !r.IsEncounterMark8() && r.IsEncounterMark9(); /// /// Checks if the ribbon index is one of the specific wild encounter-only marks. These marks are granted when the encounter spawns in the wild. /// public static bool HasEncounterMark(this IRibbonIndex m) { for (int i = (int)MarkLunchtime; i <= (int)MarkSlump; i++) { if (m.GetRibbon(i)) return true; } return false; } public static AreaWeather8 GetWeather8(this RibbonIndex x) => x switch { MarkCloudy => AreaWeather8.Overcast, MarkRainy => AreaWeather8.Raining, MarkStormy => AreaWeather8.Thunderstorm, MarkDry => AreaWeather8.Intense_Sun, MarkSnowy => AreaWeather8.Snowing, MarkBlizzard => AreaWeather8.Snowstorm, MarkSandstorm => AreaWeather8.Sandstorm, MarkMisty => AreaWeather8.Heavy_Fog, _ => AreaWeather8.None, }; private enum RibbonIndexGroup : byte { None, EncounterMark, CountMemory, Common3, Common4, Event3, Event4, Common6, Common7, Common8, Common9, } private static RibbonIndexGroup GetGroup(this RibbonIndex r) { if (r.IsEncounterMark8()) return RibbonIndexGroup.EncounterMark; return r switch { ChampionG3 => RibbonIndexGroup.Common3, Effort => RibbonIndexGroup.Common3, Artist => RibbonIndexGroup.Common3, ChampionSinnoh => RibbonIndexGroup.Common4, Alert => RibbonIndexGroup.Common4, Shock => RibbonIndexGroup.Common4, Downcast => RibbonIndexGroup.Common4, Careless => RibbonIndexGroup.Common4, Relax => RibbonIndexGroup.Common4, Snooze => RibbonIndexGroup.Common4, Smile => RibbonIndexGroup.Common4, Gorgeous => RibbonIndexGroup.Common4, Royal => RibbonIndexGroup.Common4, GorgeousRoyal => RibbonIndexGroup.Common4, Footprint => RibbonIndexGroup.Common4, Record => RibbonIndexGroup.Common4, Legend => RibbonIndexGroup.Common4, Country => RibbonIndexGroup.Event3, National => RibbonIndexGroup.Event3, Earth => RibbonIndexGroup.Event3, ChampionBattle => RibbonIndexGroup.Event3, ChampionRegional => RibbonIndexGroup.Event3, ChampionNational => RibbonIndexGroup.Event3, World => RibbonIndexGroup.Event4, Classic => RibbonIndexGroup.Event4, Premier => RibbonIndexGroup.Event4, Event => RibbonIndexGroup.Event4, Birthday => RibbonIndexGroup.Event4, Special => RibbonIndexGroup.Event4, Souvenir => RibbonIndexGroup.Event4, Wishing => RibbonIndexGroup.Event4, ChampionWorld => RibbonIndexGroup.Event4, ChampionKalos => RibbonIndexGroup.Common6, BestFriends => RibbonIndexGroup.Common6, Training => RibbonIndexGroup.Common6, BattlerSkillful => RibbonIndexGroup.Common6, BattlerExpert => RibbonIndexGroup.Common6, ChampionG6Hoenn => RibbonIndexGroup.Common6, ContestStar => RibbonIndexGroup.Common6, MasterCoolness => RibbonIndexGroup.Common6, MasterBeauty => RibbonIndexGroup.Common6, MasterCuteness => RibbonIndexGroup.Common6, MasterCleverness => RibbonIndexGroup.Common6, MasterToughness => RibbonIndexGroup.Common6, CountMemoryContest => RibbonIndexGroup.CountMemory, CountMemoryBattle => RibbonIndexGroup.CountMemory, ChampionAlola => RibbonIndexGroup.Common7, BattleRoyale => RibbonIndexGroup.Common7, BattleTreeGreat => RibbonIndexGroup.Common7, BattleTreeMaster => RibbonIndexGroup.Common7, ChampionGalar => RibbonIndexGroup.Common8, TowerMaster => RibbonIndexGroup.Common8, MasterRank => RibbonIndexGroup.Common8, Hisui => RibbonIndexGroup.Common8, TwinklingStar => RibbonIndexGroup.Common8, ChampionPaldea => RibbonIndexGroup.Common9, MarkJumbo => RibbonIndexGroup.Common9, MarkMini => RibbonIndexGroup.Common9, MarkItemfinder => RibbonIndexGroup.Common9, MarkPartner => RibbonIndexGroup.Common9, MarkGourmand => RibbonIndexGroup.Common9, OnceInALifetime => RibbonIndexGroup.Common9, MarkAlpha => RibbonIndexGroup.Common9, MarkMightiest => RibbonIndexGroup.Common9, MarkTitan => RibbonIndexGroup.Common9, Partner => RibbonIndexGroup.Common9, _ => RibbonIndexGroup.None, }; } public static void Fix(this RibbonIndex r, in RibbonVerifierArguments args, bool state) { var pk = args.Entity; var group = r.GetGroup(); switch (group) { case RibbonIndexGroup.EncounterMark: r.FixEncounterMark(pk, state); return; case RibbonIndexGroup.CountMemory: if (pk is not IRibbonSetMemory6 m6) return; (byte contest, byte battle) = state ? RibbonRules.GetMaxMemoryCounts(args.History, args.Entity, args.Encounter) : default; if (r is CountMemoryContest) m6.RibbonCountMemoryContest = contest; else m6.RibbonCountMemoryBattle = battle; return; case RibbonIndexGroup.Common3: if (pk is not IRibbonSetCommon3 c3) return; if (r == ChampionG3) c3.RibbonChampionG3 = state; else if (r == Effort) c3.RibbonEffort = state; else if (r == Artist) c3.RibbonArtist = state; return; case RibbonIndexGroup.Common4: if (pk is not IRibbonSetCommon4 c4) return; if (r == ChampionSinnoh) c4.RibbonChampionSinnoh = state; else if (r == Alert) c4.RibbonAlert = state; else if (r == Shock) c4.RibbonShock = state; else if (r == Downcast) c4.RibbonDowncast = state; else if (r == Careless) c4.RibbonCareless = state; else if (r == Relax) c4.RibbonRelax = state; else if (r == Snooze) c4.RibbonSnooze = state; else if (r == Smile) c4.RibbonSmile = state; else if (r == Gorgeous) c4.RibbonGorgeous = state; else if (r == Royal) c4.RibbonRoyal = state; else if (r == GorgeousRoyal) c4.RibbonGorgeousRoyal = state; else if (r == Footprint) c4.RibbonFootprint = state; else if (r == Record) c4.RibbonRecord = state; else if (r == Legend) c4.RibbonLegend = state; return; case RibbonIndexGroup.Event3: if (pk is not IRibbonSetEvent3 e3) return; if (r == Country) e3.RibbonCountry = state; else if (r == National) e3.RibbonNational = state; else if (r == Earth) e3.RibbonEarth = state; else if (r == ChampionBattle) e3.RibbonChampionBattle = state; else if (r == ChampionRegional) e3.RibbonChampionRegional = state; else if (r == ChampionNational) e3.RibbonChampionNational = state; return; case RibbonIndexGroup.Event4: if (pk is