using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
public static partial class Util
{
public static readonly Random Rand = new Random();
public static uint Rand32()
{
return (uint)Rand.Next(1 << 30) << 2 | (uint)Rand.Next(1 << 2);
}
///
/// Shuffles the order of items within a collection of items.
///
/// Item type
/// Item collection
public static void Shuffle(IList items)
{
int n = items.Count;
for (int i = 0; i < n; i++)
{
int index = i + Rand.Next(n-i);
T t = items[index];
items[index] = items[i];
items[i] = t;
}
}
}
}