using System;
using static PKHeX.Core.Species;
namespace PKHeX.Core
{
///
/// Wild Encounter Slot data
///
/// Wild encounter slots are found as random encounters in-game.
public abstract record EncounterSlot : IEncounterable, ILocation, IEncounterMatch
{
public int Species { get; }
public int Form { get; }
public int LevelMin { get; }
public int LevelMax { get; }
public abstract int Generation { get; }
public bool EggEncounter => false;
public virtual bool IsShiny => false;
protected EncounterSlot(EncounterArea area, int species, int form, int min, int max)
{
Area = area;
Species = species;
Form = form;
LevelMin = min;
LevelMax = max;
}
protected readonly EncounterArea Area;
public GameVersion Version => Area.Version;
public int Location => Area.Location;
public int EggLocation => 0;
public bool FixedLevel => LevelMin == LevelMax;
private protected const string wild = "Wild Encounter";
public string Name => wild;
///
/// Gets if the specified level inputs are within range of the and
///
/// Single level
/// True if within slot's range, false if impossible.
public bool IsLevelWithinRange(int lvl) => LevelMin <= lvl && lvl <= LevelMax;
///
/// Gets if the specified level inputs are within range of the and
///
/// Highest value the low end of levels can be
/// Lowest value the high end of levels can be
/// True if within slot's range, false if impossible.
public bool IsLevelWithinRange(int min, int max) => LevelMin <= max && min <= LevelMax;
///
/// Gets if the specified level inputs are within range of the and
///
/// Single level
/// Highest value the low end of levels can be
/// Lowest value the high end of levels can be
/// True if within slot's range, false if impossible.
public bool IsLevelWithinRange(int lvl, int minDecrease, int maxIncrease) => LevelMin - minDecrease <= lvl && lvl <= LevelMax + maxIncrease;
///
/// Gets if the specified level inputs are within range of the and
///
/// Lowest level allowed
/// Highest level allowed
/// Highest value the low end of levels can be
/// Lowest value the high end of levels can be
/// True if within slot's range, false if impossible.
public bool IsLevelWithinRange(int min, int max, int minDecrease, int maxIncrease) => LevelMin - minDecrease <= max && min <= LevelMax + maxIncrease;
public virtual string LongName
{
get
{
if (Area.Type == SlotType.Any)
return wild;
return $"{wild} {Area.Type.ToString().Replace('_', ' ')}";
}
}
///
/// Returns a required ball if the wild encounter can only be caught in certain scenarios.
///
/// if unrestricted, otherwise, a specific ball value.
public virtual Ball GetRequiredBallValue() => Ball.None;
public PKM ConvertToPKM(ITrainerInfo sav) => ConvertToPKM(sav, EncounterCriteria.Unrestricted);
public PKM ConvertToPKM(ITrainerInfo sav, EncounterCriteria criteria)
{
var pk = PKMConverter.GetBlank(Generation, Version);
sav.ApplyTo(pk);
ApplyDetails(sav, criteria, pk);
return pk;
}
protected virtual void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
{
var version = this.GetCompatibleVersion((GameVersion) sav.Game);
int lang = (int)Language.GetSafeLanguage(Generation, (LanguageID) sav.Language, version);
int level = LevelMin;
pk.Species = Species;
pk.Language = lang;
pk.CurrentLevel = level;
pk.Version = (int)version;
pk.Nickname = SpeciesName.GetSpeciesNameGeneration(Species, lang, Generation);
var ball = GetRequiredBallValue();
pk.Ball = (int)(ball == Ball.None ? Ball.Poke : ball);
pk.Language = lang;
pk.Form = GetWildForm(pk, Form, sav);
pk.OT_Friendship = pk.PersonalInfo.BaseFriendship;
SetMetData(pk, level, Location);
SetPINGA(pk, criteria);
SetEncounterMoves(pk, version, level);
SetFormatSpecificData(pk);
if (pk.Format < 6)
return;
sav.ApplyHandlingTrainerInfo(pk);
}
protected virtual void SetEncounterMoves(PKM pk, GameVersion version, int level)
{
var moves = MoveLevelUp.GetEncounterMoves(pk, level, version);
pk.SetMoves(moves);
pk.SetMaximumPPCurrent(moves);
}
protected virtual void SetFormatSpecificData(PKM pk) { }
protected virtual void SetPINGA(PKM pk, EncounterCriteria criteria)
{
var pi = pk.PersonalInfo;
int gender = criteria.GetGender(-1, pi);
int nature = (int)criteria.GetNature(Nature.Random);
var ability = criteria.GetAbilityFromNumber(Ability);
if (Generation == 3 && Species == (int)Unown)
{
do
{
PIDGenerator.SetRandomWildPID(pk, pk.Format, nature, ability, gender);
ability ^= 1; // some nature-forms cannot have a certain PID-ability set, so just flip it as Unown doesn't have dual abilities.
