using System; using System.Collections.Generic; using System.Linq; namespace PKHeX.Core { /// /// Object representing a 's data and derived properties. /// public abstract class PKM : ITrainerID, ILangNick, IGameValueLimit, INature { public static readonly string[] Extensions = PKX.GetPKMExtensions(); public abstract int SIZE_PARTY { get; } public abstract int SIZE_STORED { get; } public string Extension => GetType().Name.ToLower(); public abstract PersonalInfo PersonalInfo { get; } public virtual IReadOnlyList ExtraBytes => Array.Empty(); // Internal Attributes set on creation public abstract byte[] Data { get; } // Raw Storage public string? Identifier; // User or Form Custom Attribute public int Box { get; set; } = -1; // Batch Editor public int Slot { get; set; } = -1; // Batch Editor public virtual byte[] EncryptedPartyData => Truncate(Encrypt(), SIZE_PARTY); public virtual byte[] EncryptedBoxData => Truncate(Encrypt(), SIZE_STORED); public virtual byte[] DecryptedPartyData => Truncate(Write(), SIZE_PARTY); public virtual byte[] DecryptedBoxData => Truncate(Write(), SIZE_STORED); private static byte[] Truncate(byte[] data, int newSize) { if (data.Length != newSize) Array.Resize(ref data, newSize); return data; } public virtual bool Valid { get => ChecksumValid && Sanity == 0; set { if (!value) return; Sanity = 0; RefreshChecksum(); } } // Trash Bytes public abstract byte[] Nickname_Trash { get; set; } public abstract byte[] OT_Trash { get; set; } public virtual byte[] HT_Trash { get; set; } = Array.Empty(); protected byte[] GetData(int Offset, int Length) => Data.Slice(Offset, Length); protected virtual ushort CalculateChecksum() { ushort chk = 0; switch (Format) { case 3: for (int i = 32; i < SIZE_STORED; i += 2) chk += BitConverter.ToUInt16(Data, i); return chk; default: // 4+ for (int i = 8; i < SIZE_STORED; i += 2) chk += BitConverter.ToUInt16(Data, i); return chk; } } protected abstract byte[] Encrypt(); public abstract int Format { get; } private byte[] Write() { RefreshChecksum(); return Data; } // Surface Properties public abstract int Species { get; set; } public abstract string Nickname { get; set; } public abstract int HeldItem { get; set; } public abstract int Gender { get; set; } public abstract int Nature { get; set; } public virtual int StatNature { get => Nature; set => Nature = value; } public abstract int Ability { get; set; } public abstract int CurrentFriendship { get; set; } public abstract int AltForm { get; set; } public abstract bool IsEgg { get; set; } public abstract bool IsNicknamed { get; set; } public abstract uint EXP { get; set; } public abstract int TID { get; set; } public abstract string OT_Name { get; set; } public abstract int OT_Gender { get; set; } public abstract int Ball { get; set; } public abstract int Met_Level { get; set; } // Battle public abstract int Move1 { get; set; } public abstract int Move2 { get; set; } public abstract int Move3 { get; set; } public abstract int Move4 { get; set; } public abstract int Move1_PP { get; set; } public abstract int Move2_PP { get; set; } public abstract int Move3_PP { get; set; } public abstract int Move4_PP { get; set; } public abstract int Move1_PPUps { get; set; } public abstract int Move2_PPUps { get; set; } public abstract int Move3_PPUps { get; set; } public abstract int Move4_PPUps { get; set; } public abstract int EV_HP { get; set; } public abstract int EV_ATK { get; set; } public abstract int EV_DEF { get; set; } public abstract int EV_SPE { get; set; } public abstract int EV_SPA { get; set; } public abstract int EV_SPD { get; set; } public abstract int IV_HP { get; set; } public abstract int IV_ATK { get; set; } public abstract int IV_DEF { get; set; } public abstract int IV_SPE { get; set; } public abstract int IV_SPA { get; set; } public abstract int IV_SPD { get; set; } public abstract int Status_Condition { get; set; } public abstract int Stat_Level { get; set; } public abstract int Stat_HPMax { get; set; } public abstract int Stat_HPCurrent { get; set; } public abstract int Stat_ATK { get; set; } public abstract int Stat_DEF { get; set; } public abstract int Stat_SPE { get; set; } public abstract int Stat_SPA { get; set; } public abstract int Stat_SPD { get; set; } // Hidden Properties public abstract int Version { get; set; } public abstract int SID { get; set; } public abstract int PKRS_Strain { get; set; } public abstract int PKRS_Days { get; set; } public abstract uint EncryptionConstant { get; set; } public abstract uint PID { get; set; } public abstract ushort Sanity { get; set; } public abstract ushort Checksum { get; set; } // Misc Properties public abstract int Language { get; set; } public abstract bool FatefulEncounter { get; set; } public abstract int TSV { get; } public abstract int PSV { get; } public abstract int Characteristic { get; } public abstract int MarkValue { get; protected set; } public abstract int Met_Location { get; set; } public abstract int Egg_Location { get; set; } public abstract int OT_Friendship { get; set; } public virtual bool Japanese => Language == (int)LanguageID.Japanese; public virtual bool Korean => Language == (int)LanguageID.Korean; public virtual bool Chinese => Language == (int)LanguageID.ChineseS || Language == (int)LanguageID.ChineseT; // Future Properties public virtual int Met_Year { get => 0; set { } } public virtual int Met_Month { get => 0; set { } } public virtual int Met_Day { get => 0; set { } } public virtual string HT_Name { get; set; } = string.Empty; public virtual int HT_Gender { get; set; } public virtual int HT_Affection { get; set; } public virtual int HT_Friendship { get; set; } public virtual int HT_Memory { get; set; } public virtual int HT_TextVar { get; set; } public virtual int HT_Feeling { get; set; } public virtual int HT_Intensity { get; set; } public virtual int OT_Memory { get; set; } public virtual int OT_TextVar { get; set; } public virtual int OT_Feeling { get; set; } public virtual int OT_Intensity { get; set; } public virtual byte Enjoyment { get; set; } public virtual byte Fullness { get; set; } public virtual int AbilityNumber { get; set; } public virtual int Country { get; set; } public virtual int Region { get; set; } public virtual int ConsoleRegion { get; set; } /// /// The date the Pokémon was met. /// /// /// A DateTime representing the date the Pokémon was met. /// Returns null if either the format does not support dates or the stored date is invalid. /// /// Not all types support the property. In these cases, this property will return null. /// If null is assigned to this property, it will be cleared. /// public DateTime? MetDate { get { // Check to see if date is valid if (!Util.IsDateValid(2000 + Met_Year, Met_Month, Met_Day)) return null; return new DateTime(2000 + Met_Year, Met_Month, Met_Day); } set { if (value.HasValue) { // Only update the properties if a value is provided. Met_Year = value.Value.Year - 2000; Met_Month = value.Value.Month; Met_Day = value.Value.Day; } else { // Clear the Met Date. // If code tries to access MetDate again, null will be returned. Met_Year = 0; Met_Month = 0; Met_Day = 0; } } } public virtual int Egg_Year { get => 0; set { } } public virtual int Egg_Month { get => 0; set { } } public virtual int Egg_Day { get => 0; set { } } /// /// The date a Pokémon was met as an egg. /// /// /// A DateTime representing the date the Pokémon was met as an egg. /// Returns null if either the format does not support dates or the stored date is invalid. /// /// Not all types support the property. In these cases, this property will return null. /// If null is assigned to this property, it will be cleared. /// public DateTime? EggMetDate { get { // Check to see if date is valid if (!Util.IsDateValid(2000 + Egg_Year, Egg_Month, Egg_Day)) return null; return new DateTime(2000 + Egg_Year, Egg_Month, Egg_Day); } set { if (value.HasValue) { // Only update the properties if a value is provided. Egg_Year = value.Value.Year - 2000; Egg_Month = value.Value.Month; Egg_Day = value.Value.Day; } else { // Clear the Met Date. // If code tries to access MetDate again, null will be returned. Egg_Year = 0; Egg_Month = 0; Egg_Day = 0; } } } public virtual int OT_Affection { get => 0; set { } } public virtual int RelearnMove1 { get => 0; set { } } public virtual int RelearnMove2 { get => 0; set { } } public virtual int RelearnMove3 { get => 0; set { } } public virtual int RelearnMove4 { get => 0; set { } } public virtual int EncounterType { get => 0; set { } } // Exposed but not Present in all public abstract int CurrentHandler { get; set; } // Maximums public abstract int MaxMoveID { get; } public abstract int MaxSpeciesID { get; } public abstract int MaxItemID { get; } public abstract int MaxAbilityID { get; } public abstract int MaxBallID { get; } public abstract int MaxGameID { get; } public virtual int MinGameID => 0; public abstract int MaxIV { get; } public abstract int MaxEV { get; } public abstract int OTLength { get; } public abstract int NickLength { get; } // Derived public int SpecForm { get => Species + (AltForm << 11); set { Species = value & 0x7FF; AltForm = value >> 11; } } public virtual int SpriteItem => HeldItem; public virtual bool IsShiny => TSV == PSV; public StorageSlotFlag StorageFlags { get; internal set; } public bool Locked => StorageFlags.HasFlagFast(StorageSlotFlag.Locked); public int TrainerID7 { get => (int)((uint)(TID | (SID << 16)) % 1000000); set => SetID7(TrainerSID7, value); } public int TrainerSID7 { get => (int)((uint)(TID | (SID << 16)) / 1000000); set => SetID7(value, TrainerID7); } public uint ShinyXor { get { var pid = PID; var upper = (pid >> 16) ^ (uint)SID; return (pid & 0xFFFF) ^ (uint)TID ^ upper; } } public int DisplayTID { get => GenNumber >= 7 ? TrainerID7 : TID; set { if (GenNumber >= 7) TrainerID7 = value; else TID = value; } } public int DisplaySID { get => GenNumber >= 7 ? TrainerSID7 : SID; set { if (GenNumber >= 7) TrainerSID7 = value; else SID = value; } } private void SetID7(int sid7, int tid7) { var oid = (sid7 * 1_000_000) + (tid7 % 1_000_000); TID = (ushort)oid; SID = oid >> 16; } public bool E => Version == (int)GameVersion.E; public bool FRLG => Version == (int)GameVersion.FR || Version == (int)GameVersion.LG; public bool Pt => (int)GameVersion.Pt == Version; public bool HGSS => Version == (int)GameVersion.HG || Version == (int)GameVersion.SS; public bool BW => Version == (int)GameVersion.B || Version == (int)GameVersion.W; public bool B2W2 => Version == (int)GameVersion.B2 || Version == (int)GameVersion.W2; public bool XY => Version == (int)GameVersion.X || Version == (int)GameVersion.Y; public bool AO => Version == (int)GameVersion.AS || Version == (int)GameVersion.OR; public bool SM => Version == (int)GameVersion.SN || Version == (int)GameVersion.MN; public bool USUM => Version == (int)GameVersion.US || Version == (int)GameVersion.UM; public bool GO => Version == (int)GameVersion.GO; public bool VC1 => Version >= (int)GameVersion.RD && Version <= (int)GameVersion.YW; public bool VC2 => Version >= (int)GameVersion.GD && Version <= (int)GameVersion.C; public bool GG => Version == (int)GameVersion.GP || Version == (int)GameVersion.GE || Version == (int)GameVersion.GO; public bool SWSH => Version == (int)GameVersion.SW || Version == (int)GameVersion.SH; protected bool PtHGSS => Pt || HGSS; public bool VC => VC1 || VC2; public bool Gen8 => Version >= 44 && Version <= 45; public bool Gen7 => (Version >= 30 && Version <= 33) || GG; public bool Gen6 => Version >= 24 && Version <= 29; public bool Gen5 => Version >= 20 && Version <= 23; public bool Gen4 => Version >= 7 && Version <= 12 && Version != 9; public bool Gen3 => (Version >= 1 && Version <= 5) || Version == 15; public bool Gen2 => Version == (int)GameVersion.GSC; public bool Gen1 => Version == (int)GameVersion.RBY; public bool GenU => GenNumber <= 0; public int GenNumber { get { if (Gen8) return 8; if (Gen7) return 7; if (Gen6) return 6; if (Gen5) return 5; if (Gen4) return 4; if (Gen3) return 3; if (Gen2) return Format; // 2 if (Gen1) return Format; // 1 if (VC1) return 1; if (VC2) return 2; return -1; } } public int DebutGeneration => Legal.GetDebutGeneration(Species); public bool PKRS_Infected { get => PKRS_Strain > 0; set => PKRS_Strain = value ? Math.Max(PKRS_Strain, 1) : 0; } public bool PKRS_Cured { get => PKRS_Days == 0 && PKRS_Strain > 0; set { PKRS_Days = value ? 