using System; using static PKHeX.Core.NatureAmpRequest; namespace PKHeX.Core; /// /// Logic for mutating a nature to amplify certain stats. /// public static class NatureAmp { /// /// Mutate the nature amp indexes to match the request /// /// Request type to modify the provided /// Stat Index to mutate /// Current nature to derive the current amps from /// New nature value public static int GetNewNature(this NatureAmpRequest type, int statIndex, int currentNature) { if (currentNature > (int)Nature.Quirky) return -1; var (up, dn) = GetNatureModification(currentNature); return GetNewNature(type, statIndex, up, dn); } /// public static int GetNewNature(NatureAmpRequest type, int statIndex, int up, int dn) { // switch (type) { case Increase when up != statIndex: up = statIndex; break; case Decrease when dn != statIndex: dn = statIndex; break; case Neutral when up != statIndex && dn != statIndex: up = dn = statIndex; break; default: return -1; // failure } return CreateNatureFromAmps(up, dn); } /// /// Recombine the stat amps into a nature value. /// /// Increased stat /// Decreased stat /// Nature public static int CreateNatureFromAmps(int up, int dn) { if ((uint)up > 5 || (uint)dn > 5) return -1; return (up * 5) + dn; } /// /// Decompose the nature to the two stat indexes that are modified /// public static (int up, int dn) GetNatureModification(int nature) { var up = (nature / 5) + 1; var dn = (nature % 5) + 1; return (up, dn); } /// /// Checks if the nature is out of range or the stat amplifications are not neutral. /// /// Nature /// Increased stat /// Decreased stat /// True if nature modification values are equal or the Nature is out of range. public static bool IsNeutralOrInvalid(int nature, int up, int dn) { return up == dn || nature >= 25; // invalid } /// public static bool IsNeutralOrInvalid(int nature) { var (up, dn) = GetNatureModification(nature); return IsNeutralOrInvalid(nature, up, dn); } /// /// Updates stats according to the specified nature. /// /// Current stats to amplify if appropriate /// Nature public static void ModifyStatsForNature(Span stats, int nature) { var (up, dn) = GetNatureModification(nature); if (IsNeutralOrInvalid(nature, up, dn)) return; stats[up] *= 11; stats[up] /= 10; stats[dn] *= 9; stats[dn] /= 10; } } public enum NatureAmpRequest { Neutral, Increase, Decrease, }