using System; using System.Linq; using System.Text; namespace PKHeX { public class PK5 // 5th Generation PKM File { internal static readonly int SIZE_PARTY = 220; internal static readonly int SIZE_STORED = 136; internal static readonly int SIZE_BLOCK = 32; public PK5(byte[] decryptedData = null, string ident = null) { Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone(); Identifier = ident; if (Data.Length != SIZE_PARTY) Array.Resize(ref Data, SIZE_PARTY); } // Internal Attributes set on creation public byte[] Data; // Raw Storage public string Identifier; // User or Form Custom Attribute // Structure public uint PID { get { return BitConverter.ToUInt32(Data, 0x00); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x00); } } public ushort Sanity { get { return BitConverter.ToUInt16(Data, 0x04); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x04); } } public ushort Checksum { get { return BitConverter.ToUInt16(Data, 0x06); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x06); } } #region Block A public int Species { get { return BitConverter.ToUInt16(Data, 0x08); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08); } } public int HeldItem { get { return BitConverter.ToUInt16(Data, 0x0A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A); } } public int TID { get { return BitConverter.ToUInt16(Data, 0x0C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C); } } public int SID { get { return BitConverter.ToUInt16(Data, 0x0E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E); } } public uint EXP { get { return BitConverter.ToUInt32(Data, 0x10); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x10); } } public int Friendship { get { return Data[0x14]; } set { Data[0x14] = (byte)value; } } public int Ability { get { return Data[0x15]; } set { Data[0x15] = (byte)value; } } public byte Markings { get { return Data[0x16]; } set { Data[0x16] = value; } } public bool Circle { get { return (Markings & (1 << 0)) == 1 << 0; } set { Markings = (byte)(Markings & ~(1 << 0) | (value ? 1 << 0 : 0)); } } public bool Triangle { get { return (Markings & (1 << 1)) == 1 << 1; } set { Markings = (byte)(Markings & ~(1 << 1) | (value ? 1 << 1 : 0)); } } public bool Square { get { return (Markings & (1 << 2)) == 1 << 2; } set { Markings = (byte)(Markings & ~(1 << 2) | (value ? 1 << 2 : 0)); } } public bool Heart { get { return (Markings & (1 << 3)) == 1 << 3; } set { Markings = (byte)(Markings & ~(1 << 3) | (value ? 1 << 3 : 0)); } } public bool Star { get { return (Markings & (1 << 4)) == 1 << 4; } set { Markings = (byte)(Markings & ~(1 << 4) | (value ? 1 << 4 : 0)); } } public bool Diamond { get { return (Markings & (1 << 5)) == 1 << 5; } set { Markings = (byte)(Markings & ~(1 << 5) | (value ? 1 << 5 : 0)); } } public int Language { get { return Data[0x17]; } set { Data[0x17] = (byte)value; } } public int EV_HP { get { return Data[0x18]; } set { Data[0x18] = (byte)value; } } public int EV_ATK { get { return Data[0x19]; } set { Data[0x19] = (byte)value; } } public int EV_DEF { get { return Data[0x1A]; } set { Data[0x1A] = (byte)value; } } public int EV_SPE { get { return Data[0x1B]; } set { Data[0x1B] = (byte)value; } } public int EV_SPA { get { return Data[0x1C]; } set { Data[0x1C] = (byte)value; } } public int EV_SPD { get { return Data[0x1D]; } set { Data[0x1D] = (byte)value; } } public int CNT_Cool { get { return Data[0x1E]; } set { Data[0x1E] = (byte)value; } } public int CNT_Beauty { get { return Data[0x1F]; } set { Data[0x1F] = (byte)value; } } public int CNT_Cute { get { return Data[0x20]; } set { Data[0x20] = (byte)value; } } public int CNT_Smart { get { return Data[0x21]; } set { Data[0x21] = (byte)value; } } public int CNT_Tough { get { return Data[0x22]; } set { Data[0x22] = (byte)value; } } public int CNT_Sheen { get { return Data[0x23]; } set { Data[0x23] = (byte)value; } } private byte RIB0 { get { return Data[0x24]; } set { Data[0x24] = value; } } // Sinnoh 1 public bool RIB0_0 { get { return (RIB0 & (1 << 0)) == 1 << 0; } set { RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Sinnoh Champ Ribbon public bool RIB0_1 { get { return (RIB0 & (1 << 1)) == 1 << 1; } set { RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Ability Ribbon public bool RIB0_2 { get { return (RIB0 & (1 << 2)) == 1 << 2; } set { RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Great Ability Ribbon public bool RIB0_3 { get { return (RIB0 & (1 << 3)) == 1 << 3; } set { RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Double Ability Ribbon public bool RIB0_4 { get { return (RIB0 & (1 << 4)) == 1 << 4; } set { RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Multi Ability Ribbon public bool RIB0_5 { get { return (RIB0 & (1 << 5)) == 1 << 5; } set { RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Pair Ability Ribbon public bool RIB0_6 { get { return (RIB0 & (1 << 6)) == 1 << 6; } set { RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // World Ability Ribbon public bool RIB0_7 { get { return (RIB0 & (1 << 7)) == 1 << 7; } set { RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Alert Ribbon private byte RIB1 { get { return Data[0x25]; } set { Data[0x25] = value; } } // Sinnoh 2 public bool RIB1_0 { get { return (RIB1 & (1 << 0)) == 1 << 0; } set { RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Shock Ribbon public bool RIB1_1 { get { return (RIB1 & (1 << 1)) == 1 << 1; } set { RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Downcast Ribbon public bool RIB1_2 { get { return (RIB1 & (1 << 2)) == 1 << 2; } set { RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Careless Ribbon public bool RIB1_3 { get { return (RIB1 & (1 << 3)) == 1 << 3; } set { RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Relax Ribbon public bool RIB1_4 { get { return (RIB1 & (1 << 4)) == 1 << 4; } set { RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Snooze Ribbon public bool RIB1_5 { get { return (RIB1 & (1 << 5)) == 1 << 5; } set { RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Smile Ribbon public bool RIB1_6 { get { return (RIB1 & (1 << 6)) == 1 << 6; } set { RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Gorgeous Ribbon public bool RIB1_7 { get { return (RIB1 & (1 << 7)) == 1 << 7; } set { RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Royal Ribbon private byte RIB2 { get { return Data[0x26]; } set { Data[0x26] = value; } } // Unova 1 public bool RIB2_0 { get { return (RIB2 & (1 << 0)) == 1 << 0; } set { RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Gorgeous Royal Ribbon public bool RIB2_1 { get { return (RIB2 & (1 << 1)) == 1 << 1; } set { RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Footprint Ribbon public bool RIB2_2 { get { return (RIB2 & (1 << 2)) == 1 << 2; } set { RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Record Ribbon public bool RIB2_3 { get { return (RIB2 & (1 << 3)) == 1 << 3; } set { RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Event Ribbon public bool RIB2_4 { get { return (RIB2 & (1 << 4)) == 1 << 4; } set { RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Legend Ribbon public bool RIB2_5 { get { return (RIB2 & (1 << 5)) == 1 << 5; } set { RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // World Champion Ribbon public bool RIB2_6 { get { return (RIB2 & (1 << 6)) == 1 << 6; } set { RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Birthday Ribbon public bool RIB2_7 { get { return (RIB2 & (1 << 7)) == 1 << 7; } set { RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Special Ribbon private byte RIB3 { get { return Data[0x27]; } set { Data[0x27] = value; } } // Unova 2 public bool RIB3_0 { get { return (RIB3 & (1 << 0)) == 1 << 0; } set { RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Souvenir Ribbon public bool RIB3_1 { get { return (RIB3 & (1 << 1)) == 1 << 1; } set { RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Wishing Ribbon public bool RIB3_2 { get { return (RIB3 & (1 << 2)) == 1 << 2; } set { RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Classic Ribbon public bool RIB3_3 { get { return (RIB3 & (1 << 3)) == 1 << 3; } set { RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Premier Ribbon public bool RIB3_4 { get { return (RIB3 & (1 << 4)) == 1 << 4; } set { RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused public bool RIB3_5 { get { return (RIB3 & (1 << 5)) == 1 << 5; } set { RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused public bool RIB3_6 { get { return (RIB3 & (1 << 6)) == 1 << 6; } set { RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused public bool RIB3_7 { get { return (RIB3 & (1 << 