using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// Generation 2 format. public sealed class PK2 : GBPKML, ICaughtData2 { public override PersonalInfo2 PersonalInfo => PersonalTable.C[Species]; public override bool Valid => Species <= Legal.MaxSpeciesID_2; public override int SIZE_PARTY => PokeCrypto.SIZE_2PARTY; public override int SIZE_STORED => PokeCrypto.SIZE_2STORED; public override bool Korean => !Japanese && OriginalTrainerTrash[0] <= 0xB; public override EntityContext Context => EntityContext.Gen2; public PK2(bool jp = false) : base(PokeCrypto.SIZE_2PARTY, jp) { } public PK2(byte[] decryptedData, bool jp = false) : base(EnsurePartySize(decryptedData), jp) { } public PK2(ReadOnlySpan data, ReadOnlySpan ot, ReadOnlySpan nick) : this(ot.Length == StringLengthJapanese) { data.CopyTo(Data); ot.CopyTo(OriginalTrainerTrash); nick.CopyTo(NicknameTrash); } private static byte[] EnsurePartySize(byte[] data) { if (data.Length != PokeCrypto.SIZE_2PARTY) Array.Resize(ref data, PokeCrypto.SIZE_2PARTY); return data; } public override PK2 Clone() { PK2 clone = new((byte[])Data.Clone(), Japanese) { IsEgg = IsEgg }; OriginalTrainerTrash.CopyTo(clone.OriginalTrainerTrash); NicknameTrash.CopyTo(clone.NicknameTrash); return clone; } protected override byte[] Encrypt() => PokeList2.WrapSingle(this); #region Stored Attributes public override ushort Species { get => Data[0]; set => Data[0] = (byte)value; } public byte SpeciesInternal { get => Data[0]; set => Data[0] = value; } // Alias with a different type. public override int SpriteItem => ItemConverter.GetItemFuture2((byte)HeldItem); public override int HeldItem { get => Data[0x1]; set => Data[0x1] = (byte)value; } public override ushort Move1 { get => Data[2]; set => Data[2] = (byte)value; } public override ushort Move2 { get => Data[3]; set => Data[3] = (byte)value; } public override ushort Move3 { get => Data[4]; set => Data[4] = (byte)value; } public override ushort Move4 { get => Data[5]; set => Data[5] = (byte)value; } public override ushort TID16 { get => ReadUInt16BigEndian(Data.AsSpan(6)); set => WriteUInt16BigEndian(Data.AsSpan(6), value); } public override uint EXP { get => ReadUInt32BigEndian(Data.AsSpan(0x08)) >> 8; set => WriteUInt32BigEndian(Data.AsSpan(8), (value << 8) | Data[0xB]); } public override int EV_HP { get => ReadUInt16BigEndian(Data.AsSpan(0x0B)); set => WriteUInt16BigEndian(Data.AsSpan(0xB), (ushort)value); } public override int EV_ATK { get => ReadUInt16BigEndian(Data.AsSpan(0x0D)); set => WriteUInt16BigEndian(Data.AsSpan(0xD), (ushort)value); } public override int EV_DEF { get => ReadUInt16BigEndian(Data.AsSpan(0x0F)); set => WriteUInt16BigEndian(Data.AsSpan(0xF), (ushort)value); } public override int EV_SPE { get => ReadUInt16BigEndian(Data.AsSpan(0x11)); set => WriteUInt16BigEndian(Data.AsSpan(0x11), (ushort)value); } public override int EV_SPC { get => ReadUInt16BigEndian(Data.AsSpan(0x13)); set => WriteUInt16BigEndian(Data.AsSpan(0x13), (ushort)value); } public override ushort DV16 { get => ReadUInt16BigEndian(Data.AsSpan(0x15)); set => WriteUInt16BigEndian(Data.AsSpan(0x15), value); } public override int Move1_PP { get => Data[0x17] & 0x3F; set => Data[0x17] = (byte)((Data[0x17] & 0xC0) | Math.Min(63, value)); } public override int Move2_PP { get => Data[0x18] & 0x3F; set => Data[0x18] = (byte)((Data[0x18] & 0xC0) | Math.Min(63, value)); } public override int Move3_PP { get => Data[0x19] & 0x3F; set => Data[0x19] = (byte)((Data[0x19] & 0xC0) | Math.Min(63, value)); } public override int Move4_PP { get => Data[0x1A] & 0x3F; set => Data[0x1A] = (byte)((Data[0x1A] & 0xC0) | Math.Min(63, value)); } public override int Move1_PPUps { get => (Data[0x17] & 0xC0) >> 6; set => Data[0x17] = (byte)((Data[0x17] & 0x3F) | ((value & 0x3) << 6)); } public override int Move2_PPUps { get => (Data[0x18] & 0xC0) >> 6; set => Data[0x18] = (byte)((Data[0x18] & 