using System; using System.Linq; using System.Text; namespace PKHeX.Core { /* GameCube memory card format data, checksum and code to extract files based on Dolphin code, adapted from C++ to C# * https://github.com/dolphin-emu/dolphin/ */ public enum GCMemoryCardState { Invalid, NoPkmSaveGame, SaveGameCOLO, SaveGameXD, SaveGameRSBOX, MultipleSaveGame, DuplicateCOLO, DuplicateXD, DuplicateRSBOX, } public sealed class SAV3GCMemoryCard { private const int BLOCK_SIZE = 0x2000; private const int MBIT_TO_BLOCKS = 0x10; private const int DENTRY_STRLEN = 0x20; private const int DENTRY_SIZE = 0x40; private static int NumEntries_Directory => BLOCK_SIZE / DENTRY_SIZE; private static readonly int[] validMCSizes = { 0x80000, // 512KB 59 Blocks Memory Card 0x100000, // 1MB 0x200000, // 2MB 0x400000, // 4MB 251 Blocks Memory Card 0x800000, // 8MB 0x1000000, // 16MB 1019 Blocks Default Dolphin Memory Card 0x2000000, // 64MB 0x4000000 // 128 MB }; public static bool IsMemoryCardSize(long Size) => validMCSizes.Contains((int)Size); public static bool IsMemoryCardSize(byte[] Data) => IsMemoryCardSize(Data.Length); private readonly byte[] RawEmpty_DEntry = { 0xFF, 0xFF, 0xFF, 0xFF }; // Control blocks private const int Header_Block = 0; private const int Directory_Block = 1; private const int DirectoryBackup_Block = 2; private const int BlockAlloc_Block = 3; private const int BlockAllocBackup_Block = 4; private static int Header => BLOCK_SIZE * Header_Block; private static int Directory => BLOCK_SIZE * Directory_Block; private static int DirectoryBAK => BLOCK_SIZE * DirectoryBackup_Block; private static int BlockAlloc => BLOCK_SIZE * BlockAlloc_Block; private static int BlockAllocBAK => BLOCK_SIZE * BlockAlloc_Block; // Checksums private void GetChecksum(int block, int offset, int length, out ushort csum, out ushort inv_csum) { csum = inv_csum = 0; var ofs = block * BLOCK_SIZE + offset; for (int i = 0; i < length; i++) { var val = BigEndian.ToUInt16(Data, ofs + i*2); csum += val; inv_csum += (ushort)(val ^ 0xffff); } if (csum == 0xffff) csum = 0; if (inv_csum == 0xffff) inv_csum = 0; } private uint VerifyChecksums() { uint results = 0; GetChecksum(Header_Block, 0, 0xFE, out ushort csum, out ushort csum_inv); if (Header_Checksum != csum || (Header_Checksum_Inv != csum_inv)) results |= 1; GetChecksum(Directory_Block, 0, 0xFFE, out csum, out csum_inv); if (Directory_Checksum != csum || (Directory_Checksum_Inv != csum_inv)) results |= 2; GetChecksum(DirectoryBackup_Block, 0, 0xFFE, out csum, out csum_inv); if (DirectoryBAK_Checksum != csum || (DirectoryBAK_Checksum_Inv != csum_inv)) results |= 4; GetChecksum(BlockAlloc_Block, 4, 0xFFE, out csum, out csum_inv); if (BlockAlloc_Checksum != csum || (BlockAlloc_Checksum_Inv != csum_inv)) results |= 8; GetChecksum(BlockAllocBackup_Block, 4, 0xFFE, out csum, out csum_inv); if ((BlockAllocBAK_Checksum != csum) || BlockAllocBAK_Checksum_Inv != csum_inv) results |= 16; return results; } // Structure private int Header_Size => BigEndian.ToUInt16(Data, Header + 0x0022); private ushort Header_Checksum => BigEndian.ToUInt16(Data, Header + 0x01fc); private ushort Header_Checksum_Inv => BigEndian.ToUInt16(Data, Header + 0x01fe); // Encoding (Windows-1252 