using System; using System.Collections.Generic; namespace PKHeX.Core { /// Generation 6 format. public sealed class PK6 : G6PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IContestStats, IContestStatsMutable, IGeoTrack, ISuperTrain, IFormArgument, ITrainerMemories, IAffection { private static readonly ushort[] Unused = { 0x36, 0x37, // Unused Ribbons 0x58, 0x59, 0x73, 0x90, 0x91, 0x9E, 0x9F, 0xA0, 0xA1, 0xA7, 0xAA, 0xAB, 0xAC, 0xAD, 0xC8, 0xC9, 0xD7, 0xE4, 0xE5, 0xE6, 0xE7 }; public override IReadOnlyList ExtraBytes => Unused; public override int Format => 6; public override PersonalInfo PersonalInfo => PersonalTable.AO.GetFormEntry(Species, Form); public PK6() : base(PokeCrypto.SIZE_6PARTY) { } public PK6(byte[] data) : base(DecryptParty(data)) { } private static byte[] DecryptParty(byte[] data) { PokeCrypto.DecryptIfEncrypted67(ref data); Array.Resize(ref data, PokeCrypto.SIZE_6PARTY); return data; } public override PKM Clone() => new PK6((byte[])Data.Clone()){Identifier = Identifier}; private string GetString(int Offset, int Count) => StringConverter.GetString6(Data, Offset, Count); private byte[] SetString(string value, int maxLength) => StringConverter.SetString6(value, maxLength); // Structure #region Block A public override uint EncryptionConstant { get => BitConverter.ToUInt32(Data, 0x00); set => BitConverter.GetBytes(value).CopyTo(Data, 0x00); } public override ushort Sanity { get => BitConverter.ToUInt16(Data, 0x04); set => BitConverter.GetBytes(value).CopyTo(Data, 0x04); } public override ushort Checksum { get => BitConverter.ToUInt16(Data, 0x06); set => BitConverter.GetBytes(value).CopyTo(Data, 0x06); } public override int Species { get => BitConverter.ToUInt16(Data, 0x08); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); } public override int HeldItem { get => BitConverter.ToUInt16(Data, 0x0A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } public override int TID { get => BitConverter.ToUInt16(Data, 0x0C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); } public override int SID { get => BitConverter.ToUInt16(Data, 0x0E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); } public override uint EXP { get => BitConverter.ToUInt32(Data, 0x10); set => BitConverter.GetBytes(value).CopyTo(Data, 0x10); } public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; } public override int AbilityNumber { get => Data[0x15]; set => Data[0x15] = (byte)value; } public int TrainingBagHits { get => Data[0x16]; set => Data[0x16] = (byte)value; } public int TrainingBag { get => Data[0x17]; set => Data[0x17] = (byte)value; } public override uint PID { get => BitConverter.ToUInt32(Data, 0x18); set => BitConverter.GetBytes(value).CopyTo(Data, 0x18); } public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; } public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x01) | (value ? 1 : 0)); } public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)((Data[0x1D] & ~0x06) | (value << 1)); } public override int Form { get => Data[0x1D] >> 3; set => Data[0x1D] = (byte)((Data[0x1D] & 0x07) | (value << 3)); } public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; } public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; } public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; } public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; } public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; } public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; } public int CNT_Cool { get => Data[0x24]; set => Data[0x24] = (byte)value; } public int CNT_Beauty { get => Data[0x25]; set => Data[0x25] = (byte)value; } public int CNT_Cute { get => Data[0x26]; set => Data[0x26] = (byte)value; } public int CNT_Smart { get => Data[0x27]; set => Data[0x27] = (byte)value; } public int CNT_Tough { get => Data[0x28]; set => Data[0x28] = (byte)value; } public int CNT_Sheen { get => Data[0x29]; set => Data[0x29] = (byte)value; } public override int MarkValue { get => Data[0x2A]; protected set => Data[0x2A] = (byte)value; } private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; } public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); } public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | value << 4); } private byte ST1 { get => Data[0x2C]; set => Data[0x2C] = value; } public bool Unused0 { get => (ST1 & (1 << 0)) == 1 << 0; set => ST1 = (byte)((ST1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool Unused1 { get => (ST1 & (1 << 1)) == 1 << 1; set => ST1 = (byte)((ST1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool SuperTrain1_SPA { get => (ST1 & (1 << 2)) == 1 << 2; set => ST1 = (byte)((ST1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool SuperTrain1_HP { get => (ST1 & (1 << 3)) == 1 << 3; set => ST1 = (byte)((ST1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool SuperTrain1_ATK { get => (ST1 & (1 << 4)) == 1 << 4; set => ST1 = (byte)((ST1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool SuperTrain1_SPD { get => (ST1 & (1 << 5)) == 1 << 5; set => ST1 = (byte)((ST1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool SuperTrain1_SPE { get => (ST1 & (1 << 6)) == 1 << 6; set => ST1 = (byte)((ST1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool SuperTrain1_DEF { get => (ST1 & (1 << 7)) == 1 << 7; set => ST1 = (byte)((ST1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } private byte ST2 { get => Data[0x2D]; set => Data[0x2D] = value; } public bool SuperTrain2_SPA { get => (ST2 & (1 << 0)) == 1 << 0; set => ST2 = (byte)((ST2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool SuperTrain2_HP { get => (ST2 & (1 << 1)) == 1 << 1; set => ST2 = (byte)((ST2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool SuperTrain2_ATK { get => (ST2 & (1 << 2)) == 1 << 2; set => ST2 = (byte)((ST2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool SuperTrain2_SPD { get => (ST2 & (1 << 3)) == 1 << 3; set => ST2 = (byte)((ST2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool SuperTrain2_SPE { get => (ST2 & (1 << 4)) == 1 << 4; set => ST2 = (byte)((ST2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool SuperTrain2_DEF { get => (ST2 & (1 << 5)) == 1 << 5; set => ST2 = (byte)((ST2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool SuperTrain3_SPA { get => (ST2 & (1 << 6)) == 1 << 6; set => ST2 = (byte)((ST2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool SuperTrain3_HP { get => (ST2 & (1 << 7)) == 1 << 7; set => ST2 = (byte)((ST2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } private byte ST3 { get => Data[0x2E]; set => Data[0x2E] = value; } public bool SuperTrain3_ATK { get => (ST3 & (1 << 0)) == 1 << 0; set => ST3 = (byte)((ST3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool SuperTrain3_SPD { get => (ST3 & (1 << 1)) == 1 << 1; set => ST3 = (byte)((ST3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool SuperTrain3_SPE { get => (ST3 & (1 << 2)) == 1 << 2; set => ST3 = (byte)((ST3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool SuperTrain3_DEF { get => (ST3 & (1 << 3)) == 1 << 3; set => ST3 = (byte)((ST3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool SuperTrain4_1 { get => (ST3 & (1 << 4)) == 1 << 4; set => ST3 = (byte)((ST3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool SuperTrain5_1 { get => (ST3 & (1 << 5)) == 1 << 5; set => ST3 = (byte)((ST3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool SuperTrain5_2 { get => (ST3 & (1 << 6)) == 1 << 6; set => ST3 = (byte)((ST3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool SuperTrain5_3 { get => (ST3 & (1 << 7)) == 1 << 7; set => ST3 = (byte)((ST3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } private byte ST4 { get => Data[0x2F]; set => Data[0x2F] = value; } public bool SuperTrain5_4 { get => (ST4 & (1 << 0)) == 1 << 0; set => ST4 = (byte)((ST4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool SuperTrain6_1 { get => (ST4 & (1 << 1)) == 1 << 1; set => ST4 = (byte)((ST4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool SuperTrain6_2 { get => (ST4 & (1 << 2)) == 1 << 2; set => ST4 = (byte)((ST4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool SuperTrain6_3 { get => (ST4 & (1 << 3)) == 1 << 3; set => ST4 = (byte)((ST4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool SuperTrain7_1 { get => (ST4 & (1 << 4)) == 1 << 4; set => ST4 = (byte)((ST4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool SuperTrain7_2 { get => (ST4 & (1 << 5)) == 1 << 5; set => ST4 = (byte)((ST4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool SuperTrain7_3 { get => (ST4 & (1 << 6)) == 1 << 6; set => ST4 = (byte)((ST4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool SuperTrain8_1 { get => (ST4 & (1 << 7)) == 1 << 7; set => ST4 = (byte)((ST4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public uint SuperTrainBitFlags { get => BitConverter.ToUInt32(Data, 0x2C); set => BitConverter.GetBytes(value).CopyTo(Data); } private byte RIB0 { get => Data[0x30]; set => Data[0x30] = value; } // Ribbons are read as uints, but let's keep them per byte. private byte RIB1 { get => Data[0x31]; set => Data[0x31] = value; } private byte RIB2 { get => Data[0x32]; set => Data[0x32] = value; } private byte RIB3 { get => Data[0x33]; set => Data[0x33] = value; } private byte RIB4 { get => Data[0x34]; set => Data[0x34] = value; } private byte RIB5 { get => Data[0x35]; set => Data[0x35] = value; } public bool RibbonChampionKalos { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonChampionG3Hoenn { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonBestFriends { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonTraining { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonBattlerSkillful { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonBattlerExpert { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonEffort { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonAlert { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonShock { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonDowncast { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonCareless { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonRelax { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonSnooze { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonSmile { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonGorgeous { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)((RIB2 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)((RIB2 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonArtist { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)((RIB2 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonFootprint { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)((RIB2 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonRecord { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)((RIB2 