not IRibbonSetEvent4 e4) return; if (r == World) e4.RibbonWorld = state; else if (r == Classic) e4.RibbonClassic = state; else if (r == Premier) e4.RibbonPremier = state; else if (r == Event) e4.RibbonEvent = state; else if (r == Birthday) e4.RibbonBirthday = state; else if (r == Special) e4.RibbonSpecial = state; else if (r == Souvenir) e4.RibbonSouvenir = state; else if (r == Wishing) e4.RibbonWishing = state; else if (r == ChampionWorld) e4.RibbonChampionWorld = state; return; case RibbonIndexGroup.Common6: if (pk is not IRibbonSetCommon6 c6) return; if (r == ChampionKalos) c6.RibbonChampionKalos = state; else if (r == BestFriends) c6.RibbonBestFriends = state; else if (r == Training) c6.RibbonTraining = state; else if (r == BattlerSkillful) c6.RibbonBattlerSkillful = state; else if (r == BattlerExpert) c6.RibbonBattlerExpert = state; else if (r == ChampionG6Hoenn) c6.RibbonChampionG6Hoenn = state; else if (r == ContestStar) c6.RibbonContestStar = state; else if (r == MasterCoolness) c6.RibbonMasterCoolness = state; else if (r == MasterBeauty) c6.RibbonMasterBeauty = state; else if (r == MasterCuteness) c6.RibbonMasterCuteness = state; else if (r == MasterCleverness) c6.RibbonMasterCleverness = state; else if (r == MasterToughness) c6.RibbonMasterToughness = state; return; case RibbonIndexGroup.Common7: if (pk is not IRibbonSetCommon7 c7) return; if (r == ChampionAlola) c7.RibbonChampionAlola = state; else if (r == BattleRoyale) c7.RibbonBattleRoyale = state; else if (r == BattleTreeGreat) c7.RibbonBattleTreeGreat = state; else if (r == BattleTreeMaster) c7.RibbonBattleTreeMaster = state; return; case RibbonIndexGroup.Common8: if (pk is not IRibbonSetCommon8 c8) return; if (r == ChampionGalar) c8.RibbonChampionGalar = state; else if (r == TowerMaster) c8.RibbonTowerMaster = state; else if (r == MasterRank) c8.RibbonMasterRank = state; else if (r == Hisui) c8.RibbonHisui = state; else if (r == TwinklingStar) c8.RibbonTwinklingStar = state; return; case RibbonIndexGroup.Common9: if (pk is IRibbonSetCommon9 c9) { if (r == ChampionPaldea) c9.RibbonChampionPaldea = state; else if (r == OnceInALifetime) c9.RibbonOnceInALifetime = state; else if (r == Partner) c9.RibbonPartner = state; } if (pk is IRibbonSetMark9 m9) { if (r == MarkJumbo) m9.RibbonMarkJumbo = state; else if (r == MarkMini) m9.RibbonMarkMini = state; else if (r == MarkItemfinder) m9.RibbonMarkItemfinder = state; else if (r == MarkPartner) m9.RibbonMarkPartner = state; else if (r == MarkGourmand) m9.RibbonMarkGourmand = state; else if (r == MarkAlpha) m9.RibbonMarkAlpha = state; else if (r == MarkMightiest) m9.RibbonMarkMightiest = state; else if (r == MarkTitan) m9.RibbonMarkTitan = state; } return; default: throw new ArgumentOutOfRangeException(nameof(r), r, null); } } private static void FixEncounterMark(this RibbonIndex r, PKM pk, bool state) { if (pk is not