using System; namespace PKHeX.Core; public sealed class PokeBlock3(byte[] Data) { public const int SIZE = 8; public PokeBlock3Color Color { get => (PokeBlock3Color)Data[0]; set => Data[0] = (byte)value; } public byte Spicy { get => Data[1]; set => Data[1] = value; } public byte Dry { get => Data[2]; set => Data[2] = value; } public byte Sweet { get => Data[3]; set => Data[3] = value; } public byte Bitter { get => Data[4]; set => Data[4] = value; } public byte Sour { get => Data[5]; set => Data[5] = value; } public byte Feel { get => Data[6]; set => Data[6] = value; } // 7 unused alignment byte public void Delete() => Data.AsSpan().Clear(); public void Maximize(bool create = false) { if (Color == 0 && !create) return; Spicy = Dry = Sweet = Bitter = Sour = Feel = 255; Color = PokeBlock3Color.Gold; } public void SetBlock(Span data1) => Data.CopyTo(data1); public static PokeBlock3 GetBlock(ReadOnlySpan data, int offset) { byte[] result = data.Slice(offset, SIZE).ToArray(); return new PokeBlock3(result); } }