using System; using System.Linq; namespace PKHeX.Core { /// /// Object representing a 's data and derived properties. /// public abstract class PKM : IContestStats, ITrainerID { public static readonly string[] Extensions = PKX.GetPKMExtensions(); public abstract int SIZE_PARTY { get; } public abstract int SIZE_STORED { get; } public string Extension => GetType().Name.ToLower(); public abstract PersonalInfo PersonalInfo { get; } // Internal Attributes set on creation public byte[] Data; // Raw Storage public string Identifier; // User or Form Custom Attribute public int Box { get; set; } = -1; // Batch Editor public int Slot { get; set; } = -1; // Batch Editor public virtual byte[] EncryptedPartyData => Encrypt().Take(SIZE_PARTY).ToArray(); public virtual byte[] EncryptedBoxData => Encrypt().Take(SIZE_STORED).ToArray(); public virtual byte[] DecryptedPartyData => Write().Take(SIZE_PARTY).ToArray(); public virtual byte[] DecryptedBoxData => Write().Take(SIZE_STORED).ToArray(); public virtual bool Valid { get => ChecksumValid && Sanity == 0; set { if (!value) return; Sanity = 0; RefreshChecksum(); } } // Trash Bytes public abstract byte[] Nickname_Trash { get; set; } public abstract byte[] OT_Trash { get; set; } public virtual byte[] HT_Trash { get; set; } protected byte[] GetData(int Offset, int Length) { if (Offset + Length > Data.Length) return null; byte[] data = new byte[Length]; Array.Copy(Data, Offset, data, 0, Length); return data; } protected virtual ushort CalculateChecksum() { ushort chk = 0; switch (Format) { case 3: for (int i = 32; i < SIZE_STORED; i += 2) chk += BitConverter.ToUInt16(Data, i); return chk; default: // 4+ for (int i = 8; i < SIZE_STORED; i += 2) chk += BitConverter.ToUInt16(Data, i); return chk; } } protected abstract byte[] Encrypt(); public abstract int Format { get; } private byte[] Write() { RefreshChecksum(); return Data; } // Surface Properties public abstract int Species { get; set; } public abstract string Nickname { get; set; } public abstract int HeldItem { get; set; } public abstract int Gender { get; set; } public abstract int Nature { get; set; } public abstract int Ability { get; set; } public abstract int CurrentFriendship { get; set; } public abstract int AltForm { get; set; } public abstract bool IsEgg { get; set; } public abstract bool IsNicknamed { get; set; } public abstract uint EXP { get; set; } public abstract int TID { get; set; } public abstract string OT_Name { get; set; } public abstract int OT_Gender { get; set; } public abstract int Ball { get; set; } public abstract int Met_Level { get; set; } // Battle public abstract int Move1 { get; set; } public abstract int Move2 { get; set; } public abstract int Move3 { get; set; } public abstract int Move4 { get; set; } public abstract int Move1_PP { get; set; } public abstract int Move2_PP { get; set; } public abstract int Move3_PP { get; set; } public abstract int Move4_PP { get; set; } public abstract int Move1_PPUps { get; set; } public abstract int Move2_PPUps { get; set; } public abstract int Move3_PPUps { get; set; } public abstract int Move4_PPUps { get; set; } public abstract int EV_HP { get; set; } public abstract int EV_ATK { get; set; } public abstract int EV_DEF { get; set; } public abstract int EV_SPE { get; set; } public abstract int EV_SPA { get; set; } public abstract int EV_SPD { get; set; } public abstract int IV_HP { get; set; } public abstract int IV_ATK { get; set; } public abstract int IV_DEF { get; set; } public abstract int IV_SPE { get; set; } public abstract int IV_SPA { get; set; } public abstract int IV_SPD { get; set; } public abstract int