using System; using System.Collections.Generic; namespace PKHeX.Core { /// /// class with values from Generation 2 games. /// public sealed class PersonalInfoG2 : PersonalInfo { public const int SIZE = 0x20; public PersonalInfoG2(byte[] data) : base(data) { TMHM = GetBits(Data, 0x18, 0x8); } public override byte[] Write() { SetBits(TMHM).CopyTo(Data, 0x18); return Data; } public int DEX_ID { get => Data[0x00]; set => Data[0x00] = (byte)value; } public override int HP { get => Data[0x01]; set => Data[0x01] = (byte)value; } public override int ATK { get => Data[0x02]; set => Data[0x02] = (byte)value; } public override int DEF { get => Data[0x03]; set => Data[0x03] = (byte)value; } public override int SPE { get => Data[0x04]; set => Data[0x04] = (byte)value; } public override int SPA { get => Data[0x05]; set => Data[0x05] = (byte)value; } public override int SPD { get => Data[0x06]; set => Data[0x06] = (byte)value; } public override int Type1 { get => Data[0x07]; set => Data[0x07] = (byte)value; } public override int Type2 { get => Data[0x08]; set => Data[0x08] = (byte)value; } public override int CatchRate { get => Data[0x09]; set => Data[0x09] = (byte)value; } public override int BaseEXP { get => Data[0x0A]; set => Data[0x0A] = (byte)value; } public int Item1 { get => Data[0xB]; set => Data[0xB] = (byte)value; } public int Item2 { get => Data[0xC]; set => Data[0xC] = (byte)value; } public override int Gender { get => Data[0xD]; set => Data[0xD] = (byte)value; } public override int HatchCycles { get => Data[0xF]; set => Data[0xF] = (byte)value; } public override int EXPGrowth { get => Data[0x16]; set => Data[0x16] = (byte)value; } public override int EggGroup1 { get => Data[0x17] & 0xF; set => Data[0x17] = (byte)((Data[0x17] & 0xF0) | value); } public override int EggGroup2 { get => Data[0x17] >> 4; set => Data[0x17] = (byte)((Data[0x17] & 0x0F) | value << 4); } public override IReadOnlyList Items { get => new[] { Item1, Item2 }; set { if (value.Count != 2) return; Item1 = value[0]; Item2 = value[1]; } } // EV Yields are just aliases for base stats in Gen I public override int EV_HP { get => HP; set { } } public override int EV_ATK { get => ATK; set { } } public override int EV_DEF { get => DEF; set { } } public override int EV_SPE { get => SPE; set { } } public override int EV_SPA { get => SPA; set { } } public override int EV_SPD { get => SPD; set { } } // Future game values, unused public override IReadOnlyList Abilities { get => Array.Empty(); set { } } public override int GetAbilityIndex(int abilityID) => -1; public override int BaseFriendship { get => 70; set { } } public override int EscapeRate { get => 0; set { } } public override int Color { get => 0; set { } } } }