using System; using System.Linq; namespace PKHeX.Core { public class PK4 : PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetUnique3, IRibbonSetUnique4, IRibbonSetCommon3, IRibbonSetCommon4 { public static readonly byte[] ExtraBytes = { 0x42, 0x43, 0x5E, 0x63, 0x64, 0x65, 0x66, 0x67, 0x87 }; public sealed override int SIZE_PARTY => PKX.SIZE_4PARTY; public override int SIZE_STORED => PKX.SIZE_4STORED; public override int Format => 4; public override PersonalInfo PersonalInfo => PersonalTable.HGSS.GetFormeEntry(Species, AltForm); public PK4(byte[] decryptedData = null, string ident = null) { Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone(); PKMConverter.CheckEncrypted(ref Data); Identifier = ident; if (Data.Length != SIZE_PARTY) Array.Resize(ref Data, SIZE_PARTY); } public override PKM Clone() => new PK4(Data); private string GetString(int Offset, int Count) => StringConverter.GetString4(Data, Offset, Count); private byte[] SetString(string value, int maxLength) => StringConverter.SetString4(value, maxLength); // Trash Bytes public override byte[] Nickname_Trash { get => GetData(0x48, 22); set { if (value?.Length == 22) value.CopyTo(Data, 0x48); } } public override byte[] OT_Trash { get => GetData(0x68, 16); set { if (value?.Length == 16) value.CopyTo(Data, 0x68); } } // Future Attributes public override uint EncryptionConstant { get => PID; set { } } public override int Nature { get => (int)(PID % 25); set { } } public override int CurrentFriendship { get => OT_Friendship; set => OT_Friendship = value; } public override int CurrentHandler { get => 0; set { } } public override int AbilityNumber { get => 1 << PIDAbility; set { } } // Structure public override uint PID { get => BitConverter.ToUInt32(Data, 0x00); set => BitConverter.GetBytes(value).CopyTo(Data, 0x00); } public override ushort Sanity { get => BitConverter.ToUInt16(Data, 0x04); set => BitConverter.GetBytes(value).CopyTo(Data, 0x04); } public override ushort Checksum { get => BitConverter.ToUInt16(Data, 0x06); set => BitConverter.GetBytes(value).CopyTo(Data, 0x06); } #region Block A public override int Species { get => BitConverter.ToUInt16(Data, 0x08); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); } public override int HeldItem { get => BitConverter.ToUInt16(Data, 0x0A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } public override int TID { get => BitConverter.ToUInt16(Data, 0x0C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); } public override int SID { get => BitConverter.ToUInt16(Data, 0x0E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); } public override uint EXP { get => BitConverter.ToUInt32(Data, 0x10); set => BitConverter.GetBytes(value).CopyTo(Data, 0x10); } public override int OT_Friendship { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int Ability { get => Data[0x15]; set => Data[0x15] = (byte)value; } public override int MarkValue { get => Data[0x16]; protected set => Data[0x16] = (byte)value; } public override int Language { get => Data[0x17]; set => Data[0x17] = (byte)value; } public override int EV_HP { get => Data[0x18]; set => Data[0x18] = (byte)value; } public override int EV_ATK { get => Data[0x19]; set => Data[0x19] = (byte)value; } public override int EV_DEF { get => Data[0x1A]; set => Data[0x1A] = (byte)value; } public override int EV_SPE { get => Data[0x1B]; set => Data[0x1B] = (byte)value; } public override int EV_SPA { get => Data[0x1C]; set => Data[0x1C] = (byte)value; } public override int EV_SPD { get => Data[0x1D]; set => Data[0x1D] = (byte)value; } public override int CNT_Cool { get => Data[0x1E]; set => Data[0x1E] = (byte)value; } public override int CNT_Beauty { get => Data[0x1F]; set => Data[0x1F] = (byte)value; } public override int CNT_Cute { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int CNT_Smart { get => Data[0x21]; set => Data[0x21] = (byte)value; } public override int CNT_Tough { get => Data[0x22]; set => Data[0x22] = (byte)value; } public override int CNT_Sheen { get => Data[0x23]; set => Data[0x23] = (byte)value; } private byte RIB0 { get => Data[0x24]; set => Data[0x24] = value; } // Sinnoh 1 private byte RIB1 { get => Data[0x25]; set => Data[0x25] = value; } // Sinnoh 2 private byte RIB2 { get => Data[0x26]; set => Data[0x26] = value; } // Unova 