using System; namespace PKHeX.Core; /// /// Permitted values an encounter can be acquired with. /// /// /// Some locations have multiple tile types that can proc an encounter, requiring multiple values possible. /// [Flags] public enum GroundTileAllowed { Undefined = 0, None = 1 << 00, // No animation for the tile Sand = 1 << 01, // Obtainable only via HG/SS Grass = 1 << 02, Puddle = 1 << 03, // No encounters from this tile type Rock = 1 << 04, Cave = 1 << 05, Snow = 1 << 06, // No encounters from this tile type Water = 1 << 07, Ice = 1 << 08, // No encounters from this tile type Building = 1 << 09, Marsh = 1 << 10, Bridge = 1 << 11, // No encounters from this tile type Max_DP = 1 << 12, // Unspecific, catch-all for DP undefined tiles. // added tile types in Pt // no encounters from these tile types Elite4_1 = 1 << 12, // Elite Four Room #1 Elite4_2 = 1 << 13, // Elite Four Room #2 Elite4_3 = 1 << 14, // Elite Four Room #3 Elite4_4 = 1 << 15, // Elite Four Room #4 Elite4_M = 1 << 16, // Elite Four Champion Room DistortionSideways = 1 << 17, // Distortion World (Not Giratina) BattleTower = 1 << 18, BattleFactory = 1 << 19, BattleArcade = 1 << 20, BattleCastle = 1 << 21, BattleHall = 1 << 22, Distortion = 1 << 23, Max_Pt = 1 << 24, // Unspecific, catch-all for Pt undefined tiles. } public static class GroundTileAllowedExtensions { public static bool Contains(this GroundTileAllowed g1, GroundTileType g2) => (g1 & (GroundTileAllowed)(1 << (int)g2)) != 0; /// /// Grabs the highest set bit from the tile value. /// /// Tile bit-permission value /// Bit index public static GroundTileType GetIndex(this GroundTileAllowed g) => (GroundTileType)System.Numerics.BitOperations.Log2((uint)g); }