IRibbonSetMark8 m) return; _ = r switch { MarkLunchtime => m.RibbonMarkLunchtime = state, MarkSleepyTime => m.RibbonMarkSleepyTime = state, MarkDusk => m.RibbonMarkDusk = state, MarkDawn => m.RibbonMarkDawn = state, MarkCloudy => m.RibbonMarkCloudy = state, MarkRainy => m.RibbonMarkRainy = state, MarkStormy => m.RibbonMarkStormy = state, MarkSnowy => m.RibbonMarkSnowy = state, MarkBlizzard => m.RibbonMarkBlizzard = state, MarkDry => m.RibbonMarkDry = state, MarkSandstorm => m.RibbonMarkSandstorm = state, MarkMisty => m.RibbonMarkMisty = state, MarkDestiny => m.RibbonMarkDestiny = state, MarkFishing => m.RibbonMarkFishing = state, MarkCurry => m.RibbonMarkCurry = state, MarkUncommon => m.RibbonMarkUncommon = state, MarkRare => m.RibbonMarkRare = state, MarkRowdy => m.RibbonMarkRowdy = state, MarkAbsentMinded => m.RibbonMarkAbsentMinded = state, MarkJittery => m.RibbonMarkJittery = state, MarkExcited => m.RibbonMarkExcited = state, MarkCharismatic => m.RibbonMarkCharismatic = state, MarkCalmness => m.RibbonMarkCalmness = state, MarkIntense => m.RibbonMarkIntense = state, MarkZonedOut => m.RibbonMarkZonedOut = state, MarkJoyful => m.RibbonMarkJoyful = state, MarkAngry => m.RibbonMarkAngry = state, MarkSmiley => m.RibbonMarkSmiley = state, MarkTeary => m.RibbonMarkTeary = state, MarkUpbeat => m.RibbonMarkUpbeat = state, MarkPeeved => m.RibbonMarkPeeved = state, MarkIntellectual => m.RibbonMarkIntellectual = state, MarkFerocious => m.RibbonMarkFerocious = state, MarkCrafty => m.RibbonMarkCrafty = state, MarkScowling => m.RibbonMarkScowling = state, MarkKindly => m.RibbonMarkKindly = state, MarkFlustered => m.RibbonMarkFlustered = state, MarkPumpedUp => m.RibbonMarkPumpedUp = state, MarkZeroEnergy => m.RibbonMarkZeroEnergy = state, MarkPrideful => m.RibbonMarkPrideful = state, MarkUnsure => m.RibbonMarkUnsure = state, MarkHumble => m.RibbonMarkHumble = state, MarkThorny => m.RibbonMarkThorny = state, MarkVigor => m.RibbonMarkVigor = state, MarkSlump => m.RibbonMarkSlump = state, _ => throw new ArgumentOutOfRangeException(nameof(r), r, null), }; } public static string GetPropertyName(this RibbonIndex r) => r switch { ChampionKalos => nameof(IRibbonSetCommon6.RibbonChampionKalos), ChampionG3 => nameof(IRibbonSetCommon3.RibbonChampionG3), ChampionSinnoh => nameof(IRibbonSetCommon4.RibbonChampionSinnoh), BestFriends => nameof(IRibbonSetCommon6.RibbonBestFriends), Training => nameof(IRibbonSetCommon6.RibbonTraining), BattlerSkillful => nameof(IRibbonSetCommon6.RibbonBattlerSkillful), BattlerExpert => nameof(IRibbonSetCommon6.RibbonBattlerExpert), Effort => nameof(IRibbonSetCommon3.RibbonEffort), Alert => nameof(IRibbonSetCommon4.RibbonAlert), Shock => nameof(IRibbonSetCommon4.RibbonShock), Downcast => nameof(IRibbonSetCommon4.RibbonDowncast), Careless => nameof(IRibbonSetCommon4.RibbonCareless), Relax => nameof(IRibbonSetCommon4.RibbonRelax), Snooze => nameof(IRibbonSetCommon4.RibbonSnooze), Smile => nameof(IRibbonSetCommon4.RibbonSmile), Gorgeous => nameof(IRibbonSetCommon4.RibbonGorgeous), Royal => nameof(IRibbonSetCommon4.RibbonRoyal), GorgeousRoyal => nameof(IRibbonSetCommon4.RibbonGorgeousRoyal), Artist => nameof(IRibbonSetCommon3.RibbonArtist), Footprint => nameof(IRibbonSetCommon4.RibbonFootprint), Record => nameof(IRibbonSetCommon4.RibbonRecord), Legend => nameof(IRibbonSetCommon4.RibbonLegend), Country => nameof(IRibbonSetEvent3.RibbonCountry), National => nameof(IRibbonSetEvent3.RibbonNational), Earth => nameof(IRibbonSetEvent3.RibbonEarth), World => nameof(IRibbonSetEvent4.RibbonWorld), Classic => nameof(IRibbonSetEvent4.RibbonClassic), Premier => nameof(IRibbonSetEvent4.RibbonPremier), Event => nameof(IRibbonSetEvent4.RibbonEvent), Birthday => nameof(IRibbonSetEvent4.RibbonBirthday), Special => nameof(IRibbonSetEvent4.RibbonSpecial), Souvenir => nameof(IRibbonSetEvent4.RibbonSouvenir), Wishing => nameof(IRibbonSetEvent4.RibbonWishing), ChampionBattle => nameof(IRibbonSetEvent3.RibbonChampionBattle), ChampionRegional => nameof(IRibbonSetEvent3.RibbonChampionRegional), ChampionNational => nameof(IRibbonSetEvent3.RibbonChampionNational), ChampionWorld => nameof(IRibbonSetEvent4.RibbonChampionWorld), CountMemoryContest => nameof(IRibbonSetMemory6.RibbonCountMemoryContest), CountMemoryBattle => nameof(IRibbonSetMemory6.RibbonCountMemoryBattle), ChampionG6Hoenn => nameof(IRibbonSetCommon6.RibbonChampionG6Hoenn), ContestStar => nameof(IRibbonSetCommon6.RibbonContestStar), MasterCoolness => nameof(IRibbonSetCommon6.RibbonMasterCoolness), MasterBeauty => nameof(IRibbonSetCommon6.RibbonMasterBeauty), MasterCuteness => nameof(IRibbonSetCommon6.RibbonMasterCuteness), MasterCleverness => nameof(IRibbonSetCommon6.RibbonMasterCleverness), MasterToughness => nameof(IRibbonSetCommon6.RibbonMasterToughness), ChampionAlola => nameof(IRibbonSetCommon7.RibbonChampionAlola), BattleRoyale => nameof(IRibbonSetCommon7.RibbonBattleRoyale), BattleTreeGreat => nameof(IRibbonSetCommon7.RibbonBattleTreeGreat), BattleTreeMaster => nameof(IRibbonSetCommon7.RibbonBattleTreeMaster), ChampionGalar => nameof(IRibbonSetCommon8.RibbonChampionGalar), TowerMaster => nameof(IRibbonSetCommon8.RibbonTowerMaster), MasterRank => nameof(IRibbonSetCommon8.RibbonMasterRank), MarkLunchtime => nameof(IRibbonSetMark8.RibbonMarkLunchtime), MarkSleepyTime => nameof(IRibbonSetMark8.RibbonMarkSleepyTime), MarkDusk => nameof(IRibbonSetMark8.RibbonMarkDusk), MarkDawn => nameof(IRibbonSetMark8.RibbonMarkDawn), MarkCloudy => nameof(IRibbonSetMark8.RibbonMarkCloudy), MarkRainy => nameof(IRibbonSetMark8.RibbonMarkRainy), MarkStormy => nameof(IRibbonSetMark8.RibbonMarkStormy), MarkSnowy => nameof(IRibbonSetMark8.RibbonMarkSnowy), MarkBlizzard => nameof(IRibbonSetMark8.RibbonMarkBlizzard), MarkDry => nameof(IRibbonSetMark8.RibbonMarkDry), MarkSandstorm => nameof(IRibbonSetMark8.RibbonMarkSandstorm), MarkMisty => nameof(IRibbonSetMark8.RibbonMarkMisty), MarkDestiny => nameof(IRibbonSetMark8.RibbonMarkDestiny), MarkFishing => nameof(IRibbonSetMark8.RibbonMarkFishing), MarkCurry => nameof(IRibbonSetMark8.RibbonMarkCurry), MarkUncommon => nameof(IRibbonSetMark8.RibbonMarkUncommon), MarkRare => nameof(IRibbonSetMark8.RibbonMarkRare), MarkRowdy => nameof(IRibbonSetMark8.RibbonMarkRowdy), MarkAbsentMinded => nameof(IRibbonSetMark8.RibbonMarkAbsentMinded), MarkJittery => nameof(IRibbonSetMark8.RibbonMarkJittery), MarkExcited => nameof(IRibbonSetMark8.RibbonMarkExcited), MarkCharismatic => nameof(IRibbonSetMark8.RibbonMarkCharismatic), MarkCalmness => nameof(IRibbonSetMark8.RibbonMarkCalmness), MarkIntense => nameof(IRibbonSetMark8.RibbonMarkIntense), MarkZonedOut => nameof(IRibbonSetMark8.RibbonMarkZonedOut), MarkJoyful => nameof(IRibbonSetMark8.RibbonMarkJoyful), MarkAngry => nameof(IRibbonSetMark8.RibbonMarkAngry), MarkSmiley => nameof(IRibbonSetMark8.RibbonMarkSmiley), MarkTeary => nameof(IRibbonSetMark8.RibbonMarkTeary), MarkUpbeat => nameof(IRibbonSetMark8.RibbonMarkUpbeat), MarkPeeved => nameof(IRibbonSetMark8.RibbonMarkPeeved), MarkIntellectual => nameof(IRibbonSetMark8.RibbonMarkIntellectual), MarkFerocious => nameof(IRibbonSetMark8.RibbonMarkFerocious), MarkCrafty => nameof(IRibbonSetMark8.RibbonMarkCrafty), MarkScowling => nameof(IRibbonSetMark8.RibbonMarkScowling), MarkKindly => nameof(IRibbonSetMark8.RibbonMarkKindly), MarkFlustered => nameof(IRibbonSetMark8.RibbonMarkFlustered), MarkPumpedUp => nameof(IRibbonSetMark8.RibbonMarkPumpedUp), MarkZeroEnergy => nameof(IRibbonSetMark8.RibbonMarkZeroEnergy), MarkPrideful => nameof(IRibbonSetMark8.RibbonMarkPrideful), MarkUnsure => nameof(IRibbonSetMark8.RibbonMarkUnsure), MarkHumble => nameof(IRibbonSetMark8.RibbonMarkHumble), MarkThorny => nameof(IRibbonSetMark8.RibbonMarkThorny), MarkVigor => nameof(IRibbonSetMark8.RibbonMarkVigor), MarkSlump => nameof(IRibbonSetMark8.RibbonMarkSlump), Hisui => nameof(IRibbonSetCommon8.RibbonHisui), TwinklingStar => nameof(IRibbonSetCommon8.RibbonTwinklingStar), ChampionPaldea => nameof(IRibbonSetCommon9.RibbonChampionPaldea), MarkJumbo => nameof(IRibbonSetMark9.RibbonMarkJumbo), MarkMini => nameof(IRibbonSetMark9.RibbonMarkMini), MarkItemfinder => nameof(IRibbonSetMark9.RibbonMarkItemfinder), MarkPartner => nameof(IRibbonSetMark9.RibbonMarkPartner), MarkGourmand => nameof(IRibbonSetMark9.RibbonMarkGourmand), OnceInALifetime => nameof(IRibbonSetCommon9.RibbonOnceInALifetime), MarkAlpha => nameof(IRibbonSetMark9.RibbonMarkAlpha), MarkMightiest => nameof(IRibbonSetMark9.RibbonMarkMightiest), MarkTitan => nameof(IRibbonSetMark9.RibbonMarkTitan), Partner => nameof(IRibbonSetCommon9.RibbonPartner), _ => throw new ArgumentOutOfRangeException(nameof(r), r, null), }; }