Stat_Level { get; set; } public abstract int Stat_HPMax { get; set; } public abstract int Stat_HPCurrent { get; set; } public abstract int Stat_ATK { get; set; } public abstract int Stat_DEF { get; set; } public abstract int Stat_SPE { get; set; } public abstract int Stat_SPA { get; set; } public abstract int Stat_SPD { get; set; } // Hidden Properties public abstract int Version { get; set; } public abstract int SID { get; set; } public abstract int PKRS_Strain { get; set; } public abstract int PKRS_Days { get; set; } public abstract int CNT_Cool { get; set; } public abstract int CNT_Beauty { get; set; } public abstract int CNT_Cute { get; set; } public abstract int CNT_Smart { get; set; } public abstract int CNT_Tough { get; set; } public abstract int CNT_Sheen { get; set; } public abstract uint EncryptionConstant { get; set; } public abstract uint PID { get; set; } public abstract ushort Sanity { get; set; } public abstract ushort Checksum { get; set; } // Misc Properties public abstract int Language { get; set; } public abstract bool FatefulEncounter { get; set; } public abstract int TSV { get; } public abstract int PSV { get; } public abstract int Characteristic { get; } public abstract int MarkValue { get; protected set; } public abstract int Met_Location { get; set; } public abstract int Egg_Location { get; set; } public abstract int OT_Friendship { get; set; } public virtual bool Japanese => Language == (int)LanguageID.Japanese; public virtual bool Korean => Language == (int)LanguageID.Korean; public virtual bool Chinese => Language == (int)LanguageID.ChineseS || Language == (int)LanguageID.ChineseT; // Future Properties public virtual int Met_Year { get => 0; set { } } public virtual int Met_Month { get => 0; set { } } public virtual int Met_Day { get => 0; set { } } public virtual string HT_Name { get; set; } public virtual int HT_Gender { get; set; } public virtual int HT_Affection { get; set; } public virtual int HT_Friendship { get; set; } public virtual int HT_Memory { get; set; } public virtual int HT_TextVar { get; set; } public virtual int HT_Feeling { get; set; } public virtual int HT_Intensity { get; set; } public virtual int OT_Memory { get; set; } public virtual int OT_TextVar { get; set; } public virtual int OT_Feeling { get; set; } public virtual int OT_Intensity { get; set; } public virtual int Geo1_Region { get; set; } public virtual int Geo2_Region { get; set; } public virtual int Geo3_Region { get; set; } public virtual int Geo4_Region { get; set; } public virtual int Geo5_Region { get; set; } public virtual int Geo1_Country { get; set; } public virtual int Geo2_Country { get; set; } public virtual int Geo3_Country { get; set; } public virtual int Geo4_Country { get; set; } public virtual int Geo5_Country { get; set; } public virtual byte Enjoyment { get; set; } public virtual byte Fullness { get; set; } public virtual int AbilityNumber { get; set; } public virtual int Country { get; set; } public virtual int Region { get; set; } public virtual int ConsoleRegion { get; set; } /// /// The date the Pokémon was met. /// /// A DateTime representing the date the Pokémon was met, or null if either the format does not support dates or the stored date is invalid. /// Not all types support the property. In these cases, this property will return null. /// /// If null is assigned to this property, it will be cleared. public virtual DateTime? MetDate { get { // Check to see if date is valid if (!Util.IsDateValid(2000 + Met_Year, Met_Month, Met_Day)) return null; return new DateTime(2000 + Met_Year, Met_Month, Met_Day); } set { if (value.HasValue) { // Only