using System.Collections.Generic; using static PKHeX.Core.LegalityCheckStrings; namespace PKHeX.Core { /// /// Verifies the values. /// public sealed class AbilityVerifier : Verifier { protected override CheckIdentifier Identifier => CheckIdentifier.Ability; public override void Verify(LegalityAnalysis data) { var result = VerifyAbility(data); data.AddLine(result); } private CheckResult VALID => GetValid(LAbilityFlag); private CheckResult INVALID => GetInvalid(LAbilityMismatch); private enum AbilityState : byte { CanMismatch, MustMatch, } private CheckResult VerifyAbility(LegalityAnalysis data) { var pkm = data.pkm; var pi = data.PersonalInfo; // Check ability is possible (within bounds) int ability = pkm.Ability; int abilIndex = pi.GetAbilityIndex(ability); if (abilIndex < 0) return GetInvalid(LAbilityUnexpected); var abilities = pi.Abilities; int format = pkm.Format; if (format >= 6) { // Check AbilityNumber is a single set bit var num = pkm.AbilityNumber; if (!(num != 0 && (num & (num - 1)) == 0)) // not [!zero, and power of 2] return INVALID; // Check AbilityNumber points to ability int an = num >> 1; if (an >= abilities.Count || abilities[an] != ability) return INVALID; // Check AbilityNumber for transfers without unique abilities int gen = data.Info.Generation; if (gen is 3 or 4 or 5 && num != 4) { // To determine AbilityNumber [PK5->PK6], check if the first ability in Personal matches the ability. // It is not possible to flip it to the other index as capsule requires unique abilities. if (abilities[0] == abilities[1] && num != 1) { // Check if any pre-evolution could have it flipped. var evos = data.Info.EvoChainsAllGens[6]; var pt = GameData.GetPersonal(GameUtil.GetVersion(format)); if (!GetWasDual(evos, pt, pkm)) return INVALID; } } } if (format >= 8) // Ability Patch { if (pkm.AbilityNumber == 4) { if (CanAbilityPatch(format, abilities, pkm.Species)) return GetValid(LAbilityPatchUsed); var e = data.EncounterOriginal; if (e.Species != pkm.Species && CanAbilityPatch(format, PKX.Personal.GetFormEntry(e.Species, e.Form).Abilities, e.Species)) return GetValid(LAbilityPatchUsed); } } var enc = data.EncounterMatch; if (enc is MysteryGift {Generation: >= 4} g) return VerifyAbilityMG(data, g, abilities); if (format < 6) return VerifyAbility345(data, enc, abilities, abilIndex); return VerifyAbility(data, abilities, abilIndex); } private static bool GetWasDual(IReadOnlyList evos, PersonalTable pt, ISpeciesForm pk) { foreach (var evo in evos) { if (evo.Species == pk.Species) continue; var pe = pt.GetFormEntry(evo.Species, evo.Form); var abils = pe.Abilities; if (CanAbilityCapsule(6, abils)) return true; } return false; } private CheckResult VerifyAbility(LegalityAnalysis data, IReadOnlyList abilities, int abilIndex) { var enc = data.EncounterMatch; var eabil = GetEncounterFixedAbilityNumber(enc); if (eabil >= 0) { if ((data.pkm.AbilityNumber == 4) != (eabil == 4)) return GetInvalid(LAbilityHiddenFail); if (eabil > 0) return VerifyFixedAbility(data, abilities, AbilityState.CanMismatch, eabil, abilIndex); } var gen = enc.Generation; return gen switch { 5 => VerifyAbility5(data, enc, abilities), 6 => VerifyAbility6(data, enc), 7 => VerifyAbility7(data, enc), >=8 => VALID, _ => CheckMatch(data.pkm, abilities, gen, AbilityState.CanMismatch) }; } private CheckResult VerifyAbility345(LegalityAnalysis data, IEncounterTemplate enc, IReadOnlyList abilities, int abilIndex) { var pkm = data.pkm; int format = pkm.Format; var state = AbilityState.MustMatch; if (format is (3 or 4 or 5) && abilities[0] != abilities[1]) // 3-4/5 and have 2 distinct abilities now state = VerifyAbilityPreCapsule(data, abilities); int encounterAbility = GetEncounterFixedAbilityNumber(enc); if (encounterAbility >= 0) { if ((pkm.AbilityNumber == 4) != (encounterAbility == 4)) return GetInvalid(LAbilityHiddenFail); if (encounterAbility > 0) return VerifyFixedAbility(data, abilities, state, encounterAbility, abilIndex); } int gen = enc.Generation; if (gen == 5) return VerifyAbility5(data, enc, abilities); return CheckMatch(pkm, abilities, gen, state); } private CheckResult VerifyFixedAbility(LegalityAnalysis data, IReadOnlyList abilities, AbilityState state, int encounterAbility, int abilIndex) { var pkm = data.pkm; var enc = data.Info.EncounterMatch; if (enc.Generation >= 6) { if (IsAbilityCapsuleModified(pkm, abilities, encounterAbility)) return GetValid(LAbilityCapsuleUsed); if (pkm.AbilityNumber != encounterAbility) return INVALID; return VALID; } if ((pkm.AbilityNumber == 4) != (encounterAbility == 4)) return GetInvalid(LAbilityHiddenFail); bool hasEvolved = enc.Species != pkm.Species; if (hasEvolved && state != AbilityState.CanMismatch) { // Evolving in Gen3 does not mutate the ability bit, so any mismatched abilities will stay mismatched. if (enc.Generation == 3) { if (encounterAbility == 1 << abilIndex) return VALID; // If it is in a future game and does not match the fixed ability, then it must match the PID. if (pkm.Format != 3) return GetPIDAbilityMatch(pkm, abilities); // No way to un-mismatch it while existing solely on Gen3 games. return INVALID; } return CheckMatch(pkm, abilities, enc.Generation, AbilityState.MustMatch); } if (encounterAbility == 1 << abilIndex) return VALID; if (pkm.AbilityNumber == encounterAbility) return VALID; if (state == AbilityState.CanMismatch || encounterAbility == 0) return CheckMatch(pkm, abilities, enc.Generation, AbilityState.MustMatch); if (IsAbilityCapsuleModified(pkm, abilities, encounterAbility)) return GetValid(LAbilityCapsuleUsed); return INVALID; } private AbilityState VerifyAbilityPreCapsule(LegalityAnalysis data, IReadOnlyList abilities) { var info = data.Info; // Gen4/5 origin if (info.Generation != 3) return AbilityState.MustMatch; // Gen3 origin... a lot of edge cases to check. var pkm = data.pkm; var format = pkm.Format; // CXD pokemon can have any ability without matching PID if (format == 3) { if (pkm.Version == (int)GameVersion.CXD) return AbilityState.CanMismatch; return AbilityState.MustMatch; } // Evovled in Gen4/5 if (pkm.Species > Legal.MaxSpeciesID_3) return AbilityState.MustMatch; // If the species could not exist in Gen3, must match. var g3 = info.EvoChainsAllGens[3]; if (g3.Count == 0) return AbilityState.MustMatch; // Fall through when gen3 pkm transferred to gen4/5 var maxGen3Species = g3[0].Species; return VerifyAbilityGen3Transfer(data, abilities, maxGen3Species); } private AbilityState VerifyAbilityGen3Transfer(LegalityAnalysis data, IReadOnlyList abilities, int maxGen3Species) { var pkm = data.pkm; var pers = (PersonalInfoG3)PersonalTable.E[maxGen3Species]; if (pers.Ability1 != pers.Ability2) // Excluding Colosseum/XD, a Gen3 pkm must match PID if it has 2 unique abilities return pkm.Version == (int) GameVersion.CXD ? AbilityState.CanMismatch : AbilityState.MustMatch; if (pkm.Species != maxGen3Species) // it has evolved in either gen 4 or gen 5; the ability must match PID return AbilityState.MustMatch; var chain = data.Info.EvoChainsAllGens; bool evolved45 = chain[4].Count > 1 || (pkm.Format == 5 && chain[5].Count > 1); if (evolved45) { if (pkm.Ability == pers.Ability1) // Could evolve in Gen4/5 and have a Gen3 only ability return AbilityState.CanMismatch; // Not evolved in Gen4/5, doesn't need to match PIDAbility if (pkm.Ability == abilities[1]) // It could evolve in Gen4/5 and have Gen4 