} while (pk.Form != Form);
}
else
{
PIDGenerator.SetRandomWildPID(pk, pk.Format, nature, ability, gender);
}
pk.Gender = gender;
pk.StatNature = nature;
}
private void SetMetData(PKM pk, int level, int location)
{
if (pk.Format <= 2 && Version != GameVersion.C)
return;
pk.Met_Location = location;
pk.Met_Level = level;
if (pk.Format >= 4)
pk.MetDate = DateTime.Today;
}
public bool IsRandomUnspecificForm => Form >= FormDynamic;
private const int FormDynamic = FormVivillon;
private const int FormVivillon = 30;
protected const int FormRandom = 31;
private static int GetWildForm(PKM pk, int form, ITrainerInfo sav)
{
if (form < FormDynamic) // specified form
return form;
if (form == FormRandom) // flagged as totally random
{
if (pk.Species == (int)Minior)
return 7 + Util.Rand.Next(7);
return Util.Rand.Next(pk.PersonalInfo.FormCount);
}
int species = pk.Species;
if (species is >= (int)Scatterbug and <= (int)Vivillon)
{
if (sav is IRegionOrigin o)
return Vivillon3DS.GetPattern((byte)o.Country, (byte)o.Region);
}
return 0;
}
public virtual string GetConditionString(out bool valid)
{
valid = true;
return LegalityCheckStrings.LEncCondition;
}
public bool IsMatchExact(PKM pkm, DexLevel dl) => true; // Matched by Area
public virtual EncounterMatchRating GetMatchRating(PKM pkm)
{
if (IsDeferredWurmple(pkm))
return EncounterMatchRating.PartialMatch;
if (pkm.Format >= 5)
{
bool isHidden = pkm.AbilityNumber == 4;
if (isHidden && this.IsPartialMatchHidden(pkm.Species, Species))
return EncounterMatchRating.PartialMatch;
if (IsDeferredHiddenAbility(isHidden))
return EncounterMatchRating.Deferred;
}
return EncounterMatchRating.Match;
}
protected virtual HiddenAbilityPermission IsHiddenAbilitySlot() => HiddenAbilityPermission.Never;
public int Ability => IsHiddenAbilitySlot() switch
{
HiddenAbilityPermission.Never => 0,
HiddenAbilityPermission.Always => 4,
_ => -1,
};
private bool IsDeferredWurmple(PKM pkm) => Species == (int)Wurmple && pkm.Species != (int)Wurmple && !WurmpleUtil.IsWurmpleEvoValid(pkm);
private bool IsDeferredHiddenAbility(bool IsHidden) => IsHiddenAbilitySlot() switch
{
HiddenAbilityPermission.Never => IsHidden,
HiddenAbilityPermission.Always => !IsHidden,
_ => false,
};
protected enum HiddenAbilityPermission
{
Always,
Never,
Possible,
}
}
}