using System; namespace PKHeX.Core { public sealed class Roamer3 : IContestStats, IContestStatsMutable { private readonly int Offset; public bool IsGlitched { get; } private readonly byte[] Data; private readonly SAV3 SAV; public Roamer3(SAV3 sav) { Data = (SAV = sav).Large; Offset = sav.Version switch { GameVersion.RS => 0x3144, GameVersion.E => 0x31DC, _ => 0x30D0, // FRLG }; IsGlitched = sav.Version != GameVersion.E; } private uint IV32 { get => BitConverter.ToUInt32(Data, Offset); set => SAV.SetData(Data, BitConverter.GetBytes(value), Offset); } public uint PID { get => BitConverter.ToUInt32(Data, Offset + 4); set => SAV.SetData(Data, BitConverter.GetBytes(value), Offset + 4); } public int Species { get => SpeciesConverter.GetG4Species(BitConverter.ToInt16(Data, Offset + 8)); set => SAV.SetData(Data, BitConverter.GetBytes((ushort)SpeciesConverter.GetG3Species(value)), Offset + 8); } public int HP_Current { get => BitConverter.ToInt16(Data, Offset + 10); set => SAV.SetData(Data, BitConverter.GetBytes((short)value), Offset + 10); } public int CurrentLevel { get => Data[Offset + 12]; set => Data[Offset + 12] = (byte)value; } public int Status { get => Data[Offset + 0x0D]; set => Data[Offset + 0x0D] = (byte)value; } public byte CNT_Cool { get => Data[Offset + 0x0E]; set => Data[Offset + 0x0E] = value; } public byte CNT_Beauty { get => Data[Offset + 0x0F]; set => Data[Offset + 0x0F] = value; } public byte CNT_Cute { get => Data[Offset + 0x10]; set => Data[Offset + 0x10] = value; } public byte CNT_Smart { get => Data[Offset + 0x11]; set => Data[Offset + 0x11] = value; } public byte CNT_Tough { get => Data[Offset + 0x12]; set => Data[Offset + 0x12] = value; } public byte CNT_Sheen { get => 0; set { } } public bool Active { get => Data[Offset + 0x13] == 1; set => Data[Offset + 0x13] = value ? (byte)1 : (byte)0; } // Derived Properties private int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); } private int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); } private int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); } private int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); } private int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); } private int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); } /// /// Roamer's IVs. /// public int[] IVs { get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD }; set { if (value.Length != 6) return; IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2]; IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5]; } } /// /// Indicates if the Roamer is shiny with the 's Trainer Details. /// /// PID to check for /// Indication if the PID is shiny for the trainer. public bool IsShiny(uint pid) { var val = (ushort)(SAV.SID ^ SAV.TID ^ (pid >> 16) ^ pid); return val < 8; } /// /// Gets the glitched Roamer IVs, where only 1 byte of IV data is loaded when encountered. /// public int[] IVsGlitch { get { var ivs = IV32; // store for restoration later IV32 &= 0xFF; // only 1 byte is loaded to the encounter var glitch = IVs; // get glitched IVs IV32 = ivs; // restore unglitched IVs return glitch; } } } }