0 : 1; PKRS_Infected = true; } } public virtual bool ChecksumValid => Checksum == CalculateChecksum(); public int CurrentLevel { get => Experience.GetLevel(EXP, PersonalInfo.EXPGrowth); set => EXP = Experience.GetEXP(Stat_Level = value, PersonalInfo.EXPGrowth); } public int MarkCircle { get => Markings[0]; set { var marks = Markings; marks[0] = value; Markings = marks; } } public int MarkTriangle { get => Markings[1]; set { var marks = Markings; marks[1] = value; Markings = marks; } } public int MarkSquare { get => Markings[2]; set { var marks = Markings; marks[2] = value; Markings = marks; } } public int MarkHeart { get => Markings[3]; set { var marks = Markings; marks[3] = value; Markings = marks; } } public int MarkStar { get => Markings[4]; set { var marks = Markings; marks[4] = value; Markings = marks; } } public int MarkDiamond { get => Markings[5]; set { var marks = Markings; marks[5] = value; Markings = marks; } } public int IVTotal => IV_HP + IV_ATK + IV_DEF + IV_SPA + IV_SPD + IV_SPE; public int EVTotal => EV_HP + EV_ATK + EV_DEF + EV_SPA + EV_SPD + EV_SPE; public int MaximumIV => Math.Max(Math.Max(Math.Max(Math.Max(Math.Max(IV_HP, IV_ATK), IV_DEF), IV_SPA), IV_SPD), IV_SPE); public int FlawlessIVCount { get { int max = MaxIV; int ctr = 0; if (IV_HP == max) ++ctr; if (IV_ATK == max) ++ctr; if (IV_DEF == max) ++ctr; if (IV_SPA == max) ++ctr; if (IV_SPD == max) ++ctr; if (IV_SPE == max) ++ctr; return ctr; } } public string FileName => $"{FileNameWithoutExtension}.{Extension}"; public virtual string FileNameWithoutExtension { get { string form = AltForm > 0 ? $"-{AltForm:00}" : string.Empty; string star = IsShiny ? " ★" : string.Empty; return $"{Species:000}{form}{star} - {Nickname} - {Checksum:X4}{EncryptionConstant:X8}"; } } public int[] IVs { get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD }; set { if (value.Length != 6) return; IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2]; IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5]; } } public int[] EVs { get => new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD }; set { if (value.Length != 6) return; EV_HP = value[0]; EV_ATK = value[1]; EV_DEF = value[2]; EV_SPE = value[3]; EV_SPA = value[4]; EV_SPD = value[5]; } } public int[] Stats { get => new[] { Stat_HPCurrent, Stat_ATK, Stat_DEF, Stat_SPE, Stat_SPA, Stat_SPD }; set { if (value.Length != 6) return; Stat_HPCurrent = value[0]; Stat_ATK = value[1]; Stat_DEF = value[2]; Stat_SPE = value[3]; Stat_SPA = value[4]; Stat_SPD = value[5]; } } public int[] Moves { get => new[] { Move1, Move2, Move3, Move4 }; set { Move1 = value.Length > 0 ? value[0] : 0; Move2 = value.Length > 1 ? value[1] : 0; Move3 = value.Length > 2 ? value[2] : 0; Move4 = value.Length > 3 ? value[3] : 0; } } public void SetMoves(IReadOnlyList value) { Move1 = value.Count > 0 ? value[0] : 0; Move2 = value.Count > 1 ? value[1] : 0; Move3 = value.Count > 2 ? value[2] : 0; Move4 = value.Count > 3 ? value[3] : 0; } public int[] RelearnMoves { get => new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 }; set => SetRelearnMoves(value); } public void SetRelearnMoves(IReadOnlyList value) { RelearnMove1 = value.Count > 0 ? value[0] : 0; RelearnMove2 = value.Count > 1 ? value[1] : 0; RelearnMove3 = value.Count > 2 ? value[2] : 0; RelearnMove4 = value.Count > 3 ? value[3] : 0; } public int PIDAbility { get { if (GenNumber > 5 || Format > 5) return -1; if (Version == (int) GameVersion.CXD) return Array.IndexOf(PersonalInfo.Abilities, Ability); return (int)((Gen5 ? PID >> 16 : PID) & 1); } } public virtual int[] Markings { get { int[] mark = new int[8]; for (int i = 0; i < 8; i++) mark[i] = (MarkValue >> i) & 1; return mark; } set { if (value.Length > 8) return; byte b = 0; for (int i = 0; i < value.Length; i++) b |= (byte)(Math.Min(value[i], 1) << i); MarkValue = b; } } protected static int GetHiddenPowerBitVal(int[] ivs) { int sum = 0; for (int i = 0; i < ivs.Length; i++) sum |= (ivs[i] & 1) << i; return sum; } private int HPVal => GetHiddenPowerBitVal(IVs); public virtual int HPPower => Format < 6 ? (40 *HPVal/63) + 30 : 60; public virtual int HPType { get => 15 * HPVal / 63; set { IV_HP = (IV_HP & ~1) + HiddenPower.DefaultLowBits[value, 0]; IV_ATK = (IV_ATK & ~1) + HiddenPower.DefaultLowBits[value, 1]; IV_DEF = (IV_DEF & ~1) + HiddenPower.DefaultLowBits[value, 2]; IV_SPE = (IV_SPE & ~1) + HiddenPower.DefaultLowBits[value, 3]; IV_SPA = (IV_SPA & ~1) + HiddenPower.DefaultLowBits[value, 4]; IV_SPD = (IV_SPD & ~1) + HiddenPower.DefaultLowBits[value, 5]; } } // Legality Extensions public TradebackType TradebackStatus { get; set; } = TradebackType.Any; public bool Gen1_NotTradeback => TradebackStatus == TradebackType.Gen1_NotTradeback; public bool Gen2_NotTradeback => TradebackStatus == TradebackType.Gen2_NotTradeback; public virtual bool WasLink => false; public bool WasEgg { get { int loc = Egg_Location; return GenNumber switch { 4 => (Legal.EggLocations4.Contains(loc) || (Species == (int) Core.Species.Manaphy && loc == Locations.Ranger4) || (loc == Locations.Faraway4 && PtHGSS)), // faraway 5 => Legal.EggLocations5.Contains(loc), 6 => Legal.EggLocations6.Contains(loc), 7 => Legal.EggLocations7.Contains(loc), 8 => Legal.EggLocations8.Contains(loc), // Gen 1/2 and pal park Gen 3 _ => false }; } } public bool WasBredEgg { get { int loc = Egg_Location; switch (GenNumber) { case 4: return loc == Locations.Daycare4 || loc == Locations.LinkTrade4 || (loc == Locations.Faraway4 && PtHGSS); // faraway case 5: return loc == Locations.Daycare5 || loc == Locations.LinkTrade5; case 6: case 7: case 8: return loc == Locations.Daycare5 || loc == Locations.LinkTrade6; default: return false; // Gen 1/2 and pal park Gen 3 } } } public virtual bool WasGiftEgg { get { if (!WasEgg) return false; int loc = Egg_Location; switch (GenNumber) { case 4: return Legal.GiftEggLocation4.Contains(loc) || (loc == Locations.Faraway4 && HGSS); // faraway case 5: return loc == 60003; case 6: case 7: case 8: return loc == 60004; } return false; } } public virtual bool WasEvent => Locations.IsEventLocation5(Met_Location) || FatefulEncounter; public virtual bool WasEventEgg { get { if (Gen4) return WasEgg && Species == (int) Core.Species.Manaphy; // Gen5+ if (Met_Level != 1) return false; int loc = Egg_Location; return Locations.IsEventLocation5(loc) || (FatefulEncounter && loc != 0); } } public bool WasTradedEgg => Egg_Location == GetTradedEggLocation(); public bool IsTradedEgg => Met_Location == GetTradedEggLocation(); private int GetTradedEggLocation() => Locations.TradedEggLocation(GenNumber); public virtual bool IsUntraded => false; public virtual bool IsNative => GenNumber == Format; public virtual bool IsOriginValid => Species <= Legal.GetMaxSpeciesOrigin(Format); /// /// Checks if the could inhabit a set of games. /// /// Set of games. /// /// True if could inhabit, False if not. public bool InhabitedGeneration(int Generation, int species = -1) { if (species < 0) species = Species; if (Format == Generation) return true; if (!IsOriginValid) return false; // Sanity Check Species ID if (Legal.GetMaxSpeciesOrigin(Generation) < species && !Legal.GetFutureGenEvolutions(Generation).Contains(species)) return false; // Trade generation 1 -> 2 if (Format == 2 && Generation == 1 && !Gen2_NotTradeback) return true; // Trade generation 2 -> 1 if (Format == 1 && Generation == 2 && !Gen1_NotTradeback) return true; if (Format < Generation) return false; // Future int gen = GenNumber; return Generation switch { 1 => (Format == 1 || VC), // species compat checked via sanity above 2 => (Format == 2 || VC), 3 => Gen3, 4 => (3 <= gen && gen <= 4), 5 => (3 <= gen && gen <= 5), 6 => (3 <= gen && gen <= 6), 7 => ((3 <= gen && gen <= 7) || VC), 8 => ((3 <= gen && gen <= 8) || VC), _ => false }; } /// /// Checks if the PKM has its original met location. /// /// Returns false if the Met Location has been overwritten via generational transfer. public virtual bool HasOriginalMetLocation => !