using System; using System.Collections.Generic; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core; /// /// /// encounter area for direct-to-HOME transfers. /// public sealed record EncounterArea8g : EncounterArea, ISpeciesForm { /// Species for the area /// Due to how the encounter data is packaged by PKHeX, each species-form is grouped together. public ushort Species { get; } /// Form of the Species public byte Form { get; } public readonly EncounterSlot8GO[] Slots; protected override IReadOnlyList Raw => Slots; private EncounterArea8g(ushort species, byte form, EncounterSlot8GO[] slots) : base(GameVersion.GO) { Species = species; Form = form; Location = Locations.GO8; Slots = slots; } internal static EncounterArea8g[] GetArea(BinLinkerAccessor data) { var areas = new EncounterArea8g[data.Length]; for (int i = 0; i < areas.Length; i++) areas[i] = GetArea(data[i]); return areas; } private const int meta = 4; private const int entrySize = (2 * sizeof(int)) + 2; private static EncounterArea8g GetArea(ReadOnlySpan data) { var species = ReadUInt16LittleEndian(data); var form = data[2]; var import = (PogoImportFormat)data[3]; data = data[meta..]; var result = new EncounterSlot8GO[data.Length / entrySize]; var area = new EncounterArea8g(species, form, result); for (int i = 0; i < result.Length; i++) { var offset = i * entrySize; var entry = data.Slice(offset, entrySize); result[i] = ReadSlot(entry, area, species, form, import); } return area; } private static EncounterSlot8GO ReadSlot(ReadOnlySpan entry, EncounterArea8g area, ushort species, byte form, PogoImportFormat format) { int start = ReadInt32LittleEndian(entry); int end = ReadInt32LittleEndian(entry[4..]); var sg = entry[8]; var shiny = (Shiny)(sg & 0x3F); var gender = (Gender)(sg >> 6); var type = (PogoType)entry[9]; return new EncounterSlot8GO(area, species, form, start, end, shiny, gender, type, format); } public override IEnumerable GetMatchingSlots(PKM pk, EvoCriteria[] chain) { // Find the first chain that has slots defined. // Since it is possible to evolve before transferring, we only need the highest evolution species possible. // PoGoEncTool has already extrapolated the evolutions to separate encounters! var sf = FindCriteriaToIterate(pk, chain); if (sf == default) return Array.Empty(); return GetMatchingSlots(pk, sf); } public IEnumerable GetMatchingSlots(PKM pk, EvoCriteria evo) { var species = pk.Species; var ball = (Ball)pk.Ball; var met = Math.Max(evo.LevelMin, pk.Met_Level); EncounterSlot8GO? deferredIV = null; foreach (var slot in Slots) { if (!slot.IsLevelWithinRange(met)) continue; if (!slot.IsBallValid(ball, species)) continue; if (!slot.Shiny.IsValid(pk)) continue; if (slot.Gender != Gender.Random && (int)slot.Gender != pk.Gender) continue; if (!slot.GetIVsValid(pk)) { deferredIV ??= slot; continue; } yield return slot; } if (deferredIV != null) yield return deferredIV; } private EvoCriteria FindCriteriaToIterate(PKM pk, EvoCriteria[] chain) { foreach (var evo in chain) { if (evo.Species != Species) continue; if (evo.Form == Form) return evo; // Check for form mismatches if (FormInfo.IsFormChangeable(Species, Form, evo.Form, EntityContext.Gen8, pk.Context)) return evo; if (Species == (int)Core.Species.Burmy) return evo; break; } return default; } }