using System.Collections.Generic; using System.Linq; using static PKHeX.Core.LegalityCheckStrings; namespace PKHeX.Core { public partial class LegalityAnalysis { private static readonly Verifier Language = new LanguageVerifier(); private static readonly Verifier Nickname = new NicknameVerifier(); private static readonly Verifier EffortValues = new EffortValueVerifier(); private static readonly Verifier IndividualValues = new IndividualValueVerifier(); private static readonly Verifier Ball = new BallVerifier(); private static readonly Verifier Form = new FormVerifier(); private static readonly Verifier ConsoleRegion = new ConsoleRegionVerifier(); private static readonly Verifier Ability = new AbilityVerifier(); private static readonly Verifier Medal = new MedalVerifier(); public static readonly Verifier Ribbon = new RibbonVerifier(); private static readonly Verifier Item = new ItemVerifier(); private static readonly Verifier EncounterType = new EncounterTypeVerifier(); private static readonly Verifier HyperTraining = new HyperTrainingVerifier(); private static readonly Verifier Gender = new GenderVerifier(); private static readonly Verifier PIDEC = new PIDVerifier(); private static readonly Verifier NHarmonia = new NHarmoniaVerifier(); private static readonly Verifier CXD = new CXDVerifier(); private static readonly Verifier Memory = new MemoryVerifier(); private static readonly Verifier History = new HistoryVerifier(); private static readonly Verifier Contest = new ContestStatVerifier(); private static readonly TrainerNameVerifier Trainer = new TrainerNameVerifier(); private static readonly LevelVerifier Level = new LevelVerifier(); private static readonly MiscVerifier Misc = new MiscVerifier(); private static readonly TransferVerifier Transfer = new TransferVerifier(); private static readonly MarkVerifier Mark = new MarkVerifier(); public static string[] MoveStrings { internal get; set; } = Util.GetMovesList(GameLanguage.DefaultLanguage); public static string[] SpeciesStrings { internal get; set; } = Util.GetSpeciesList(GameLanguage.DefaultLanguage); internal static IEnumerable GetMoveNames(IEnumerable moves) => moves.Select(m => (uint)m >= MoveStrings.Length ? L_AError : MoveStrings[m]); } }