PKHeX ===== Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in [C#](https://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29). Supports binary file loading of the following files originating from the Nintendo 3DS: * Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes) * Individual entity files (232/260 bytes), saved as .pk6 and .ek6 * Conversion of Event Gift files (.wc6) to .pk6 * Decrypted Battle Videos The following files from previous generations of games are supported: * Transferring of previous generation entities (.pkm) to .pk6 * Conversion of Event Files (.pgt, .pcd, .pgf) to .pk6 Data is then displayed in a meaningful view, and can be edited and saved back to binary data. Since the Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required (svdt, save_manager, or SaveDataFiler). The interface is translatable with resource/external text files so that different languages can be supported. ## Screenshots ![Main Window](http://i.imgur.com/BjPBhKm.png) ### License PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information. ## Building PKHeX can be compiled with any compiler that supports C# 6.0. ### IDE PKHeX can be opened with MS Visual Studio and [MonoDevelop](http://www.monodevelop.com/) by importing the project with the .sln or .csproj file. ### Command Line You can use [xbuild of Mono](http://mono-framework.com/Microsoft.Build): `xbuild PKHeX.sln`. ### GNU/Linux On Debian, you can install MonoDevelop and [Mono](http://www.mono-project.com/) runtime with `sudo apt-get install monodevelop`. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).