second ability return AbilityState.MustMatch; // Evolved in Gen4/5, must match PIDAbility } // If we reach here, it has not evolved in Gen4/5 games or has an invalid ability. // The ability does not need to match the PIDAbility, but only Gen3 ability is allowed. if (pkm.Ability != pers.Ability1) // Not evolved in Gen4/5, but doesn't have Gen3 only ability data.AddLine(GetInvalid(LAbilityMismatch3)); // probably bad to do this here return AbilityState.CanMismatch; } private CheckResult VerifyAbilityMG(LegalityAnalysis data, MysteryGift g, IReadOnlyList abilities) { if (g is PCD d) return VerifyAbilityPCD(data, abilities, d); var pkm = data.pkm; if (g is PGT) // Ranger Manaphy return (pkm.Format >= 6 ? (pkm.AbilityNumber == 1) : (pkm.AbilityNumber < 4)) ? VALID : GetInvalid(LAbilityMismatchGift); var cardType = g.AbilityType; if (cardType == 4) // 1/2/H return VALID; int abilNumber = pkm.AbilityNumber; if (cardType == 3) // 1/2 return abilNumber == 4 ? GetInvalid(LAbilityMismatchGift) : VALID; // Only remaining matches are fixed index abilities int cardAbilIndex = 1 << cardType; if (abilNumber == cardAbilIndex) return VALID; // Can still match if the ability was changed via ability capsule... // However, it can't change to/from Hidden Abilities. if (abilNumber == 4 || cardType == 2) return GetInvalid(LAbilityHiddenFail); // Ability can be flipped 0/1 if Ability Capsule is available, is not Hidden Ability, and Abilities are different. if (pkm.Format >= 6) { if (CanAbilityCapsule(6, abilities)) return GetValid(LAbilityCapsuleUsed); // Maybe was evolved after using ability capsule. var evos = data.Info.EvoChainsAllGens[pkm.Format]; if (GetWasDual(evos, PKX.Personal, pkm)) return GetValid(LAbilityCapsuleUsed); } return pkm.Format < 6 ? GetInvalid(LAbilityMismatchPID) : INVALID; } private CheckResult VerifyAbilityPCD(LegalityAnalysis data, IReadOnlyList abilities, PCD pcd) { var pkm = data.pkm; var format = pkm.Format; if (format >= 6) { if (CanAbilityCapsule(format, abilities)) { // Gen3-5 transfer with same ability -> 1st ability that matches if (pkm.AbilityNumber == 1) return VALID; return CheckMatch(pkm, abilities, 4, AbilityState.MustMatch); // evolved, must match } if (pkm.AbilityNumber < 4) // Ability Capsule can change between 1/2 return GetValid(LAbilityCapsuleUsed); } if (pcd.Species != pkm.Species) return CheckMatch(pkm, abilities, 4, AbilityState.MustMatch); // evolved, must match // Edge case (PID ability gift mismatch) -- must match gift ability. return pkm.Ability == pcd.Gift.PK.Ability ? VALID : INVALID; } private CheckResult VerifyAbility5(LegalityAnalysis data, IEncounterTemplate enc, IReadOnlyList abilities) { var pkm = data.pkm; // Eggs and Encounter Slots are not yet checked for Hidden Ability potential. return enc switch { EncounterSlot5 w when pkm.AbilityNumber == 4 != w.IsHiddenGrotto => GetInvalid(w.IsHiddenGrotto ? LAbilityMismatchGrotto : LAbilityHiddenFail), EncounterEgg e when pkm.AbilityNumber == 4 && AbilityBreedLegality.BanHidden5.Contains(e.Species) => GetInvalid(LAbilityHiddenUnavailable), _ => CheckMatch(data.pkm, abilities, 5, pkm.Format == 5 ? AbilityState.MustMatch : AbilityState.CanMismatch) }; } private CheckResult VerifyAbility6(LegalityAnalysis data, IEncounterTemplate enc) { var pkm = data.pkm; if (pkm.AbilityNumber != 4) return VALID; // Eggs and Encounter Slots are not yet checked for Hidden Ability potential. return enc switch { EncounterSlot6XY {IsFriendSafari: true} => VALID, EncounterSlot6XY {IsHorde: true} => VALID, EncounterSlot6AO {IsHorde: true} => VALID, EncounterSlot6AO {CanDexNav: true} => VALID, EncounterSlot => GetInvalid(LAbilityMismatchHordeSafari), EncounterEgg egg