using System;
namespace PKHeX.Core;
///
/// Permitted values an encounter can be acquired with.
///
///
/// Some locations have multiple tile types that can proc an encounter, requiring multiple values possible.
///
[Flags]
public enum GroundTileAllowed
{
Undefined = 0,
None = 1 << 00, // No animation for the tile
Sand = 1 << 01, // Obtainable only via HG/SS
Grass = 1 << 02,
Puddle = 1 << 03, // No encounters from this tile type
Rock = 1 << 04,
Cave = 1 << 05,
Snow = 1 << 06, // No encounters from this tile type
Water = 1 << 07,
Ice = 1 << 08, // No encounters from this tile type
Building = 1 << 09,
Marsh = 1 << 10,
Bridge = 1 << 11, // No encounters from this tile type
Max_DP = 1 << 12, // Unspecific, catch-all for DP undefined tiles.
// added tile types in Pt
// no encounters from these tile types
Elite4_1 = 1 << 12, // Elite Four Room #1
Elite4_2 = 1 << 13, // Elite Four Room #2
Elite4_3 = 1 << 14, // Elite Four Room #3
Elite4_4 = 1 << 15, // Elite Four Room #4
Elite4_M = 1 << 16, // Elite Four Champion Room
DistortionSideways = 1 << 17, // Distortion World (Not Giratina)
BattleTower = 1 << 18,
BattleFactory = 1 << 19,
BattleArcade = 1 << 20,
BattleCastle = 1 << 21,
BattleHall = 1 << 22,
Distortion = 1 << 23,
Max_Pt = 1 << 24, // Unspecific, catch-all for Pt undefined tiles.
}
public static class GroundTileAllowedExtensions
{
public static bool Contains(this GroundTileAllowed g1, GroundTileType g2) => (g1 & (GroundTileAllowed)(1 << (int)g2)) != 0;
///
/// Grabs the highest set bit from the tile value.
///
/// Tile bit-permission value
/// Bit index
public static GroundTileType GetIndex(this GroundTileAllowed g) => (GroundTileType)System.Numerics.BitOperations.Log2((uint)g);
}