using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// /// class with values from the games. /// public sealed class PersonalInfo8LA : PersonalInfo, IPersonalAbility12H, IPermitRecord { public const int SIZE = 0xB0; private readonly byte[] Data; public PersonalInfo8LA(byte[] data) => Data = data; public override byte[] Write() => Data; public override int HP { get => Data[0x00]; set => Data[0x00] = (byte)value; } public override int ATK { get => Data[0x01]; set => Data[0x01] = (byte)value; } public override int DEF { get => Data[0x02]; set => Data[0x02] = (byte)value; } public override int SPE { get => Data[0x03]; set => Data[0x03] = (byte)value; } public override int SPA { get => Data[0x04]; set => Data[0x04] = (byte)value; } public override int SPD { get => Data[0x05]; set => Data[0x05] = (byte)value; } public override byte Type1 { get => Data[0x06]; set => Data[0x06] = value; } public override byte Type2 { get => Data[0x07]; set => Data[0x07] = value; } public override int CatchRate { get => Data[0x08]; set => Data[0x08] = (byte)value; } public override int EvoStage { get => Data[0x09]; set => Data[0x09] = (byte)value; } private int EVYield { get => ReadUInt16LittleEndian(Data.AsSpan(0x0A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x0A), (ushort)value); } public override int EV_HP { get => (EVYield >> 0) & 0x3; set => EVYield = (EVYield & ~(0x3 << 0)) | ((value & 0x3) << 0); } public override int EV_ATK { get => (EVYield >> 2) & 0x3; set => EVYield = (EVYield & ~(0x3 << 2)) | ((value & 0x3) << 2); } public override int EV_DEF { get => (EVYield >> 4) & 0x3; set => EVYield = (EVYield & ~(0x3 << 4)) | ((value & 0x3) << 4); } public override int EV_SPE { get => (EVYield >> 6) & 0x3; set => EVYield = (EVYield & ~(0x3 << 6)) | ((value & 0x3) << 6); } public override int EV_SPA { get => (EVYield >> 8) & 0x3; set => EVYield = (EVYield & ~(0x3 << 8)) | ((value & 0x3) << 8); } public override int EV_SPD { get => (EVYield >> 10) & 0x3; set => EVYield = (EVYield & ~(0x3 << 10)) | ((value & 0x3) << 10); } public int Item1 { get => ReadInt16LittleEndian(Data.AsSpan(0x0C)); set => WriteInt16LittleEndian(Data.AsSpan(0x0C), (short)value); } public int Item2 { get => ReadInt16LittleEndian(Data.AsSpan(0x0E)); set => WriteInt16LittleEndian(Data.AsSpan(0x0E), (short)value); } public int Item3 { get => ReadInt16LittleEndian(Data.AsSpan(0x10)); set => WriteInt16LittleEndian(Data.AsSpan(0x10), (short)value); } public override byte Gender { get => Data[0x12]; set => Data[0x12] = value; } public override int HatchCycles { get => Data[0x13]; set => Data[0x13] = (byte)value; } public override int BaseFriendship { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override byte EXPGrowth { get => Data[0x15]; set => Data[0x15] = value; } public override int EggGroup1 { get => Data[0x16]; set => Data[0x16] = (byte)value; } public override int EggGroup2 { get => Data[0x17]; set => Data[0x17] = (byte)value; } public int Ability1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x18)); set => WriteUInt16LittleEndian(Data.AsSpan(0x18), (ushort)value); } public int Ability2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x1A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1A), (ushort)value); } public int AbilityH { get => ReadUInt16LittleEndian(Data.AsSpan(0x1C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1C), (ushort)value); } public override int EscapeRate { get => 0; set { } } // moved? public override int FormStatsIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E), (ushort)value); } public int FormSprite { get => ReadUInt16LittleEndian(Data.AsSpan(0x1E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x1E), (ushort)value); } // ??? public override byte FormCount { get => Data[0x20]; set => Data[0x20] = value; } public override int Color { get => Data[0x21] & 0x3F; set => Data[0x21] = (byte)((Data[0x21] & 0xC0) | (value & 0x3F)); } public bool IsPresentInGame { get => ((Data[0x21] >> 6) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x40) | (value ? 0x40 : 0)); } public bool SpriteForm { get => ((Data[0x21] >> 7) & 1) == 1; set => Data[0x21] = (byte)((Data[0x21] & ~0x80) | (value ? 0x80 : 0)); } public override int BaseEXP { get => ReadUInt16LittleEndian(Data.AsSpan(0x22)); set => WriteUInt16LittleEndian(Data.AsSpan(0x22), (ushort)value); } public override int Height { get => ReadUInt16LittleEndian(Data.AsSpan(0x24)); set => WriteUInt16LittleEndian(Data.AsSpan(0x24), (ushort)value); } public override int Weight { get => ReadUInt16LittleEndian(Data.AsSpan(0x26)); set => WriteUInt16LittleEndian(Data.AsSpan(0x26), (ushort)value); } public ushort HatchSpecies { get => ReadUInt16LittleEndian(Data.AsSpan(0x56)); set => WriteUInt16LittleEndian(Data.AsSpan(0x56), value); } public int HatchFormIndex { get => ReadUInt16LittleEndian(Data.AsSpan(0x58)); set => WriteUInt16LittleEndian(Data.AsSpan(0x58), (ushort)value); } // local region base form public ushort RegionalFlags { get => ReadUInt16LittleEndian(Data.AsSpan(0x5A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5A), value); } public bool IsRegionalForm { get => (RegionalFlags & 1) == 1; set => RegionalFlags = (ushort)((RegionalFlags & 0xFFFE) | (value ? 