using System; namespace PKHeX.Core; public interface IGanbaru { int GV_HP { get; set; } int GV_ATK { get; set; } int GV_DEF { get; set; } int GV_SPE { get; set; } int GV_SPA { get; set; } int GV_SPD { get; set; } } public static class GanbaruExtensions { public const int TrueMax = 10; private static readonly ushort[] GanbaruMultiplier = { 0, 2, 3, 4, 7, 8, 9, 14, 15, 16, 25 }; public static int GetMax(this IGanbaru _, PKM pk, int index) => GetMaxGanbaru(pk, index); public static int GetMaxGanbaru(this PKM pk, int index) { var iv = pk.GetIV(index); return GetMaxGanbaru(iv); } private static int GetMaxGanbaru(int iv) { var bias = GetBias(iv); return TrueMax - bias; } public static int GetBias(int iv) => iv switch { >= 31 => 3, >= 26 => 2, >= 20 => 1, _ => 0, }; public static void SetSuggestedGanbaruValues(this IGanbaru g, PKM pk) { g.GV_HP = GetMaxGanbaru(pk.IV_HP); g.GV_ATK = pk.IV_ATK == 0 ? 0 : GetMaxGanbaru(pk.IV_ATK); g.GV_DEF = GetMaxGanbaru(pk.IV_DEF); g.GV_SPE = pk.IV_SPE == 0 ? 0 : GetMaxGanbaru(pk.IV_SPE); g.GV_SPA = GetMaxGanbaru(pk.IV_SPA); g.GV_SPD = GetMaxGanbaru(pk.IV_SPD); } public static bool IsGanbaruValuesMax(this IGanbaru g, PKM pk) { var result = true; result &= g.GV_HP == GetMaxGanbaru(pk.IV_HP); result &= g.GV_ATK >= (pk.IV_ATK == 0 ? 0 : GetMaxGanbaru(pk.IV_ATK)); result &= g.GV_DEF == GetMaxGanbaru(pk.IV_DEF); result &= g.GV_SPE >= (pk.IV_SPE == 0 ? 0 : GetMaxGanbaru(pk.IV_SPE)); result &= g.GV_SPA == GetMaxGanbaru(pk.IV_SPA); result &= g.GV_SPD == GetMaxGanbaru(pk.IV_SPD); return result; } public static void ClearGanbaruValues(this IGanbaru g) { g.GV_HP = 0; g.GV_ATK = 0; g.GV_DEF = 0; g.GV_SPE = 0; g.GV_SPA = 0; g.GV_SPD = 0; } public static int GetGanbaruMultiplier(int gv, int iv) => GanbaruMultiplier[Math.Min(gv + GetBias(iv), 10)]; /// /// Sets one of the values based on its index within the array. /// /// Pokémon to modify. /// Index to set to /// Value to set public static int SetGV(this IGanbaru pk, int index, int value) => index switch { 0 => pk.GV_HP = value, 1 => pk.GV_ATK = value, 2 => pk.GV_DEF = value, 3 => pk.GV_SPE = value, 4 => pk.GV_SPA = value, 5 => pk.GV_SPD = value, _ => throw new ArgumentOutOfRangeException(nameof(index)), }; /// /// Sets one of the values based on its index within the array. /// /// Pokémon to check. /// Index to get public static int GetGV(this IGanbaru pk, int index) => index switch { 0 => pk.GV_HP, 1 => pk.GV_ATK, 2 => pk.GV_DEF, 3 => pk.GV_SPE, 4 => pk.GV_SPA, 5 => pk.GV_SPD, _ => throw new ArgumentOutOfRangeException(nameof(index)), }; }