0x3F) | ((value & 0x3) << 6)); } public override int Move3_PPUps { get => (Data[0x19] & 0xC0) >> 6; set => Data[0x19] = (byte)((Data[0x19] & 0x3F) | ((value & 0x3) << 6)); } public override int Move4_PPUps { get => (Data[0x1A] & 0xC0) >> 6; set => Data[0x1A] = (byte)((Data[0x1A] & 0x3F) | ((value & 0x3) << 6)); } public override byte CurrentFriendship { get => Data[0x1B]; set => Data[0x1B] = value; } public byte PokerusState { get => Data[0x1C]; set => Data[0x1C] = value; } public override int PokerusDays { get => PokerusState & 0xF; set => PokerusState = (byte)((PokerusState & ~0xF) | value); } public override int PokerusStrain { get => PokerusState >> 4; set => PokerusState = (byte)((PokerusState & 0xF) | (value << 4)); } // Crystal only Caught Data public ushort CaughtData { get => ReadUInt16BigEndian(Data.AsSpan(0x1D)); set => WriteUInt16BigEndian(Data.AsSpan(0x1D), value); } public int MetTimeOfDay { get => (CaughtData >> 14) & 0x3; set => CaughtData = (ushort)((CaughtData & 0x3FFF) | ((value & 0x3) << 14)); } public override byte MetLevel { get => (byte)((CaughtData >> 8) & 0x3F); set => CaughtData = (ushort)((CaughtData & 0xC0FF) | ((value & 0x3F) << 8)); } public override byte OriginalTrainerGender { get => (byte)((CaughtData >> 7) & 1); set => CaughtData = (ushort)((CaughtData & 0xFF7F) | ((value & 1) << 7)); } public override ushort MetLocation { get => (byte)(CaughtData & 0x7F); set => CaughtData = (ushort)((CaughtData & 0xFF80) | (value & 0x7F)); } public override byte Stat_Level { get => Data[0x1F]; set => Data[0x1F] = value; } #endregion #region Party Attributes public override int Status_Condition { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int Stat_HPCurrent { get => ReadUInt16BigEndian(Data.AsSpan(0x22)); set => WriteUInt16BigEndian(Data.AsSpan(0x22), (ushort)value); } public override int Stat_HPMax { get => ReadUInt16BigEndian(Data.AsSpan(0x24)); set => WriteUInt16BigEndian(Data.AsSpan(0x24), (ushort)value); } public override int Stat_ATK { get => ReadUInt16BigEndian(Data.AsSpan(0x26)); set => WriteUInt16BigEndian(Data.AsSpan(0x26), (ushort)value); } public override int Stat_DEF { get => ReadUInt16BigEndian(Data.AsSpan(0x28)); set => WriteUInt16BigEndian(Data.AsSpan(0x28), (ushort)value); } public override int Stat_SPE { get => ReadUInt16BigEndian(Data.AsSpan(0x2A)); set => WriteUInt16BigEndian(Data.AsSpan(0x2A), (ushort)value); } public override int Stat_SPA { get => ReadUInt16BigEndian(Data.AsSpan(0x2C)); set => WriteUInt16BigEndian(Data.AsSpan(0x2C), (ushort)value); } public override int Stat_SPD { get => ReadUInt16BigEndian(Data.AsSpan(0x2E)); set => WriteUInt16BigEndian(Data.AsSpan(0x2E), (ushort)value); } #endregion public override bool IsEgg { get; set; } public override byte OriginalTrainerFriendship { get => CurrentFriendship; set => CurrentFriendship = value; } public override bool HasOriginalMetLocation => CaughtData != 0; public override GameVersion Version { get => GameVersion.GSC; set { } } // Maximums public override ushort MaxMoveID => Legal.MaxMoveID_2; public override ushort MaxSpeciesID => Legal.MaxSpeciesID_2; public override int MaxAbilityID => Legal.MaxAbilityID_2; public override int MaxItemID => Legal.MaxItemID_2; public PK1 ConvertToPK1() { PK1 pk1 = new(Japanese); Array.Copy(Data, 0x1, pk1.Data, 0x7, 0x1A); pk1.Species = Species; // This will take care of Typing :) var lvl = Stat_Level; if (lvl == 0) // no party stats (originated from box format), need to regenerate { pk1.Stat_HPCurrent = GetStat(PersonalInfo.HP, IV_ATK, EV_ATK, Stat_Level); pk1.Stat_Level = CurrentLevel; } else { pk1.Stat_HPCurrent = Stat_HPCurrent; pk1.Stat_Level = Stat_Level; } // Status = 0 OriginalTrainerTrash.CopyTo(pk1.OriginalTrainerTrash); NicknameTrash.CopyTo(pk1.NicknameTrash); pk1.ClearInvalidMoves(); return pk1; } public PK7 ConvertToPK7() { var rnd = Util.Rand; var lang = TransferLanguage(RecentTrainerCache.Language); if ((lang == 1) != Japanese) lang = Japanese ? 