using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; public sealed class MyStatus7 : SaveBlock, IRegionOrigin { public const int GameSyncIDSize = 16; // 64 bits public const int NexUniqueIDSize = 32; // 128 bits public MyStatus7(SAV7 sav, int offset) : base(sav) => Offset = offset; public int TID { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 0)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 0), (ushort)value); } public int SID { get => ReadUInt16LittleEndian(Data.AsSpan(Offset + 2)); set => WriteUInt16LittleEndian(Data.AsSpan(Offset + 2), (ushort)value); } public int Game { get => Data[Offset + 4]; set => Data[Offset + 4] = (byte)value; } public int Gender { get => Data[Offset + 5]; set => Data[Offset + 5] = (byte)value; } public string GameSyncID { get => Util.GetHexStringFromBytes(Data, Offset + 0x10, GameSyncIDSize / 2); set { if (value.Length != GameSyncIDSize) throw new ArgumentException(nameof(value)); var data = Util.GetBytesFromHexString(value); SAV.SetData(data, Offset + 0x10); } } public string NexUniqueID { get => Util.GetHexStringFromBytes(Data, Offset + 0x18, NexUniqueIDSize / 2); set { if (value.Length != NexUniqueIDSize) throw new ArgumentException(nameof(value)); var data = Util.GetBytesFromHexString(value); SAV.SetData(data, Offset + 0x18); } } public uint FestaID { get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x28)); set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x28), value); } public byte Region { get => Data[Offset + 0x2E]; set => Data[Offset + 0x2E] = value; } public byte Country { get => Data[Offset + 0x2F]; set => Data[Offset + 0x2F] = value; } public byte ConsoleRegion { get => Data[Offset + 0x34]; set => Data[Offset + 0x34] = value; } public int Language { get => Data[Offset + 0x35]; set => Data[Offset + 0x35] = (byte)value; } private Span OT_Trash => Data.AsSpan(Offset + 0x38, 0x1A); public string OT { get => SAV.GetString(OT_Trash); set => SAV.SetString(OT_Trash, value.AsSpan(), SAV.OTLength, StringConverterOption.ClearZero); } public int DressUpSkinColor { get => (Data[Offset + 0x54] >> 2) & 7; set => Data[Offset + 0x54] = (byte)((Data[Offset + 0x54] & ~(7 << 2)) | (value << 2)); } public int MultiplayerSpriteID // holdover from Gen6 { get => Data[Offset + 0x58]; set => Data[Offset + 0x58] = (byte)value; } public bool MegaUnlocked { get => (Data[Offset + 0x78] & 0x01) != 0; set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & 0xFE) | (value ? 1 : 0)); // in battle } public bool ZMoveUnlocked { get => (Data[Offset + 0x78] & 2) != 0; set => Data[Offset + 0x78] = (byte)((Data[Offset + 0x78] & ~2) | (value ? 2 : 0)); // in battle } public int BallThrowType { get => Data[Offset + 0x7A]; set => Data[Offset + 0x7A] = (byte)(value > 8 ? 0 : value); } }