using System;
namespace PKHeX.Core;
public static partial class Util
{
public static Random Rand => Random.Shared;
public static uint Rand32() => Rand32(Rand);
public static uint Rand32(this Random rnd) => ((uint)rnd.Next(1 << 30) << 2) | (uint)rnd.Next(1 << 2);
public static ulong Rand64(this Random rnd) => rnd.Rand32() | ((ulong)rnd.Rand32() << 32);
///
/// Shuffles the order of items within a collection of items.
///
/// Item type
/// RNG object to use
/// Item collection
public static void Shuffle(this Random rnd, Span items)
{
int n = items.Length;
for (int i = 0; i < n - 1; i++)
{
int j = rnd.Next(i, n);
if (j != i)
(items[i], items[j]) = (items[j], items[i]);
}
}
}