using System; namespace PKHeX.Core { public static class StadiumUtil { public static bool IsMagicPresentEither(byte[] data, int size, uint magic) { if (IsMagicPresent(data, size, magic)) return true; if (IsMagicPresentSwap(data, size, magic)) return true; return false; } public static bool IsMagicPresent(byte[] data, int size, uint magic) { // Check footers of first few teams to see if the magic value is there. for (int i = 0; i < 10; i++) { if (BitConverter.ToUInt32(data, size - 6 + (i * size)) != magic) return false; } return true; } public static bool IsMagicPresentSwap(byte[] data, int size, uint magic) { // Check footers of first few teams to see if the magic value is there. var left = (ushort)magic; var right = (ushort)(magic >> 16); left = (ushort)((left >> 8) | (left << 8)); right = (ushort)((right >> 8) | (right << 8)); for (int i = 0; i < 10; i++) { var ofs = size - 6 + (i * size); if (BitConverter.ToUInt16(data, ofs - 2) != left) // OP return false; if (BitConverter.ToUInt16(data, ofs + 4) != right) // EK return false; } return true; } public static bool IsMagicPresentAbsolute(byte[] data, int offset, uint magic) { var actual = BitConverter.ToUInt32(data, offset); if (actual == magic) // POKE return true; var left = (ushort)magic; var right = (ushort)(magic >> 16); left = (ushort)((left >> 8) | (left << 8)); right = (ushort)((right >> 8) | (right << 8)); if (BitConverter.ToUInt16(data, offset - 2) != left) // OP return false; if (BitConverter.ToUInt16(data, offset + 4) != right) // EK return false; return true; } } }