7)) == 1 << 7; } set { RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused #endregion #region Block B public int Move1 { get { return BitConverter.ToUInt16(Data, 0x28); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x28); } } public int Move2 { get { return BitConverter.ToUInt16(Data, 0x2A); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2A); } } public int Move3 { get { return BitConverter.ToUInt16(Data, 0x2C); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2C); } } public int Move4 { get { return BitConverter.ToUInt16(Data, 0x2E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x2E); } } public int Move1_PP { get { return Data[0x30]; } set { Data[0x30] = (byte)value; } } public int Move2_PP { get { return Data[0x31]; } set { Data[0x31] = (byte)value; } } public int Move3_PP { get { return Data[0x32]; } set { Data[0x32] = (byte)value; } } public int Move4_PP { get { return Data[0x33]; } set { Data[0x33] = (byte)value; } } public int Move1_PPUps { get { return Data[0x34]; } set { Data[0x34] = (byte)value; } } public int Move2_PPUps { get { return Data[0x35]; } set { Data[0x35] = (byte)value; } } public int Move3_PPUps { get { return Data[0x36]; } set { Data[0x36] = (byte)value; } } public int Move4_PPUps { get { return Data[0x37]; } set { Data[0x37] = (byte)value; } } private uint IV32 { get { return BitConverter.ToUInt32(Data, 0x38); } set { BitConverter.GetBytes(value).CopyTo(Data, 0x38); } } public int IV_HP { get { return (int)(IV32 >> 00) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); } } public int IV_ATK { get { return (int)(IV32 >> 05) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); } } public int IV_DEF { get { return (int)(IV32 >> 10) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); } } public int IV_SPE { get { return (int)(IV32 >> 15) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); } } public int IV_SPA { get { return (int)(IV32 >> 20) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); } } public int IV_SPD { get { return (int)(IV32 >> 25) & 0x1F; } set { IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); } } public bool IsEgg { get { return ((IV32 >> 30) & 1) == 1; } set { IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); } } public bool IsNicknamed { get { return ((IV32 >> 31) & 1) == 1; } set { IV32 = ((IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0)); } } private byte RIB4 { get { return Data[0x3C]; } set { Data[0x3C] = value; } } // Hoenn 1a public bool RIB4_0 { get { return (RIB4 & (1 << 0)) == 1 << 0; } set { RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cool Ribbon public bool RIB4_1 { get { return (RIB4 & (1 << 1)) == 1 << 1; } set { RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cool Ribbon Super public bool RIB4_2 { get { return (RIB4 & (1 << 2)) == 1 << 2; } set { RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cool Ribbon Hyper public bool RIB4_3 { get { return (RIB4 & (1 << 3)) == 1 << 3; } set { RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cool Ribbon Master public bool RIB4_4 { get { return (RIB4 & (1 << 4)) == 1 << 4; } set { RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Beauty Ribbon public bool RIB4_5 { get { return (RIB4 & (1 << 5)) == 1 << 5; } set { RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Beauty Ribbon Super public bool RIB4_6 { get { return (RIB4 & (1 << 6)) == 1 << 6; } set { RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Beauty Ribbon Hyper public bool RIB4_7 { get { return (RIB4 & (1 << 7)) == 1 << 7; } set { RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Beauty Ribbon Master private byte RIB5 { get { return Data[0x3D]; } set { Data[0x3D] = value; } } // Hoenn 1b public bool RIB5_0 { get { return (RIB5 & (1 << 0)) == 1 << 0; } set { RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cute Ribbon public bool RIB5_1 { get { return (RIB5 & (1 << 1)) == 1 << 1; } set { RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cute Ribbon Super public bool RIB5_2 { get { return (RIB5 & (1 << 2)) == 1 << 2; } set { RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cute Ribbon Hyper public bool RIB5_3 { get { return (RIB5 & (1 << 3)) == 1 << 3; } set { RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cute Ribbon Master public bool RIB5_4 { get { return (RIB5 & (1 << 4)) == 1 << 4; } set { RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Smart Ribbon public bool RIB5_5 { get { return (RIB5 & (1 << 5)) == 1 << 5; } set { RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Smart Ribbon Super public bool RIB5_6 { get { return (RIB5 & (1 << 6)) == 1 << 6; } set { RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Smart Ribbon Hyper public bool RIB5_7 { get { return (RIB5 & (1 << 7)) == 1 << 7; } set { RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Smart Ribbon Master private byte RIB6 { get { return Data[0x3E]; } set { Data[0x3E] = value; } } // Hoenn 2a public bool RIB6_0 { get { return (RIB6 & (1 << 0)) == 1 << 0; } set { RIB6 = (byte)(RIB6 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Tough Ribbon public bool RIB6_1 { get { return (RIB6 & (1 << 1)) == 1 << 1; } set { RIB6 = (byte)(RIB6 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Tough Ribbon Super public bool RIB6_2 { get { return (RIB6 & (1 << 2)) == 1 << 2; } set { RIB6 = (byte)(RIB6 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Tough Ribbon Hyper public bool RIB6_3 { get { return (RIB6 & (1 << 3)) == 1 << 3; } set { RIB6 = (byte)(RIB6 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Tough Ribbon Master public bool RIB6_4 { get { return (RIB6 & (1 << 4)) == 1 << 4; } set { RIB6 = (byte)(RIB6 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Champion Ribbon public bool RIB6_5 { get { return (RIB6 & (1 << 5)) == 1 << 5; } set { RIB6 = (byte)(RIB6 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Winning Ribbon public bool RIB6_6 { get { return (RIB6 & (1 << 6)) == 1 << 6; } set { RIB6 = (byte)(RIB6 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Victory Ribbon public bool RIB6_7 { get { return (RIB6 & (1 << 7)) == 1 << 7; } set { RIB6 = (byte)(RIB6 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Artist Ribbon private byte RIB7 { get { return Data[0x3F]; } set { Data[0x3F] = value; } } // Hoenn 2b public bool RIB7_0 { get { return (RIB7 & (1 << 0)) == 1 << 0; } set { RIB7 = (byte)(RIB7 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Effort Ribbon public bool RIB7_1 { get { return (RIB7 & (1 << 1)) == 1 << 1; } set { RIB7 = (byte)(RIB7 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Battle Champion Ribbon public bool RIB7_2 { get { return (RIB7 & (1 << 2)) == 1 << 2; } set { RIB7 = (byte)(RIB7 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Regional Champion Ribbon public bool RIB7_3 { get { return (RIB7 & (1 << 3)) == 1 << 3; } set { RIB7 = (byte)(RIB7 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // National Champion Ribbon public bool RIB7_4 { get { return (RIB7 & (1 << 4)) == 1 << 4; } set { RIB7 = (byte)(RIB7 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Country Ribbon public bool RIB7_5 { get { return (RIB7 & (1 << 5)) == 1 << 5; } set { RIB7 = (byte)(RIB7 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // National Ribbon public bool RIB7_6 { get { return (RIB7 & (1 << 6)) == 1 << 6; } set { RIB7 = (byte)(RIB7 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Earth Ribbon public bool RIB7_7 { get { return (RIB7 & (1 << 7)) == 1 << 7; } set { RIB7 = (byte)(RIB7 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // World Ribbon public bool FatefulEncounter { get { return (Data[0x40] & 1) == 1; } set { Data[0x40] = (byte)(Data[0x40] & ~0x01 | (value ? 1 : 0)); } } public int Gender { get { return (Data[0x40] >> 1) & 0x3; } set { Data[0x40] = (byte)(Data[0x40] & ~0x06 | (value << 1)); } } public int AltForm { get { return Data[0x40] >> 3; } set { Data[0x40] = (byte)(Data[0x40] & 0x07 | (value << 3)); } } public int Nature { get { return Data[0x41]; } set { Data[0x41] = (byte)value; } } public bool HiddenAbility { get { return (Data[0x41] & 1) == 1; } set { Data[0x41] = (byte)(Data[0x41] & ~0x01 | (value ? 1 : 0)); } } public bool NPokémon { get { return (Data[0x41] & 2) == 2; } set { Data[0x41] = (byte)(Data[0x41] & ~0x02 | (value ? 