(Format < 3 || VC || (GenNumber <= 4 && Format != GenNumber)); /// /// Checks if the current is valid. /// /// True if valid, False if invalid. public virtual bool IsGenderValid() { int gender = Gender; int gv = PersonalInfo.Gender; if (gv == 255) return gender == 2; if (gv == 254) return gender == 1; if (gv == 0) return gender == 0; int gen = GenNumber; if (gen <= 2 || gen >= 6) return gender == (gender & 1); return gender == PKX.GetGenderFromPIDAndRatio(PID, gv); } /// /// Updates the checksum of the . /// public virtual void RefreshChecksum() => Checksum = CalculateChecksum(); /// /// Reorders moves and fixes PP if necessary. /// public void FixMoves() { ReorderMoves(); if (Move1 == 0) Move1_PP = Move1_PPUps = 0; if (Move2 == 0) Move2_PP = Move2_PPUps = 0; if (Move3 == 0) Move3_PP = Move3_PPUps = 0; if (Move4 == 0) Move4_PP = Move4_PPUps = 0; } /// /// Reorders moves to put Empty entries last. /// private void ReorderMoves() { if (Move1 == 0 && Move2 != 0) { Move1 = Move2; Move1_PP = Move2_PP; Move1_PPUps = Move2_PPUps; Move2 = 0; } if (Move2 == 0 && Move3 != 0) { Move2 = Move3; Move2_PP = Move3_PP; Move2_PPUps = Move3_PPUps; Move3 = 0; } if (Move3 == 0 && Move4 != 0) { Move3 = Move4; Move3_PP = Move4_PP; Move3_PPUps = Move4_PPUps; Move4 = 0; } } /// /// Applies the desired Ability option. /// /// Ability Number (0/1/2) public void RefreshAbility(int n) { AbilityNumber = 1 << n; int[] abilities = PersonalInfo.Abilities; if (n < abilities.Length) { if (abilities[n] == abilities[0]) n = 0; Ability = abilities[n]; } if (this is PK5 pk5) pk5.HiddenAbility = n == 2; } /// /// Gets the IV Judge Rating value. /// /// IV Judge scales his response 0 (worst) to 3 (best). public int PotentialRating { get { int ivTotal = IVTotal; if (ivTotal <= 90) return 0; if (ivTotal <= 120) return 1; return ivTotal <= 150 ? 2 : 3; } } /// /// Gets the current Battle Stats. /// /// entry containing Base Stat Info /// Battle Stats (H/A/B/S/C/D) public virtual ushort[] GetStats(PersonalInfo p) { int level = CurrentLevel; ushort[] stats = this is IHyperTrain t ? GetStats(p, t, level) : GetStats(p, level); // Account for nature PKX.ModifyStatsForNature(stats, StatNature); return stats; } private ushort[] GetStats(PersonalInfo p, IHyperTrain t, int level) { ushort[] stats = new ushort[6]; stats[0] = (ushort)(p.HP == 1 ? 1 : (((t.HT_HP ? 31 : IV_HP) + (2 * p.HP) + (EV_HP / 4) + 100) * level / 100) + 10); stats[1] = (ushort)((((t.HT_ATK ? 31 : IV_ATK) + (2 * p.ATK) + (EV_ATK / 4)) * level / 100) + 5); stats[2] = (ushort)((((t.HT_DEF ? 31 : IV_DEF) + (2 * p.DEF) + (EV_DEF / 4)) * level / 100) + 5); stats[4] = (ushort)((((t.HT_SPA ? 31 : IV_SPA) + (2 * p.SPA) + (EV_SPA / 4)) * level / 100) + 5); stats[5] = (ushort)((((t.HT_SPD ? 31 : IV_SPD) + (2 * p.SPD) + (EV_SPD / 4)) * level / 100) + 5); stats[3] = (ushort)((((t.HT_SPE ? 31 : IV_SPE) + (2 * p.SPE) + (EV_SPE / 4)) * level / 100) + 5); return stats; } private ushort[] GetStats(PersonalInfo p, int level) { ushort[] stats = new ushort[6]; stats[0] = (ushort)(p.HP == 1 ? 