using System.Collections.Generic; namespace PKHeX.Core { /// /// Generation 6 Memory parameters & validation /// public static class Memories { internal const int MAX_MEMORY_ID_XY = 64; internal const int MAX_MEMORY_ID_AO = 69; internal const int MAX_MEMORY_ID_SWSH = 89; #region Tables internal static readonly int[] Memory_NotXY = { 65, // {0} was with {1} when (he/she) built a Secret Base. {4} that {3}. 66, // {0} participated in a contest with {1} and impressed many people. {4} that {3}. 67, // {0} participated in a contest with {1} and won the title. {4} that {3}. 68, // {0} soared through the sky with {1} and went to many different places. {4} that {3}. 69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}. }; internal static readonly int[] Memory_NotAO = { 11, // {0} went clothes shopping with {1}. {4} that {3}. 43, // {0} was impressed by the speed of the train it took with {1}. {4} that {3}. 44, // {0} encountered {2} with {1} using the Poké Radar. {4} that {3}. 56, // {0} was with {1} when (he/she) went to a boutique and tried on clothes, but (he/she) left the boutique without buying anything. {4} that {3}. 57, // {0} went to a nice restaurant with {1} and ate until it got totally full. {4} that {3}. 62, // {0} saw itself in a mirror in a mirror cave that it went to with {1}. {4} that {3}. }; internal static readonly int[] Memory_NotSWSH = { // There's probably more. Send a pull request! 20, // {0} surfed across the water, carrying {1} on its back. {4} that {3}. 24, // {0} flew, carrying {1} on its back, to {2}. {4} that {3}. 35, // {0} proudly used Strength at {1}’s instruction in... {2}. {4} that {3}. 36, // {0} proudly used Cut at {1}’s instruction in... {2}. {4} that {3}. 37, // {0} shattered rocks to its heart’s content at {1}’s instruction in... {2}. {4} that {3}. 38, // {0} used Waterfall while carrying {1} on its back in... {2}. {4} that {3}. 69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}. }; internal static readonly int[][] MoveSpecificMemories = { new[] { 20, // {0} surfed across the water, carrying {1} on its back. {4} that {3}. 24, // {0} flew, carrying {1} on its back, to {2}. {4} that {3}. 35, // {0} proudly used Strength at {1}’s instruction in... {2}. {4} that {3}. 36, // {0} proudly used Cut at {1}’s instruction in... {2}. {4} that {3}. 37, // {0} shattered rocks to its heart’s content at {1}’s instruction in... {2}. {4} that {3}. 38, // {0} used Waterfall while carrying {1} on its back in... {2}. {4} that {3}. 69, // {1} asked {0} to dive. Down it went, deep into the ocean, to explore the bottom of the sea. {4} that {3}. }, new[] { 57, 19, 70, 15, 249, 127, 291}, // Move IDs }; internal static readonly int[] LocationsWithPokeCenter_XY = { // Kalos locations with a PKMN CENTER 018, // Santalune City 022, // Lumiose City 030, // Camphrier Town 040, // Cyllage City 044, // Ambrette Town 052, // Geosenge Towny 058, // Shalour City 064, // Coumarine City 070, // Laverre City 076, // Dendemille Town 086, // Anistar City 090, // Couriway Town 094, // Snowbelle City 106, // Pokémon League (X/Y) }; internal static readonly int[] LocationsWithPokeCenter_AO = { // Hoenn locations with a PKMN CENTER 172, // Oldale Town 174, // Dewford Town 176, // Lavaridge Town 178, // Fallarbor Town 180, // Verdanturf Town 182, // Pacifidlog Town 184, // Petalburg City 186, // Slateport City 188, // Mauville City 190, // Rustboro City 192, // Fortree City 194, // Lilycove City 196, // Mossdeep City 198, // Sootopolis City 200, // Ever Grande City 202, // Pokémon League (OR/AS) }; private static ICollection GetPokeCenterLocations(GameVersion game) { return GameVersion.XY.Contains(game) ? LocationsWithPokeCenter_XY : LocationsWithPokeCenter_AO; } public static bool GetHasPokeCenterLocation(GameVersion game, int loc) { if (game == GameVersion.Gen6) return GetHasPokeCenterLocation(GameVersion.X, loc) || GetHasPokeCenterLocation(GameVersion.AS, loc); return GetPokeCenterLocations(game).Contains(loc); } private static readonly byte[] MemoryMinIntensity = { 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 3, 3, 3, 3, 3, 3, 3, 4, 5, 5, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 3, 2, 2, 4, 3, 4, 4, 4, 4, 2, 4, 2, 4, 3, 3, 4, 2, 3, 3, 3, 3, 3, 2, 3, 4, 4, 2, }; public static int