update the properties if a value is provided. Met_Year = value.Value.Year - 2000; Met_Month = value.Value.Month; Met_Day = value.Value.Day; } else { // Clear the Met Date. // If code tries to access MetDate again, null will be returned. Met_Year = 0; Met_Month = 0; Met_Day = 0; } } } public virtual int Egg_Year { get => 0; set { } } public virtual int Egg_Month { get => 0; set { } } public virtual int Egg_Day { get => 0; set { } } /// /// The date a Pokémon was met as an egg. /// /// A DateTime representing the date the Pokémon was met as an egg, or null if the format does not support dates. /// Not all types support the property. In these cases, this property will return null. /// /// If null is assigned to this property, it will be cleared. public virtual DateTime? EggMetDate { get { // Check to see if date is valid if (!Util.IsDateValid(2000 + Egg_Year, Egg_Month, Egg_Day)) return null; return new DateTime(2000 + Egg_Year, Egg_Month, Egg_Day); } set { if (value.HasValue) { // Only update the properties if a value is provided. Egg_Year = value.Value.Year - 2000; Egg_Month = value.Value.Month; Egg_Day = value.Value.Day; } else { // Clear the Met Date. // If code tries to access MetDate again, null will be returned. Egg_Year = 0; Egg_Month = 0; Egg_Day = 0; } } } public virtual int OT_Affection { get => 0; set { } } public virtual int RelearnMove1 { get => 0; set { } } public virtual int RelearnMove2 { get => 0; set { } } public virtual int RelearnMove3 { get => 0; set { } } public virtual int RelearnMove4 { get => 0; set { } } public virtual int EncounterType { get => 0; set { } } // Exposed but not Present in all public abstract int CurrentHandler { get; set; } // Maximums public abstract int MaxMoveID { get; } public abstract int MaxSpeciesID { get; } public abstract int MaxItemID { get; } public abstract int MaxAbilityID { get; } public abstract int MaxBallID { get; } public abstract int MaxGameID { get; } public abstract int MaxIV { get; } public abstract int MaxEV { get; } public abstract int OTLength { get; } public abstract int NickLength { get; } // Derived public int SpecForm { get => Species + (AltForm << 11); set { Species = value & 0x7FF; AltForm = value >> 11; } } public virtual int SpriteItem => HeldItem; public virtual bool IsShiny => TSV == PSV; public virtual bool Locked { get => false; set { } } public int TrainerID7 => (int)((uint)(TID | (SID << 16)) % 1000000); public int TrainerSID7 => (int)((uint)(TID | (SID << 16)) / 1000000); public bool VC2 => Version >= 39 && Version <= 41; public bool VC1 => Version >= 35 && Version <= 38; public bool Horohoro => Version == 34; public bool E => Version == (int)GameVersion.E; public bool FRLG => Version == (int)GameVersion.FR || Version == (int)GameVersion.LG; public bool Pt => (int)GameVersion.Pt == Version; public bool HGSS => Version == (int)GameVersion.HG || Version == (int)GameVersion.SS; public bool BW => Version == (int)GameVersion.B || Version == (int)GameVersion.W; public bool B2W2 => Version == (int)GameVersion.B2 || Version == (int)GameVersion.W2; public bool XY => Version == (int)GameVersion.X || Version == (int)GameVersion.Y; public bool AO => Version == (int)GameVersion.AS || Version == (int)GameVersion.OR; public bool SM => Version == (int)GameVersion.SN || Version == (int)GameVersion.MN; public bool USUM => Version == (int)GameVersion.US || Version == (int)GameVersion.UM; protected bool PtHGSS => Pt || HGSS; public bool VC => VC1 || VC2; public bool Gen7 => Version >= 30 && Version <= 33; public bool Gen6 => Version >= 24 && Version <= 29; public bool Gen5 => Version >= 20 && Version <= 23; public bool Gen4 => Version >= 7 && Version <= 12 && Version != 9; public bool Gen3 => Version >= 1 && Version <= 5 || Version == 15; public bool Gen2 => Version == (int)GameVersion.GSC; public bool Gen1 => Version == (int)GameVersion.RBY; public bool GenU => !