namespace PKHeX.Core
{
/// Identification flair for what properties a pertains to
public enum CheckIdentifier
{
///
/// The pertains to the .
///
Move,
///
/// The pertains to the .
///
RelearnMove,
///
/// The pertains to the 's matched encounter information.
///
Encounter,
///
/// The pertains to the status.
///
Shiny,
///
/// The pertains to the .
///
EC,
///
/// The pertains to the .
///
PID,
///
/// The pertains to the .
///
Gender,
///
/// The pertains to the .
///
EVs,
///
/// The pertains to the .
///
Language,
///
/// The pertains to the .
///
Nickname,
///
/// The pertains to the , , or .
///
Trainer,
///
/// The pertains to the .
///
IVs,
///
/// The pertains to the or .
///
Level,
///
/// The pertains to the .
///
Ball,
///
/// The pertains to the memory data.
///
Memory,
///
/// The pertains to the geography data.
///
Geography,
///
/// The pertains to the .
///
Form,
///
/// The pertains to the status.
///
Egg,
///
/// The pertains to the miscellaneous properties.
///
Misc,
///
/// The pertains to the .
///
Fateful,
///
/// The pertains to the ribbon data.
///
Ribbon,
///
/// The pertains to the super training data.
///
Training,
///
/// The pertains to the .
///
Ability,
///
/// The pertains to the evolution chain relative to the matched encounter.
///
Evolution,
///
/// The pertains to the .
///
Nature,
///
/// The pertains to the 's compatibility.
/// This is used for parsing checks to ensure the didn't debut on a future
///
GameOrigin,
///
/// The CheckResult pertains to the .
///
HeldItem,
///
/// The pertains to the .
///
RibbonMark,
}
}