1 private byte RIB3 { get => Data[0x27]; set => Data[0x27] = value; } // Unova 2 public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonAbility { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonAbilityGreat { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonAbilityDouble { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RibbonAbilityMulti { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); } public bool RibbonAbilityPair { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); } public bool RibbonAbilityWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); } public bool RibbonAlert { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); } public bool RibbonShock { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonDowncast { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonCareless { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonRelax { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RibbonSnooze { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); } public bool RibbonSmile { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); } public bool RibbonGorgeous { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); } public bool RibbonRoyal { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); } public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonFootprint { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonRecord { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonEvent { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RibbonLegend { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); } public bool RibbonChampionWorld { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); } public bool RibbonBirthday { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); } public bool RibbonSpecial { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); } public bool RibbonSouvenir { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonWishing { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RIB3_4 { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused public bool RIB3_5 { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused public bool RIB3_6 { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused public bool RIB3_7 { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused #endregion #region Block B public override int Move1 { get => BitConverter.ToUInt16(Data, 0x28); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x28); } public override int Move2 { get => BitConverter.ToUInt16(Data, 0x2A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2A); } public override int Move3 { get => BitConverter.ToUInt16(Data, 0x2C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2C); } public override int Move4 { get => BitConverter.ToUInt16(Data, 0x2E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E); } public override int Move1_PP { get => Data[0x30]; set => Data[0x30] = (byte)value; } public override int Move2_PP { get => Data[0x31]; set => Data[0x31] = (byte)value; } public override int Move3_PP { get => Data[0x32]; set => Data[0x32] = (byte)value; } public override int Move4_PP { get => Data[0x33]; set => Data[0x33] = (byte)value; } public override int Move1_PPUps { get => Data[0x34]; set => Data[0x34] = (byte)value; } public override int Move2_PPUps { get => Data[0x35]; set => Data[0x35] = (byte)value; } public override int Move3_PPUps { get => Data[0x36]; set => Data[0x36] = (byte)value; } public override int Move4_PPUps { get => Data[0x37]; set => Data[0x37] = (byte)value; } public uint IV32 { get => BitConverter.ToUInt32(Data, 0x38); set => BitConverter.GetBytes(value).CopyTo(Data, 0x38); } public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); } public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); } public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); } public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); } public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); } public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); } public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); } public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); } private byte RIB4 { get => Data[0x3C]; set => Data[0x3C] = value; } // Hoenn 1a private byte RIB5 { get => Data[0x3D]; set => Data[0x3D] = value; } // Hoenn 1b private byte RIB6 { get => Data[0x3E]; set => Data[0x3E] = value; } // Hoenn 2a private byte RIB7 { get => Data[0x3F]; set => Data[0x3F] = value; } // Hoenn 2b public bool RibbonG3Cool { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonG3CoolSuper { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonG3CoolHyper { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonG3CoolMaster { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RibbonG3Beauty { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); } public bool RibbonG3BeautySuper { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } public bool RibbonG3BeautyHyper { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } public bool RibbonG3BeautyMaster { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); } public bool RibbonG3Cute { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonG3CuteSuper { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonG3CuteHyper { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonG3CuteMaster { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RibbonG3Smart { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); } public bool RibbonG3SmartSuper { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); } public bool RibbonG3SmartHyper { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); } public bool RibbonG3SmartMaster { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); } public bool RibbonG3Tough { get => (RIB6 & (1 << 0)) == 1 << 0; set => RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonG3ToughSuper { get => (RIB6 & (1 << 1)) == 1 << 1; set => RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonG3ToughHyper { get => (RIB6 & (1 << 2)) == 1 << 2; set => RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonG3ToughMaster { get => (RIB6 & (1 << 3)) == 1 << 3; set => RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RibbonChampionG3Hoenn { get => (RIB6 & (1 << 4)) == 1 << 4; set => RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); } public bool RibbonWinning { get => (RIB6 & (1 << 5)) == 1 << 5; set => RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); } public bool RibbonVictory { get => (RIB6 & (1 << 6)) == 1 << 6; set => RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); } public bool RibbonArtist { get => (RIB6 & (1 << 7)) == 1 << 7; set => RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); } public bool RibbonEffort { get => (RIB7 & (1 << 0)) == 1 << 0; set => RIB7 = (byte)(RIB7 & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonChampionBattle { get => (RIB7 & (1 << 1)) == 1 << 1; set => RIB7 = (byte)(RIB7 & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonChampionRegional { get => (RIB7 & (1 << 2)) == 1 << 2; set => RIB7 = (byte)(RIB7 & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonChampionNational { get => (RIB7 & (1 << 3)) == 1 << 3; set => RIB7 = (byte)(RIB7 & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RibbonCountry { get => (RIB7 & (1 << 4)) == 1 << 4; set => RIB7 = (byte)(RIB7 & ~(1 << 4) | (value ? 1 << 4 : 0)); } public bool RibbonNational { get => (RIB7 & (1 << 5)) == 1 << 5; set => RIB7 = (byte)(RIB7 & ~(1 << 5) | (value ? 1 << 5 : 0)); } public bool RibbonEarth { get => (RIB7 & (1 << 6)) == 1 << 6; set => RIB7 = (byte)(RIB7 & ~(1 << 6) | (value ? 1 << 6 : 0)); } public bool RibbonWorld { get => (RIB7 & (1 << 7)) == 1 << 7; set => RIB7 = (byte)(RIB7 & ~(1 << 7) | (value ? 1 << 7 : 0)); } public override bool FatefulEncounter { get => (Data[0x40] & 1) == 1; set => Data[0x40] = (byte)(Data[0x40] & ~0x01 | (value ? 1 : 0)); } public override int Gender { get => (Data[0x40] >> 1) & 0x3; set => Data[0x40] = (byte)(Data[0x40] & ~0x06 | (value << 1)); } public override int AltForm { get => Data[0x40] >> 3; set => Data[0x40] = (byte)(Data[0x40] & 0x07 | (value << 3)); } public int ShinyLeaf { get => Data[0x41]; set => Data[0x41] = (byte) value; } // 0x43-0x47 Unused #endregion #region Block C public override string Nickname { get => GetString(0x48, 22); set => SetString(value, 11).CopyTo(Data, 0x48); } // 0x5E unused public override int Version { get => Data[0x5F]; set => Data[0x5F] = (byte)value; } private byte RIB8 { get => Data[0x60]; set => Data[0x60] = value; } // Sinnoh 