2 : 0)); } } // 0x43-0x47 Unused #endregion #region Block C public string Nickname { get { return PKM.TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x48, 22)) .Replace("\uE08F", "\u2640") // nidoran .Replace("\uE08E", "\u2642") // nidoran .Replace("\u2019", "\u0027"); // farfetch'd } set { if (value.Length > 11) value = value.Substring(0, 11); // Hard cap string TempNick = value // Replace Special Characters and add Terminator .Replace("\u2640", "\uE08F") // nidoran .Replace("\u2642", "\uE08E") // nidoran .Replace("\u0027", "\u2019") // farfetch'd .PadRight(value.Length + 1, (char)0xFFFF); // Null Terminator Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x48); } } // 0x5E unused public int Version { get { return Data[0x5F]; } set { Data[0x5F] = (byte)value; } } private byte RIB8 { get { return Data[0x60]; } set { Data[0x60] = value; } } // Sinnoh 3 public bool RIB8_0 { get { return (RIB8 & (1 << 0)) == 1 << 0; } set { RIB8 = (byte)(RIB8 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cool Ribbon public bool RIB8_1 { get { return (RIB8 & (1 << 1)) == 1 << 1; } set { RIB8 = (byte)(RIB8 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cool Ribbon Great public bool RIB8_2 { get { return (RIB8 & (1 << 2)) == 1 << 2; } set { RIB8 = (byte)(RIB8 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cool Ribbon Ultra public bool RIB8_3 { get { return (RIB8 & (1 << 3)) == 1 << 3; } set { RIB8 = (byte)(RIB8 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cool Ribbon Master public bool RIB8_4 { get { return (RIB8 & (1 << 4)) == 1 << 4; } set { RIB8 = (byte)(RIB8 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Beauty Ribbon public bool RIB8_5 { get { return (RIB8 & (1 << 5)) == 1 << 5; } set { RIB8 = (byte)(RIB8 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Beauty Ribbon Great public bool RIB8_6 { get { return (RIB8 & (1 << 6)) == 1 << 6; } set { RIB8 = (byte)(RIB8 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Beauty Ribbon Ultra public bool RIB8_7 { get { return (RIB8 & (1 << 7)) == 1 << 7; } set { RIB8 = (byte)(RIB8 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Beauty Ribbon Master private byte RIB9 { get { return Data[0x61]; } set { Data[0x61] = value; } } // Sinnoh 4 public bool RIB9_0 { get { return (RIB9 & (1 << 0)) == 1 << 0; } set { RIB9 = (byte)(RIB9 & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Cute Ribbon public bool RIB9_1 { get { return (RIB9 & (1 << 1)) == 1 << 1; } set { RIB9 = (byte)(RIB9 & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Cute Ribbon Great public bool RIB9_2 { get { return (RIB9 & (1 << 2)) == 1 << 2; } set { RIB9 = (byte)(RIB9 & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Cute Ribbon Ultra public bool RIB9_3 { get { return (RIB9 & (1 << 3)) == 1 << 3; } set { RIB9 = (byte)(RIB9 & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Cute Ribbon Master public bool RIB9_4 { get { return (RIB9 & (1 << 4)) == 1 << 4; } set { RIB9 = (byte)(RIB9 & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Smart Ribbon public bool RIB9_5 { get { return (RIB9 & (1 << 5)) == 1 << 5; } set { RIB9 = (byte)(RIB9 & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Smart Ribbon Great public bool RIB9_6 { get { return (RIB9 & (1 << 6)) == 1 << 6; } set { RIB9 = (byte)(RIB9 & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Smart Ribbon Ultra public bool RIB9_7 { get { return (RIB9 & (1 << 7)) == 1 << 7; } set { RIB9 = (byte)(RIB9 & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Smart Ribbon Master private byte RIBA { get { return Data[0x62]; } set { Data[0x62] = value; } } // Sinnoh 5 public bool RIBA_0 { get { return (RIBA & (1 << 0)) == 1 << 0; } set { RIBA = (byte)(RIBA & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Tough Ribbon public bool RIBA_1 { get { return (RIBA & (1 << 1)) == 1 << 1; } set { RIBA = (byte)(RIBA & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Tough Ribbon Great public bool RIBA_2 { get { return (RIBA & (1 << 2)) == 1 << 2; } set { RIBA = (byte)(RIBA & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Tough Ribbon Ultra public bool RIBA_3 { get { return (RIBA & (1 << 3)) == 1 << 3; } set { RIBA = (byte)(RIBA & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Tough Ribbon Master public bool RIBA_4 { get { return (RIBA & (1 << 4)) == 1 << 4; } set { RIBA = (byte)(RIBA & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused public bool RIBA_5 { get { return (RIBA & (1 << 5)) == 1 << 5; } set { RIBA = (byte)(RIBA & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused public bool RIBA_6 { get { return (RIBA & (1 << 6)) == 1 << 6; } set { RIBA = (byte)(RIBA & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused public bool RIBA_7 { get { return (RIBA & (1 << 7)) == 1 << 7; } set { RIBA = (byte)(RIBA & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused private byte RIBB { get { return Data[0x63]; } set { Data[0x63] = value; } } // Sinnoh 6 public bool RIBB_0 { get { return (RIBB & (1 << 0)) == 1 << 0; } set { RIBB = (byte)(RIBB & ~(1 << 0) | (value ? 