when AbilityBreedLegality.BanHidden6.Contains(egg.Species | (egg.Form << 11)) => GetInvalid(LAbilityHiddenUnavailable), _ => VALID }; } private CheckResult VerifyAbility7(LegalityAnalysis data, IEncounterTemplate enc) { var pkm = data.pkm; if (pkm.AbilityNumber != 4) return VALID; return enc switch { EncounterSlot7 {IsSOS: false} => GetInvalid(LAbilityMismatchSOS), EncounterEgg egg when AbilityBreedLegality.BanHidden7.Contains(egg.Species | (egg.Form << 11)) => GetInvalid(LAbilityHiddenUnavailable), _ => VALID }; } /// /// Final checks assuming nothing else has flagged the ability. /// /// Pokémon /// Current abilities /// Generation /// Permissive to allow ability to deviate under special circumstances private CheckResult CheckMatch(PKM pkm, IReadOnlyList abilities, int gen, AbilityState state) { if (gen is (3 or 4) && pkm.AbilityNumber == 4) return GetInvalid(LAbilityHiddenUnavailable); // other cases of hidden ability already flagged, all that is left is 1/2 mismatching if (state != AbilityState.MustMatch) return VALID; // Check that the ability bit is correct. if (pkm is G3PKM g3) { var abit = g3.AbilityBit; if (abilities[0] == abilities[1]) // Not a dual ability { // Must not have the Ability bit flag set. // Some shadow stuff with single-ability might have the flag set anyways? if (abit && !(pkm is IShadowPKM {ShadowID: not 0})) return GetInvalid(LAbilityMismatchFlag, CheckIdentifier.PID); } else { // Gen3 mainline origin sets the Ability index based on the PID, but only if it has two abilities. // Version value check isn't factually correct, but there are no C/XD gifts with (Version!=15) that have two abilities. // Pikachu, Celebi, Ho-Oh if (pkm.Version != (int)GameVersion.CXD && abit != ((pkm.PID & 1) == 1)) return GetInvalid(LAbilityMismatchPID, CheckIdentifier.PID); } } else if (pkm.Format >= 6) { // 6+ already checked at the top of the verifier call stack return VALID; } // 3-5 return GetPIDAbilityMatch(pkm, abilities); } private CheckResult GetPIDAbilityMatch(PKM pkm, IReadOnlyList abilities) { // Ability Number bits are already verified as clean. var abil = abilities[pkm.AbilityNumber >> 1]; if (abil != pkm.Ability) return GetInvalid(LAbilityMismatchPID); return VALID; } // Ability Capsule can change between 1/2 private static bool IsAbilityCapsuleModified(PKM pkm, IReadOnlyList abilities, int encounterAbility) { if (!CanAbilityCapsule(pkm.Format, abilities)) return false; if (pkm.AbilityNumber == 4) return false; // Cannot alter to hidden ability. if (encounterAbility == 4) return false; // Cannot alter from hidden ability. return true; } private static bool CanAbilityCapsule(int format, IReadOnlyList abilities) { if (format < 6) // Ability Capsule does not exist return false; return abilities[0] != abilities[1]; // Cannot alter ability index if it is the same as the other ability. } public static bool CanAbilityPatch(int format, IReadOnlyList abilities, int species) { if (format < 8) // Ability Patch does not exist return false; // Can alter ability index if it is different from the other abilities. var h = abilities[2]; if (h != abilities[0] || h != abilities[1]) return true; // Some species have a distinct hidden ability only on another form, and can change between that form and its current form. return species switch { (int)Species.Giratina => true, // Form-0 is a/a/h (int)Species.Tornadus => true, // Form-0 is a/a/h (int)Species.Thundurus => true, // Form-0 is a/a/h (int)Species.Landorus => true, // Form-0 is a/a/h _ => false }; } private static int GetEncounterFixedAbilityNumber(IEncounterTemplate enc) => enc switch { EncounterStatic s => s.Ability, EncounterTrade t => t.Ability, _ => -1 }; } }