1 : 0)); } public ushort Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x5C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x5C), value); } public byte Form { get => Data[0x5E]; set => WriteUInt16LittleEndian(Data.AsSpan(0x5E), value); } public ushort DexIndexHisui { get => ReadUInt16LittleEndian(Data.AsSpan(0x60)); set => WriteUInt16LittleEndian(Data.AsSpan(0x60), value); } public ushort DexIndexLocal1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x62)); set => WriteUInt16LittleEndian(Data.AsSpan(0x62), value); } public ushort DexIndexLocal2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x64)); set => WriteUInt16LittleEndian(Data.AsSpan(0x64), value); } public ushort DexIndexLocal3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x66)); set => WriteUInt16LittleEndian(Data.AsSpan(0x66), value); } public ushort DexIndexLocal4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x68)); set => WriteUInt16LittleEndian(Data.AsSpan(0x68), value); } public ushort DexIndexLocal5 { get => ReadUInt16LittleEndian(Data.AsSpan(0x6A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x6A), value); } public override int AbilityCount => 3; public override int GetIndexOfAbility(int abilityID) => abilityID == Ability1 ? 0 : abilityID == Ability2 ? 1 : abilityID == AbilityH ? 2 : -1; public override int GetAbilityAtIndex(int abilityIndex) => abilityIndex switch { 0 => Ability1, 1 => Ability2, 2 => AbilityH, _ => throw new ArgumentOutOfRangeException(nameof(abilityIndex), abilityIndex, null), }; private const int MoveShop = 0xA8; private const int MoveShopCount = 61; private ulong MoveShopBits => ReadUInt64LittleEndian(Data.AsSpan(MoveShop)); public int GetMoveShopCount() => System.Numerics.BitOperations.PopCount(MoveShopBits); public int GetMoveShopIndex(int randIndexFromCount) { // Return a count of true indexes from Tutors var bits = MoveShopBits; for (int i = 0; i < MoveShopCount; i++) { if ((bits & 1) == 1) { if (randIndexFromCount-- == 0) return i; } bits >>= 1; } throw new ArgumentOutOfRangeException(nameof(randIndexFromCount)); } public bool IsRecordPermitted(int index) { return (MoveShopBits & (1ul << index)) != 0; } public bool GetIsLearnMoveShop(ushort move) { var moves = MoveShopMoves.AsSpan(); var index = moves.IndexOf(move); return index != -1 && IsRecordPermitted(index); } public ReadOnlySpan RecordPermitIndexes => MoveShopMoves; public int RecordCountTotal => 64; public int RecordCountUsed => MoveShopCount; public bool HasMoveShop => MoveShopBits != 0; private static readonly ushort[] MoveShopMoves = { (int)Move.FalseSwipe, (int)Move.FireFang, (int)Move.ThunderFang, (int)Move.IceFang, (int)Move.IceBall, (int)Move.RockSmash, (int)Move.Spikes, (int)Move.Bulldoze, (int)Move.AerialAce, (int)Move.StealthRock, (int)Move.Swift, (int)Move.TriAttack, (int)Move.MagicalLeaf, (int)Move.OminousWind, (int)Move.PowerShift, (int)Move.FocusEnergy, (int)Move.BulkUp, (int)Move.CalmMind, (int)Move.Rest, (int)Move.BabyDollEyes, (int)Move.FirePunch, (int)Move.ThunderPunch, (int)Move.IcePunch, (int)Move.DrainPunch, (int)Move.PoisonJab, (int)Move.PsychoCut, (int)Move.ZenHeadbutt, (int)Move.LeechLife, (int)Move.XScissor, (int)Move.RockSlide, (int)Move.ShadowClaw, (int)Move.IronHead, (int)Move.IronTail, (int)Move.MysticalFire, (int)Move.WaterPulse, (int)Move.ChargeBeam, (int)Move.EnergyBall, (int)Move.IcyWind, (int)Move.SludgeBomb, (int)Move.EarthPower, (int)Move.ShadowBall, (int)Move.Snarl, (int)Move.FlashCannon, (int)Move.DazzlingGleam, (int)Move.GigaImpact, (int)Move.AquaTail, (int)Move.WildCharge, (int)Move.HighHorsepower, (int)Move.Megahorn, (int)Move.StoneEdge, (int)Move.Outrage, (int)Move.PlayRough, (int)Move.HyperBeam, (int)Move.Flamethrower, (int)Move.Thunderbolt, (int)Move.IceBeam, (int)Move.Psychic, (int)Move.DarkPulse, (int)Move.DracoMeteor, (int)Move.SteelBeam, (int)Move.VoltTackle, }; public static ushort GetMoveShopMove(int index) { if ((uint)index >= MoveShopCount) throw new ArgumentOutOfRangeException(nameof(index), index, null); return MoveShopMoves[index]; } public void SetAllLearnMoveShop(Span result) { var moves = MoveShopMoves; var bits = MoveShopBits; for (int index = 0 ; index < MoveShopCount; index++) { if ((bits & 1) == 1) result[moves[index]] = true; bits >>= 1; } } }