GetMemoryRarity(int memory) => (uint) memory >= MemoryRandChance.Length ? -1 : MemoryRandChance[memory]; private static readonly byte[] MemoryRandChance = { 000, 100, 100, 100, 100, 005, 005, 005, 005, 005, 005, 005, 005, 005, 010, 020, 010, 001, 050, 030, 005, 005, 020, 005, 005, 005, 001, 050, 100, 050, 050, 002, 002, 005, 005, 005, 005, 005, 005, 002, 020, 020, 005, 010, 001, 001, 050, 030, 020, 020, 010, 010, 001, 010, 001, 050, 030, 030, 030, 002, 050, 020, 020, 020, 020, 010, 010, 050, 020, 005, }; /// /// 24bits of flags allowing certain feelings for a given memory index. /// private static readonly uint[] MemoryFeelings = { 0x000000, 0x04CBFD, 0x004BFD, 0x04CBFD, 0x04CBFD, 0xFFFBFB, 0x84FFF9, 0x47FFFF, 0xBF7FFA, 0x7660B0, 0x80BDF9, 0x88FB7A, 0x083F79, 0x0001FE, 0xCFEFFF, 0x84EBAF, 0xB368B0, 0x091F7E, 0x0320A0, 0x080DDD, 0x081A7B, 0x404030, 0x0FFFFF, 0x9A08BC, 0x089A7B, 0x0032AA, 0x80FF7A, 0x0FFFFF, 0x0805FD, 0x098278, 0x0B3FFF, 0x8BBFFA, 0x8BBFFE, 0x81A97C, 0x8BB97C, 0x8BBF7F, 0x8BBF7F, 0x8BBF7F, 0x8BBF7F, 0xAC3ABE, 0xBFFFFF, 0x8B837C, 0x848AFA, 0x88FFFE, 0x8B0B7C, 0xB76AB2, 0x8B1FFF, 0xBE7AB8, 0xB77EB8, 0x8C9FFD, 0xBF9BFF, 0xF408B0, 0xBCFE7A, 0x8F3F72, 0x90DB7A, 0xBCEBFF, 0xBC5838, 0x9C3FFE, 0x9CFFFF, 0x96D83A, 0xB770B0, 0x881F7A, 0x839F7A, 0x839F7A, 0x839F7A, 0x53897F, 0x41BB6F, 0x0C35FF, 0x8BBF7F, 0x8BBF7F, }; #endregion private static readonly HashSet MemoryGeneral = new HashSet { 1, 2, 3, 4, 19, 24, 31, 32, 33, 35, 36, 37, 38, 39, 42, 52, 59, 70, 86 }; private static readonly HashSet MemorySpecific = new HashSet { 6 }; private static readonly HashSet MemoryMove = new HashSet { 12, 16, 48, 49, 80, 81, 89 }; private static readonly HashSet MemoryItem = new HashSet { 5, 15, 26, 34, 40, 51, 84, 88 }; private static readonly HashSet MemorySpecies = new HashSet { 7, 9, 13, 14, 17, 21, 18, 25, 29, 44, 45, 50, 60, 70, 71, 72, 75, 82, 83, 87 }; public static MemoryArgType GetMemoryArgType(int memory, int format) { if (MemoryGeneral.Contains(memory)) return MemoryArgType.GeneralLocation; if (MemorySpecific.Contains(memory) && format == 6) return MemoryArgType.SpecificLocation; if (MemoryItem.Contains(memory)) return MemoryArgType.Item; if (MemoryMove.Contains(memory)) return MemoryArgType.Move; if (MemorySpecies.Contains(memory)) return MemoryArgType.Species; return MemoryArgType.None; } public static bool CanHaveFeeling(int memory, int feeling) { if (memory >= MemoryFeelings.Length) return false; return (MemoryFeelings[memory] & (1 << feeling)) != 0; } public static bool CanHaveIntensity(int memory, int intensity) { if (memory >= MemoryFeelings.Length) return false; return MemoryMinIntensity[memory] <= intensity; } public static int GetRandomFeeling(int memory, int max = 24) { var bits = MemoryFeelings[memory]; var rnd = Util.Rand; while (true) { int feel = rnd.Next(max); if ((bits & (1 << feel)) != 0) return feel; } } public static int GetMinimumIntensity(int memory) { if (memory > MemoryMinIntensity.Length) return -1; return MemoryMinIntensity[memory]; } } public readonly struct MemoryVariableSet { public readonly string Handler; public readonly int MemoryID; public readonly int Variable; public readonly int Intensity; public readonly int Feeling; private MemoryVariableSet(string handler, int m, int v, int i, int f) { Handler = handler; MemoryID = m; Variable = v; Intensity = i; Feeling = f; } public static MemoryVariableSet Read(ITrainerMemories pkm, int handler) { return handler switch { 0 => new MemoryVariableSet(LegalityCheckStrings.L_XOT, pkm.OT_Memory, pkm.OT_TextVar, pkm.OT_Intensity, pkm.OT_Feeling), // OT 1 => new MemoryVariableSet(LegalityCheckStrings.L_XOT, pkm.HT_Memory, pkm.HT_TextVar, pkm.HT_Intensity, pkm.HT_Feeling), // HT _ => new MemoryVariableSet(LegalityCheckStrings.L_XOT, 0, 0, 0, 0) }; } public bool Equals(MemoryVariableSet v) => v.Handler == Handler && v.MemoryID == MemoryID && v.Variable == Variable && v.Intensity == Intensity && v.Feeling == Feeling; public override bool Equals(object obj) => obj is MemoryVariableSet v && Equals(v); public override int GetHashCode() => -1; public static bool operator ==(MemoryVariableSet left, MemoryVariableSet right) => left.Equals(right); public static bool operator !=(MemoryVariableSet left, MemoryVariableSet right) => !(left == right); } }