using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Runtime.InteropServices; namespace PKHeX.WinForms { public class CGearBackground { public const string Extension = "cgb"; public const string Filter = "C-Gear Background|*.cgb"; public const int Width = 256; // px public const int Height = 192; // px public const int SIZE_CGB = 0x2600; /* CGearBackground Documentation * CGearBackgrounds (.cgb) are tiled images. * Tiles are 8x8, and serve as a tileset for building the image. * The first 0x2000 bytes are the tile building region. * A tile to have two pixels defined in one byte of space. * A tile takes up 64 pixels, 32 bytes, 0x20 chunks. * The last tile is actually the colors used in the image (16bit). * Only 16 colors can be used for the entire image. * 255 tiles may be chosen from, as (0x2000-(0x20))/0x20 = 0xFF * The last 0x600 bytes are the tiles used. * 256/8 = 32, 192/8 = 24 * 32 * 24 = 0x300 * The tiles are chosen based on the 16bit index of the tile. * 0x300 * 2 = 0x600! * * CGearBackgrounds tilemap (when stored) employs odd obfuscation. * BW obfuscates by adding 0xA0A0, B2W2 adds 0xA000 * The obfuscated number is then tweaked by adding 15*(i/17) * To reverse, use a similar reverse calculation * PSK files are basically raw game rips (obfuscated) * CGB files are un-obfuscated. * Due to BW and B2W2 using different obfuscation adds, PSK files are incompatible between the versions. */ public CGearBackground(byte[] data) { if (data.Length != SIZE_CGB) return; byte[] Region1 = data.Take(0x1FE0).ToArray(); byte[] ColorData = data.Skip(0x1FE0).Take(0x20).ToArray(); byte[] Region2 = data.Skip(0x2000).Take(0x600).ToArray(); ColorPalette = new Color[0x10]; for (int i = 0; i < 0x10; i++) ColorPalette[i] = GetRGB555_16(BitConverter.ToUInt16(ColorData, i * 2)); Tiles = new Tile[0xFF]; for (int i = 0; i < 0xFF; i++) { byte[] tiledata = new byte[Tile.SIZE_TILE]; Array.Copy(Region1, i * Tile.SIZE_TILE, tiledata, 0, Tile.SIZE_TILE); Tiles[i] = new Tile(tiledata); Tiles[i].SetTile(ColorPalette); } Map = new TileMap(Region2); } public byte[] Write() { byte[] data = new byte[SIZE_CGB]; for (int i = 0; i < Tiles.Length; i++) Array.Copy(Tiles[i].Write(), 0, data, i*Tile.SIZE_TILE, Tile.SIZE_TILE); for (int i = 0; i < ColorPalette.Length; i++) BitConverter.GetBytes(GetRGB555(ColorPalette[i])).CopyTo(data, 0x1FE0 + i*2); Array.Copy(Map.Write(), 0, data, 0x2000, 0x600); return data; } public static bool IsCGB(byte[] data) { return data.Length == SIZE_CGB && data[0x2001] == 0; } public static byte[] CGBtoPSK(byte[] cgb, bool B2W2) { byte[] psk = (byte[])cgb.Clone(); int shiftVal = B2W2 ? 0xA000 : 0xA0A0; for (int i = 0x2000; i < 0x2600; i += 2) { int index = BitConverter.ToUInt16(cgb, i); int val = IndexToVal(index, shiftVal); BitConverter.GetBytes((ushort)val).CopyTo(psk, i); } return psk; } public static byte[] PSKtoCGB(byte[] psk, bool B2W2) { byte[] cgb = (byte[])psk.Clone(); for (int i = 0x2000; i < 0x2600; i += 2) { int val = BitConverter.ToUInt16(psk, i); int index = ValToIndex(val); BitConverter.GetBytes((ushort)index).CopyTo(cgb, i); } return cgb; } private Color[] ColorPalette; private Tile[] Tiles; private TileMap Map; public Bitmap GetImage() { Bitmap img = new Bitmap(Width, Height, PixelFormat.Format32bppArgb); // Fill Data using (Graphics g = Graphics.FromImage(img)) for (int i = 0; i < Map.TileChoices.Length; i++) { int x = (i*8)%Width; int y = 8*((i*8)/Width); Bitmap b = Tiles[Map.TileChoices[i] % Tiles.Length].Rotate(Map.Rotations[i]); g.DrawImage(b, new Point(x, y)); } return img; } public void SetImage(Bitmap img) { if (img.Width != Width) throw new ArgumentException($"Invalid image width. Expected {Width} pixels wide."); if (img.Height != Height) throw new ArgumentException($"Invalid image height. Expected {Height} pixels high."); // get raw bytes of image BitmapData bData = img.LockBits(new Rectangle(0, 0, Width, Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte[] data = new byte[bData.Stride * bData.Height]; Marshal.Copy(bData.Scan0, data, 0, data.Length); img.UnlockBits(bData); const int bpp = 4; Debug.Assert(data.Length == Width * Height * bpp); // get colors uint[] pixels = new uint[data.Length / bpp]; Color[] colors = new Color[pixels.Length]; Buffer.BlockCopy(data, 0, pixels, 0, data.Length); for (int i = 0; i < pixels.Length; i++) colors[i] = GetRGB555_32(pixels[i]); Color[] Palette = colors.Distinct().ToArray(); if (Palette.Length > 0x10) throw new ArgumentException($"Too many unique colors. Expected <= 16, got {Palette.Length}"); // Build Tiles Tile[] tiles = new