using System;
using static PKHeX.Core.StadiumSaveType;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
///
/// Logic pertaining to Pokémon Stadium Save Files.
///
public static class StadiumUtil
{
///
/// Checks if the value is present either with or without byte-swapping.
///
public static StadiumSaveType IsMagicPresentEither(ReadOnlySpan data, int size, uint magic, int count)
{
if (IsMagicPresent(data, size, magic, count))
return Regular;
if (IsMagicPresentSwap(data, size, magic, count))
return Swapped;
return None;
}
///
/// Checks if the value is present without byte-swapping.
///
public static bool IsMagicPresent(ReadOnlySpan data, int size, uint magic, int count)
{
// Check footers of first few chunks to see if the magic value is there.
for (int i = 0; i < count; i++)
{
var footer = data[(size - 6 + (i * size))..];
if (ReadUInt32LittleEndian(footer) != magic)
return false;
}
return true;
}
///
/// Checks if the value is present either with byte-swapping.
///
public static bool IsMagicPresentSwap(ReadOnlySpan data, int size, uint magic, int count)
{
// Check footers of first few chunks to see if the magic value is there.
var right = ReverseEndianness((ushort)(magic >> 16));
var left = ReverseEndianness((ushort)magic);
for (int i = 0; i < count; i++)
{
var offset = size - 6 + (i * size);
if (ReadUInt16LittleEndian(data[(offset + 4)..]) != right) // EK
return false;
if (ReadUInt16LittleEndian(data[(offset - 2)..]) != left) // OP
return false;
}
return true;
}
public static StadiumSaveType IsMagicPresentAbsolute(ReadOnlySpan data, int offset, uint magic)
{
var actual = ReadUInt32LittleEndian(data[offset..]);
if (actual == magic) // POKE
return Regular;
var right = ReverseEndianness((ushort)(magic >> 16));
if (ReadUInt16LittleEndian(data[(offset + 4)..]) != right) // EK
return None;
var left = ReverseEndianness((ushort)magic);
if (ReadUInt16LittleEndian(data[(offset - 2)..]) != left) // OP
return None;
return Swapped;
}
}
public enum StadiumSaveType
{
None,
Regular,
Swapped,
}