(Gen7 || Gen6 || Gen5 || Gen4 || Gen3 || Gen2 || Gen1 || VC); public int GenNumber { get { if (Gen7) return 7; if (Gen6) return 6; if (Gen5) return 5; if (Gen4) return 4; if (Gen3) return 3; if (Gen2) return Format; // 2 if (Gen1) return Format; // 1 if (VC1) return 1; if (VC2) return 2; return -1; } } public int DebutGeneration => Legal.GetDebutGeneration(Species); public bool PKRS_Infected => PKRS_Strain > 0; public bool PKRS_Cured => PKRS_Days == 0 && PKRS_Strain > 0; public virtual bool ChecksumValid => Checksum == CalculateChecksum(); public int CurrentLevel { get => PKX.GetLevel(Species, EXP); set => EXP = PKX.GetEXP(value, Species); } public int MarkCircle { get => Markings[0]; set { var marks = Markings; marks[0] = value; Markings = marks; } } public int MarkTriangle { get => Markings[1]; set { var marks = Markings; marks[1] = value; Markings = marks; } } public int MarkSquare { get => Markings[2]; set { var marks = Markings; marks[2] = value; Markings = marks; } } public int MarkHeart { get => Markings[3]; set { var marks = Markings; marks[3] = value; Markings = marks; } } public int MarkStar { get => Markings[4]; set { var marks = Markings; marks[4] = value; Markings = marks; } } public int MarkDiamond { get => Markings[5]; set { var marks = Markings; marks[5] = value; Markings = marks; } } public int IVTotal => IVs.Sum(); public int EVTotal => EVs.Sum(); /// /// Swaps bits at a given position /// /// Value to swap bits for /// Position of first bit to be swapped /// Position of second bit to be swapped /// Generation 3 marking values are swapped (Square-Triangle, instead of Triangle-Square). /// Swapped bits value protected static int SwapBits(int value, int p1, int p2) { int bit1 = (value >> p1) & 1; int bit2 = (value >> p2) & 1; int x = bit1 ^ bit2; x = (x << p1) | (x << p2); return value ^ x; } public string ShowdownText => ShowdownSet.GetShowdownText(this); public string[] QRText => this.GetQRLines(); public virtual string FileName { get { string form = AltForm > 0 ? $"-{AltForm:00}" : ""; string star = IsShiny ? " ★" : ""; return $"{Species:000}{form}{star} - {Nickname} - {Checksum:X4}{EncryptionConstant:X8}.{Extension}"; } } public int[] IVs { get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD }; set { if (value?.Length != 6) return; IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2]; IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5]; } } public int[] EVs { get => new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD }; set { if (value?.Length != 6) return; EV_HP = value[0]; EV_ATK = value[1]; EV_DEF = value[2]; EV_SPE = value[3]; EV_SPA = value[4]; EV_SPD = value[5]; } } public int[] Moves { get => new[] { Move1, Move2, Move3, Move4 }; set { Move1 = value.Length > 0 ? value[0] : 0; Move2 = value.Length > 1 ? value[1] : 0; Move3 = value.Length > 2 ? value[2] : 0; Move4 = value.Length > 3 ? value[3] : 0; } } public int[] RelearnMoves { get => new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 }; set { RelearnMove1 = value.Length > 0 ? value[0] : 0; RelearnMove2 = value.Length > 1 ? value[1] : 0; RelearnMove3 = value.Length > 2 ? value[2] : 0; RelearnMove4 = value.Length > 3 ? value[3] : 0; } } public int[] Contest { get => new[] { CNT_Cool, CNT_Beauty, CNT_Cute, CNT_Smart, CNT_Tough, CNT_Sheen }; set { if (value?.Length != 6) return; CNT_Cool = value[0]; CNT_Beauty = value[1]; CNT_Cute = value[2]; CNT_Smart = value[3]; CNT_Tough = value[4]; CNT_Sheen = value[5]; } } public int PIDAbility { get { if (GenNumber > 5 || Format > 5) return -1; if (Version == (int) GameVersion.CXD) return Array.IndexOf(PersonalInfo.Abilities, Ability); return (int)((Gen5 ? PID >> 16 : PID) & 1); } } public virtual int[] Markings { get { int[] mark = new int[8]; for (int i = 0; i < 8; i++) mark[i] = (MarkValue >> i) & 1; return mark; } set { if (value.Length > 8) return; byte b = 0; for (int i = 0; i < value.Length; i++) b |= (byte)(Math.Min(value[i], 1) << i); MarkValue = b; } } public int[] CNTs { get => new[] { CNT_Cool, CNT_Beauty, CNT_Cute, CNT_Smart, CNT_Tough, CNT_Sheen }; set { if (value?.Length != 6) return; CNT_Cool = value[0]; CNT_Beauty = value[1]; CNT_Cute = value[2]; CNT_Smart = value[3]; CNT_Tough = value[4]; CNT_Sheen = value[5]; } } protected static int GetHiddenPowerBitVal(int[] ivs) { int sum = 0; for (int i = 0; i < ivs.Length; i++) sum |= (ivs[i] & 1) << i; return sum; } private int HPVal => GetHiddenPowerBitVal(new[] {IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD}); public virtual int HPPower => Format < 6 ? 40*HPVal/63 + 30 : 60; public virtual int HPType { get => 15 * HPVal / 63; set { IV_HP = (IV_HP & ~1) + PKX.hpivs[value, 0]; IV_ATK = (IV_ATK & ~1) + PKX.hpivs[value, 1]; IV_DEF = (IV_DEF & ~1) + PKX.hpivs[value, 2]; IV_SPE = (IV_SPE & ~1) + PKX.hpivs[value, 3]; IV_SPA = (IV_SPA & ~1) + PKX.hpivs[value, 4]; IV_SPD = (IV_SPD & ~1) + PKX.hpivs[value, 5]; } } // Legality Extensions public TradebackType TradebackStatus { get; set; } = TradebackType.Any; public bool Gen1_NotTradeback => TradebackStatus == TradebackType.Gen1_NotTradeback; public bool Gen2_NotTradeback => TradebackStatus == TradebackType.Gen2_NotTradeback; public virtual bool WasLink => false; private bool _WasEgg; public bool WasEgg { get { switch (GenNumber) { case 4: return Legal.EggLocations4.Contains(Egg_Location) || (Species == 490 && Egg_Location == 3001) || (Egg_Location == 3002 && PtHGSS); // faraway case 5: return Legal.EggLocations5.Contains(Egg_Location); case 6: return Legal.EggLocations6.Contains(Egg_Location); case 7: return Legal.EggLocations7.Contains(Egg_Location); } // Gen 1/2 and pal park Gen 3 return _WasEgg; } set => _WasEgg = value; } public bool WasBredEgg { get { int loc = Egg_Location; switch (GenNumber) { case 4: return loc == 02000 || loc == 02002 || loc == 03002 && PtHGSS; // faraway case 5: return loc == 60002 || loc == 30003; case 6: case 7: return loc == 60002 || loc == 30002; default: return _WasEgg; // Gen 1/2 and pal park Gen 3 } } set => _WasEgg = value; } public virtual bool WasGiftEgg { get { if (!WasEgg) return false; switch (GenNumber) { case 4: return Legal.GiftEggLocation4.Contains(Egg_Location) || (Egg_Location == 3002 && HGSS); // faraway case 5: return Egg_Location == 60003; case 6: case 7: return Egg_Location == 60004; } return false; } } public virtual bool WasEvent => Met_Location > 40000 && Met_Location < 50000 || FatefulEncounter; public virtual bool WasEventEgg => Gen4 ? WasEgg && Species == 490 : ((Egg_Location > 40000 && Egg_Location < 50000) || (FatefulEncounter && Egg_Location > 0)) && Met_Level == 1; public bool WasTradedEgg { get { switch (GenNumber) { case 4: return Egg_Location == 2002; case 5: return Egg_Location == 30003; default: return Egg_Location == 30002; } } } public virtual bool WasIngameTrade => Met_Location == 30001 || Gen4 && Egg_Location == 2001; public virtual bool IsUntraded => false; public virtual bool IsNative => GenNumber == Format; public virtual bool IsOriginValid => Species <= Legal.GetMaxSpeciesOrigin(Format); public virtual bool SecretSuperTrainingUnlocked { get => false; set { } } public virtual bool SecretSuperTrainingComplete { get => false; set { } } public virtual int SuperTrainingMedalCount(int maxCount = 30) => 0; public virtual int HyperTrainFlags { get => 0; set { } } public virtual bool HT_HP { get => false; set { } } public virtual bool HT_ATK { get => false; set { } } public virtual bool HT_DEF { get => false; set { } } public virtual bool HT_SPA { get => false; set { } } public virtual bool HT_SPD { get => false; set { } } public virtual bool HT_SPE { get => false; set { } } /// /// Toggles the Hyper Training flag for a given stat. /// /// Battle Stat (H/A/B/S/C/D) /// Final Hyper Training Flag value public bool HyperTrainInvert(int stat) { switch (stat) { case 0: return HT_HP ^= true; case 1: return HT_ATK ^= true; case 2: return HT_DEF ^= true; case 3: return HT_SPE ^= true; case 4: return HT_SPA ^= true; case 5: return HT_SPD ^= true; } return false; } /// /// Checks if the could inhabit a set of games. /// /// Set of games. /// /// True if could inhabit, False if not. public bool InhabitedGeneration(int Generation, int species = -1) { if (species < 0) species = Species; if (Format == Generation) return true; if (!IsOriginValid) return false; // Sanity Check Species ID if (Legal.GetMaxSpeciesOrigin(Generation) < species && !Legal.GetFutureGenEvolutions(Generation).Contains(species)) return false; // Trade generation 1 -> 2 if (Format == 2 && Generation == 1 && !Gen2_NotTradeback) return true; // Trade generation 2 -> 1 if (Format == 1 && Generation == 2 && !Gen1_NotTradeback) return true; if (Format < Generation) return false; // Future int gen = GenNumber; switch (Generation) { case 1: return Format == 1 || VC1; case 2: return Format == 2 || VC2; case 3: return Gen3; case 4: return 3 <= gen && gen <= 4; case 5: return 3 <= gen && gen <= 5; case 6: return 3 <= gen && gen <= 6; case 7: return VC || 3 <= gen && gen <= 7; default: return false; } } /// /// Checks if the PKM has its original met location. /// /// Returns false if the Met Location has been overwritten via generational transfer. public virtual bool HasOriginalMetLocation => !(Format < 3 || VC || GenNumber <= 4 && Format != GenNumber); /// /// Checks if the current is valid. /// /// True if valid, False if invalid. public virtual bool IsGenderValid() { int gender = Gender; int gv = PersonalInfo.Gender; if (gv == 255) return gender == 2; if (gv == 254) return gender == 1; if (gv == 0) return gender == 0; int gen = GenNumber; if (2 >= gen || gen >= 6) return true; return gender == PKX.GetGenderFromPIDAndRatio(PID, gv); } /// /// Updates the checksum of the . /// public void RefreshChecksum() => Checksum = CalculateChecksum(); /// /// Reorders moves and fixes PP if necessary. /// public void FixMoves() { ReorderMoves(); if (Move1 == 0) Move1_PP = Move1_PPUps = 0; if (Move2 == 0) Move2_PP = Move2_PPUps = 0; if (Move3 == 0) Move3_PP = Move3_PPUps = 0; if (Move4 == 0) Move4_PP = Move4_PPUps = 0; } /// /// Reorders moves to put Empty entries last. /// private void ReorderMoves() { if (Move4 != 0 && Move3 == 0) { Move3 = Move4; Move3_PP = Move4_PP; Move3_PPUps = Move4_PPUps; Move4 = 0; } if (Move3 != 0 && Move2 == 0) { Move2 = Move3; Move2_PP = Move3_PP; Move2_PPUps = Move3_PPUps; Move3 = 0; ReorderMoves(); } if (Move2 != 0 && Move1 == 0) { Move1 = Move2; Move1_PP = Move2_PP; Move1_PPUps = Move2_PPUps; Move2 = 0; ReorderMoves(); } } /// /// Applies the desired Ability option. /// /// Ability Number (0/1/2) public void RefreshAbility(int n) { AbilityNumber = 1 << n; int[] abilities = PersonalInfo.Abilities; if (n < abilities.Length) { if (abilities[n] == 0) n = 0; Ability = abilities[n]; } if (this is PK5 pk5) pk5.HiddenAbility = n == 2; } /// /// Gets the IV Judge Rating value. /// /// IV Judge scales his response 0 (worst) to 3 (best). public int PotentialRating { get { int ivTotal = IVs.Sum(); if (ivTotal <= 90) return 0; if (ivTotal <= 120) return 1; return ivTotal <= 150 ? 