1 : 2; var pi = PersonalTable.SM[Species]; int ability = TransporterLogic.IsHiddenDisallowedVC2(Species) ? 0 : 2; // Hidden var pk7 = new PK7 { EncryptionConstant = rnd.Rand32(), Species = Species, TID16 = TID16, CurrentLevel = CurrentLevel, EXP = EXP, MetLevel = CurrentLevel, Nature = Experience.GetNatureVC(EXP), PID = rnd.Rand32(), Ball = 4, MetDate = EncounterDate.GetDate3DS(), Version = HasOriginalMetLocation ? GameVersion.C : EntityConverter.VirtualConsoleSourceGen2, Move1 = Move1, Move2 = Move2, Move3 = Move3, Move4 = Move4, Move1_PPUps = Move1_PPUps, Move2_PPUps = Move2_PPUps, Move3_PPUps = Move3_PPUps, Move4_PPUps = Move4_PPUps, MetLocation = Locations.Transfer2, // "Johto region", hardcoded. Gender = Gender, IsNicknamed = false, Form = Form, CurrentHandler = 1, HandlingTrainerName = RecentTrainerCache.OriginalTrainerName, HandlingTrainerGender = RecentTrainerCache.OriginalTrainerGender, Language = lang, Nickname = SpeciesName.GetSpeciesNameGeneration(Species, lang, 7), OriginalTrainerName = GetTransferTrainerName(lang), OriginalTrainerGender = OriginalTrainerGender, // Crystal OriginalTrainerFriendship = pi.BaseFriendship, HandlingTrainerFriendship = pi.BaseFriendship, Ability = pi.GetAbilityAtIndex(ability), AbilityNumber = 1 << ability, }; var special = Species is 151 or 251; int flawless = special ? 5 : 3; pk7.SetTransferIVs(flawless, rnd); pk7.SetTransferPID(IsShiny); pk7.SetTransferLocale(lang); if (special) { pk7.FatefulEncounter = true; } else if (IsNicknamedBank) { pk7.IsNicknamed = true; pk7.Nickname = Korean ? Nickname : StringConverter12Transporter.GetString(NicknameTrash, Japanese); } // Dizzy Punch cannot be transferred var dizzy = pk7.GetMoveIndex(146); // Dizzy Punch if (dizzy != -1) { pk7.SetMove(dizzy, 0); pk7.FixMoves(); } pk7.HealPP(); pk7.RefreshChecksum(); return pk7; } private string GetTransferTrainerName(int lang) { if (OriginalTrainerTrash[0] == StringConverter1.TradeOTCode) // In-game Trade return StringConverter12Transporter.GetTradeNameGen1(lang); if (Korean) return OriginalTrainerName; return StringConverter12Transporter.GetString(OriginalTrainerTrash, Japanese); } public SK2 ConvertToSK2() => new(Japanese) { Species = Species, HeldItem = HeldItem, Move1 = Move1, Move2 = Move2, Move3 = Move3, Move4 = Move4, TID16 = TID16, EXP = EXP, EV_HP = EV_HP, EV_ATK = EV_ATK, EV_DEF = EV_DEF, EV_SPE = EV_SPE, EV_SPC = EV_SPC, DV16 = DV16, Move1_PP = Move1_PP, Move2_PP = Move2_PP, Move3_PP = Move3_PP, Move4_PP = Move4_PP, Move1_PPUps = Move1_PPUps, Move2_PPUps = Move2_PPUps, Move3_PPUps = Move3_PPUps, Move4_PPUps = Move4_PPUps, CurrentFriendship = CurrentFriendship, IsEgg = IsEgg, Stat_Level = Stat_Level, PokerusState = PokerusState, CaughtData = CaughtData, // Only copies until first 0x50 terminator, but just copy everything Nickname = Nickname, OriginalTrainerName = OriginalTrainerName, }; public override string GetString(ReadOnlySpan data) { if (Korean) return StringConverter2KOR.GetString(data); return StringConverter2.GetString(data, Language); } public override int LoadString(ReadOnlySpan data, Span destBuffer) { if (Korean) return StringConverter2KOR.LoadString(data, destBuffer); return StringConverter2.LoadString(data, destBuffer, Language); } public override int SetString(Span destBuffer, ReadOnlySpan value, int maxLength, StringConverterOption option) { if (Korean) return StringConverter2KOR.SetString(destBuffer, value, maxLength, option); return StringConverter2.SetString(destBuffer, value, maxLength, Language, option); } /// /// Gets a checksum over all the entity's data using a single list to wrap all components. /// public ushort GetSingleListChecksum() { Span tmp = stackalloc byte[PokeList2.GetListLengthSingle(Japanese)]; PokeList2.WrapSingle(this, tmp); return Checksums.CRC16_CCITT(tmp); } }