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonLegend { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)((RIB2 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonCountry { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)((RIB2 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonNational { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)((RIB2 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonEarth { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)((RIB3 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonWorld { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)((RIB3 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)((RIB3 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)((RIB3 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonEvent { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)((RIB3 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonBirthday { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)((RIB3 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RibbonSpecial { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)((RIB3 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonSouvenir { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)((RIB3 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonWishing { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)((RIB4 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonChampionBattle { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)((RIB4 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonChampionRegional { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)((RIB4 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonChampionNational { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)((RIB4 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonChampionWorld { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)((RIB4 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool HasContestMemoryRibbon { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)((RIB4 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool HasBattleMemoryRibbon { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)((RIB4 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool RibbonChampionG6Hoenn { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)((RIB4 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public bool RibbonContestStar { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)((RIB5 & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool RibbonMasterCoolness { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)((RIB5 & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool RibbonMasterBeauty { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)((RIB5 & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool RibbonMasterCuteness { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)((RIB5 & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool RibbonMasterCleverness { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)((RIB5 & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool RibbonMasterToughness { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)((RIB5 & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool RIB5_6 { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)((RIB5 & ~(1 << 6)) | (value ? 1 << 6 : 0)); } // Unused public bool RIB5_7 { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)((RIB5 & ~(1 << 7)) | (value ? 1 << 7 : 0)); } // Unused public int RibbonCountMemoryContest { get => Data[0x38]; set => HasContestMemoryRibbon = (Data[0x38] = (byte)value) != 0; } public int RibbonCountMemoryBattle { get => Data[0x39]; set => HasBattleMemoryRibbon = (Data[0x39] = (byte)value) != 0; } private ushort DistByte { get => BitConverter.ToUInt16(Data, 0x3A); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3A); } public bool DistSuperTrain1 { get => (DistByte & (1 << 0)) == 1 << 0; set => DistByte = (byte)((DistByte & ~(1 << 0)) | (value ? 1 << 0 : 0)); } public bool DistSuperTrain2 { get => (DistByte & (1 << 1)) == 1 << 1; set => DistByte = (byte)((DistByte & ~(1 << 1)) | (value ? 1 << 1 : 0)); } public bool DistSuperTrain3 { get => (DistByte & (1 << 2)) == 1 << 2; set => DistByte = (byte)((DistByte & ~(1 << 2)) | (value ? 1 << 2 : 0)); } public bool DistSuperTrain4 { get => (DistByte & (1 << 3)) == 1 << 3; set => DistByte = (byte)((DistByte & ~(1 << 3)) | (value ? 1 << 3 : 0)); } public bool DistSuperTrain5 { get => (DistByte & (1 << 4)) == 1 << 4; set => DistByte = (byte)((DistByte & ~(1 << 4)) | (value ? 1 << 4 : 0)); } public bool DistSuperTrain6 { get => (DistByte & (1 << 5)) == 1 << 5; set => DistByte = (byte)((DistByte & ~(1 << 5)) | (value ? 1 << 5 : 0)); } public bool Dist7 { get => (DistByte & (1 << 6)) == 1 << 6; set => DistByte = (byte)((DistByte & ~(1 << 6)) | (value ? 1 << 6 : 0)); } public bool Dist8 { get => (DistByte & (1 << 7)) == 1 << 7; set => DistByte = (byte)((DistByte & ~(1 << 7)) | (value ? 