or Shift JIS) private int Header_Encoding => BigEndian.ToUInt16(Data, Header + 0x0024); private bool Header_Japanese => Header_Encoding == 1; private Encoding EncodingType => Header_Japanese ? Encoding.GetEncoding(1252) : Encoding.GetEncoding(932); private int Directory_UpdateCounter => BigEndian.ToUInt16(Data, Directory + 0x1ffa); private int Directory_Checksum => BigEndian.ToUInt16(Data, Directory + 0x1ffc); private int Directory_Checksum_Inv => BigEndian.ToUInt16(Data, Directory + 0x1ffe); private int DirectoryBAK_UpdateCounter => BigEndian.ToUInt16(Data, DirectoryBAK + 0x1ffa); private int DirectoryBAK_Checksum => BigEndian.ToUInt16(Data, DirectoryBAK + 0x1ffc); private int DirectoryBAK_Checksum_Inv => BigEndian.ToUInt16(Data, DirectoryBAK + 0x1ffe); private int BlockAlloc_Checksum => BigEndian.ToUInt16(Data, BlockAlloc + 0x0000); private int BlockAlloc_Checksum_Inv => BigEndian.ToUInt16(Data, BlockAlloc + 0x0002); private int BlockAllocBAK_Checksum => BigEndian.ToUInt16(Data, BlockAllocBAK + 0x0000); private int BlockAllocBAK_Checksum_Inv => BigEndian.ToUInt16(Data, BlockAllocBAK + 0x0002); private int DirectoryBlock_Used; private int NumBlocks => Data.Length/BLOCK_SIZE - 5; private int EntryCOLO = -1; private int EntryXD = -1; private int EntryRSBOX = -1; private int EntrySelected = -1; public bool HasCOLO => EntryCOLO > -1; public bool HasXD => EntryXD > -1; public bool HasRSBOX => EntryRSBOX > -1; public int SaveGameCount; private bool IsCorruptedMemoryCard() { uint csums = VerifyChecksums(); if ((csums & 0x1) == 1) // Header checksum failed return true; if ((csums & 0x2) == 1) // directory checksum error! { if ((csums & 0x4) == 1) // backup is also wrong return true; // Directory checksum and directory backup checksum failed RestoreBackup(); // backup is correct, restore csums = VerifyChecksums(); // update checksums } if ((csums & 0x8) != 1) return false; if ((csums & 0x10) == 1) // backup is also wrong return true; // backup is correct, restore RestoreBackup(); return false; } private void RestoreBackup() { Array.Copy(Data, DirectoryBackup_Block*BLOCK_SIZE, Data, Directory_Block*BLOCK_SIZE, BLOCK_SIZE); Array.Copy(Data, BlockAllocBackup_Block*BLOCK_SIZE, Data, BlockAlloc_Block*BLOCK_SIZE, BLOCK_SIZE); } public GCMemoryCardState LoadMemoryCardFile(byte[] data) { Data = data; if (!IsMemoryCardSize(Data)) // Invalid size return GCMemoryCardState.Invalid; // Size in megabits, not megabytes int m_sizeMb = Data.Length / BLOCK_SIZE / MBIT_TO_BLOCKS; if (m_sizeMb != Header_Size) // Memory card file size does not match the header size return GCMemoryCardState.Invalid; if (IsCorruptedMemoryCard()) return GCMemoryCardState.Invalid; // Use the most recent directory block DirectoryBlock_Used = DirectoryBAK_UpdateCounter > Directory_UpdateCounter ? DirectoryBackup_Block : Directory_Block; string Empty_DEntry = EncodingType.GetString(RawEmpty_DEntry, 0, 4); // Search for pokemon savegames in the directory for (int i = 0; i < NumEntries_Directory; i++) { int offset = DirectoryBlock_Used*BLOCK_SIZE + i*DENTRY_SIZE; string GameCode = EncodingType.GetString(Data, offset, 4); if (GameCode == Empty_DEntry) continue; int FirstBlock = BigEndian.ToUInt16(Data, offset + 0x36); int BlockCount = BigEndian.ToUInt16(Data, offset + 0x38); // Memory card directory contains info for deleted files with boundaries beyond memory card size, ignore if (FirstBlock + BlockCount > NumBlocks) continue; if (SaveUtil.HEADER_COLO.Contains(GameCode)) { if (EntryCOLO > -1) // another entry already exists return GCMemoryCardState.DuplicateCOLO; EntryCOLO = i; SaveGameCount++; } if (SaveUtil.HEADER_XD.Contains(GameCode)) { if (EntryXD > -1) // another entry already exists return GCMemoryCardState.DuplicateXD; EntryXD = i; SaveGameCount++; } if (SaveUtil.HEADER_RSBOX.Contains(GameCode)) { if (EntryRSBOX > -1) // another entry already exists return GCMemoryCardState.DuplicateRSBOX; EntryRSBOX = i; SaveGameCount++; } } if (SaveGameCount == 0) return GCMemoryCardState.NoPkmSaveGame; if (SaveGameCount > 1) return GCMemoryCardState.MultipleSaveGame; if (EntryCOLO > -1) { EntrySelected = EntryCOLO; return GCMemoryCardState.SaveGameCOLO; } if (EntryXD > -1) { EntrySelected = EntryXD; return GCMemoryCardState.SaveGameXD; } EntrySelected = EntryRSBOX; return GCMemoryCardState.SaveGameRSBOX; } public GameVersion SelectedGameVersion { get { if (EntryCOLO > -1 && EntrySelected == EntryCOLO) return GameVersion.COLO; if (EntryXD > -1 && EntrySelected == EntryXD) return GameVersion.XD; if (EntryRSBOX > -1 && EntrySelected == EntryRSBOX) return GameVersion.RSBOX; return GameVersion.Any; //Default for no game selected } } public void SelectSaveGame(GameVersion Game) { switch (Game) { case GameVersion.COLO: if (EntryCOLO > -1) EntrySelected = EntryCOLO; break; case GameVersion.XD: if (EntryXD > -1) EntrySelected = EntryXD; break; case GameVersion.RSBOX: if (EntryRSBOX > -1) EntrySelected = EntryRSBOX; break; } } public string GCISaveName => GCISaveGameName(); public byte[] SelectedSaveData { get => ReadSaveGameData(); set => WriteSaveGameData(value); } public byte[] Data { get; private set; } private string GCISaveGameName() { int offset = DirectoryBlock_Used*BLOCK_SIZE + EntrySelected*DENTRY_SIZE; string GameCode = EncodingType.GetString(Data, offset, 4); string Makercode = EncodingType.GetString(Data, offset + 0x04, 2); string FileName = EncodingType.GetString(Data, offset + 0x08, DENTRY_STRLEN); return Makercode + "-" + GameCode + "-" + FileName.Replace("\0", "") + ".gci"; } private byte[] ReadSaveGameData() { if (EntrySelected == -1) // Not selected any entry return null; int offset = DirectoryBlock_Used*BLOCK_SIZE + EntrySelected*DENTRY_SIZE; int FirstBlock = BigEndian.ToUInt16(Data, offset + 0x36); int BlockCount = BigEndian.ToUInt16(Data, offset + 0x38); byte[] SaveData = new byte[BlockCount * BLOCK_SIZE]; Array.Copy(Data, FirstBlock * BLOCK_SIZE, SaveData, 0, BlockCount * BLOCK_SIZE); return SaveData; } private void WriteSaveGameData(byte[] SaveData) { if (EntrySelected == -1) // Can't write anywhere return; int offset = DirectoryBlock_Used*BLOCK_SIZE + EntrySelected*DENTRY_SIZE; int FirstBlock = BigEndian.ToUInt16(Data, offset + 0x36); int BlockCount = BigEndian.ToUInt16(Data, offset + 0x38); if (SaveData.Length != BlockCount * BLOCK_SIZE) // Invalid File Size return; Array.Copy(SaveData, 0, Data, FirstBlock * BLOCK_SIZE, BlockCount * BLOCK_SIZE); } } }