using System; using static PKHeX.Core.GameVersion; namespace PKHeX.Core; public sealed class EvolutionGroup8 : IEvolutionGroup { public static readonly EvolutionGroup8 Instance = new(); private static readonly EvolutionTree Tree8 = EvolutionTree.Evolves8; private static readonly EvolutionTree Tree8a = EvolutionTree.Evolves8a; private static readonly EvolutionTree Tree8b = EvolutionTree.Evolves8b; private const int MaxSpecies = Legal.MaxSpeciesID_8a; private const int Generation = 8; public IEvolutionGroup? GetNext(PKM pk, EvolutionOrigin enc) => null; public IEvolutionGroup? GetPrevious(PKM pk, EvolutionOrigin enc) { if (enc.Generation >= Generation) return null; if ((GameVersion)enc.Version is GP or GE or GG or GO) return EvolutionGroup7b.Instance; return EvolutionGroup7.Instance; } public bool Append(PKM pk, EvolutionHistory history, ref ReadOnlySpan chain, EvolutionOrigin enc) { if (chain.Length == 0) return false; var swsh = Append(pk, chain, enc, PersonalTable.SWSH, Tree8 , ref history.Gen8 ); var pla = Append(pk, chain, enc, PersonalTable.LA , Tree8a, ref history.Gen8a); var bdsp = Append(pk, chain, enc, PersonalTable.BDSP, Tree8b, ref history.Gen8b); if (!(swsh || pla || bdsp)) return false; // Block BD/SP transfers that are impossible BlockBDSP(history, enc); if (!pk.IsUntraded) CrossPropagate(history); chain = GetMaxChain(history); return chain.Length != 0; } private static void BlockBDSP(EvolutionHistory history, EvolutionOrigin enc) { var bdsp = history.Gen8b; if (bdsp.Length == 0) return; // Spinda and Nincada cannot transfer in or out as the current species. // Remove them from their non-origin game evolution chains. var last = bdsp[^1]; if (last.Species == (int)Species.Nincada) RemoveIfSpecies(history, enc); else if (last.Species == (int)Species.Spinda) RemoveIfSpecies(history, enc); static void RemoveIfSpecies(EvolutionHistory history, EvolutionOrigin enc) { var wasBDSP = BDSP.Contains(enc.Version); ref var evos = ref wasBDSP ? ref history.Gen8 : ref history.Gen8b; evos = evos.Length < 2 ? Array.Empty() : evos.AsSpan(0, evos.Length - 1).ToArray(); } } private static ReadOnlySpan GetMaxChain(EvolutionHistory history) { var arr0 = history.Gen8; var arr1 = history.Gen8a; var arr2 = history.Gen8b; if (arr0.Length >= arr1.Length && arr0.Length >= arr2.Length) return arr0; if (arr1.Length >= arr2.Length) return arr1; return arr2; } private static void CrossPropagate(EvolutionHistory history) { var arr0 = history.Gen8; var arr1 = history.Gen8a; var arr2 = history.Gen8b; ReplaceIfBetter(arr0, arr1, arr2); ReplaceIfBetter(arr1, arr0, arr2); ReplaceIfBetter(arr2, arr0, arr1); } private static void ReplaceIfBetter(Span local, ReadOnlySpan other1, ReadOnlySpan other2) { for (int i = 0; i < local.Length; i++) { ReplaceIfBetter(local, other1, i); ReplaceIfBetter(local, other2, i); } } private static void ReplaceIfBetter(Span local, ReadOnlySpan other, int parentIndex) { // Replace the evolution entry if another connected game has a better evolution method (different min/max). var native = local[parentIndex]; // Check if the evo is in the other game; if not, we're done here. var index = IndexOfSpecies(other, native.Species); if (index == -1) return; var alt = other[index]; if (alt.LevelMin < native.LevelMin || alt.LevelMax > native.LevelMax) local[parentIndex] = alt; } private static int IndexOfSpecies(ReadOnlySpan evos, ushort species) { // Returns the index of the first evo that matches the species for (int i = 0; i < evos.Length; i++) { if (evos[i].Species == species) return i; } return -1; } private static bool Append(PKM pk, ReadOnlySpan chain, EvolutionOrigin enc, T pt, EvolutionTree tree, ref EvoCriteria[] dest) where T : IPersonalTable { // Get the first evolution in the chain that can be present in this group var any = GetFirstEvolution(pt, chain, out var evo); if (!any) return false; // Get the evolution tree from this group and get the new chain from it. var criteria = enc with { LevelMax = evo.LevelMax, LevelMin = (byte)pk.Met_Level }; var local = GetInitialChain(pk, criteria, evo.Species, evo.Form, tree); // Revise the tree var revised = Prune(local); // Set the tree to the history field dest = revised; return revised.Length != 0; } public EvoCriteria[] GetInitialChain(PKM pk, EvolutionOrigin enc, ushort species, byte form) { if (!GetPreferredGroup(species, form, out var group)) return Array.Empty(); var tree = GetTree(group); return GetInitialChain(pk, enc, species, form, tree); } private static EvoCriteria[] GetInitialChain(PKM pk, EvolutionOrigin enc, ushort species, byte form, EvolutionTree tree) { if (species is (int)Species.Dialga or (int)Species.Palkia or (int)Species.Arceus) form = 0; // PLA forms; play nice for yielding SW/SH context return tree.GetExplicitLineage(species, form, pk, enc.LevelMin, enc.LevelMax, MaxSpecies, enc.SkipChecks, enc.Species); } private static EvolutionTree GetTree(PreferredGroup group) => group switch { PreferredGroup.BDSP => Tree8b, PreferredGroup.LA => Tree8a, _ => Tree8, }; private static bool GetPreferredGroup(ushort species, byte form, out PreferredGroup result) { if (PersonalTable.LA.IsPresentInGame(species, form)) result = PreferredGroup.LA; else if (PersonalTable.SWSH.IsPresentInGame(species, form)) result = PreferredGroup.SWSH; else if (PersonalTable.BDSP.IsPresentInGame(species, form)) result = PreferredGroup.BDSP; else result = PreferredGroup.None; return result != 0; } private static EvoCriteria[] Prune(EvoCriteria[] chain) => chain; private enum PreferredGroup { None, LA, SWSH, BDSP, } private static bool GetFirstEvolution(T pt, ReadOnlySpan chain, out EvoCriteria result) where T : IPersonalTable { foreach (var evo in chain) { // If the evo can't exist in the game, it must be a future evolution. if (!pt.IsPresentInGame(evo.Species, evo.Form)) continue; result = evo; return true; } result = default; return false; } }