namespace PKHeX.Core;
///
/// Exposes details about yielding effort values on defeat/capture.
///
public interface IEffortValueYield
{
///
/// Amount of HP Effort Values to yield when defeating this entry.
///
int EV_HP { get; set; }
///
/// Amount of Attack Effort Values to yield when defeating this entry.
///
int EV_ATK { get; set; }
///
/// Amount of Defense Effort Values to yield when defeating this entry.
///
int EV_DEF { get; set; }
///
/// Amount of Speed Effort Values to yield when defeating this entry.
///
int EV_SPE { get; set; }
///
/// Amount of Special Attack Effort Values to yield when defeating this entry.
///
int EV_SPA { get; set; }
///
/// Amount of Special Defense Effort Values to yield when defeating this entry.
///
int EV_SPD { get; set; }
}