1 << 7 : 0)); } public uint FormArgument { get => BitConverter.ToUInt32(Data, 0x3C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3C); } #endregion #region Block B public override string Nickname { get => GetString(0x40, 24); set => SetString(value, 12).CopyTo(Data, 0x40); } public override int Move1 { get => BitConverter.ToUInt16(Data, 0x5A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A); } public override int Move2 { get => BitConverter.ToUInt16(Data, 0x5C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C); } public override int Move3 { get => BitConverter.ToUInt16(Data, 0x5E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E); } public override int Move4 { get => BitConverter.ToUInt16(Data, 0x60); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x60); } public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; } public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; } public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; } public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; } public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; } public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; } public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; } public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; } public override int RelearnMove1 { get => BitConverter.ToUInt16(Data, 0x6A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6A); } public override int RelearnMove2 { get => BitConverter.ToUInt16(Data, 0x6C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6C); } public override int RelearnMove3 { get => BitConverter.ToUInt16(Data, 0x6E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6E); } public override int RelearnMove4 { get => BitConverter.ToUInt16(Data, 0x70); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x70); } public bool SecretSuperTrainingUnlocked { get => (Data[0x72] & 1) == 1; set => Data[0x72] = (byte)((Data[0x72] & ~1) | (value ? 1 : 0)); } public bool SecretSuperTrainingComplete { get => (Data[0x72] & 2) == 2; set => Data[0x72] = (byte)((Data[0x72] & ~2) | (value ? 2 : 0)); } // 0x73 Unused private uint IV32 { get => BitConverter.ToUInt32(Data, 0x74); set => BitConverter.GetBytes(value).CopyTo(Data, 0x74); } public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 00)) | ((value > 31 ? 31u : (uint)value) << 00); } public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 05)) | ((value > 31 ? 31u : (uint)value) << 05); } public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 10)) | ((value > 31 ? 31u : (uint)value) << 10); } public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 15)) | ((value > 31 ? 31u : (uint)value) << 15); } public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 20)) | ((value > 31 ? 31u : (uint)value) << 20); } public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (IV32 & ~(0x1Fu << 25)) | ((value > 31 ? 31u : (uint)value) << 25); } public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (IV32 & ~0x40000000u) | (value ? 0x40000000u : 0u); } public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFFu) | (value ? 0x80000000u : 0u); } #endregion #region Block C public override string HT_Name { get => GetString(0x78, 24); set => SetString(value, 12).CopyTo(Data, 0x78); } public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; } public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; } public int Geo1_Region { get => Data[0x94]; set => Data[0x94] = (byte)value; } public int Geo1_Country { get => Data[0x95]; set => Data[0x95] = (byte)value; } public int Geo2_Region { get => Data[0x96]; set => Data[0x96] = (byte)value; } public int Geo2_Country { get => Data[0x97]; set => Data[0x97] = (byte)value; } public int Geo3_Region { get => Data[0x98]; set => Data[0x98] = (byte)value; } public int Geo3_Country { get => Data[0x99]; set => Data[0x99] = (byte)value; } public int Geo4_Region { get => Data[0x9A]; set => Data[0x9A] = (byte)value; } public int Geo4_Country { get => Data[0x9B]; set => Data[0x9B] = (byte)value; } public int Geo5_Region { get => Data[0x9C]; set => Data[0x9C] = (byte)value; } public int Geo5_Country { get => Data[0x9D]; set => Data[0x9D] = (byte)value; } // 0x9E Unused // 0x9F Unused // 0xA0 Unused // 0xA1 Unused public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; } public int HT_Affection { get => Data[0xA3]; set => Data[0xA3] = (byte)value; } public int HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = (byte)value; } public int HT_Memory { get => Data[0xA5]; set => Data[0xA5] = (byte)value; } public int HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = (byte)value; } // 0xA7 Unused public int HT_TextVar { get => BitConverter.ToUInt16(Data, 0xA8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA8); } // 0xAA Unused // 0xAB Unused // 0xAC Unused // 0xAD Unused public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; } public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; } #endregion #region Block D public override string OT_Name { get => GetString(0xB0, 24); set => SetString(value, 12).CopyTo(Data, 0xB0); } public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; } public int OT_Affection { get => Data[0xCB]; set => Data[0xCB] = (byte)value; } public int OT_Intensity { get => Data[0xCC]; set => Data[0xCC] = (byte)value; } public int OT_Memory { get => Data[0xCD]; set => Data[0xCD] = (byte)value; } public int OT_TextVar { get => BitConverter.ToUInt16(Data, 0xCE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xCE); } public int OT_Feeling { get => Data[0xD0]; set => Data[0xD0] = (byte)value; } public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; } public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; } public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; } public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; } public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; } public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; } // 