1 << 0 : 0)); } } // Unused public bool RIBB_1 { get { return (RIBB & (1 << 1)) == 1 << 1; } set { RIBB = (byte)(RIBB & ~(1 << 1) | (value ? 1 << 1 : 0)); } } // Unused public bool RIBB_2 { get { return (RIBB & (1 << 2)) == 1 << 2; } set { RIBB = (byte)(RIBB & ~(1 << 2) | (value ? 1 << 2 : 0)); } } // Unused public bool RIBB_3 { get { return (RIBB & (1 << 3)) == 1 << 3; } set { RIBB = (byte)(RIBB & ~(1 << 3) | (value ? 1 << 3 : 0)); } } // Unused public bool RIBB_4 { get { return (RIBB & (1 << 4)) == 1 << 4; } set { RIBB = (byte)(RIBB & ~(1 << 4) | (value ? 1 << 4 : 0)); } } // Unused public bool RIBB_5 { get { return (RIBB & (1 << 5)) == 1 << 5; } set { RIBB = (byte)(RIBB & ~(1 << 5) | (value ? 1 << 5 : 0)); } } // Unused public bool RIBB_6 { get { return (RIBB & (1 << 6)) == 1 << 6; } set { RIBB = (byte)(RIBB & ~(1 << 6) | (value ? 1 << 6 : 0)); } } // Unused public bool RIBB_7 { get { return (RIBB & (1 << 7)) == 1 << 7; } set { RIBB = (byte)(RIBB & ~(1 << 7) | (value ? 1 << 7 : 0)); } } // Unused // 0x64-0x67 Unused #endregion #region Block D public string OT_Name { get { return PKM.TrimFromFFFF(Encoding.Unicode.GetString(Data, 0x68, 16)) .Replace("\uE08F", "\u2640") // Nidoran ♂ .Replace("\uE08E", "\u2642") // Nidoran ♀ .Replace("\u2019", "\u0027"); // farfetch'd } set { if (value.Length > 7) value = value.Substring(0, 7); // Hard cap string TempNick = value // Replace Special Characters and add Terminator .Replace("\u2640", "\uE08F") // Nidoran ♂ .Replace("\u2642", "\uE08E") // Nidoran ♀ .Replace("\u0027", "\u2019") // Farfetch'd .PadRight(value.Length + 1, (char)0xFFFF); // Null Terminator Encoding.Unicode.GetBytes(TempNick).CopyTo(Data, 0x68); } } public int Egg_Year { get { return Data[0x78]; } set { Data[0x78] = (byte)value; } } public int Egg_Month { get { return Data[0x79]; } set { Data[0x79] = (byte)value; } } public int Egg_Day { get { return Data[0x7A]; } set { Data[0x7A] = (byte)value; } } public int Met_Year { get { return Data[0x7B]; } set { Data[0x7B] = (byte)value; } } public int Met_Month { get { return Data[0x7C]; } set { Data[0x7C] = (byte)value; } } public int Met_Day { get { return Data[0x7D]; } set { Data[0x7D] = (byte)value; } } public int Egg_Location { get { return BitConverter.ToUInt16(Data, 0x7E); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x7E); } } public int Met_Location { get { return BitConverter.ToUInt16(Data, 0x80); } set { BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x80); } } private byte PKRS { get { return Data[0x82]; } set { Data[0x82] = value; } } public int PKRS_Days { get { return PKRS & 0xF; } set { PKRS = (byte)(PKRS & ~0xF | value); } } public int PKRS_Strain { get { return PKRS >> 4; } set { PKRS = (byte)(PKRS & 0xF | (value << 4)); } } public int Ball { get { return Data[0x83]; } set { Data[0x83] = (byte)value; } } public int Met_Level { get { return Data[0x84] & ~0x80; } set { Data[0x84] = (byte)((Data[0x84] & 0x80) | value); } } public int OT_Gender { get { return Data[0x84] >> 7; } set { Data[0x84] = (byte)((Data[0x84] & ~0x80) | (value << 7)); } } public int EncounterType { get { return Data[0x85]; } set { Data[0x85] = (byte)value; } } // 0x86-0x87 Unused #endregion // Simple Generated Attributes public int[] IVs { get { return new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD }; } set { if (value == null || value.Length != 6) return; IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2]; IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5]; } } public int[] EVs { get { return new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD }; } } public int PSV { get { return (int)(((PID >> 16) ^ (PID & 0xFFFF)) >> 3); } } public int TSV { get { return (TID ^ SID) >> 3; } } public bool IsShiny { get { return TSV == PSV; } } public bool PKRS_Infected { get { return PKRS_Strain > 0; } } public bool PKRS_Cured { get { return PKRS_Days == 0 && PKRS_Strain > 0; } } public bool Gen5 { get { return Version >= 20 && Version <= 23; } } public bool Gen4 { get { return (Version >= 10 && Version < 12) || (Version >= 7 && Version <= 8); } } public bool Gen3 { get { return ((Version >= 1 && Version <= 5) || Version == 15); } } public bool GenU { get { return !