namespace PKHeX.Core; /// /// Exposes details about yielding effort values on defeat/capture. /// public interface IEffortValueYield { /// /// Amount of HP Effort Values to yield when defeating this entry. /// int EV_HP { get; set; } /// /// Amount of Attack Effort Values to yield when defeating this entry. /// int EV_ATK { get; set; } /// /// Amount of Defense Effort Values to yield when defeating this entry. /// int EV_DEF { get; set; } /// /// Amount of Speed Effort Values to yield when defeating this entry. /// int EV_SPE { get; set; } /// /// Amount of Special Attack Effort Values to yield when defeating this entry. /// int EV_SPA { get; set; } /// /// Amount of Special Defense Effort Values to yield when defeating this entry. /// int EV_SPD { get; set; } }