using System; namespace PKHeX.Core { /// /// SUBE block that stores in-game event results. /// public abstract class SubEventLog6 : SaveBlock, IGymTeamInfo { protected SubEventLog6(SAV6 sav, int offset) : base(sav) => Offset = offset; protected abstract int BadgeVictoryOffset { get; } /// /// Absolute offset of the that the player has given an NPC. /// public abstract int Give { get; } /// /// Absolute offset of the that is unreferenced? /// public abstract int UnusedPKM { get; } private int GetBadgeVictorySpeciesOffset(uint badge, uint slot) { if (badge >= 8) throw new ArgumentException(nameof(badge)); if (slot >= 6) throw new ArgumentException(nameof(slot)); return Offset + BadgeVictoryOffset + (int)(((6 * badge) + slot) * sizeof(ushort)); } public ushort GetBadgeVictorySpecies(uint badge, uint slot) { var ofs = GetBadgeVictorySpeciesOffset(badge, slot); return BitConverter.ToUInt16(Data, ofs); } public void SetBadgeVictorySpecies(uint badge, uint slot, ushort species) { var ofs = GetBadgeVictorySpeciesOffset(badge, slot); SAV.SetData(BitConverter.GetBytes(species), ofs); } } public sealed class SubEventLog6XY : SubEventLog6 { public SubEventLog6XY(SAV6XY sav, int offset) : base(sav, offset) { } // Structure: // 0x00 // u8[0x28] chateau data private ushort ChateauValue { get => BitConverter.ToUInt16(Data, Offset); set => BitConverter.GetBytes(value).CopyTo(Data, Offset); } public ushort ChateauRank { get => (ushort)(ChateauValue & 0xF); set => ChateauValue = (ushort)((ChateauValue & ~0xFu) | (value & 0xFu)); } public ushort ChateauPoints { get => (ushort)(ChateauValue >> 4); set => ChateauValue = (ushort)((ushort)(value << 4) | (ChateauValue & 0xFu)); } // other chateau data? // u32 SUBE @ 0x28 // 0x2C protected override int BadgeVictoryOffset => 0x2C; // thru 0x8B // u16[6 * 8] trainer teams for gyms // u32 SUBE @ 0x8C // 0x90 // u8[0xE8] pkm? public override int Give => 0x90 + Offset; // u32 SUBE @ 0x178 // 0x17C // u8[0xE8] pkm? public override int UnusedPKM => 0x17C + Offset; // u32 SUBE @ 0x264 // 0x268 // u8[0xA0] unused? } public sealed class SubEventLog6AO : SubEventLog6 { public SubEventLog6AO(SAV6AO sav, int offset) : base(sav, offset) { } // Structure: // 0x00 // u8[0x5A] trainer rematch flags // u8[2] unused (alignment) // u32 SUBE @ 0x5C // 0x60 protected override int BadgeVictoryOffset => 0x60; // thru 0xBF // u16[6 * 8] trainer teams for gyms // u32 SUBE @ 0xC0 // 0xC4 // u8[0xE8] pkm? public override int Give => 0xC4 + Offset; // u32 SUBE @ 0x1AC // 0x1B0 // u8[0xE8] pkm? public override int UnusedPKM => 0x1B0 + Offset; // u32 SUBE @ 0x298 // 0x29C // u16 SeasideCyclingRoadTimeMilliseconds 29C public ushort SeasideCyclingRoadTimeMilliseconds { get => BitConverter.ToUInt16(Data, Offset + 0x29C); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x29C); } // u16 SeasideCyclingRoadCollisions 29E public ushort SeasideCyclingRoadCollisions { get => BitConverter.ToUInt16(Data, Offset + 0x29E); set => BitConverter.GetBytes(value).CopyTo(Data, Offset + 0x29E); } // u16[7] 2A0 // u16[7] 2AE // u16[17] 2BC // u16[7] 2EA // u16 2EC // u16 2EE // u16 2F0 // u16 2F2 // u32 SUBE @ 0x2F4 // 0x2F8 // u64[27] Ending Scroll ec-specform data -- player pkm used & NPC used during storyline battles // u32 ec // u32 species:10 // u32 form:5 // u32 gender:2 // u32 isShiny:1 // u32 unused:14 // u8[16] // u8[32] unused? } }