1 : ((IV_HP + (2 * p.HP) + (EV_HP / 4) + 100) * level / 100) + 10); stats[1] = (ushort)(((IV_ATK + (2 * p.ATK) + (EV_ATK / 4)) * level / 100) + 5); stats[2] = (ushort)(((IV_DEF + (2 * p.DEF) + (EV_DEF / 4)) * level / 100) + 5); stats[4] = (ushort)(((IV_SPA + (2 * p.SPA) + (EV_SPA / 4)) * level / 100) + 5); stats[5] = (ushort)(((IV_SPD + (2 * p.SPD) + (EV_SPD / 4)) * level / 100) + 5); stats[3] = (ushort)(((IV_SPE + (2 * p.SPE) + (EV_SPE / 4)) * level / 100) + 5); return stats; } /// /// Applies the specified stats to the . /// /// Battle Stats (H/A/B/S/C/D) public void SetStats(ushort[] stats) { Stat_HPMax = Stat_HPCurrent = stats[0]; Stat_ATK = stats[1]; Stat_DEF = stats[2]; Stat_SPE = stats[3]; Stat_SPA = stats[4]; Stat_SPD = stats[5]; } /// /// Indicates if Party Stats are present. False if not initialized (from stored format). /// public bool PartyStatsPresent => Stat_HPMax != 0; /// /// Clears any status condition and refreshes the stats. /// public void ResetPartyStats() { SetStats(GetStats(PersonalInfo)); Stat_Level = CurrentLevel; Status_Condition = 0; } public void Heal() { ResetPartyStats(); HealPP(); } /// /// Restores PP to maximum based on the current PP Ups for each move. /// public void HealPP() { Move1_PP = GetMovePP(Move1, Move1_PPUps); Move2_PP = GetMovePP(Move2, Move2_PPUps); Move3_PP = GetMovePP(Move3, Move3_PPUps); Move4_PP = GetMovePP(Move4, Move4_PPUps); } /// /// Enforces that Party Stat values are present. /// /// True if stats were refreshed, false if stats were already present. public bool ForcePartyData() { if (PartyStatsPresent) return false; ResetPartyStats(); return true; } /// /// Checks if the can hold its . /// /// Items that the can hold. /// True/False if the can hold its . public virtual bool CanHoldItem(IReadOnlyList ValidArray) => ValidArray.Contains((ushort)HeldItem); /// /// Deep clones the object. The clone will not have any shared resources with the source. /// /// Cloned object public abstract PKM Clone(); /// /// Sets Link Trade data for an . /// /// Day the was traded. /// Month the was traded. /// Day the was traded. /// Link Trade location value. protected void SetLinkTradeEgg(int day, int month, int y, int location) { Met_Day = day; Met_Month = month; Met_Year = y - 2000; Met_Location = location; } /// /// Gets the PP of a Move ID with consideration of the amount of PP Ups applied. /// /// Move ID /// PP Ups count /// Current PP for the move. public virtual int GetMovePP(int move, int ppup) => GetBasePP(move) * (5 + ppup) / 5; /// /// Gets the base PP of a move ID depending on the 's format. /// /// Move ID /// Amount of PP the move has by default (no PP Ups). private int GetBasePP(int move) { var pptable = Legal.GetPPTable(this, Format); if (move >= pptable.Count) move = 0; return pptable[move]; } /// /// Applies a shiny to the . /// /// /// If a originated in a generation prior to Generation 6, the is updated. /// If a is in the format, it will update the instead. /// public virtual void SetShiny() { var rnd = Util.Rand; do { PID = PKX.GetRandomPID(rnd, Species, Gender, Version, Nature, AltForm, PID); } while (!IsShiny); if (Format >= 6 && (Gen3 || Gen4 || Gen5)) EncryptionConstant = PID; } /// /// Applies a shiny to the . /// public void SetShinySID() { if (IsShiny) return; var xor = TID ^ (PID >> 16) ^ (PID & 0xFFFF); SID = (int)(xor & 0xFFF8) | Util.Rand.Next(8); } /// /// Applies a to the according to the specified . /// /// to apply /// /// If a originated in a generation prior to Generation 6, the is updated. /// public void SetPIDGender(int gender) { var rnd = Util.Rand; do PID = PKX.GetRandomPID(rnd, Species, gender, Version, Nature, AltForm, PID); while (IsShiny); if (Format >= 6 && (Gen3 || Gen4 || Gen5)) EncryptionConstant = PID; } /// /// Applies a to the according to the specified . /// /// to apply /// /// If a originated in a generation prior to Generation 6, the is updated. /// public void SetPIDNature(int nature) { var rnd = Util.Rand; do PID = PKX.GetRandomPID(rnd, Species, Gender, Version, nature, AltForm, PID); while (IsShiny); if (Format >= 6 && (Gen3 || Gen4 || Gen5)) EncryptionConstant = PID; } /// /// Applies a to the according to the specified . /// /// to apply /// /// This method should only be used for Unown originating in Generation 3 games. /// If a originated in a generation prior to Generation 6, the is updated. /// public