2 : 3; } } /// /// Gets the current Battle Stats. /// /// entry containing Base Stat Info /// Battle Stats (H/A/B/S/C/D) public virtual ushort[] GetStats(PersonalInfo p) { int level = CurrentLevel; ushort[] Stats = new ushort[6]; Stats[0] = (ushort)(p.HP == 1 ? 1 : ((HT_HP ? 31 : IV_HP) + 2 * p.HP + EV_HP / 4 + 100) * level / 100 + 10); Stats[1] = (ushort)(((HT_ATK ? 31 : IV_ATK) + 2 * p.ATK + EV_ATK / 4) * level / 100 + 5); Stats[2] = (ushort)(((HT_DEF ? 31 : IV_DEF) + 2 * p.DEF + EV_DEF / 4) * level / 100 + 5); Stats[4] = (ushort)(((HT_SPA ? 31 : IV_SPA) + 2 * p.SPA + EV_SPA / 4) * level / 100 + 5); Stats[5] = (ushort)(((HT_SPD ? 31 : IV_SPD) + 2 * p.SPD + EV_SPD / 4) * level / 100 + 5); Stats[3] = (ushort)(((HT_SPE ? 31 : IV_SPE) + 2 * p.SPE + EV_SPE / 4) * level / 100 + 5); // Account for nature PKX.ModifyStatsForNature(Stats, Nature); return Stats; } /// /// Applies the specified stats to the . /// /// Battle Stats (H/A/B/S/C/D) public void SetStats(ushort[] Stats) { Stat_HPMax = Stat_HPCurrent = Stats[0]; Stat_ATK = Stats[1]; Stat_DEF = Stats[2]; Stat_SPE = Stats[3]; Stat_SPA = Stats[4]; Stat_SPD = Stats[5]; } /// /// Checks if the can hold its . /// /// Items that the can hold. /// True/False if the can hold its . public virtual bool CanHoldItem(ushort[] ValidArray) { return ValidArray.Contains((ushort)HeldItem); } /// /// Deep clones the object. The clone will not have any shared resources with the source. /// /// Cloned object public abstract PKM Clone(); /// /// Sets Link Trade data for an . /// /// Day the was traded. /// Month the was traded. /// Day the was traded. /// Link Trade location value. protected void SetLinkTradeEgg(int day, int month, int y, int location = 30002) { Met_Day = day; Met_Month = month; Met_Year = y - 2000; Met_Location = location; } /// /// Gets the PP of a Move ID with consideration of the amount of PP Ups applied. /// /// Move ID /// PP Ups count /// Current PP for the move. public virtual int GetMovePP(int move, int ppup) { return GetBasePP(move) * (5 + ppup) / 5; } /// /// Gets the base PP of a move ID depending on the 's format. /// /// Move ID /// Amount of PP the move has by default (no PP Ups). protected int GetBasePP(int move) { int[] pptable; switch (Format) { case 1: pptable = Legal.MovePP_RBY; break; case 2: pptable = Legal.MovePP_GSC; break; case 3: pptable = Legal.MovePP_RS; break; case 4: pptable = Legal.MovePP_DP; break; case 5: pptable = Legal.MovePP_BW; break; case 6: pptable = Legal.MovePP_XY; break; case 7: pptable = Legal.MovePP_SM; break; default: pptable = new int[1]; break; } if (move >= pptable.Length) move = 0; return pptable[move]; } /// /// Applies to the to make it shiny. /// /// /// Should only be used on or s. /// public void SetShinyIVs() { if (Format > 2) return; int[] and2 = {2, 3, 6, 7, 10, 11, 14, 15}; IV_ATK = and2[Util.Rand32() & 7]; IV_DEF = 10; IV_SPE = 10; IV_SPA = 10; } /// /// Applies a shiny to the . /// /// /// If a originated in a generation prior to Generation 6, the is updated. /// public void SetShinyPID() { if (Format <= 2) SetShinyIVs(); do PID = PKX.GetRandomPID(Species, Gender, Version, Nature, AltForm, PID); while (!IsShiny); if (Format >= 6 && 3 <= GenNumber && GenNumber <= 5) EncryptionConstant = PID; } /// /// Applies a shiny to the . /// public void SetShinySID() { if (IsShiny) return; var xor = TID ^ (PID >> 16) ^ (PID & 0xFFFF); SID = (int)((xor & 0xFFF8) | (Util.Rand32() & 7)); } /// /// Applies a to the according to the specified . /// /// /// If a originated in a generation prior to Generation 6, the is updated. /// public void SetPIDGender(int gender) { do PID = PKX.GetRandomPID(Species, gender, Version, Nature, AltForm, PID); while (IsShiny); if (Format >= 6 && 3 <= GenNumber && GenNumber <= 5) EncryptionConstant = PID; } /// /// Applies a to the according to the specified . /// /// /// If a originated in a generation prior to Generation 6, the is updated. /// public void SetPIDNature(int nature) { do PID = PKX.GetRandomPID(Species, Gender, Version, nature, AltForm, PID); while (IsShiny); if (Format >= 6 && 3 <= GenNumber && GenNumber <= 5) EncryptionConstant = PID; } /// /// Applies a to the according to the specified . /// /// /// This method should only be used for Unown originating in Generation 3 games. /// If a originated in a generation prior to Generation 6, the is updated. /// public void SetPIDUnown3(int form) { do PID = Util.Rand32(); while (PKX.GetUnownForm(PID) != form); if (Format >= 6 && 3 <= GenNumber && GenNumber <= 5) EncryptionConstant = PID; } /// /// Randomizes the IVs within game constraints. /// /// Randomized IVs if desired. public int[] SetRandomIVs(int? flawless = null) { int[] ivs = new int[6]; for (int i = 0; i < 6; i++) ivs[i] = (int)(Util.Rand32() & MaxIV); int count = flawless ?? GetFlawlessIVCount(); if (count != 0) { for (int i = 0; i < count; i++) ivs[i] = MaxIV; Util.Shuffle(ivs); // Randomize IV order } IVs = ivs; return ivs; } /// /// Randomizes the IVs within game constraints. /// /// Randomized IVs if desired. public int[] SetRandomIVs(int[] template, int? flawless = null) { int count = flawless ?? GetFlawlessIVCount(); int[] ivs = new int[6]; do { for (int i = 0; i < 6; i++) ivs[i] = template[i] < 0 ? (int) (Util.Rand32() & MaxIV) : template[i]; } while (ivs.Count(z => z == MaxIV) < count); IVs = ivs; return ivs; } /// /// Gets the amount of flawless IVs that the should have. /// /// Count of IVs that should be max. public int GetFlawlessIVCount() { if (GenNumber >= 6 && (Legal.Legends.Contains(Species) || Legal.SubLegends.Contains(Species))) return 3; if (VC) return Species == 151 || Species == 251 ? 5 : 3; return 0; } /// /// Applies all shared properties from the current to . /// /// that receives property values. public void TransferPropertiesWithReflection(PKM Destination) { // Only transfer declared properties not defined in PKM.cs but in the actual type var SourceProperties = ReflectUtil.GetPropertiesCanWritePublicDeclared(GetType()); var DestinationProperties = ReflectUtil.GetPropertiesCanWritePublicDeclared(Destination.GetType()); // Transfer properties in the order they are defined in the destination PKM format for best conversion var shared = DestinationProperties.Intersect(SourceProperties); foreach (string property in shared) { var prop = ReflectUtil.GetValue(this, property); if (prop != null && !(prop is byte[])) ReflectUtil.SetValue(Destination, property, prop); } } /// /// Clears moves that a may have, possibly from a future generation. /// public void ClearInvalidMoves() { uint invalid = 0; var moves = Moves; for (var i = 0; i < moves.Length; i++) { if (moves[i] <= MaxMoveID) continue; invalid++; moves[i] = 0; } if (invalid == 0) return; if (invalid == 4) // no moves remain { moves[0] = 1; // Pound Move1_PP = GetMovePP(1, Move1_PPUps); } Moves = moves; FixMoves(); } } }