PKHeX ===== ![License](https://img.shields.io/badge/License-GPLv3-blue.svg) Pokémon core series save editor, programmed in [C#](https://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29). Supports the following files: * Save files ("main", .sav) * Individual Pokémon entity files (.pk\*) * Mystery Gift files (.pgt, .pcd, .pgf, .wc\*) including conversion to .pk\* * Importing teams from Decrypted 3DS Battle Videos * Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler). ## Screenshots ![Main Window](http://i.imgur.com/QT3IxpR.png) ## Building PKHeX is a Windows Forms application which requires .NET Framework v4.6. The executable can be built with any compiler that supports C# 6.0. ### Build Configurations Use the Debug or Release build configurations when building using the .NET Framework. Use the Mono-Debug or Mono-Release build configurations when building using Mono. ## Dependencies PKHeX's QR code generation code is taken from [QRCoder](https://github.com/codebude/QRCoder), which is licensed under [the MIT license](https://github.com/codebude/QRCoder/blob/master/LICENSE.txt). ### IDE PKHeX can be opened with IDEs such as [Visual Studio](https://www.visualstudio.com/) or [MonoDevelop](http://www.monodevelop.com/) by opening the .sln or .csproj file. ### GNU/Linux Install MonoDevelop and [Mono](http://www.mono-project.com/) runtime with `flatpak install --user --from https://download.mono-project.com/repo/monodevelop.flatpakref`. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).