using System; using System.Collections.Generic; namespace PKHeX.Core { public abstract class Learnset { protected int Count; protected int[] Moves; protected int[] Levels; /// /// Returns the moves a Pokémon can learn between the specified level range. /// /// Maximum level /// Minimum level /// Array of Move IDs public int[] GetMoves(int maxLevel, int minLevel = 0) { if (minLevel <= 1 && maxLevel >= 100) return Moves; if (minLevel > maxLevel) return new int[0]; int start = Array.FindIndex(Levels, z => z >= minLevel); if (start < 0) return new int[0]; int end = Array.FindLastIndex(Levels, z => z <= maxLevel); if (end < 0) return new int[0]; int[] result = new int[end - start + 1]; Array.Copy(Moves, start, result, 0, result.Length); return result; } /// Returns the moves a Pokémon would have if it were encountered at the specified level. /// In Generation 1, it is not possible to learn any moves lower than these encounter moves. /// The level the Pokémon was encountered at. /// Array of Move IDs public int[] GetEncounterMoves(int level) { const int count = 4; IList moves = new int[count]; int ctr = 0; for (int i = 0; i < Moves.Length; i++) { if (Levels[i] > level) break; int move = Moves[i]; if (moves.Contains(move)) continue; moves[ctr++] = move; ctr &= 3; } return (int[])moves; } /// Returns the index of the lowest level move if the Pokémon were encountered at the specified level. /// Helps determine the minimum level an encounter can be at. /// The level the Pokémon was encountered at. /// Array of Move IDs public int GetMinMoveLevel(int level) { if (Levels.Length == 0) return 1; int end = Array.FindLastIndex(Levels, z => z <= level); return Math.Max(end - 4, 1); } /// Returns the level that a Pokémon can learn the specified move. /// Move ID /// Level the move is learned at. If the result is below 0, it cannot be learned by levelup. public int GetLevelLearnMove(int move) { int index = Array.IndexOf(Moves, move); return index < 0 ? 0 : Levels[index]; } } }