using System; using static System.Buffers.Binary.BinaryPrimitives; namespace PKHeX.Core { /// /// Gen6+ Block Info (inside BEEF chunk) /// public abstract class BlockInfo3DS : BlockInfo { private readonly int BlockInfoOffset; // ==chunk def== @ BlockInfoOffset // u64 timestamp1 // u64 timestamp2 // u8[4] BEEF magic // n*{blockInfo}, where n varies per sav type // ==block info def== // u32 length // u16 id // u16 checksum // when stored, each block size is rounded up to nearest 0x200, and the next chunk is immediately after protected BlockInfo3DS(int bo, uint id, int ofs, int len) { BlockInfoOffset = bo; ID = id; Offset = ofs; Length = len; } private int ChecksumOffset => BlockInfoOffset + 0x14 + ((int)ID * 8) + 6; protected abstract ushort GetChecksum(Span data); protected override bool ChecksumValid(Span data) { ushort chk = GetChecksum(data); var old = ReadUInt16LittleEndian(data[ChecksumOffset..]); return chk == old; } protected override void SetChecksum(Span data) { ushort chk = GetChecksum(data); WriteUInt16LittleEndian(data[ChecksumOffset..], chk); } } public sealed class BlockInfo6 : BlockInfo3DS { public BlockInfo6(int bo, uint id, int ofs, int len) : base(bo, id, ofs, len) { } protected override ushort GetChecksum(Span data) => Checksums.CRC16_CCITT(data.Slice(Offset, Length)); } public sealed class BlockInfo7 : BlockInfo3DS { public BlockInfo7(int bo, uint id, int ofs, int len) : base(bo, id, ofs, len) { } protected override ushort GetChecksum(Span data) => Checksums.CRC16Invert(data.Slice(Offset, Length)); } public sealed class BlockInfo7b : BlockInfo3DS { public BlockInfo7b(int bo, uint id, int ofs, int len) : base(bo, id, ofs, len) { } protected override ushort GetChecksum(Span data) => Checksums.CRC16NoInvert(data.Slice(Offset, Length)); } }