(Gen5 || Gen4 || Gen3); } } public int[] Moves { get { return new[] {Move1, Move2, Move3, Move4}; } set { if (value.Length > 0) Move1 = value[0]; if (value.Length > 1) Move2 = value[1]; if (value.Length > 2) Move3 = value[2]; if (value.Length > 3) Move4 = value[3]; } } // Complex Generated Attributes public int Characteristic { get { // Characteristic with PID%6 int pm6 = (int)(PID % 6); // PID MOD 6 int maxIV = IVs.Max(); int pm6stat = 0; for (int i = 0; i < 6; i++) { pm6stat = (pm6 + i) % 6; if (IVs[pm6stat] == maxIV) break; // P%6 is this stat } return pm6stat * 5 + maxIV % 5; } } public int PotentialRating { get { int ivTotal = IVs.Sum(); if (ivTotal <= 90) return 0; if (ivTotal <= 120) return 1; return ivTotal <= 150 ? 2 : 3; } } // Methods public void RefreshChecksum() { Checksum = CalculateChecksum(); } public ushort CalculateChecksum() { ushort chk = 0; for (int i = 8; i < SIZE_STORED; i += 2) // Loop through the entire PK6 chk += BitConverter.ToUInt16(Data, i); return chk; } public byte[] Write() { RefreshChecksum(); return Data; } public bool getGenderIsValid() { int gv = PKX.Personal[Species].Gender; if (gv == 255 && Gender == 2) return true; if (gv == 0 && Gender == 1) return true; if (gv == 254 && Gender == 0) return true; if (gv <= (PID & 0xFF) && Gender == 0) return true; if (gv > (PID & 0xFF) && Gender == 1) return true; return false; } public void FixMoves() { if (Move4 != 0 && Move3 == 0) { Move3 = Move4; Move3_PP = Move4_PP; Move3_PPUps = Move4_PPUps; Move4 = Move4_PP = Move4_PPUps = 0; } if (Move3 != 0 && Move2 == 0) { Move2 = Move3; Move2_PP = Move3_PP; Move2_PPUps = Move3_PPUps; Move3 = Move3_PP = Move3_PPUps = 0; } if (Move2 != 0 && Move1 == 0) { Move1 = Move2; Move1_PP = Move2_PP; Move1_PPUps = Move2_PPUps; Move2 = Move2_PP = Move2_PPUps = 0; } } public PK6 convertToPK6() { PK6 pk6 = new PK6 // Convert away! { EncryptionConstant = PID, Species = Species, TID = TID, SID = SID, EXP = EXP, PID = PID, Ability = Ability }; int abilnum = PKX.getAbilityNumber(Species, Ability, AltForm); if (abilnum > 0) pk6.AbilityNumber = abilnum; else // Fallback (shouldn't happen) { if (HiddenAbility) pk6.AbilityNumber = 4; // Hidden, else G5 or G3/4 correlation. else pk6.AbilityNumber = Gen5 ? 1 << (int)(PID >> 16 & 1) : 1 << (int)(PID & 1); } pk6.Circle = Circle; pk6.Square = Square; pk6.Triangle = Triangle; pk6.Heart = Heart; pk6.Star = Star; pk6.Diamond = Diamond; pk6.Language = Language; pk6.CNT_Cool = CNT_Cool; pk6.CNT_Beauty = CNT_Beauty; pk6.CNT_Cute = CNT_Cute; pk6.CNT_Smart = CNT_Smart; pk6.CNT_Tough = CNT_Tough; // Cap EVs pk6.EV_HP = EV_HP > 252 ? 252 : EV_HP; pk6.EV_ATK = EV_ATK > 252 ? 252 : EV_ATK; pk6.EV_DEF = EV_DEF > 252 ? 252 : EV_DEF; pk6.EV_SPA = EV_SPA > 252 ? 252 : EV_SPA; pk6.EV_SPD = EV_SPD > 252 ? 252 : EV_SPD; pk6.EV_SPE = EV_SPE > 252 ? 252 : EV_SPE; pk6.Move1 = Move1; pk6.Move2 = Move2; pk6.Move3 = Move3; pk6.Move4 = Move4; pk6.Move1_PP = PKX.getMovePP(Move1, Move1_PPUps); pk6.Move2_PP = PKX.getMovePP(Move2, Move2_PPUps); pk6.Move3_PP = PKX.getMovePP(Move3, Move3_PPUps); pk6.Move4_PP = PKX.getMovePP(Move4, Move4_PPUps); pk6.Move1_PPUps = Move1_PPUps; pk6.Move2_PPUps = Move2_PPUps; pk6.Move3_PPUps = Move3_PPUps; pk6.Move4_PPUps = Move4_PPUps; pk6.IV_HP = IV_HP; pk6.IV_ATK = IV_ATK; pk6.IV_DEF = IV_DEF; pk6.IV_SPA = IV_SPA; pk6.IV_SPD = IV_SPD; pk6.IV_SPE = IV_SPE; pk6.IsEgg = IsEgg; pk6.IsNicknamed = IsNicknamed; pk6.FatefulEncounter = FatefulEncounter; pk6.Gender = Gender; pk6.AltForm = AltForm; pk6.Nature = Nature; pk6.Nickname = Nickname.Length > 1 && !IsNicknamed ? Nickname[0] + Nickname.Substring(1).ToLower() // Decapitalize : Nickname; pk6.Version = Version; pk6.OT_Name = OT_Name; // Dates are kept upon transfer pk6.Met_Year = Met_Year; pk6.Met_Month = Met_Month; pk6.Met_Day = Met_Day; pk6.Egg_Year = Egg_Year; pk6.Egg_Month = Egg_Month; pk6.Egg_Day = Egg_Day; // Locations are kept upon transfer pk6.Met_Location = Met_Location; pk6.Egg_Location = Egg_Location; pk6.PKRS_Strain = PKRS_Strain; pk6.PKRS_Days = PKRS_Days; pk6.Ball = Ball; // OT Gender & Encounter Level pk6.Met_Level = Met_Level; pk6.OT_Gender = OT_Gender; pk6.EncounterType = EncounterType; // Ribbon Decomposer (Contest & Battle) byte contestribbons = 0; byte battleribbons = 0; // Contest Ribbon Counter for (int i = 0; i < 8; i++) // Sinnoh 3, Hoenn 1 { if (((Data[0x60] >> i) & 1) == 1) contestribbons++; if (((Data[0x61] >> i) & 1) == 1) contestribbons++; if (((Data[0x3C] >> i) & 1) == 1) contestribbons++; if (((Data[0x3D] >> i) & 1) == 1) contestribbons++; } for (int i = 0; i < 4; i++) // Sinnoh 4, Hoenn 2 { if (((Data[0x62] >> i) & 1) == 1) contestribbons++; if (((Data[0x3E] >> i) & 1) == 1) contestribbons++; } // Battle Ribbon Counter // Winning Ribbon if ((Data[0x3E] & 0x20) >> 5 == 1) battleribbons++; // Victory Ribbon if ((Data[0x3E] & 0x40) >> 6 == 1) battleribbons++; for (int i = 1; i < 7; i++) // Sinnoh Battle Ribbons if (((Data[0x24] >> i) & 1) == 1) battleribbons++; // Fill the Ribbon Counter Bytes pk6.Memory_ContestCount = contestribbons; pk6.Memory_BattleCount = battleribbons; // Copy Ribbons to their new locations. int bx30 = 0; // bx30 |= 0; // Kalos Champ - New Kalos Ribbon bx30 |= (((Data[0x3E] & 0x10) >> 4) << 1); // Hoenn Champion bx30 |= (((Data[0x24] & 0x01) >> 0) << 2); // Sinnoh Champ // bx30 |= 0; // Best Friend - New Kalos Ribbon // bx30 |= 0; // Training - New Kalos Ribbon // bx30 |= 0; // Skillful - New Kalos Ribbon // bx30 |= 0; // Expert - New Kalos Ribbon bx30 |= (((Data[0x3F] & 0x01) >> 0) << 7); // Effort Ribbon pk6.Data[0x30] = (byte)bx30; int bx31 = 0; bx31 |= (((Data[0x24] & 0x80) >> 7) << 0); // Alert bx31 |= (((Data[0x25] & 0x01) >> 0) << 1); // Shock bx31 |= (((Data[0x25] & 0x02) >> 1) << 2); // Downcast bx31 |= (((Data[0x25] & 0x04) >> 2) << 3); // Careless bx31 |= (((Data[0x25] & 0x08) >> 3) << 4); // Relax bx31 |= (((Data[0x25] & 0x10) >> 4) << 5); // Snooze bx31 |= (((Data[0x25] & 0x20) >> 5) << 6); // Smile bx31 |= (((Data[0x25] & 0x40) >> 6) << 7); // Gorgeous pk6.Data[0x31] = (byte)bx31; int bx32 = 0; bx32 |= (((Data[0x25] & 0x80) >> 7) << 0); // Royal bx32 |= (((Data[0x26] & 0x01) >> 0) << 1); // Gorgeous Royal bx32 |= (((Data[0x3E] & 0x80) >> 7) << 2); // Artist bx32 |= (((Data[0x26] & 0x02) >> 1) << 3); // Footprint bx32 |= (((Data[0x26] & 0x04) >> 2) << 4); // Record bx32 |= (((Data[0x26] & 0x10) >> 4) << 5); // Legend bx32 |= (((Data[0x3F] & 0x10) >> 4) << 6); // Country bx32 |= (((Data[0x3F] & 0x20) >> 5) << 7); // National pk6.Data[0x32] = (byte)bx32; int bx33 = 0; bx33 |= (((Data[0x3F] & 0x40) >> 6) << 0); // Earth bx33 |= (((Data[0x3F] & 0x80) >> 7) << 1); // World bx33 |= (((Data[0x27] & 0x04) >> 2) << 2); // Classic bx33 |= (((Data[0x27] & 0x08) >> 3) << 3); // Premier bx33 |= (((Data[0x26] & 0x08) >> 3) << 4); // Event bx33 |= (((Data[0x26] & 0x40) >> 6) << 5); // Birthday bx33 |= (((Data[0x26] & 0x80) >> 7) << 6); // Special bx33 |= (((Data[0x27] & 0x01) >> 0) << 7); // Souvenir pk6.Data[0x33] = (byte)bx33; int bx34 = 0; bx34 |= (((Data[0x27] & 0x02) >> 1) << 0); // Wishing Ribbon bx34 |= (((Data[0x3F] & 0x02) >> 1) << 1); // Battle Champion bx34 |= (((Data[0x3F] & 0x04) >> 2) << 2); // Regional Champion bx34 |= (((Data[0x3F] & 0x08) >> 3) << 3); // National Champion bx34 |= (((Data[0x26] & 0x20) >> 5) << 4); // World Champion pk6.Data[0x34] = (byte)bx34; // Write Transfer Location - location is dependent on 3DS system that transfers. pk6.Country = Converter.Country; pk6.Region = Converter.Region; pk6.ConsoleRegion = Converter.ConsoleRegion; // Write the Memories, Friendship, and Origin! pk6.CurrentHandler = 1; pk6.HT_Name = Converter.OT_Name; pk6.Geo1_Region = Converter.Region; pk6.Geo1_Country = Converter.Country; pk6.HT_Intensity = 1; pk6.HT_Memory = 4; pk6.HT_Feeling = (int)(Util.rnd32() % 10); // When transferred, friendship gets reset. pk6.OT_Friendship = pk6.HT_Friendship = PKX.getBaseFriendship(Species); // Antishiny Mechanism ushort LID = (ushort)(PID & 0xFFFF); ushort HID = (ushort)(PID >> 0x10); int XOR = TID ^ SID ^ LID ^ HID; if (XOR >= 8 && XOR < 16) // If we get an illegal collision... pk6.PID ^= 0x80000000; // HMs are not deleted 5->6, transfer away (but fix if blank spots?) pk6.FixMoves(); // Fix Checksum pk6.RefreshChecksum(); return pk6; // Done! } } }