using System;
using System.Collections.Generic;
namespace PKHeX.Core
{
///
/// Calculated Information storage with properties useful for parsing the legality of the input .
///
public sealed class LegalInfo
{
/// The object used for comparisons.
private readonly PKM pkm;
/// The generation of games the originated from.
public int Generation { get; internal set; }
/// The Game the originated from.
public GameVersion Game { get; internal set; }
/// The matched Encounter details for the .
public IEncounterable EncounterMatch
{
get => _match;
set
{
if (_match != EncounterInvalid.Default && (value.LevelMin != _match.LevelMin || value.Species != _match.Species))
_evochains = null; // clear if evo chain has the potential to be different
_match = value;
Parse.Clear();
}
}
private IEncounterable _match = EncounterInvalid.Default;
/// Base Relearn Moves for the .
public IReadOnlyList RelearnBase { get; internal set; } = Array.Empty();
/// Top level Legality Check result list for the .
public readonly List Parse = new List();
public CheckResult[] Relearn { get; internal set; } = new CheckResult[4];
public CheckMoveResult[] Moves { get; internal set; } = new CheckMoveResult[4];
private static readonly ValidEncounterMoves NONE = new ValidEncounterMoves();
public ValidEncounterMoves EncounterMoves { get; internal set; } = NONE;
public IReadOnlyList[] EvoChainsAllGens => _evochains ??= EvolutionChain.GetEvolutionChainsAllGens(pkm, EncounterMatch);
private IReadOnlyList[]? _evochains;
/// related information that generated the / value(s).
public PIDIV PIDIV
{
get => _pidiv;
internal set
{
_pidiv = value;
PIDParsed = true;
}
}
public bool PIDParsed { get; private set; }
private PIDIV _pidiv = PIDIV.None;
/// Indicates whether or not the can originate from the .
/// This boolean is true until all valid encounters are tested, after which it is false.
public bool PIDIVMatches { get; internal set; } = true;
/// Indicates whether or not the can originate from the with explicit matching.
/// This boolean is true until all valid entries are tested for all possible matches, after which it is false.
public bool FrameMatches { get; internal set; } = true;
public LegalInfo(PKM pk)
{
pkm = pk;
// Store repeatedly accessed values
Game = (GameVersion)pkm.Version;
Generation = pkm.GenNumber;
}
/// List of all near-matches that were rejected for a given reason.
public List? InvalidMatches;
internal void Reject(CheckResult c)
{
(InvalidMatches ??= new List()).Add(new EncounterRejected(EncounterMatch, c));
}
}
}