using System; namespace PKHeX.Core { public sealed class Situation6 : SaveBlock { public Situation6(SaveFile SAV, int offset) : base(SAV) => Offset = offset; public int M { get => BitConverter.ToUInt16(Data, Offset + 0x02); set { var val = BitConverter.GetBytes((ushort)value); val.CopyTo(Data, Offset + 0x02); val.CopyTo(Data, Offset + 0x02 + 0xF4); } } public float X { get => BitConverter.ToSingle(Data, Offset + 0x10) / 18; set { var val = BitConverter.GetBytes(value * 18); val.CopyTo(Data, Offset + 0x10); val.CopyTo(Data, Offset + 0x10 + 0xF4); } } public float Z { get => BitConverter.ToSingle(Data, Offset + 0x14); set { var val = BitConverter.GetBytes(value); val.CopyTo(Data, Offset + 0x14); val.CopyTo(Data, Offset + 0x14 + 0xF4); } } public float Y { get => BitConverter.ToSingle(Data, Offset + 0x18) / 18; set { var val = BitConverter.GetBytes(value * 18); val.CopyTo(Data, Offset + 0x18); val.CopyTo(Data, Offset + 0x18 + 0xF4); } } // xy only public int Style { get => Data[Offset + 0x14D]; set => Data[Offset + 0x14D] = (byte)value; } } }