using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
///
/// Localizing Memory strings
///
///
/// and parameters build strings.
///
public sealed class MemoryStrings
{
private readonly GameStrings s;
public MemoryStrings(GameStrings strings, int format)
{
s = strings;
memories = new Lazy>(GetMemories);
none = new Lazy>(() => Util.GetCBList(new[] {string.Empty}));
species = new Lazy>(() => Util.GetCBList(s.specieslist));
item = new Lazy>(() => GetItems(format));
genloc = new Lazy>(() => Util.GetCBList(s.genloc));
moves = new Lazy>(() => Util.GetCBList(s.movelist)); // Hyperspace Fury
specific = new Lazy>(() => Util.GetCBList(s.metXY_00000, Legal.Met_XY_0));
}
private List GetItems(int format)
{
var permit = Memories.GetMemoryItemParams(format);
var asInt = permit.Select(z => (int) z).ToArray();
return Util.GetCBList(s.itemlist, asInt);
}
private readonly Lazy> memories;
private readonly Lazy> none, species, item, genloc, moves, specific;
public List Memory => memories.Value;
public List None => none.Value;
public List Moves => moves.Value;
public List Items => item.Value;
public List GeneralLocations => genloc.Value;
public List SpecificLocations => specific.Value;
public List Species => species.Value;
private List GetMemories()
{
// Memory Chooser
int memorycount = s.memories.Length - 38;
string[] mems = new string[memorycount];
int[] allowed = new int[memorycount];
for (int i = 0; i < memorycount; i++)
{
mems[i] = s.memories[38 + i];
allowed[i] = i + 1;
}
Array.Resize(ref allowed, allowed.Length - 1);
var memory_list1 = Util.GetCBList(new[] { mems[0] });
Util.AddCBWithOffset(memory_list1, mems, 0, allowed);
return memory_list1;
}
public ReadOnlySpan GetMemoryQualities() => s.memories.AsSpan(2, 7);
public ReadOnlySpan GetMemoryFeelings(int format) => format >= 8 ? s.memories.AsSpan(9, 25) : s.memories.AsSpan(10, 24); // empty line for 0 in gen8+
public List GetArgumentStrings(MemoryArgType type) => type switch
{
MemoryArgType.Species => Species,
MemoryArgType.GeneralLocation => GeneralLocations,
MemoryArgType.Item => Items,
MemoryArgType.Move => Moves,
MemoryArgType.SpecificLocation => SpecificLocations,
_ => None
};
}
}