3 private byte RIB9 { get => Data[0x61]; set => Data[0x61] = value; } // Sinnoh 4 private byte RIBA { get => Data[0x62]; set => Data[0x62] = value; } // Sinnoh 5 private byte RIBB { get => Data[0x63]; set => Data[0x63] = value; } // Sinnoh 6 public bool RibbonG4Cool { get => (RIB8 & (1 << 0)) == 1 << 0; set => RIB8 = (byte)(RIB8 & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonG4CoolGreat { get => (RIB8 & (1 << 1)) == 1 << 1; set => RIB8 = (byte)(RIB8 & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonG4CoolUltra { get => (RIB8 & (1 << 2)) == 1 << 2; set => RIB8 = (byte)(RIB8 & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonG4CoolMaster { get => (RIB8 & (1 << 3)) == 1 << 3; set => RIB8 = (byte)(RIB8 & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RibbonG4Beauty { get => (RIB8 & (1 << 4)) == 1 << 4; set => RIB8 = (byte)(RIB8 & ~(1 << 4) | (value ? 1 << 4 : 0)); } public bool RibbonG4BeautyGreat { get => (RIB8 & (1 << 5)) == 1 << 5; set => RIB8 = (byte)(RIB8 & ~(1 << 5) | (value ? 1 << 5 : 0)); } public bool RibbonG4BeautyUltra { get => (RIB8 & (1 << 6)) == 1 << 6; set => RIB8 = (byte)(RIB8 & ~(1 << 6) | (value ? 1 << 6 : 0)); } public bool RibbonG4BeautyMaster { get => (RIB8 & (1 << 7)) == 1 << 7; set => RIB8 = (byte)(RIB8 & ~(1 << 7) | (value ? 1 << 7 : 0)); } public bool RibbonG4Cute { get => (RIB9 & (1 << 0)) == 1 << 0; set => RIB9 = (byte)(RIB9 & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonG4CuteGreat { get => (RIB9 & (1 << 1)) == 1 << 1; set => RIB9 = (byte)(RIB9 & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonG4CuteUltra { get => (RIB9 & (1 << 2)) == 1 << 2; set => RIB9 = (byte)(RIB9 & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonG4CuteMaster { get => (RIB9 & (1 << 3)) == 1 << 3; set => RIB9 = (byte)(RIB9 & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RibbonG4Smart { get => (RIB9 & (1 << 4)) == 1 << 4; set => RIB9 = (byte)(RIB9 & ~(1 << 4) | (value ? 1 << 4 : 0)); } public bool RibbonG4SmartGreat { get => (RIB9 & (1 << 5)) == 1 << 5; set => RIB9 = (byte)(RIB9 & ~(1 << 5) | (value ? 1 << 5 : 0)); } public bool RibbonG4SmartUltra { get => (RIB9 & (1 << 6)) == 1 << 6; set => RIB9 = (byte)(RIB9 & ~(1 << 6) | (value ? 1 << 6 : 0)); } public bool RibbonG4SmartMaster { get => (RIB9 & (1 << 7)) == 1 << 7; set => RIB9 = (byte)(RIB9 & ~(1 << 7) | (value ? 1 << 7 : 0)); } public bool RibbonG4Tough { get => (RIBA & (1 << 0)) == 1 << 0; set => RIBA = (byte)(RIBA & ~(1 << 0) | (value ? 1 << 0 : 0)); } public bool RibbonG4ToughGreat { get => (RIBA & (1 << 1)) == 1 << 1; set => RIBA = (byte)(RIBA & ~(1 << 1) | (value ? 1 << 1 : 0)); } public bool RibbonG4ToughUltra { get => (RIBA & (1 << 2)) == 1 << 2; set => RIBA = (byte)(RIBA & ~(1 << 2) | (value ? 1 << 2 : 0)); } public bool RibbonG4ToughMaster { get => (RIBA & (1 << 3)) == 1 << 3; set => RIBA = (byte)(RIBA & ~(1 << 3) | (value ? 1 << 3 : 0)); } public bool RIBA_4 { get => (RIBA & (1 << 4)) == 1 << 4; set => RIBA = (byte)(RIBA & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused public bool RIBA_5 { get => (RIBA & (1 << 5)) == 1 << 5; set => RIBA = (byte)(RIBA & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused public bool RIBA_6 { get => (RIBA & (1 << 6)) == 1 << 6; set => RIBA = (byte)(RIBA & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused public bool RIBA_7 { get => (RIBA & (1 << 7)) == 1 << 7; set => RIBA = (byte)(RIBA & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused public bool RIBB_0 { get => (RIBB & (1 << 0)) == 1 << 0; set => RIBB = (byte)(RIBB & ~(1 << 0) | (value ? 1 << 0 : 0)); } // Unused public bool RIBB_1 { get => (RIBB & (1 << 1)) == 1 << 1; set => RIBB = (byte)(RIBB & ~(1 << 1) | (value ? 1 << 1 : 0)); } // Unused public bool RIBB_2 { get => (RIBB & (1 << 2)) == 1 << 2; set => RIBB = (byte)(RIBB & ~(1 << 2) | (value ? 1 << 2 : 0)); } // Unused public bool RIBB_3 { get => (RIBB & (1 << 3)) == 1 << 3; set => RIBB = (byte)(RIBB & ~(1 << 3) | (value ? 1 << 3 : 0)); } // Unused public bool RIBB_4 { get => (RIBB & (1 << 4)) == 1 << 4; set => RIBB = (byte)(RIBB & ~(1 << 4) | (value ? 