namespace PKHeX.Core { /// Identification flair for what properties a pertains to public enum CheckIdentifier { /// /// The pertains to the . /// Move, /// /// The pertains to the . /// RelearnMove, /// /// The pertains to the 's matched encounter information. /// Encounter, /// /// The pertains to the status. /// Shiny, /// /// The pertains to the . /// EC, /// /// The pertains to the . /// PID, /// /// The pertains to the . /// Gender, /// /// The pertains to the . /// EVs, /// /// The pertains to the . /// Language, /// /// The pertains to the . /// Nickname, /// /// The pertains to the , , or . /// Trainer, /// /// The pertains to the . /// IVs, /// /// The pertains to the or . /// Level, /// /// The pertains to the . /// Ball, /// /// The pertains to the memory data. /// Memory, /// /// The pertains to the geography data. /// Geography, /// /// The pertains to the . /// Form, /// /// The pertains to the status. /// Egg, /// /// The pertains to the miscellaneous properties. /// Misc, /// /// The pertains to the . /// Fateful, /// /// The pertains to the ribbon data. /// Ribbon, /// /// The pertains to the super training data. /// Training, /// /// The pertains to the . /// Ability, /// /// The pertains to the evolution chain relative to the matched encounter. /// Evolution, /// /// The pertains to the . /// Nature, /// /// The pertains to the 's compatibility. /// This is used for parsing checks to ensure the didn't debut on a future /// GameOrigin, /// /// The CheckResult pertains to the . /// HeldItem, /// /// The pertains to the . /// RibbonMark, } }