Tile[0x300]; for (int i = 0; i < tiles.Length; i++) { int x = (i*8)%Width; int y = 8*((i*8)/Width); Tile t = new Tile(); for (uint ix = 0; ix < 8; ix++) for (uint iy = 0; iy < 8; iy++) { int index = (int)(y + iy)*Width + (int)(x + ix); Color c = colors[index]; t.ColorChoices[ix%8 + iy*8] = Array.IndexOf(Palette, c); } t.SetTile(Palette); tiles[i] = t; } List tilelist = new List {tiles[0]}; TileMap tm = new TileMap(new byte[2*Width*Height/64]); for (int i = 1; i < tm.TileChoices.Length; i++) { for (int j = 0; j < tilelist.Count; j++) { int rotVal = tiles[i].GetRotationValue(tilelist[j].ColorChoices); if (rotVal <= -1) continue; tm.TileChoices[i] = j; tm.Rotations[i] = rotVal; goto next; } if (tilelist.Count == 0xFF) throw new ArgumentException($"Too many unique tiles. Expected < 256, ran out of tiles at {i + 1} of {tm.TileChoices.Length}"); tilelist.Add(tiles[i]); tm.TileChoices[i] = tilelist.Count - 1; next:; } // Finished! Map = tm; ColorPalette = Palette; Tiles = tilelist.ToArray(); } private sealed class Tile : IDisposable { public const int SIZE_TILE = 0x20; private const int TileWidth = 8; private const int TileHeight = 8; public readonly int[] ColorChoices; private Bitmap img; public void Dispose() => img.Dispose(); internal Tile(byte[] data = null) { if (data == null) data = new byte[SIZE_TILE]; if (data.Length != SIZE_TILE) return; ColorChoices = new int[TileWidth*TileHeight]; for (int i = 0; i < data.Length; i++) { ColorChoices[i*2+0] = data[i] & 0xF; ColorChoices[i*2+1] = data[i] >> 4; } } internal void SetTile(Color[] Palette) { img = new Bitmap(8, 8); for (int x = 0; x < 8; x++) for (int y = 0; y < 8; y++) { var index = ColorChoices[x%8 + y*8]; var choice = Palette[index]; img.SetPixel(x, y, choice); } } internal byte[] Write() { byte[] data = new byte[SIZE_TILE]; for (int i = 0; i < data.Length; i++) { data[i] |= (byte)(ColorChoices[i*2+0] & 0xF); data[i] |= (byte)((ColorChoices[i*2+1] & 0xF) << 4); } return data; } internal Bitmap Rotate(int rotFlip) { if (rotFlip == 0) return img; Bitmap tile = (Bitmap)img.Clone(); if ((rotFlip & 4) > 0) tile.RotateFlip(RotateFlipType.RotateNoneFlipX); if ((rotFlip & 8) > 0) tile.RotateFlip(RotateFlipType.RotateNoneFlipY); return tile; } internal int GetRotationValue(int[] tileColors) { // Check all rotation types if (ColorChoices.SequenceEqual(tileColors)) return 0; // flip x for (int i = 0; i < 64; i++) if (ColorChoices[(7 - (i & 7)) + 8 * (i / 8)] != tileColors[i]) goto check8; return 4; // flip y check8: for (int i = 0; i < 64; i++) if (ColorChoices[64 - 8 * (1 + (i / 8)) + (i & 7)] != tileColors[i]) goto check12; return 8; // flip xy check12: for (int i = 0; i < 64; i++) if (ColorChoices[63 - i] != tileColors[i]) return -1; return 12; } } private sealed class TileMap { public readonly int[] TileChoices; public readonly int[] Rotations; internal TileMap(byte[] data) { TileChoices = new int[data.Length/2]; Rotations = new int[data.Length/2]; for (int i = 0; i < data.Length; i += 2) { TileChoices[i/2] = data[i]; Rotations[i/2] = data[i+1]; } } internal byte[] Write() { using (MemoryStream ms = new MemoryStream()) using (BinaryWriter bw = new BinaryWriter(ms)) { for (int i = 0; i < TileChoices.Length; i++) { bw.Write((byte)TileChoices[i]); bw.Write((byte)Rotations[i]); } return ms.ToArray(); } } } private static int IndexToVal(int index, int shiftVal) { int val = index + shiftVal; return val + 15*(index/17); } private static int ValToIndex(int val) { if ((val & 0x3FF) < 0xA0 || (val & 0x3FF) > 0x280) return ((val & 0x5C00) | 0xFF); return ((val % 0x20) + 0x11 * (((val & 0x3FF) - 0xA0) / 0x20)) | (val & 0x5C00); } private static byte Convert8to5(int colorval) { byte i = 0; while (colorval > Convert5To8[i]) i++; return i; } private static Color GetRGB555_32(uint val) { int R = (int)(val >> 0 >> 3) & 0x1F; int G = (int)(val >> 8 >> 3) & 0x1F; int B = (int)(val >> 16 >> 3) & 0x1F; return Color.FromArgb(0xFF, Convert5To8[R], Convert5To8[G], Convert5To8[B]); } private static Color GetRGB555_16(ushort val) { int R = (val >> 0) & 0x1F; int G = (val >> 5) & 0x1F; int B = (val >> 10) & 0x1F; return Color.FromArgb(0xFF, Convert5To8[R], Convert5To8[G], Convert5To8[B]); } private static ushort GetRGB555(Color c) { int val = 0; val |= Convert8to5(c.R) << 0; val |= Convert8to5(c.G) << 5; val |= Convert8to5(c.B) << 10; return (ushort)val; } private static readonly int[] Convert5To8 = { 0x00,0x08,0x10,0x18,0x20,0x29,0x31,0x39, 0x41,0x4A,0x52,0x5A,0x62,0x6A,0x73,0x7B, 0x83,0x8B,0x94,0x9C,0xA4,0xAC,0xB4,0xBD, 0xC5,0xCD,0xD5,0xDE,0xE6,0xEE,0xF6,0xFF }; } }