0xD7 Unused public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0xD8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xD8); } public override int Met_Location { get => BitConverter.ToUInt16(Data, 0xDA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xDA); } public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; } public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); } public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); } public override int EncounterType { get => Data[0xDE]; set => Data[0xDE] = (byte)value; } public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; } public int Country { get => Data[0xE0]; set => Data[0xE0] = (byte)value; } public int Region { get => Data[0xE1]; set => Data[0xE1] = (byte)value; } public int ConsoleRegion { get => Data[0xE2]; set => Data[0xE2] = (byte)value; } public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; } #endregion #region Battle Stats public override int Status_Condition { get => BitConverter.ToInt32(Data, 0xE8); set => BitConverter.GetBytes(value).CopyTo(Data, 0xE8); } public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; } public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0xF0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF0); } public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0xF2); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF2); } public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0xF4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF4); } public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0xF6); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF6); } public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0xF8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF8); } public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0xFA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFA); } public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0xFC); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFC); } #endregion public int SuperTrainingMedalCount(int maxCount = 30) { uint value = SuperTrainBitFlags; int TrainCount = 0; value >>= 2; for (int i = 0; i < maxCount; i++) { if ((value & 1) != 0) TrainCount++; value >>= 1; } return TrainCount; } public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && Met_Location / 10000 == 4 && Gen6; // Complex Generated Attributes public void FixMemories() { if (IsEgg) // No memories if is egg. { Geo1_Country = Geo2_Country = Geo3_Country = Geo4_Country = Geo5_Country = Geo1_Region = Geo2_Region = Geo3_Region = Geo4_Region = Geo5_Region = HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = /* OT_Friendship */ OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0; // Clear Handler HT_Name = string.Empty.PadRight(11, '\0'); return; } if (IsUntraded) HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0; if (!Gen6) OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0; // Don't clear OT affection; OR/AS Contest Glitch this.SanitizeGeoLocationData(); } protected override bool TradeOT(ITrainerInfo tr) { // Check to see if the OT matches the SAV's OT info. if (!(tr.OT == OT_Name && tr.TID == TID && tr.SID == SID && tr.Gender == OT_Gender)) return false; CurrentHandler = 0; if (tr is IRegionOrigin o) { if (!IsUntraded && (o.Country != Geo1_Country || o.Region != Geo1_Region)) this.TradeGeoLocation(o.Country, o.Region); } return true; } protected override void TradeHT(ITrainerInfo tr) { if (tr.OT != HT_Name || tr.Gender != HT_Gender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6)) { if (tr is IRegionOrigin o) this.TradeGeoLocation(o.Country, o.Region); } if (tr.OT != HT_Name) { HT_Friendship = PersonalInfo.BaseFriendship; HT_Affection = 0; HT_Name = tr.OT; } CurrentHandler = 1; HT_Gender = tr.Gender; // Make a memory if no memory already exists. Pretty terrible way of doing this but I'd rather not overwrite existing memories. if (HT_Memory == 0) this.SetTradeMemory(false); } // Maximums public override int MaxMoveID => Legal.MaxMoveID_6_AO; public override int MaxSpeciesID => Legal.MaxSpeciesID_6; public override int MaxAbilityID => Legal.MaxAbilityID_6_AO; public override int MaxItemID => Legal.MaxItemID_6_AO; public override int MaxBallID => Legal.MaxBallID_6; public override int MaxGameID => Legal.MaxGameID_6; // OR public PK7 ConvertToPK7() { PK7 pk7 = new(Data) { Markings = Markings, // Clears old Super Training Bag & Hits Remaining Data = { [0x2A] = 0 }, // Clears old Marking Value }; var an = AbilityNumber; switch (an) { case 1 or 2 or 4: // Valid Ability Numbers int index = an >> 1; if (PersonalInfo.Abilities[index] == Ability) // correct pair pk7.Ability = pk7.PersonalInfo.Abilities[index]; break; } pk7.SetTradeMemory(bank: true); // oh no, memories on gen7 pkm PKMConverter.SetFirstCountryRegion(pk7); // Bank-accurate data zeroing for (var i = 0x94; i < 0x9E; i++) pk7.Data[i] = 0; /* Geolocations. */ for (var i = 0xAA; i < 0xB0; i++) pk7.Data[i] = 0; /* Unused/Amie Fullness & Enjoyment. */ for (var i = 0xE4; i < 0xE8; i++) pk7.Data[i] = 0; /* Unused. */ pk7.Data[0x72] &= 0xFC; /* Clear lower two bits of Super training flags. */ pk7.Data[0xDE] = 0; /* Gen IV encounter type. */ pk7.HealPP(); // Fix Checksum pk7.RefreshChecksum(); return pk7; // Done! } } }