using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
///
/// class with values from Generation 2 games.
///
public sealed class PersonalInfoG2 : PersonalInfo
{
public const int SIZE = 0x20;
public PersonalInfoG2(byte[] data) : base(data)
{
TMHM = GetBits(Data, 0x18, 0x8);
}
public override byte[] Write()
{
SetBits(TMHM).CopyTo(Data, 0x18);
return Data;
}
public int DEX_ID { get => Data[0x00]; set => Data[0x00] = (byte)value; }
public override int HP { get => Data[0x01]; set => Data[0x01] = (byte)value; }
public override int ATK { get => Data[0x02]; set => Data[0x02] = (byte)value; }
public override int DEF { get => Data[0x03]; set => Data[0x03] = (byte)value; }
public override int SPE { get => Data[0x04]; set => Data[0x04] = (byte)value; }
public override int SPA { get => Data[0x05]; set => Data[0x05] = (byte)value; }
public override int SPD { get => Data[0x06]; set => Data[0x06] = (byte)value; }
public override int Type1 { get => Data[0x07]; set => Data[0x07] = (byte)value; }
public override int Type2 { get => Data[0x08]; set => Data[0x08] = (byte)value; }
public override int CatchRate { get => Data[0x09]; set => Data[0x09] = (byte)value; }
public override int BaseEXP { get => Data[0x0A]; set => Data[0x0A] = (byte)value; }
public int Item1 { get => Data[0xB]; set => Data[0xB] = (byte)value; }
public int Item2 { get => Data[0xC]; set => Data[0xC] = (byte)value; }
public override int Gender { get => Data[0xD]; set => Data[0xD] = (byte)value; }
public override int HatchCycles { get => Data[0xF]; set => Data[0xF] = (byte)value; }
public override int EXPGrowth { get => Data[0x16]; set => Data[0x16] = (byte)value; }
public override int EggGroup1 { get => Data[0x17] & 0xF; set => Data[0x17] = (byte)((Data[0x17] & 0xF0) | value); }
public override int EggGroup2 { get => Data[0x17] >> 4; set => Data[0x17] = (byte)((Data[0x17] & 0x0F) | value << 4); }
public override IReadOnlyList Items
{
get => new[] { Item1, Item2 };
set
{
if (value.Count != 2) return;
Item1 = value[0];
Item2 = value[1];
}
}
// EV Yields are just aliases for base stats in Gen I
public override int EV_HP { get => HP; set { } }
public override int EV_ATK { get => ATK; set { } }
public override int EV_DEF { get => DEF; set { } }
public override int EV_SPE { get => SPE; set { } }
public override int EV_SPA { get => SPA; set { } }
public override int EV_SPD { get => SPD; set { } }
// Future game values, unused
public override IReadOnlyList Abilities { get => Array.Empty(); set { } }
public override int GetAbilityIndex(int abilityID) => -1;
public override int BaseFriendship { get => 70; set { } }
public override int EscapeRate { get => 0; set { } }
public override int Color { get => 0; set { } }
}
}