void SetPIDUnown3(int form) { do PID = Util.Rand32(); while (PKX.GetUnownForm(PID) != form); if (Format >= 6 && (Gen3 || Gen4 || Gen5)) EncryptionConstant = PID; } /// /// Randomizes the IVs within game constraints. /// /// Count of flawless IVs to set. If none provided, a count will be detected. /// Randomized IVs if desired. public int[] SetRandomIVs(int? flawless = null) { if (Version == (int)GameVersion.GO && flawless != 6) return SetRandomIVsGO(); int[] ivs = new int[6]; var rnd = Util.Rand; for (int i = 0; i < 6; i++) ivs[i] = rnd.Next(MaxIV + 1); int count = flawless ?? GetFlawlessIVCount(); if (count != 0) { for (int i = 0; i < count; i++) ivs[i] = MaxIV; Util.Shuffle(ivs); // Randomize IV order } return IVs = ivs; } private int[] SetRandomIVsGO() { int[] ivs = new int[6]; var rnd = Util.Rand; ivs[0] = (rnd.Next(16) << 1) | 1; // hp ivs[1] = ivs[4] = (rnd.Next(16) << 1) | 1; // attack ivs[2] = ivs[5] = (rnd.Next(16) << 1) | 1; // defense ivs[3] = rnd.Next(MaxIV + 1); // speed return IVs = ivs; } /// /// Randomizes the IVs within game constraints. /// /// IV template to generate from /// Count of flawless IVs to set. If none provided, a count will be detected. /// Randomized IVs if desired. public int[] SetRandomIVs(IReadOnlyList template, int? flawless = null) { int count = flawless ?? GetFlawlessIVCount(); int[] ivs = new int[6]; var rnd = Util.Rand; do { for (int i = 0; i < 6; i++) ivs[i] = template[i] < 0 ? rnd.Next(MaxIV + 1) : template[i]; } while (ivs.Count(z => z == MaxIV) < count); IVs = ivs; return ivs; } /// /// Gets the amount of flawless IVs that the should have. /// /// Count of IVs that should be max. public int GetFlawlessIVCount() { if (GenNumber >= 6 && (Legal.Legends.Contains(Species) || Legal.SubLegends.Contains(Species))) return 3; if (XY) { if (Met_Location == 148 && Met_Level == 30) // Friend Safari return 2; if (PersonalInfo.EggGroup1 == 15) // Undiscovered return 3; } if (VC) return Species == (int)Core.Species.Mew || Species == (int)Core.Species.Celebi ? 5 : 3; return 0; } /// /// Applies all shared properties from the current to . /// /// that receives property values. public void TransferPropertiesWithReflection(PKM Destination) { // Only transfer declared properties not defined in PKM.cs but in the actual type var src_t = GetType(); var dst_t = Destination.GetType(); var SourceProperties = ReflectUtil.GetAllPropertyInfoPublic(src_t).Select(z => z.Name); var DestinationProperties = ReflectUtil.GetAllPropertyInfoPublic(dst_t).Where(z => z.SetMethod != null).Select(z => z.Name); // Transfer properties in the order they are defined in the destination PKM format for best conversion var shared = DestinationProperties.Intersect(SourceProperties); foreach (string property in shared) { BatchEditing.TryGetHasProperty(this, property, out var src); var prop = src.GetValue(this); if (prop != null && !(prop is byte[]) && BatchEditing.TryGetHasProperty(Destination, property, out var pi)) ReflectUtil.SetValue(pi, Destination, prop); } } /// /// Clears moves that a may have, possibly from a future generation. /// public void ClearInvalidMoves() { uint invalid = 0; var moves = Moves; for (var i = 0; i < moves.Length; i++) { if (moves[i] <= MaxMoveID) continue; invalid++; moves[i] = 0; } if (invalid == 0) return; if (invalid == 4) // no moves remain { moves[0] = 1; // Pound Move1_PP = GetMovePP(1, Move1_PPUps); } Moves = moves; FixMoves(); } /// /// Gets one of the based on its index within the array. /// /// Index to get public int GetEV(int index) { return index switch { 0 => EV_HP, 1 => EV_ATK, 2 => EV_DEF, 3 => EV_SPE, 4 => EV_SPA, 5 => EV_SPD, _ => throw new ArgumentOutOfRangeException(nameof(index)) }; } /// /// Gets one of the based on its index within the array. /// /// Index to get public int GetIV(int index) { return index switch { 0 => IV_HP, 1 => IV_ATK, 2 => IV_DEF, 3 => IV_SPE, 4 => IV_SPA, 5 => IV_SPD, _ => throw new ArgumentOutOfRangeException(nameof(index)) }; } } }