using System.Collections.Generic; using static PKHeX.Core.Species; using static PKHeX.Core.Move; namespace PKHeX.Core; public static partial class Legal { /// /// Generation 3 & 4 Battle Frontier Species banlist. When referencing this in context to generation 4, be sure to disallow with Form 1 (Spiky). /// public static readonly HashSet BattleFrontierBanlist = new() { (int)Mewtwo, (int)Mew, (int)Lugia, (int)HoOh, (int)Celebi, (int)Kyogre, (int)Groudon, (int)Rayquaza, (int)Jirachi, (int)Deoxys, (int)Dialga, (int)Palkia, (int)Giratina, (int)Phione, (int)Manaphy, (int)Darkrai, (int)Shaymin, (int)Arceus, (int)Victini, (int)Reshiram, (int)Zekrom, (int)Kyurem, (int)Keldeo, (int)Meloetta, (int)Genesect, (int)Xerneas, (int)Yveltal, (int)Zygarde, (int)Diancie, (int)Hoopa, (int)Volcanion, (int)Cosmog, (int)Cosmoem, (int)Solgaleo, (int)Lunala, (int)Necrozma, (int)Magearna, (int)Marshadow, (int)Zeraora, (int)Meltan, (int)Melmetal, }; /// /// Checks if Sketch can obtain the in the requested /// /// Doesn't bounds check the for max move ID. /// Move ID /// Generation to check /// True if can be sketched, false if not available. public static bool IsValidSketch(int move, int generation) { if (MoveInfo.InvalidSketch.Contains(move)) return false; if (generation is 6 && move is ((int)ThousandArrows or (int)ThousandWaves)) return false; if (generation is 8) // can't Sketch unusable moves in BDSP, no Sketch in PLA { if (DummiedMoves_BDSP.Contains(move)) return false; if (move > MaxMoveID_8) return false; } return move <= GetMaxMoveID(generation); } /// /// Species that are from Mythical Distributions (disallowed species for competitive rulesets) /// public static readonly HashSet Mythicals = new() { (int)Mew, (int)Celebi, (int)Jirachi, (int)Deoxys, (int)Phione, (int)Manaphy, (int)Darkrai, (int)Shaymin, (int)Arceus, (int)Victini, (int)Keldeo, (int)Meloetta, (int)Genesect, (int)Diancie, (int)Hoopa, (int)Volcanion, (int)Magearna, (int)Marshadow, (int)Zeraora, (int)Meltan, (int)Melmetal, (int)Zarude, }; /// /// Species classified as "Legend" by the game code. /// public static readonly HashSet Legends = new() { (int)Mewtwo, (int)Mew, (int)Lugia, (int)HoOh, (int)Celebi, (int)Kyogre, (int)Groudon, (int)Rayquaza, (int)Jirachi, (int)Deoxys, (int)Dialga, (int)Palkia, (int)Giratina, (int)Phione, (int)Manaphy, (int)Darkrai, (int)Shaymin, (int)Arceus, (int)Victini, (int)Reshiram, (int)Zekrom, (int)Kyurem, (int)Keldeo, (int)Meloetta, (int)Genesect, (int)Xerneas, (int)Yveltal, (int)Zygarde, (int)Diancie, (int)Hoopa, (int)Volcanion, (int)Cosmog, (int)Cosmoem, (int)Solgaleo, (int)Lunala, (int)Necrozma, (int)Magearna, (int)Marshadow, (int)Zeraora, (int)Meltan, (int)Melmetal, (int)Zacian, (int)Zamazenta, (int)Eternatus, (int)Zarude, (int)Calyrex, }; /// /// Species classified as "SubLegend" by the game code. /// public static readonly HashSet SubLegends = new() { (int)Articuno, (int)Zapdos, (int)Moltres, (int)Raikou, (int)Entei, (int)Suicune, (int)Regirock, (int)Regice, (int)Registeel, (int)Latias, (int)Latios, (int)Uxie, (int)Mesprit, (int)Azelf, (int)Heatran, (int)Regigigas, (int)Cresselia, (int)Cobalion, (int)Terrakion, (int)Virizion, (int)Tornadus, (int)Thundurus, (int)Landorus, (int)TypeNull, (int)Silvally, (int)TapuKoko, (int)TapuLele, (int)TapuBulu, (int)TapuFini, (int)Nihilego, (int)Buzzwole, (int)Pheromosa, (int)Xurkitree, (int)Celesteela, (int)Kartana, (int)Guzzlord, (int)Poipole, (int)Naganadel, (int)Stakataka, (int)Blacephalon, (int)Kubfu, (int)Urshifu, (int)Regieleki, (int)Regidrago, (int)Glastrier, (int)Spectrier, (int)Enamorus, }; /// /// Species that evolve from a Bi-Gendered species into a Single-Gender. /// public static readonly HashSet FixedGenderFromBiGender = new() { (int)Nincada, (int)Shedinja, // (G) (int)Burmy, (int)Wormadam, //(F) (int)Mothim, // (M) (int)Ralts, (int)Gallade, // (M) (int)Snorunt, (int)Froslass, // (F) (int)Espurr, (int)Meowstic, // (M/F) form specific }; private static bool[] GetPermitList(int max, IEnumerable held) { var result = new bool[max + 1]; foreach (var item in held) result[item] = true; return result; } private static bool[] GetPermitList(int max, IEnumerable held, IEnumerable unreleased) { var result = GetPermitList(max, held); foreach (var u in unreleased) result[u] = false; return result; } }