1 << 4 : 0)); } // Unused public bool RIBB_5 { get => (RIBB & (1 << 5)) == 1 << 5; set => RIBB = (byte)(RIBB & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused public bool RIBB_6 { get => (RIBB & (1 << 6)) == 1 << 6; set => RIBB = (byte)(RIBB & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused public bool RIBB_7 { get => (RIBB & (1 << 7)) == 1 << 7; set => RIBB = (byte)(RIBB & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused // 0x64-0x67 Unused #endregion #region Block D public override string OT_Name { get => GetString(0x68, 16); set => SetString(value, 7).CopyTo(Data, 0x68); } public override int Egg_Year { get => Data[0x78]; set => Data[0x78] = (byte)value; } public override int Egg_Month { get => Data[0x79]; set => Data[0x79] = (byte)value; } public override int Egg_Day { get => Data[0x7A]; set => Data[0x7A] = (byte)value; } public override int Met_Year { get => Data[0x7B]; set => Data[0x7B] = (byte)value; } public override int Met_Month { get => Data[0x7C]; set => Data[0x7C] = (byte)value; } public override int Met_Day { get => Data[0x7D]; set => Data[0x7D] = (byte)value; } public override int Egg_Location { get { ushort hgssloc = BitConverter.ToUInt16(Data, 0x44); if (hgssloc != 0) return hgssloc; return BitConverter.ToUInt16(Data, 0x7E); } set { if (value == 0) { BitConverter.GetBytes((ushort)0).CopyTo(Data, 0x44); BitConverter.GetBytes((ushort)0).CopyTo(Data, 0x7E); } else if (value < 2000 && value > 111 || value < 3000 && value > 2010) { // Met location not in DP, set to Faraway Place BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x44); BitConverter.GetBytes((ushort)0xBBA).CopyTo(Data, 0x7E); } else { int pthgss = PtHGSS ? value : 0; // only set to PtHGSS loc if encountered in game BitConverter.GetBytes((ushort)pthgss).CopyTo(Data, 0x44); BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x7E); } } } public override int Met_Location { get { ushort hgssloc = BitConverter.ToUInt16(Data, 0x46); if (hgssloc != 0) return hgssloc; return BitConverter.ToUInt16(Data, 0x80); } set { if (value == 0) { BitConverter.GetBytes((ushort)0).CopyTo(Data, 0x46); BitConverter.GetBytes((ushort)0).CopyTo(Data, 0x80); } else if (value < 2000 && value > 111 || value < 3000 && value > 2010) { // Met location not in DP, set to Faraway Place BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x46); BitConverter.GetBytes((ushort)0xBBA).CopyTo(Data, 0x80); } else { int pthgss = PtHGSS ? value : 0; // only set to PtHGSS loc if encountered in game BitConverter.GetBytes((ushort)pthgss).CopyTo(Data, 0x46); BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x80); } } } private byte PKRS { get => Data[0x82]; set => Data[0x82] = value; } public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)(PKRS & ~0xF | value); } public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)(PKRS & 0xF | (value << 4)); } public override int Ball { get => // Pokemon obtained in HGSS have the HGSS ball set (@0x86) // However, this info is not set when receiving a wondercard! // The PGT contains a preformatted PK4 file, which is slightly modified. // No HGSS balls were used, and no HGSS ball info is set. // Sneaky way = return the higher of the two values. Math.Max(Data[0x86], Data[0x83]); set { // Ball to display in DPPt Data[0x83] = (byte)(value <= 0x10 ? value : 4); // Cap at Cherish Ball // HGSS Exclusive Balls -- If the user wants to screw things up, let them. Any legality checking could catch hax. if (value > 0x10 || (HGSS && !FatefulEncounter)) Data[0x86] = (byte)(value <= 0x18 ? value : 4); // Cap at Comp Ball else Data[0x86] = 0; // Unused } } public override int Met_Level { get => Data[0x84] & ~0x80; set => Data[0x84] = (byte)((Data[0x84] & 0x80) | value); } public override int OT_Gender { get => Data[0x84] >> 7; set => Data[0x84] = (byte)((Data[0x84] & ~0x80) | value << 7); } public override int EncounterType { get => Data[0x85]; set => Data[0x85] = (byte)value; } public int PokéathlonStat { get => Data[0x87]; set => Data[0x87] = (byte)value; } // Unused 0x87 #endregion public override int Stat_Level { get => Data[0x8C]; set => Data[0x8C] = (byte)value; } public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0x8E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x8E); } public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0x90); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x90); } public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0x92); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x92); } public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0x94); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x94); } public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0x96); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x96); } public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0x98); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x98); } public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0x9A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x9A); } public override int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 3); public override int TSV => (TID ^ SID) >> 3; public override int Characteristic { get { // Characteristic with PID%6 int pm6 = (int)(PID % 6); // PID MOD 6 int maxIV = IVs.Max(); int pm6stat = 0; for (int i = 0; i < 6; i++) { pm6stat = (pm6 + i) % 6; if (IVs[pm6stat] == maxIV) break; // P%6 is this stat } return pm6stat * 5 + maxIV % 5; } } // Legality Extensions public override bool WasEvent => Met_Location >= 3000 && Met_Location <= 3076 || FatefulEncounter; public override bool WasIngameTrade => Met_Location == 2001; // Trade public override bool WasEventEgg => WasEgg && Species == 490; // Manaphy was the only generation 4 released event egg // Maximums public override int MaxMoveID => Legal.MaxMoveID_4; public override int MaxSpeciesID => Legal.MaxSpeciesID_4; public override int MaxAbilityID => Legal.MaxAbilityID_4; public override int MaxItemID => Legal.MaxItemID_4_HGSS; public override int MaxBallID => Legal.MaxBallID_4; public override int MaxGameID => 15; // Colo/XD public override int MaxIV => 31; public override int MaxEV => 252; public override int OTLength => 7; public override int NickLength => 10; // Methods protected override byte[] Encrypt() { RefreshChecksum(); return PKX.EncryptArray45(Data); } public BK4 ConvertToBK4() { BK4 bk4 = new BK4(); TransferPropertiesWithReflection(this, bk4); // Fix Non-Reflectable properties Array.Copy(Data, 0x78, bk4.Data, 0x78, 6); // Met Info // Preserve Trash Bytes for (int i = 0; i < 11; i++) // Nickname { bk4.Data[0x48 + 2*i] = Data[0x48 + 2*i + 1]; bk4.Data[0x48 + 2*i + 1] = Data[0x48 + 2*i]; } for (int i = 0; i < 8; i++) // OT_Name { bk4.Data[0x68 + 2*i] = Data[0x68 + 2*i + 1]; bk4.Data[0x68 + 2*i + 1] = Data[0x68 + 2*i]; } bk4.Sanity = 0x4000; bk4.RefreshChecksum(); return bk4; } public PK5 ConvertToPK5() { // Double Check Location Data to see if we're already a PK5 if (Data[0x5F] < 0x10 && BitConverter.ToUInt16(Data, 0x80) > 0x4000) return new PK5(Data); DateTime moment = DateTime.Now; PK5 pk5 = new PK5(Data) // Convert away! { OT_Friendship = 70, // Apply new met date MetDate = moment }; // Arceus Type Changing -- Plate forcibly removed. if (pk5.Species == 493) { pk5.AltForm = 0; pk5.HeldItem = 0; } else { pk5.HeldItem = Legal.HeldItems_BW.Contains((ushort) HeldItem) ? HeldItem : 0; } // Fix PP pk5.Move1_PP = pk5.GetMovePP(pk5.Move1, pk5.Move1_PPUps); pk5.Move2_PP = pk5.GetMovePP(pk5.Move2, pk5.Move2_PPUps); pk5.Move3_PP = pk5.GetMovePP(pk5.Move3, pk5.Move3_PPUps); pk5.Move4_PP = pk5.GetMovePP(pk5.Move4, pk5.Move4_PPUps); // Disassociate Nature and PID, pk4 getter does PID%25 pk5.Nature = Nature; // Delete Platinum/HGSS Met Location Data BitConverter.GetBytes((uint)0).CopyTo(pk5.Data, 0x44); // Met / Crown Data Detection pk5.Met_Location = pk5.Gen4 && pk5.FatefulEncounter && Legal.CrownBeasts.Contains(pk5.Species) ? (pk5.Species == 251 ? 30010 : 30012) // Celebi : Beast : 30001; // Pokétransfer (not Crown) pk5.Egg_Location = Egg_Location; // Delete HGSS Data BitConverter.GetBytes((ushort)0).CopyTo(pk5.Data, 0x86); pk5.Ball = Ball; // Transfer Nickname and OT Name pk5.Nickname = Nickname; pk5.OT_Name = OT_Name; // Fix Level pk5.Met_Level = PKX.GetLevel(pk5.Species, pk5.EXP); // Remove HM moves; Defog should be kept if both are learned. int[] banned = Moves.Contains(250) && Moves.Contains(432) // Whirlpool & Defog ? new[] {15, 19, 57, 70, 250, 249, 127, 431} // No Whirlpool : new[] {15, 19, 57, 70, 249, 127, 431};// Transfer via advantageous game int[] newMoves = pk5.Moves; for (int i = 0; i < 4; i++) if (banned.Contains(newMoves[i])) newMoves[i] = 0; pk5.Moves = newMoves; pk5.FixMoves(); pk5.RefreshChecksum(); return pk5; } } }