using System;
using static PKHeX.Core.EntityContext;

namespace PKHeX.Core;

/// <summary>
/// "Context" is an existence island; data format restricts the types of changes that can be made (such as evolving).
/// </summary>
/// <remarks>
/// Starting in the 8th generation games, entities can move between games with wildly different evolution rules.
/// Previous implementations of a "Format Generation" were unable to differentiate if a class object was present in one of these different-rule contexts.
/// The "Format Generation" is still a useful generalization to check if certain fields are present in the entity data, or if certain mutations are possible.
/// </remarks>
public enum EntityContext : byte
{
    // Generation numerically so we can cast to and from int for most cases.
    None = 0,
    Gen1 = 1,
    Gen2 = 2,
    Gen3 = 3,
    Gen4 = 4,
    Gen5 = 5,
    Gen6 = 6,
    Gen7 = 7,
    Gen8 = 8,
    Gen9 = 9,

    /// <summary>
    /// Internal separator to pivot between adjacent contexts.
    /// </summary>
    SplitInvalid,
    /// <summary> Let's Go, Pikachu! &amp; Let's Go, Eevee! </summary>
    Gen7b,
    /// <summary> Legends: Arceus </summary>
    Gen8a,
    /// <summary> Brilliant Diamond &amp; Shining Pearl </summary>
    Gen8b,

    /// <summary>
    /// Internal separator to bounds check count.
    /// </summary>
    MaxInvalid,
}

public static class EntityContextExtensions
{
    /// <summary>
    /// Get the generation number of the context.
    /// </summary>
    public static byte Generation(this EntityContext value) => value < SplitInvalid ? (byte)value : value switch
    {
        Gen7b => (byte)7,
        Gen8a => (byte)8,
        Gen8b => (byte)8,
        _ => throw new ArgumentOutOfRangeException(nameof(value), value, null),
    };

    /// <summary>
    /// Checks if the context is a defined value assigned to a valid context.
    /// </summary>
    /// <returns>True if the context is valid.</returns>
    public static bool IsValid(this EntityContext value) => value is not (0 or SplitInvalid) and < MaxInvalid;

    /// <summary>
    /// Get a pre-defined single game version associated with the context.
    /// </summary>
    /// <remarks>Game ID choice here is the developer's choice; if multiple game sets exist for a context, one from the most recent was chosen.</remarks>
    public static GameVersion GetSingleGameVersion(this EntityContext value) => value switch
    {
        Gen1 => GameVersion.RD,
        Gen2 => GameVersion.C,
        Gen3 => GameVersion.E,
        Gen4 => GameVersion.SS,
        Gen5 => GameVersion.W2,
        Gen6 => GameVersion.AS,
        Gen7 => GameVersion.UM,
        Gen8 => GameVersion.SH,
        Gen9 => GameVersion.VL,

        Gen7b => GameVersion.GP,
        Gen8a => GameVersion.PLA,
        Gen8b => GameVersion.BD,

        _ => throw new ArgumentOutOfRangeException(nameof(value), value, null),
    };

    /// <summary>
    /// Get the game console associated with the context.
    /// </summary>
    public static GameConsole GetConsole(this EntityContext value) => value switch
    {
        Gen1 or Gen2 => GameConsole.GB,
        Gen3 => GameConsole.GBA,
        Gen4 or Gen5 => GameConsole.NDS,
        Gen6 or Gen7 => GameConsole._3DS,
        Gen7b or Gen8 or Gen8a or Gen8b or Gen9 => GameConsole.NX,

        _ => throw new ArgumentOutOfRangeException(nameof(value), value, null),
    };

    /// <summary>
    /// Gets all <see cref="GameVersion"/> values that fall within the context.
    /// </summary>
    public static GameVersion[] GetVersionsWithin(this EntityContext value, GameVersion[] source) => value.GetVersionLump().GetVersionsWithinRange(source);

    /// <summary>
    /// Gets the corresponding lumped <see cref="GameVersion"/> value for the context.
    /// </summary>
    /// <remarks>Shouldn't really use this; see <see cref="GetVersionsWithin"/>.</remarks>
    public static GameVersion GetVersionLump(this EntityContext value) => value switch
    {
        Gen1 => GameVersion.Gen1,
        Gen2 => GameVersion.Gen2,
        Gen3 => GameVersion.Gen3,
        Gen4 => GameVersion.Gen4,
        Gen5 => GameVersion.Gen5,
        Gen6 => GameVersion.Gen6,
        Gen7 => GameVersion.Gen7,
        Gen8 => GameVersion.Gen8,
        Gen9 => GameVersion.Gen9,

        Gen7b => GameVersion.Gen7b,
        Gen8a => GameVersion.PLA,
        Gen8b => GameVersion.BDSP,

        _ => throw new ArgumentOutOfRangeException(nameof(value), value, null),
    };

    /// <summary>
    /// Gets the corresponding <see cref="EntityContext"/> value for the <see cref="GameVersion"/>.
    /// </summary>
    public static EntityContext GetContext(this GameVersion version) => version switch
    {
        GameVersion.GP or GameVersion.GE or GameVersion.GO => Gen7b,
        GameVersion.PLA => Gen8a,
        GameVersion.BD or GameVersion.SP => Gen8b,
        _ => (EntityContext)version.GetGeneration(),
    };
}